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Krysard.1364

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  1. Refresh my memory, this has to be the good old nades&toolkit engi right?
  2. > @"WillPaharu.4837" said: > I think the cooldown on glyff of tides is fine, but the knockback on greatsword should be adjusted back to what it was before this highly uncalled for nerf. The GS "nerf" might even be a buff if the ranger actually plans on HITTING the target, and not just push them away. The glyph is mainly used to decap and has no telling anyway, so the nerf is more than justified.
  3. > @"WillPaharu.4837" said: > > @"Krysard.1364" said: > > > @"WillPaharu.4837" said: > > > I just don't see how nerfing poor little decap druid was called for at all. some one explain logic of this. you can't. it wasn't even close to great. leave the "good" builds alone. only worry about the meta stuff. that's where the broken is. > > > > Because decap builds should not exist > > why not? > ( says i have to make it longer so here is more words haha) Boring bunker builds that dont even try to fight players, just keep them off node. Unengaging, unfun and cheesy builds that, together with any other stale based builds, should simply not be a viable way to play the game
  4. TBH the patch per se is good, but such petty patches should happen weekly to be considered decent. One such patch in months is simply not enough. So, as always, pls go faster????
  5. > @"WillPaharu.4837" said: > I just don't see how nerfing poor little decap druid was called for at all. some one explain logic of this. you can't. it wasn't even close to great. leave the "good" builds alone. only worry about the meta stuff. that's where the broken is. Because decap builds should not exist
  6. My core warr build actually got buffed so I guess I cant complain
  7. > @"Lan Deathrider.5910" said: > > @"Krysard.1364" said: > > > @"Lan Deathrider.5910" said: > > > The tooltip shows the damage for one hit with 4 possible. > > > > > > It matches up with a destroyer amulet and brawler runes roughly. > > > > > > Not sure of your setup in that image, do I guessed. > > > > The tooltip shows the damage for one hit indeed, which is 800 dmg. But as you can check from the combat log, it hits for half, 400 dmg. My setup is zerker, but it doesnt matter that much as the tooltip will adapt to the power damage accordingly. > > Mmmm I'll have to load it up later and verify in game. Might stacks? Vuln stacks? Situational modifiers? Nothing at all, just me hitting the light golem. You can check easily by comparing the damage between axe 3 and gs 3, with zerker they both should hit for almost 800 no crits but gs3 individual hits seem to hit for half. EDIT I do run the GS trait so maybe your tooltip is a bit lower, but you should still get half the expected damage
  8. > @"Lan Deathrider.5910" said: > The tooltip shows the damage for one hit with 4 possible. > > It matches up with a destroyer amulet and brawler runes roughly. > > Not sure of your setup in that image, do I guessed. The tooltip shows the damage for one hit indeed, which is 800 dmg. But as you can check from the combat log, it hits for half, 400 dmg. My setup is zerker, but it doesnt matter that much as the tooltip will adapt to the power damage accordingly.
  9. Support warr is one of the best builds for PvP, and I'm playing core axe (which is a lot of fun) just fine in top 250. Granted it's not holo, granted warr needs some love in terms of build diversity, but it is not a bad PvP class
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