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[Elite Suggestion] Calamity


Regon Phoenix.8215

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# A disastrous titan who wields a tree it pulled out of the earth

 

Quick description of the elite: This Elite would excel at AOE conditions and would benefit from using burst skills as often as possible even if your adrenaline is low. It would also play around creating combo fields and performing combo finishers. It would play as high-risk high-reward class as it does not tankiness of spellbreaker or emergency healing of berserker.

In PVP this class most likely will flank enemies and push as many AOE abilities as it can while avoiding as much damage as possible.

In PVE this class most likely would play around combo fields of his own and other players.

 

> **Adept Minor Trait**

> You now can use **Staff** and allow you to use **Calamity** abilities.

> After using your Burst skill a random minor calamity will occur at your current location. Using Riffle or Longbow will cause minor calamity to occur at your targets location if your target is within 1200 range.

>

> _Adept Major Trait Line_

> **Major Trait 1**

> Extend duration of resistance you grant yourself by 1 second.

> **Major Trait 2**

> Whenever you cripple an enemy you also inflict them with 1 stack of bleed for 5 seconds.

> **Major Trait 3**

> Downing an enemy will cause you to lash out against nearby enemies dealing 400 (scales with power) damage to them. Radius: 240.

 

-

 

> **Master Minor Trait**

> Gain resistance for 2 seconds after one of your minor calamities occur. Cooldown: 30 sec.

>

> _Master Major Trait Line_

> **Major Trait 4**

> Reduce your Vitality and Toughness by 100 while wielding staff, but increase your power and condition damage by 200. Staff 5 now will also grant 2 seconds of resistance.

> **Major Trait 5**

> Rolling will cripple nearby enemies for 5 seconds (radius: 240). Inflicting bleed on an enemy will grant you 5 seconds of vigor (cooldown: 20 sec).

> **Major Trait 6**

> Disabling an enemy will grant you 2 seconds of quickness. Downing an enemy will grant you stability for 5 seconds.

 

-

 

> **Grandmaster Minor Trait**

> Performing a combo finisher will cause lightning to strike nearby enemies dealing 400 (scales with power) damage (radius: 240) and create lightning combo field (radius: 240) for 3 seconds. Cooldown: 14 sec.

>

> _Grandmaster Major Trait Line_

> **Major Trait 7**

> Condition inflicted by your **Calamity** abilities will last 20% longer. Gain resistance for 1 second after using one of your **Calamity** abilities.

> **Major Trait 8**

> Heal yourself for 25% of bleeding damage you deal.

> **Major Trait 9**

> Performing Burst skill will also cause you to lash out against nearby enemies dealing 400 (scales with power) damage to them. Radius: 240.

 

 

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> **Staff 1**

> First hit of two hit chain. Slam your staff in front of you dealing damage to all enemies.

> * Casting time: 3/4 sec

> * Range: 180

> * Damage: 350 (scales with power)

 

-

 

> **Staff 1**

> Second hit of two hit chain. Spin around your staff dealing damage to all enemies around you and cripple them.

> * Casting time: 1 sec

> * Radius: 180

> * Damage: 400 (scales with power)

> * Cripple: 1 sec

 

-

 

> **Staff 2**

> Strike ground in front of yourself to damage nearby enemies and cause rock shards to explode to inflict bleeding on nearby enemies.

> * Casting time: 1/2 sec

> * Cooldown: 4 sec

> * Range: 180

> * Radius: 180

> * Damage: 200 (scales with power)

> * Bleed: 2 stacks for 4 sec

> * Blast combo finisher

 

-

 

> **Staff 3**

> Jump towards your target. When you land crush nearby enemies dealing damage to them and cripple them.

> * Casting time: 3/4 sec

> * Cooldown: 10 sec

> * Range: 450

> * Radius: 240

> * Damage: 500 (scales with power)

> * Cripple: 2 sec

> * Leap combo finisher

 

-

 

> **Staff 4**

> Spin your staff above your head to cause a twister to pull nearby enemies to yourself and inflict them with confusion.

