Evidev.3046 Posted September 11, 2020 Share Posted September 11, 2020 Even i clicked ground to cancel target, sometimes leap skills towards previous target enemy. is this bug or lag or something eles? This trigggers me alot in pvp and wvw. I wish anet add un target key bind. Link to comment Share on other sites More sharing options...
Infusion.7149 Posted September 11, 2020 Share Posted September 11, 2020 Turn off autotarget in options, it's what is causing your problems. Link to comment Share on other sites More sharing options...
Evidev.3046 Posted September 11, 2020 Author Share Posted September 11, 2020 Forgot to say but I turn off auto target and still occurs this prob. Anyone else has similar experience ? Link to comment Share on other sites More sharing options...
Bizgurk.5639 Posted September 12, 2020 Share Posted September 12, 2020 I have this as well and got used to wait like half a second after target cancel before using those leaps. Link to comment Share on other sites More sharing options...
Hannelore.8153 Posted September 12, 2020 Share Posted September 12, 2020 Clicking the ground doesn't cancel target, only deselect it. It remains the valid target for any skills for 1-2sec. Its like this because otherwise stealth skills would stop your queued skills from casting just because the enemy disappeared. Presumably you're trying to use a leap skill to get away from an enemy, which isn't what they're meant for. Escaping from enemies is better using ground-targetted skills like teleports, or anything with a directional targetting. If you must use a player-targetted skill without lag or queueing to affect it, select an ally player, NPC, yellow mob or some kind of object instead. You can also stop the leap from being queued by using some cancel skill before it, like a heal skill (#6). Link to comment Share on other sites More sharing options...
ZeroSkitzo.5403 Posted September 12, 2020 Share Posted September 12, 2020 > @"Hannelore.8153" said: > Clicking the ground doesn't cancel target, only deselect it. It remains the valid target for any skills for 1-2sec. Its like this because otherwise stealth skills would stop your queued skills from casting just because the enemy disappeared. > > Presumably you're trying to use a leap skill to get away from an enemy, which isn't what they're meant for. Escaping from enemies is better using ground-targetted skills like teleports, or anything with a directional targetting. If you must use a player-targetted skill without lag or queueing to affect it, select an ally player, NPC, yellow mob or some kind of object instead. > > You can also stop the leap from being queued by using some cancel skill before it, like a heal skill (#6). Here I was just thinking I thought I deselected when I just need to give it 1-2 seconds. Helpful info Link to comment Share on other sites More sharing options...
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