Telgum.6071 Posted September 27, 2020 Share Posted September 27, 2020 This is the build I'm using for roaming. but I'm using brawler runes instead scholar: https://metabattle.com/wiki/Build:Spellbreaker_-_Magebane_Roamer Can I export this for zergs with other weapons? I tried warhammer but I'm not enjoying it Link to comment Share on other sites More sharing options...
Hannelore.8153 Posted September 27, 2020 Share Posted September 27, 2020 Spellbreaker only really benefits from critical damage so you need to use high Precision builds. There is where their weakness lies, and why builds try to mix in Marauder; not for the survivability, but for the superior crit rate compared to Berserker. Berserker (the profession) doesn't have this weakness, and can use full Power builds. Also, as the damage is dependant on stripping boons as well, you're pretty much stuck with using Dagger, at least on mainhand. The Greatsword in that build is included for movement and gap closing, not for damage, since it can't strip boons. I just don't think you can do much better on SB, which instead excels at hybrid and support builds. Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted September 28, 2020 Share Posted September 28, 2020 Well, you COULD swap Discipline for Arms and go Mid/Mid/Top or Mid. Signet Mastery will proc might for MMR, and with one signet in the build can maintain 4 stacks of Signet of Ferocity for +400 Ferocity, +500 max if you take two signets on your bar. 500 ferocity comes out to +33.33% crit damage. Sundering Bursts is for more dps via vulnerability. Burst Precision to guarantee crits on burst and more vuln stacks from Sundering Bursts, or Furious for more adrenaline gain if you do not need the crit guarantee. If you go D/D or Axe/Axe then Dual Wielding may be worth taking. You'll lose out on the 25% move speed, cleansing immob on movement skills, and fast hands though. Dropping Discipline takes getting used to. You can regain the inherent movement speed increase from runes. The lack of Fast Hands will be the bigger learning curve though. Alternatively you could go Tactics instead of Arms with Top/Top/Top. You'll have more survivability with MM. If you don't like Martial Cadence then Phalanx Strength will make MM heal you for even more with enough friendlies around and enough might output and keep your team's DPS higher by spreading all your might. Link to comment Share on other sites More sharing options...
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