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Core Staff Skill Rework Proposal: Healing Rain and Shock Wave


Virtuality.8351

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Out of all four staff skill #5 of each attunement, Healing Rain and Shock Wave feel rather underperforming at the moment. Maybe rework them into the following:

 

**Healing Rain** CD:30 ~~35~~

Call down a healing rain on the target area, granting regeneration to allies and curing conditions once every three seconds.

Regen (4s): 1,560 Heal

Conditions Removed: 1

Number of Targets: 10 ~~5~~

Pulses: 6 ~~3~~

Duration: 6 seconds

Radius: 480

Field: Water

Range: 1,200

 

The number of targets is increased to match its effect with its radius. After all, having 480 radius while only able to affect 5 allies is pretty pointless.

 

**Shock Wave** CD: 30 ~~25~~

Create a shock wave that _launches_ your target into the air and then bleeds and immobilizes them.

Launch: 0

Combo Finisher: Blast ~~Physical Projectile~~

~~Range: 1,200~~

Radius: 240/360/480

Damage: 808 (2.0) / 404 (1.0) / 202 (0.5) in PvE or 1 (0.01) in PvP/WvW

Bleeding (20 s /10 s /5 s): 440/220/110 Damage

Immobilize (4 s / 2 s / 1 s): Unable to move.

Number of Targets: 10 ~~5~~

 

Instead of a piercing projectile, this skill now creates a point-blank area of effect of 480 radius with the effects decrease exponentially further away from the elementalist #CuzPhysics

 

This proposal is CC0 so feel free to take it :D

 

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> @"Jski.6180" said:

> It maybe a bit much that your asking for. How reg is trigger needs to be updated to fix healing rain so your not waiting the strong reg effect on it. As for Shock wave it needs to be a non projectile but every thing else about it is fine.

 

nothing about ele class is fine. It's absolutly trash bin right now.

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> @"Jski.6180" said:

> It maybe a bit much that your asking for. How reg is trigger needs to be updated to fix healing rain so your not waiting the strong reg effect on it. As for Shock wave it needs to be a non projectile but every thing else about it is fine.

 

Hang on...I thought Regeneration from sources with highest Healing Power ignored the queue and came into effect first. Isn't that how it's been working?

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> @"Virtuality.8351" said:

> > @"Jski.6180" said:

> > It maybe a bit much that your asking for. How reg is trigger needs to be updated to fix healing rain so your not waiting the strong reg effect on it. As for Shock wave it needs to be a non projectile but every thing else about it is fine.

>

> Hang on...I thought Regeneration from sources with highest Healing Power ignored the queue and came into effect first. Isn't that how it's been working?

 

Healing power not highest healing effect. The reg on healing rain is a 3 x heal reg but any 1 x reg with higher healing power will cover over its ticks.

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