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ElijahFitzroy.5762

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  1. hard no for this. I party with friends all the time and do not want a friend to complete something for me. The point of grouping up is to be together and help each other. Not to complete something for someone else in the quickest time. Like it was pointed out earlier. I would be very upset if I was in a group and in the new content someone in my party grabbed the mastery point first,poi, vista or waypoint before me and I would get it. What you suggest is that a person in your group could be on the other side of the map and complete it for me. I do not want that. I have fun finding things and doing things myself or figuring out things alongside my friends. If this was implemented it would only help a small amount of people that are lazy and don’t want to do the content. Like others said, slow down for your friends. You are being severely selfish rushing ahead of them. Be patient and wait for them, don’t use your mounts until they have them. Only use your mount to help your friend or to catch up with them if you lag behind. Everything you suggest is easily fixed by being a good friend and waiting for them. Being on a toon that isn’t level 80. Not using your mounts unless needed. Show your friends how the game was originally played. Only use mounts on PoF maps till your friend gets theirs. In short the easiest way to fix this is to be kind and patient. To have fun with your friends. Don’t be selfish and rush ahead. Who knows you might find something you didn’t know what there is he first time around cause you rushed past it.
  2. > @"Strider Pj.2193" said: > > @"ElijahFitzroy.5762" said: > > > @"Strider Pj.2193" said: > > > > @"ElijahFitzroy.5762" said: > > > > > @"Strider Pj.2193" said: > > > > > > @"medivh.4725" said: > > > > > > Yes Anet, > > > > > > Ascended backpacks really expensive to craft (nearly 100 gold a piece), really hard to make as well. 200 S4 currency and 5000 unbound magic. > > > > > > > > > > Which one costs 100 gold? Almost all of the season 3 and 4 ones are just their currency. > > > > > > > > > > > Could appreciate a simple recipe to reselect stats, so we fret and stress less. And that nothing goes into waste. > > > > > > > > > > The bloodstone ones cost a capacitor to change and reselect. Reckon it to what you want looks wise I guess. > > > > > > > > > > > > > > > > > > > > > > > > > > > > I think they are meaning the crafting ones like the burough of mulandru, wings of lyssa and shadow of grenth. > > > > > > Yeah, but I mean, if you want to stay change, it’s cheaper in the long run to do Warbringer.... > > > > True but that’s only if you are on a server that does WvW on your time frame. If you are on a lower tiered server it takes a whole lot longer unfortunately. > > It really doesn’t.., flipping camps, sentries, killing yaks, and taking shrines is a very easy way to keep participation up while not needing people to help. > > Towers are doable, yet hard. I’ve seen solo’s cap keeps but yeah, you can’t plan for it. > > To me, Warbringer is easier in many ways than Warclaw. You can certainly do it in the long run. I myself am on a low tier server and do my WvW dailies but have yet to get the warbringer while I can get the blood stone backpack a lot quicker and with doing daily ascended crafting (it is expensive) you can certainly manage it. I’ll have to take your word for it for making the warbringer though because that is one back pack that I have yet to make.
  3. > @"MokahTGS.7850" said: > So I co-op play with my wife and we mainly do the story bits. I've never felt Ascended gear to be all that needed for anything other than raiding, which I don't do. > > I'd also suggest that you either free up a character slot to play from scratch and play through the story. If you don't have HoT and PoF, I would buy those so you have access to the best content. If you don't have the seasonal content you'll have to buy that too, but it's worth it to keep the story progression and the area meta events. > > Mounts are a thing, you should get them and then work for the other bonus griffon and skyscale. Both good mounts, and not too bad of a grind if you are working together. > > I'm in a guild (MOX) that is a group of like minded people and a casual friendly environment. (https://discord.gg/G9mE6g7) > > Welcome back. > I wouldn’t suggest skipping to PoF to get the mounts. It is a lot easier to learn the mechanics of the game if you play it through systematically. So you know how things work as they were meant to in each area. I’m actually currently playing new characters with one of my friends that actually skipped ahead and got mounts. We are playing them without mounts. It’s a lot more fun and you see a lot more of the game if you play vanilla how it was meant to be played and HoT and eventually PoF. I’m not sure if Mokah meant to imply getting mounts right away or not. I just simply wanted to advise to play the game through as it was originally intended. It makes for a more enjoyable experience.
