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Haaznahnuff.1907

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Everything posted by Haaznahnuff.1907

  1. Is LOS dependent on character's size? I guess that it is not, but who knows?
  2. Thanks, I'll post screenshots there, if that may be useful.
  3. Has your character an extra large neck, by chance ? I'm under the impression that some models have been qualified only with standard (not extreme) model shapes. Do you mind if I hijack this thread to beg for more love with Charr models? My female Charr (granted, the tallest and skinniest model) can't wear pants, that's simple. Yes, issue would rather come with short skirts for Human and Norns, but most pant models for Charr either lack a tail protection (the tail "pops" out of the fabric), or feature a large hole **under** the tail (mis-tailored to a tail?), a detail that is striking if you think about feline anatomy. Not prudish usually, especially when it comes to avatars, but even the logical reason that it would be to ease pheromone dispersal is not to satisfy me.
  4. Alphabetically-wise, it is: Copper - Gold - Platinum - Silver. This was the display order I found odd (please look at the screenshot). Level wise, it should be: 0 - 20 - 35 - 50. What I suggest is: Copper - Silver - Gold - Platinum. This order would correspond selling values, and as you just confirmed (or is there a typo?), required levels. Perhaps, yesterday update did change the display order?
  5. Though... ![](https://zupimages.net/up/21/02/knyd.jpeg "") On the screenshot, you can see my personal guild stash. Here, I'm trying with a stack of Halloween Tonics, and it's the same with the other 2 tonics. The frame is red as when I try to store bound items. I've tried with two characters in two days (and sessions). I have no issue with those various Halloween creatures tonics that have a new model of flask. Thanks for your invalidations, anyway. I'll repair my client on next week, as it's the only issue detected so far. Until then, I'm at the Q&A's disposal in case it's a potential bug, and not a corruption.
  6. A sound reason. Yeah, most of the gemstones are organised in non-alphabetically sorted categories (pebbles, nuggets, ...), and inside those categories, they are always sorted alphabetically. So you're right for the Doubloons as such a category. But are they? As for other categories, all items inside have the same selling value, and that's not the case as for Doubloons, who rather follow the increase in value of the corresponding precious metals. Also, newly added gemstones aren't sorted alphabetically, and many if not all other materials follow different, sometimes elaborate sorting/organization schemes. We even have Orbs not grouped together as a category. So I guess that designers have quite the freedom to sort Doubloons how they want to. I still think that displaying them per selling value (= metal value) would be best. A small change only doable if it requires a small work, I know.
  7. Hi! As I can't see the picture you posted on imgur, I can't know if the issue you are reporting is related to what I experienced when I created last character on last month, but I noticed small lighting issues, when the hair and the beard don't match well together (I interpreted this as curvy hair not reflecting the light the same way as straight hair). Sorry if it's out of topic. ![](https://zupimages.net/up/21/02/geda.jpg "") ![](https://zupimages.net/up/21/02/mwjv.jpg "") ![](https://zupimages.net/up/21/02/imue.jpg "")
  8. It's less about the aggro range and more about all the focus being monopolized by the most "optimal" target in the related case. But again, I'm not accustomed to how aggro works, as I play mostly solo, I always draw focus, as expected, except when I have minions. Here, Braham and other meleers were not as useful as minions, until the Asuras on the last platform were caught in the fight..
  9. I see. What destabilized me overall I think is that more than locking on me, those demons were apparently able to both oppose their melee contenders and target me at 900 (scepter) range (and then they are 6 of them, that hurts!). I'm not used to this behaviour. I will adapt.
