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why is lightning rod the only power skill that had his power coefficient reduced by 0.55?


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Yeah its a little frustrating. As a WvW player LR Weaver wasn't particularly broken but could be pretty effective in 1v1s, felt like it was working and most importantly, was fun to play. It had its weaknesses (0 condi cleanse) but didn't feel overpowered since even LR had the trade off of using your stuns for damage instead of actually stunning your opponent for CC. I think the major offended was Tornado rather than LR personally, but whatever.

 

Since the nerf, it still works but it seems we've looped back around to the problem Ele has been facing for years: the amount of effort you need to pump into this class compared to what other classes have to do is just so ridiculously unbalanced. Sure, I feel really good when I manage to win a tough fight because it feels rewarding, but its more like trying to push a cart with square wheels up a ramp. Sure, you manage to do it in the end, but _why bother?_ It's also kinda disheartening because right before the last big balance patch Elementalist was finally on the upswing after the last two years of being pretty bad in PvP/WvW. :(

 

It feels that Elementalist is slowly becoming more and more a support-oriented only class for PvP/WvW and it breaks my heart. I don't want to splash around in water to make my allies feel better, I want to melt faces with lightening or breath fire like a dragon. Even Burn Weaver is a shadow of what it once was, no longer a thing to be feared.

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> @"Infusion.7149" said:

> Go look at pulmonary impact for thief and every CC skill which has 0.01 coefficient now.

>

> I don't know why people are defending LR when it is a gimmicky trait in a decent traitline.

>

 

So pulmonary impact and lightning Rod should be the same?

 

Should all Ele and Thief traits be the same? Should Ele get stealth too? What about range weapons like pistol and rifle? What about weapon swap?? Can Ele get 3 dodges???

 

What makes you think these classes are the same? Or that their traits should be similar?

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> @"Infusion.7149" said:

> Go look at pulmonary impact for thief and every CC skill which has 0.01 coefficient now.

>

> I don't know why people are defending LR when it is a gimmicky trait in a decent traitline.

>

 

Pulmo is not a cc skill and therefore didnt have its dmg reduced to 0.01. Headshot is a cc skill and thus has had its dmg reduced.

The grandmaster traits were the only reason air was a good traitline. Well and in case of fresh air it was the fact that swaping to air actually dealt dmg.

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> @"TheVaultHunter.6835" said:

> > @"Infusion.7149" said:

> > Go look at pulmonary impact for thief and every CC skill which has 0.01 coefficient now.

> >

> > I don't know why people are defending LR when it is a gimmicky trait in a decent traitline.

> >

>

> Pulmo is not a cc skill and therefore didnt have its dmg reduced to 0.01. Headshot is a cc skill and thus has had its dmg reduced.

> The grandmaster traits were the only reason air was a good traitline. Well and in case of fresh air it was the fact that swaping to air actually dealt dmg.

 

Pulmonary Impact is a trait that functions the same and has a 3 second internal cooldown. It's an action that happens on interrupt. Guess what? It was hit very badly in February 25 update. (From 2.0 to 0.75.)

 

It has nothing to do with nerfing ele , as cmc (the dev) stated that any damage that occurs concurrently with CC was going to be removed or reworked.

 

Air magic also has base ferocity bonus, has a precision to ferocity conversion that makes marauder much more tenable, as well as close to 100% uptime on fury with concentration or boon duration if you run Raging Storm which also has a ferocity bonus as well.

 

Even disregarding the CC factor, almost every damage skill was reduced 30-40%. Lightning rod was reduced from 1.2 to 0.95. Do the math that's ~20% or ~36% relative to PvE.

 

... People that only play one class should really stop complaining in **every** single profession forum. It's not just the elementalist forum, it's every forum.

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> @"Infusion.7149" said:

> > @"TheVaultHunter.6835" said:

> > > @"Infusion.7149" said:

> > > Go look at pulmonary impact for thief and every CC skill which has 0.01 coefficient now.

> > >

> > > I don't know why people are defending LR when it is a gimmicky trait in a decent traitline.

> > >

> >

> > Pulmo is not a cc skill and therefore didnt have its dmg reduced to 0.01. Headshot is a cc skill and thus has had its dmg reduced.

> > The grandmaster traits were the only reason air was a good traitline. Well and in case of fresh air it was the fact that swaping to air actually dealt dmg.

>

> Pulmonary Impact is a trait that functions the same and has a 3 second internal cooldown. It's an action that happens on interrupt. Guess what? It was hit very badly in February 25 update. (From 2.0 to 0.75.)

>

> It has nothing to do with nerfing ele , as cmc (the dev) stated that any damage that occurs concurrently with CC was going to be removed or reworked.

>

> Air magic also has base ferocity bonus, has a precision to ferocity conversion that makes marauder much more tenable, as well as close to 100% uptime on fury with concentration or boon duration if you run Raging Storm which also has a ferocity bonus as well.