  4. > @"Strider Pj.2193" said: > > @"ElijahFitzroy.5762" said: > > > @"Strider Pj.2193" said: > > > > @"medivh.4725" said: > > > > Yes Anet, > > > > Ascended backpacks really expensive to craft (nearly 100 gold a piece), really hard to make as well. 200 S4 currency and 5000 unbound magic. > > > > > > Which one costs 100 gold? Almost all of the season 3 and 4 ones are just their currency. > > > > > > > Could appreciate a simple recipe to reselect stats, so we fret and stress less. And that nothing goes into waste. > > > > > > The bloodstone ones cost a capacitor to change and reselect. Reckon it to what you want looks wise I guess. > > > > > > > > > > > > > > > > I think they are meaning the crafting ones like the burough of mulandru, wings of lyssa and shadow of grenth. > > Yeah, but I mean, if you want to stay change, it’s cheaper in the long run to do Warbringer.... True but that’s only if you are on a server that does WvW on your time frame. If you are on a lower tiered server it takes a whole lot longer unfortunately.
  5. > @"Shahadien.4750" said: > My wife and I are trying to get back into this game, because we enjoy playing MMO's together, and this is still considered one of the best. I still remember the mechanics of playing my characters, but I am completely lost in the game world. I've been nose-to-the-grindstone in my career for the past four years, and finally have a bit of time to enjoy playing again, but I genuinely don't even know where to start in picking back up. I have two full ascended chars, with 7 other partially ascended.....don't even know if that still means anything. > > Any help would be very kind! My biggest hope through this post would be to find some folks to mob around with, but even just links to any form of post mordremoth guide would be helpful! Like Strider suggested, I would have both you and your wife to start out on new characters. Play through the personal story. That will get you up to 80 and it will bring you through many of the vanilla maps. Then once you are done that and get some exotic gear for each of you and you have a better handle on your base classes. Then start into living world season 2. Go through that, it will get you to some new maps as well as introducing you to heavier CCs that aren’t in vanilla. Then once you are done that you can start into heart of thorns (the first expansion). Just a warning it is tough in there but it has some wonderful maps and mechanics. This way you can level up your masteries too. Having gliding is a wonderful thing. Once you are done HoT you can play with your build. Try out the Elite specializations as you go through HoT. Once you finish HoT go to living world season 3, then you will go into Path of Fire (second expansion) work through that, play with the elites and masteries. Once you are don PoF. You should be able to know what kind of build you want to run. (You can easily continue with exotic gear, but could certainly start working on crafting ascended. Know that ascended is only needed for fractals and raids, which are 5-10 people content) Then finally go on to living world season 4 and finally living world season 5 (ice brood saga) which will catch you up to everyone else. If you have any questions feel free to message me.
  6. > @"Strider Pj.2193" said: > > @"medivh.4725" said: > > Yes Anet, > > Ascended backpacks really expensive to craft (nearly 100 gold a piece), really hard to make as well. 200 S4 currency and 5000 unbound magic. > > Which one costs 100 gold? Almost all of the season 3 and 4 ones are just their currency. > > > Could appreciate a simple recipe to reselect stats, so we fret and stress less. And that nothing goes into waste. > > The bloodstone ones cost a capacitor to change and reselect. Reckon it to what you want looks wise I guess. > > > > I think they are meaning the crafting ones like the burough of mulandru, wings of lyssa and shadow of grenth.
  7. Sadly there isn’t a way to change ascended back pieces except for the LW3 items and only specific ones. As pointed out above they are more of a accessory and aren’t able to be changed via the mystic toilet. Admittedly I would really like that to be an option but sadly it isn’t available at the moment.
