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Enemies ousted from closing area together with PC


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**Area:** Drytop

**Zone:** Abandonned Mines (Inquest territory)

 

**Description:** When the area gets closed (timed out access, when the event is over), character was teleported outdoors, along with Inquest baddies he was fighting against. I can't remember if all the in-fighted enemies were teleported or only the closest to PC.

 

 

I don't know if the behaviour is intended and fight has always to resume after teleportation. Here, it looks like the owner of the place told us: "leave at once and go fight elsewhere, both of you!"

If an unavoidable side-effect, due to the combat status, wouldn't it be possible to force an out-of-combat situation just prior to teleport PC (turning enemies into green mobs)? If not a matter of proximity to targeted character, that is.

https://zupimages.net/up/20/51/9brk.jpeg

https://zupimages.net/up/20/51/t7ia.jpeg

 

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