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Manasa Devi.7958

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Posts posted by Manasa Devi.7958

  1. > @Haishao.6851 said:

    > > @Pixlboy.5296 said:

    > > I think that it force people to verbalize their opinion, especially negative. Not just simple "no", "You're wrong" by giving thumbs down.

    > > If you don't like something, write it. Then people that also agree with you will give you thumb up to show the strength of your arguement.

    > > That's good.

    > >

    > > That goes also for thumbs up, you don't have to write thousend posts repeating the same.

    > >

    > > Just disagreeing goes nowhere and I've also seen thumbs down on post that weren't even negative.

    >

    > You say we should write our disagreement, but suddenly when it comes to agreement, writing a thousand of posts repeating the same is bad.

    > Can you please elaborate on this? Why is one good and the other bad?

    >

    > Also you've seen posts that you think weren't negative getting thumbs down. They were obviously negative to people who gave it a thumb down.

    > I see your post got a thumb up and it is not even positive.

     

    In a discussion, agreement doesn't require substantiation. Disagreement does. If you're too lazy to write why you disagree, wait until someone else writes something that echoes the opinion you couldn't be bothered to express, and upvote that post.

  2. > @calb.3128 said:

    > > @"Leo G.4501" said:

    > > I'm in agreement.

    > >

    > > As an American (and i do realize not everyone on these forums is American but the devs are stationed here) it feels like an infringement of my civil right, not because thumbs down was removed, but because the reason behind its removal is to police criticism that wasn't in any way inherently negative. And yes, i realize the forums do not follow anything regarding the US constitution but you'd expect someone who is from the country to have similar morals and values, i.e the devs and mods.

    > >

    > > Considering the whole social and political climate, just removing thumbs down is an act of favouritism within the community who feel some discourse make a discussion better vs those who think simple dislikes is a negative environment. The only recourse is to remove all voting options and leave silence as a mode of disagreement. This would also mean removing the badge system as well. For someone who enjoys posting, reading and participation in the forums, this is a net loss but an apparently necessary one.

    >

    > I _really_ must be missing something here. What is wrong with replying to a post and articulating your disagreement in prose?

    >

    > To spin this as a limitation on freedom of expression is a stretch.

     

    I'd go one further and claim that removing "Thumbs down" actually encourages people to express themselves rather than being lazily dismissive.

  3. > @"Cloud Windfoot Omega.7485" said:

    > There is no point in thumbs up without thumbs down.... It become s simply a ego stroke without thumbs down. And thumbs down did not actually do anything, just as thumbs up does nothing, people are crying "abuse" but really these people are worried about their own petty egos, who cares if people down voted your post, typically there was a reason for it beyond "they did not like me".

    And now people are going to actually tell you that reason, unless they're too lazy to do more than simply perform a useless dismissive click.

  4. > @HardRider.2980 said:

    > I hope people who have done this and got reported actually get punished because it's complete a*** thing to do!

     

    ANet will generally not disclose this sort of thing, unless it's action taken against a large group of people. I can tell you what I noticed though: several of the people doing this that I had put on my block list have not been online for a few days now. They may have been "actioned" or they're just not playing, or maybe invisible. Make of it what you will. :)

  5. > @TexZero.7910 said:

    > > @"Manasa Devi.7958" said:

    > > > @TexZero.7910 said:

    > > > > @"Manasa Devi.7958" said:

    > > > > In GW1, there are books that list a set of objectives that are marked when you complete them while carrying the book. After completing all objectives in the book, you can turn them in with representatives of a faction and gain some gold and reputation with that faction. The books can be repeated as often as you'd like. An example book would be the one listing all the Eye of the North dungeons. GW2 wouldn't need books, repeatable achievements like the ones for dungeons would work just fine.

    > > >

    > > > They'd need the book system as the only way currently to do it via achievements is to have an infinitely repeatable version that requires all 25.

    > > > The upside of the book system is it gave credit upon doing half with scaling rewards upto max. It also had bonus rewards for Hard Mode Versions.

    > > > ex. https://wiki.guildwars.com/wiki/Master_Dungeon_Guide

    > >

    > > Why are you talking about it in the past tense?

    >

    > Because it's quite literally a relic of the past. A former idea in this games franchise ?

     

    Your past maybe. Not "the" past. Certainly not literally.

  6. > @TexZero.7910 said:

    > > @"Manasa Devi.7958" said:

    > > In GW1, there are books that list a set of objectives that are marked when you complete them while carrying the book. After completing all objectives in the book, you can turn them in with representatives of a faction and gain some gold and reputation with that faction. The books can be repeated as often as you'd like. An example book would be the one listing all the Eye of the North dungeons. GW2 wouldn't need books, repeatable achievements like the ones for dungeons would work just fine.

    >

    > They'd need the book system as the only way currently to do it via achievements is to have an infinitely repeatable version that requires all 25.

    > The upside of the book system is it gave credit upon doing half with scaling rewards upto max. It also had bonus rewards for Hard Mode Versions.

    > ex. https://wiki.guildwars.com/wiki/Master_Dungeon_Guide

     

    Why are you talking about it in the past tense?

  7. In GW1, there are books that list a set of objectives that are marked when you complete them while carrying the book. After completing all objectives in the book, you can turn them in with representatives of a faction and gain some gold and reputation with that faction. The books can be repeated as often as you'd like. An example book would be the one listing all the Eye of the North dungeons. GW2 wouldn't need books, repeatable achievements like the ones for dungeons would work just fine.

  8. Lake Doric, because it feels like most everything in it is designed to be a speed bump, from the White Mantle mesmers and clerics, to the hearts that fill very slowly.

     

    And then there's that story step (not really map related) that sends you back into the map just to kill enemies and complete events, all of which you've already done plenty of on the way to getting to that story step in the first place.

  9. Too much clutter. I quite dislike the layout. Some things are far too obtrusive, like the " Report Quote Helpful Thumbs Down Thumbs Up " line beneath every post. I don't need to see that 6 times on one page if it has some short posts. I prefer how the old forums squashed all of that discretely in a corner. The "actual content" density is too low.

     

    Functionally, I think it's an enormous improvement.

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