Woop S.7851 Posted April 10, 2020 Author Share Posted April 10, 2020 > @"Dreamy Lu.3865" said: > I voted to keep as is. Of course, like lot of things in the game, it could be better. However, for me personally, the way it works is good enough. I would like the priority to be set to other things before improving the leading UI. Thanks for the vote :) yes you are right, resources definitely should be directed towards other items such as the expansion long-term, without it there'd be a lack of additional financial resources to innovate, I must've gotten carried away from the nostalgia during the golden days of GW1, this post is only food for thought, nothing is absolute or imposed, hopefully there'll be a time in the future where ideas shared here today will help the game of tomorrow, even if it's just by a little bit :p Link to comment Share on other sites More sharing options...
Woop S.7851 Posted April 14, 2020 Author Share Posted April 14, 2020 4.14.2020 Update: - Additional comments found from [this WvW forum post](https://en-forum.guildwars2.com/discussion/102088/commander-mentor-squad-ui-comments-feedback-suggestions-needed) and copied/added to this thread's notes above - Mockups/concepts to follow for additional feedback Link to comment Share on other sites More sharing options...
Woop S.7851 Posted April 16, 2020 Author Share Posted April 16, 2020 Full image: https://i.imgur.com/G5zdptd.png ![](https://i.imgur.com/G5zdptd.png "") Full image: https://i.imgur.com/nR8QIx5.png ![](https://i.imgur.com/nR8QIx5.png "") Link to comment Share on other sites More sharing options...
Woop S.7851 Posted April 17, 2020 Author Share Posted April 17, 2020 > @"Woop S.7851" said: > **Thanks for the comments! Consolidated list below, updated as they're found:** > > Thanks to @JusticeRetroHunter.7684 and @Virtuality.8351 for mentioning the below: > - Squads should have more control over the party element in the squad, what he referred to as “nested squads” > - Basically each party/subgroup in a squad should have the ability of having their own commander tag (a sub-commander tag) which would make fights more complex by adding a new level of organization & micro-management Full image: https://i.imgur.com/jIWFeGA.jpg ![](https://i.imgur.com/jIWFeGA.jpg "") Link to comment Share on other sites More sharing options...
Nanners.9428 Posted April 19, 2020 Share Posted April 19, 2020 Commander tag needs to be bigger and more visible. (Stands out from the sea of name plates) Party member names plates with different colour. Option to turn off none squad member name plates. Get rid of the dot on simplified name plates for allies. (in WvW) Option to turn off squad health bar. Option to reposition party UI grid. Add a keybind for toggling squad/party view. Or able to show both at the same time. Add party prioritized markers. Option to enable standard character model for mounts. Option to enable standard character model in pve. (Same as in wvw and pvp) Option to turn off other players spell effects. Option to turn off other players legendary items effects. Everything listed above are my wishlist to reduce unwanted flashy effects and visual clutters inorder to focus on performance. Link to comment Share on other sites More sharing options...
Woop S.7851 Posted April 20, 2020 Author Share Posted April 20, 2020 > @"nanomidgy.9180" said: > Commander tag needs to be bigger and more visible. (Stands out from the sea of name plates) > Party member names plates with different colour... Thanks for the comments! More mockups to come :) Link to comment Share on other sites More sharing options...
Woop S.7851 Posted May 1, 2020 Author Share Posted May 1, 2020 **Commander Squad UI/UX - Radial Menu:** Full image: [https://i.imgur.com/0eN9ghG.jpg ](https://i.imgur.com/0eN9ghG.jpg) ![](https://i.imgur.com/0eN9ghG.jpg "") Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted May 1, 2020 Share Posted May 1, 2020 > @"Woop S.7851" said: > **Commander Squad UI/UX - Radial Menu:** > Full image: [https://i.imgur.com/0eN9ghG.jpg > ](https://i.imgur.com/0eN9ghG.jpg) > > ![](https://i.imgur.com/0eN9ghG.jpg "") Overall it looks good, but I have updated your radial panel to accurately represent the actual communications needs of the WvW commander: ![](https://i.imgur.com/GxHpcYm.png "") Link to comment Share on other sites More sharing options...
Woop S.7851 Posted August 27, 2020 Author Share Posted August 27, 2020 Post Bump! New expansion coming, **veterans, commanders and fans**, now is your time! Voice your thoughts or forever hold your peace! :) Link to comment Share on other sites More sharing options...
Woop S.7851 Posted January 9, 2021 Author Share Posted January 9, 2021 > @"Infusion.7149" said: > * Needs a label for WvW : closed/private guild group , open (Public) , size (<10 , 25+) denoted by bars , circles, stars, or something > * For PvE : a way to label what the squad is for if it's not in LFG , stop random people from merging with another squad on a completely different map > * on right clicking a tag: view squad message , etc **Thanks for the comments! Keep them coming! :)** Full image link: https://i.imgur.com/79RZMiX.png ![](https://i.imgur.com/79RZMiX.png "") Link to comment Share on other sites More sharing options...
Woop S.7851 Posted January 9, 2021 Author Share Posted January 9, 2021 Additional comments from these 2 links compiled & added in the list above: Commander tag visibility issues: https://en-forum.guildwars2.com/discussion/121378/commander-tag-anet-wishlist WvW spawn camping issues: https://en-forum.guildwars2.com/discussion/121580/wvw-spawn-bad-design#latest WvW UI/UX issues: https://en-forum.guildwars2.com/discussion/120561/what-really-makes-wvw-stale-for-you Link to comment Share on other sites More sharing options...
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