>

> Even disregarding the CC factor, almost every damage skill was reduced 30-40%. Lightning rod was reduced from 1.2 to 0.95. Do the math that's ~20% or ~36% relative to PvE.

>

> ... People that only play one class should really stop complaining in **every** single profession forum. It's not just the elementalist forum, it's every forum.

 

Did you play marauders amulett on ele in its current state? It hits like a wet noodle

you have to go berserkers even without all the ferocity buffs which lets you sit at around 14k hp with divinity runes.

You have very low dmg right now for how few defensives you have

 

And pulmo is not a grandmaster trait btw. Plus with headshot being a no cd stun it would be completly busted

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> @"Infusion.7149" said:

> > @"TheVaultHunter.6835" said:

> > > @"Infusion.7149" said:

> > > Go look at pulmonary impact for thief and every CC skill which has 0.01 coefficient now.

> > >

> > > I don't know why people are defending LR when it is a gimmicky trait in a decent traitline.

> > >

> >

> > Pulmo is not a cc skill and therefore didnt have its dmg reduced to 0.01. Headshot is a cc skill and thus has had its dmg reduced.

> > The grandmaster traits were the only reason air was a good traitline. Well and in case of fresh air it was the fact that swaping to air actually dealt dmg.

>

> Pulmonary Impact is a trait that functions the same and has a 3 second internal cooldown. It's an action that happens on interrupt. Guess what? It was hit very badly in February 25 update. (From 2.0 to 0.75.)

>

> It has nothing to do with nerfing ele , as cmc (the dev) stated that any damage that occurs concurrently with CC was going to be removed or reworked.

>

> Air magic also has base ferocity bonus, has a precision to ferocity conversion that makes marauder much more tenable, as well as close to 100% uptime on fury with concentration or boon duration if you run Raging Storm which also has a ferocity bonus as well.

>

> Even disregarding the CC factor, almost every damage skill was reduced 30-40%. Lightning rod was reduced from 1.2 to 0.95. Do the math that's ~20% or ~36% relative to PvE.

>

> ... People that only play one class should really stop complaining in **every** single profession forum. It's not just the elementalist forum, it's every forum.

 

There's a big reason why mesmer and thief have their traited CC skills do damage on interrupt rather than when just hit and that's the amount of instant and spammable CC that you can do from range, so it's fairly easy to interrupt people with it.

 

As for fury, in the best case you get like 70-80% uptime when running arcane spec, but you never have 50% boon duration as ele unless you're playing full support. Having stats into boon duration also means that you have less stats in offense. Compare that to other classes which get perma fury with no boon duration for just being in combat. Mesmer for example has a similar trait, but it gives 5 sec fury on 5 sec cd.

 

And lastly prec->ferocity is something that half of the classes have already and it's just a decent stat boost for when you have nothing better to choose, but it's in no way a strong trait since taking marauder over berserker makes you lose far more damage than you gain from the trait (you barely gain 1% crit damage from swapping between pvp amulets for example, but you lose 25% in the process). I dont even understand whats your point on ferocity traits, every class gains some stats in their specs.

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Thief has an initiative cost for everything on its weaponsets, so unless it is a utility skill (which has cooldowns , Scorpion Wire which is rarely seen , Distracting Dagger which is projectile, and Basilisk Venom which requires hitting) or steal there really isn't "spammable instant CC at range" since it's more or less pistol whip (6 initiative and melee range) for sword+pistol, headshot is a projectile costing 4 initiative (available to d/p), and choking gas costs 6 or 7 in competitive modes and has a travel time.

 

Same thing for goes for mesmer as you have mantra of distraction (which was not the typical mantra run, it was mantra of pain for might stacks) if you slot it and diversion which is melee range around clones + your character. Other than core mesmer there really isn't power builds on mesmer anymore. Core mesmer relies on shatters for damage, it's not just interrupt traits. Blurred frenzy damage was hit immensely , around half. The phantasms are rather unreliable and Greatsword doesn't have much outside of the phantasmal berserker.

 

Also if you have any form of outside source of fury whether it is from guardians running axe or sword , prot holos, heralds, etc then you gain an additional +180 ferocity regardless which is nearly half the difference between Berserker's + Marauder's ferocity.

 

Anyway it (LR) was reduced in a similar fashion to every other damage skill/trait. It was merely missed in the initial pass along with engineer kits. I'm fairly certain Arenanet has the metrics on what is used and what is overperforming. The difference is since Feb 25 there has been added emphasis on the competitive balance side of things. In the past it has been beholden to PvE because only numerical changes could be made , with only extremely broken things being changed (such as chrono bunker), but it has already been said the 300 recharge traits are slated to be replaced completely.

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ele is not allowed to have remotely viable builds.

 

you can have braindead holo or soulbeast facerolling for over a year with little to no consequence, but as soon as ele gets a non-oppressive build with clear counters, bam nerfed.

 

you cant make this stuff up, its hilarious.

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