  8. You have some interesting ideas here, when I was reading through it though it reminds me a lot of the PvP lobby. It would probably be simpler to just direct them there to practice against the training golems and the various professions. I would suggest maybe having this at level 70 or even 80. A more through explanation of what the stats are would be nice and what they are used for. The biggest issue is that this game tries to stay away from the holy trinity so there is no straight way to tell someone how to make a build since there are hundreds of thousands of options for builds. Unfortunately ANet I don’t believe will put more effort into making the new player experience different. The best thing for any new player is to have a guild or friends to help them along and to play the game. It might take a bit but we all learn what to use in different situations.
  9. > @"Bellbirds.1679" said: > One of the biggest draw for me in terms of the first Guild Wars games was how even the prestigious items in the game were still in line with the medieval aesthetic. Rare weapons did not glow, they were just well ornamented and appeared well maintained. Rare armor was detailed and appeared crafted with immense skill. Anything glowy was few and far between, with only I think one weapon set and a pair of gloves. > > GW2 started off fairly similar, with muted but interesting armour design, and any glow or effects on armour or weaponry were fairly tame and in line with what NPCs were wearing (example: CoF armor which includes some flame effects which have been previously built up to by Flame Legion shamans also possessing similar effects.) It was generally sensible, and spoke more of a lore friendly magical 'infusion' through Flame magics or ghost magics and again, these were prestigious skins and were few and far between. Dyes were generally toned down also, with some brighter dyes which made sense for ornamental cloth pieces on armor/light armored characters where brightly coloured cloth made sense. > > However, over the years, we have had far too many flashy prestige symbols added. The once rare fractal capacitor backpieces turned into huge obnoxious wings, infusions allow players to turn their charactes in glowing balls of light with snowflakes falling all around, you can't take two steps in DR before bumping into a human female in hotshorts with cat ears and angel wings. GW2 now looks like every other MMO on the market. > > GW2 is an MMORPG, and at launch, the RPG part was comparatively pronounced, with the muted aesthetic, somewhat customised personal story, and the personality system. Now, I can't enter any major cities or explore areas at any medium-traffic time without being pulled from my immersion and hence my enjoyment of the game within half an hour. > > I play the game to explore the world, to suspend my disbelief, to care about the lore and the story and take it at least somewhat seriously for the duration of my playtime. During the past few years, that has become outright impossible, unless I play very late at night when other plays are scarce (which I do enjoy, however I would like to not be so restricted?) > > Now, do I think this should be removed? No! Of course not! The people who make their characters this way obviously enjoy it to some extent, and it would be cruel to both takeaway what was once given and to do it to please another part of the playerbase. Instead, I would like an option to customise one's expereince, perhaps in gardes of severity, with grade 1 hiding only backpacks, grade 2 hiding infusions and special effects on armor and weaponry, grade 3 hiding neon hair colours and particularly vibrant dyes, grade 4 hiding mount skins , and so on and so on, allowing a player to choose an experience that suits their tastes. If a person finds flashy armor and infusions and weapons annoying and unapealling they won't be awed by them anyway, and those who will will not choose to turn them off, so players who use them as prestige symbols will not be affected by such an option. > > I don't know how possible this would be, but consiering how the aesthetics of the game used to be a major draw and now GW2 looks like 99% of MMOs on the market, and I think it would be a smart choice on Anets part to bring back that part of the games individuality. I think you might be thinking of Guild Wars with rose tinted glasses on. I have played both games. Both games have their non esthetic items. Look at the rainment of the lich. It is available in guild wars, it has wings, hooved feet and characters with no face and glowing evil eyes. https://wiki.guildwars.com/wiki/Raiment_of_the_Lich You can get that item in GW2 as an outfit but it’s an item that originally existed in GW1. So saying angel wings are out of place in GW2 is a moot point considering there are races with manta ray wings (largos) and large cow-cats stomping around. I agree for those that do not wish to see these items there should be an option to turn off infusions, back pieces and spell effects on other players. I am one of those people that would like to turn off infusions. But please do not say that the items they have added in to GW2 since after the start are out of place. I’m sure GW1 would have had tons of shiny items too if it could have handled the load.