> * Casting time: 3/4 sec

> * Cooldown: 16

> * Radius: 450

> * Damage: 400 (scales with power)

> * Confusion: 2 stacks for 6 sec

-

 

> **Staff 5**

> Engulf your staff in flames causing your "Staff 1" to inflict burn on all enemies hit.

> * Casting time: 1 sec

> * Cooldown: 20 sec

> * Duration: 8 sec

> * Burn per hit: 1 stack for 1 sec

 

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> **Healing Calamity**

> Cause energy of life to erupt under your feet healing you and nearby allies.

> * Casting time: instant

> * Cooldown: 40 sec

> * Radius: 300

> * Instant healing self: 3400 (scales with healing power)

> * Instant healing others: 800 (scales with healing power)

> * Duration: 6 sec

> * Healing per second self: 300 (scales with healing power)

> * Healing per second others: 200 (scales with healing power)

> * Light combo field.

 

-

 

> **Utility Calamity 1**

> Cause a violent twister to erupt under your feet to cripple you and all nearby enemies. Also, stunbreak yourself.

> * Casting time: instant

> * Cooldown: 20 sec

> * Radius: 240

> * Cripple self: 2 sec

> * Cripple enemies: 5 sec

> * Whirl combo finisher

 

-

 

> **Utility Calamity 2**

> Cause wildfire to erupt under your feet to burn you and all nearby enemies.

> * Casting time: instant

> * Cooldown: 25 sec

> * Duration: 4 sec

> * Radius: 300

> * Burn self per sec: 1 stack for 1 sec

> * Burn enemies per sec: 1 stack for 2 sec

> * Fire combo field

 

-

 

> **Utility Calamity 3**

> Cause extreme cold to descend under your feet to chill yourself and all nearby enemies.

> * Casting time: instant

> * Cooldown: 25 sec

> * Duration: 4 sec

> * Chill self per sec: 1 sec

> * Chill others per sec: 3 sec

> * Ice combo field

 

-

 

> **Utility Calamity 4**

> Cause earthquake to trigger under your feet to cripple and and nearby enemies. Also, knockdown all nearby enemies.

> * Casting time: instant

> * Cooldown: 30 sec

> * Radius: 240

> * Cripple self: 2 sec

> * Cripple enemies: 5 sec

> * Knockdown: 1 and 1/2 sec

 

-

 

> **Elite Calamity**

> Cause meteor to fall under your feet after short delay. Meteor hit will cripple and burn you and all enemies hit. Also, knockback all enemies hit.

> * Casting time: instant

> * Delay: 1 sec

> * Cooldown: 50 sec

> * Damage: 1000 (scales with power)

> * Cripple self: 2 sec

> * Burn self: 1 stack for 2 sec

> * Cripple others: 5 sec

> * Burn others: 5 stacks for 5 sec

> * Blast combo finisher

 

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> **F1: staff**

> Release titanic roar to immobilize and frighten nearby enemies. Deal extreme damage to downed enemies. Immobilize longer per adrenaline bar consumed.

> * Casting time: 3/4 sec

> * Radius: 240

> * Fear: 1 sec

> * Immobilize level 1: 1 sec

> * Immobilize level 2: 2 sec

> * Immobilize level 3: 3 sec

> * Damage to downed enemies: 900 (scales with power)

> * Blast combo finisher

 

-

 

> **Minor calamity 1**

> Cause a small wildfire to spawn burning you and all nearby enemies. Also, crease fire combo field.

> * Radius: 240

> * Burn self: 1 stack for 1 sec

> * Burn others: 1 stack for 2 sec

> * Fire combo field duration: 2 sec

 

-

 

> **Minor calamity 2**

> Cause small frost field to spawn chilling you and all nearby enemies. Also, create ice combo field.

> * Radius: 240

> * Chill self: 1 sec

> * Chill others: 3 sec

> * Ice combo field duration: 2 sec

 

-

 

> **Minor calamity 3**

> Cause lightning to strike dealing damage to you and all nearby enemies. Also, create lightning combo field.

> * Radius: 240

> * Damage self: 200 (scale with power)

> * Damage others: 450 (scale with power)

> * Lightning combo field duration: 2 sec

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