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? Commander/Mentor/Squad/Mechanics in need of improvements? PvE+WvW [Comments/Feedback/Suggestions]


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> @"Dreamy Lu.3865" said:

> I voted to keep as is. Of course, like lot of things in the game, it could be better. However, for me personally, the way it works is good enough. I would like the priority to be set to other things before improving the leading UI.

 

Thanks for the vote :) yes you are right, resources definitely should be directed towards other items such as the expansion long-term, without it there'd be a lack of additional financial resources to innovate, I must've gotten carried away from the nostalgia during the golden days of GW1, this post is only food for thought, nothing is absolute or imposed, hopefully there'll be a time in the future where ideas shared here today will help the game of tomorrow, even if it's just by a little bit :p

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> @"Woop S.7851" said:

> **Thanks for the comments! Consolidated list below, updated as they're found:**

>

> Thanks to @JusticeRetroHunter.7684 and @Virtuality.8351 for mentioning the below:

> - Squads should have more control over the party element in the squad, what he referred to as “nested squads”

> - Basically each party/subgroup in a squad should have the ability of having their own commander tag (a sub-commander tag) which would make fights more complex by adding a new level of organization & micro-management

 

 

Full image: https://i.imgur.com/jIWFeGA.jpg

 

![](https://i.imgur.com/jIWFeGA.jpg "")

 

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Commander tag needs to be bigger and more visible. (Stands out from the sea of name plates)

 

Party member names plates with different colour.

 

Option to turn off none squad member name plates.

 

Get rid of the dot on simplified name plates for allies. (in WvW)

 

Option to turn off squad health bar.

 

Option to reposition party UI grid.

 

Add a keybind for toggling squad/party view. Or able to show both at the same time.

 

Add party prioritized markers.

 

Option to enable standard character model for mounts.

 

Option to enable standard character model in pve. (Same as in wvw and pvp)

 

Option to turn off other players spell effects.

 

Option to turn off other players legendary items effects.

 

Everything listed above are my wishlist to reduce unwanted flashy effects and visual clutters inorder to focus on performance.

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  • 2 weeks later...

> @"Woop S.7851" said:

> **Commander Squad UI/UX - Radial Menu:**

> Full image: [https://i.imgur.com/0eN9ghG.jpg

> ](https://i.imgur.com/0eN9ghG.jpg)

>

> ![](https://i.imgur.com/0eN9ghG.jpg "")

Overall it looks good, but I have updated your radial panel to accurately represent the actual communications needs of the WvW commander:

 

![](https://i.imgur.com/GxHpcYm.png "")

 

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  • 3 months later...
  • 4 months later...

> @"Infusion.7149" said:

> * Needs a label for WvW : closed/private guild group , open (Public) , size (<10 , 25+) denoted by bars , circles, stars, or something

> * For PvE : a way to label what the squad is for if it's not in LFG , stop random people from merging with another squad on a completely different map

> * on right clicking a tag: view squad message , etc

 

**Thanks for the comments! Keep them coming! :)**

 

Full image link:

https://i.imgur.com/79RZMiX.png

 

![](https://i.imgur.com/79RZMiX.png "")

 

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