  10. > @"Aavataris.5720" said: > > @"ElijahFitzroy.5762" said: > > 1) That is why it is necessary that they be PvP ZONES and not the entire map. > > 2) PvP is an optional and extra, but aimed at finally materializing the GUILD wars, in a way that does not interfere with the rest. > > 3) Yes, it takes up more instance space, which would be minimal. No more than what each instance of the new game modes occupies. > In addition, it is not a PvP + PvE, it is mainly a PvE of increased difficulty and in cooperative survival mode and with areas focused on clan warfare. > > 4) with you I could be "civilized". With the previous 2 who immediately commented on something negative and / or inventory things just to tear down the idea, I will not be "civilized". > > Thank you for your comment and indeed try to dialogue, do not seek to be negative One thing I would like to point out that many people misinterpret. “Guild wars” the actual wars happened before even the original guild wars game story happened. Guild wars doesn’t happen in the games. So please read into the lore before you say that there needs to be “guild wars” in guild wars 2. I’m not seeking to be negative. I’m simply giving my opinion. Sadly your idea is not to my tastes. If perhaps it was a suggestion for WvW. Then I would be happy to add things but bringing PvP and PvE together is not my forte. Even if it’s an “option” I don’t particularly like the idea of someone poking me to fight while I’m fighting hard/raid level bosses.
  11. Reading your idea, from my interpretation of it. You basically want to change every map in the game into a T4 fractal or a Raid. (1-5 man). First issue I have with this is how can you have multiple groups of 5 in these suggested variations of vanilla maps. When comparing them to fractals you have to remember that they are supposed to be instanced content. With your ideas for PvP in them it would be more like a wvw map with groups being in factions. To the PvP I’d say a hard no. ANet has said multiple times they have wvw and PvP for that. They do not want open PvP in the PvE maps and many people in GW2 agree with that. Of course there are people that would also like to have PvP zones or versions of PvE zones with PvP. I am a person that does not want pvp in PvE unless it is WvW. Your basic idea would just be a hard mode PvE map with PvP thrown in. I would have to say no to this. Especially since each instance of an alternate map would take up more space on the servers for the few people that want to play hard mode. Also please try and be civil. We are simply stating our opinions on what you have presented and it would be helpful if you explained some of your ideas more so that those that are commenting will know more of what you are trying to put forward. And my apologies if I have misinterpreted your initial post. If you could explain some more it would be helpful.
  12. They have this already. Play multiple characters, you choose various paths depending on your race and choices. You eventually help most of the races you listed there except Kodan and largos. Kodan have been in the game you can learn more from the dungeon Honour of the waves, bitter frost frontier and bjora marches. Largos are a mysterious race to everyone. They more than likely will be explored once we meet Bubbles (Selbbub) aka DSD.
  13. I chose higher than hot because frankly I enjoyed HoT when it first came out. It’s way more watered down now and is easy now because of mounts. I like having a challenge and I find having an expansion that is more vertical and harder not just mob difficulty but actually trying to find your way around. Though I love mounts...they have sadly taken away from the ability to enjoy the beauty of this game.
  14. > @"Troilet.9435" said: > Fighting feels like your just managing the amount of time you're getting stunned and knocked down. I die constantly because I'm always on the ground, or stunned. I'm really trying to like this game, but it's brutally unfun right now.... Is there a trick to not being perpetually knocked down and stunned? Would be nice if we knew what your situation is, if you have played from 1-80 or you boosted your toon. What areas you are playing in and such because as pointed out before each area has different kinds of CCs and attacks from different mobs. Unfortunately, this sounds a lot like you possibly used a booster and went straight to 80. Making that boost was one of the worst ideas ANet had ,simply because it throws too many new people straight into hard content without knowing the mechanics of your class and the creatures you fight against. If you used a boost. I’d recommend that you start another toon and work from level 1-80. That way you will familiarize yourself with what each ability does, learn to dodge and what can block large attacks and clear conditions off of your toon. If you are still having problems please reply here so we aren’t guessing in the dark. We are generally a friendly and helpful community and we’d like to help if we can.
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