  10. As for housings, I would better have, for starting, overhauled "home locations" (current system), made public instances (just cut off from the open world to not overload cities maps), and either private instances version of them (as currently) or private sub-instances for your own room, if fitting to your culture (human, sylvari; the others seem to prefer dormitories), or quarters (for the others). Resource nodes and decorations could be account-base but adapted to each city and culture. Personal- and LW-story related NPCs would be seen only in the home instance, and would get dialogues and animations. But this would deserve a whole independent thread. :)
  11. 1) I understand why racial skills are subpar to class skills by design, and accept that they never appear in published builds, but I request a belt skill to be associated to any elite racial skill, the same as a belt skill was associated to any (?) racial utility skill. Of course, I'd expect a rather stronger skill for F5 than those associated to other belt slots, and ideally stronger or more useful than an auto-attack. 2)Yes, there are several cultural armours available _now_, and my request is to add informal, yet cultural, basic outfits (everyday outfit, not associated to some high ranking function, even if a high level character could expect this). Currently we do have these kind of outfit, but one per culture. More variety would be welcome, I think, and that's why I'm referring to a character's origin. Other choices may be made, but this one would flesh out a little those cultural segmentations. Another reason is (was) that back to old times, there were only 2 or 3 sets of cultural armour to help identifying as a member of a cultural group, they were costly and transmutation as well ; I don't think many players, besides fierce completionists, had a chance to ever equip a full set (but I speak out of knowledge). Another 2 or 3 civil outfits would have helped. Anyway, I believe that the request is still legitimate these days. Moreover, I'd add another request for outfits : **orders' informal outfits** (if this is deemed fitting the lore). 3) If some players were/are against, beside the obvious cost and wasted design resource argument, I'm under the impression that the request has been ill-perceived or ill-presented. I'm not asking for account or even soul-bound "skin" bundles to alter the way a class gizmo appears in-game. That a charr engineer can now deploy sylvari-flavored turrets is not what I request (nor you I guess). There are already bundles in game to play with this (e.g. to deploy an azura golem, or a silvari healing turret, or even to change into a norn spirit avatar, iirc). I'm requesting a cultural/racial reskin of some gizmos, the most eye-sore of them at least. If player don't pay at the Gem Store, then they'd stay with the current charr/human skin. If they buy soul-based, culture- and class-restricted bundles that allow to reskin all of their class gizmos for one character (or all characters in the account with same class and culture). If some players are still against this feature, their only argument could be that they don't want to be visually confused by so many different models. Yet, they are not confused when mobs deploy these gizmos. Later, I wouln't mind if some very skilled and dedicated players (that I'm not!) could unlock the culture restriction and equip/transmute one of their characters of another culture. I figure that a rather high cost in dungeon currency would be fair, and these players would be thus rewarded for their devotion toward that culture. I'm not a designer but one year of casual farming (like 60 week runs?) wouldn't shock me (I recall that changing culture is still not allowed in game, so this should be considered as a very high end feature). 4) I didn't know. Request fulfilled then! @"firedragon.8953" What you suggest could impact the balance because it would allow to use a racial elite skill on top of an archetype's elite skill, but I nevertheless add it as my 5th point. I mean that even if internal cooldowns are added, you aren't meant to use two different elite skills without exiting combat. Thanks for helping refining the thread!
  12. Yes, it worked this way. Portal Stone is a personal instance, indeed. By the way, I saw Xunlai chests in it. They could make for a free Banker once I unlock the service in the open world, provided these "private" ones are functional.
  13. Hmm, you mean I really loose experience and kind of waste my played time then, if as Wiki states, vanilla content like fighting champions would also earn me exp I can convert into mastery points. If I understand well, there is more than the static "mega-hero points" indicated on the map and waiting for me when I'm ready, as I originally thought. I wish I had read this a bit earlier, instead of being spammed on every minute in game. Thanks for the precision, anyway. I should have asked earlier too!
  14. Yeah, I thought about this before posting, but the good and noble Caudecus is not suspicious in this L1-15 context, and the Shire has no troops fighting the Seraph. But perhaps the fisherman refers to Caudecus's troops, indeed, and in this case, "Seraph" could be replaced by "Centaurs", because even if the fight is mild in intensity for whatever reason..., the damage they deal to Beetletun is real.
  15. What about assembly, or even meeting place? Are they too elaborate for the Jotuns?
  16. > @"Gorgaan Peaudesang.8324" said: > In French, Jormag is referred as "Le dragon des glaces". Jormag is a "he". Yes, just as Fueki said, and the French refer to any animal by the grammatical gender for their species name, until they know of their sex (the same for human nationalities, factions, groups, by the way, but it's a debated question), and eventually get rid of their species name, except for those that are/were close to the man (livestock, game, pets), and can have different names for both males and females, because it was useful to discriminate between the two sexes. Likewise, there is a rarely used form for "she-dragon", "dragonne", and it would be used only if it's "appropriate" (useful/required/polite) to refer to her as being a female entity. So long as it's not, she can be named with its generic species name, which happens (for this species) to be a grammatical masculine in French ( and nothing prevents from speaking about a (neutral/species generic) dragon, hence using grammatical gender "he", and using "she" to refer to her on closer terms in the following sentence.The same arises in English when calling a sheep. So long as it's not "appropriate" to call it a ram, a male sheep can be referred to with its species name, a sheep. Now, if those primal entities are not deemed to be gendered, because it is not meaningful nor even physiologically right, then the French should resort to their default (neutral) gender, which is masculine grammatical, as in most, if not all, Latin-derived languages that have lost their neutral grammatical gender for over a millennium. The other question is, if we want to stress the respect Tyrians owe those entities, is: "Should we use a capital when we refer to a spirit of nature?". Should we use "It", "She", "He"? For they are not common dragons, like their avatars in people's mind, they are the Ones.
  17. That worked. Just right clicking on the icons and read options. :3 Thanks Meow Ren.
  18. > @"kharmin.7683" said: > So ... after an initial period, the home instance is no longer needed? I can agree with that. Yeah, either they get overhauled and thus useful for those who would like to spend a little time in there (personalisation requires instantiation), or they get overhauled (animated up to the standard of the rest of the cities) and integrated as another district. No more green star, beyond those necessary for the personal story. Even personal resource nodes could be regrouped in a public, remote area in cities, or even a single one at the Arch or in the Mists (a museum?), with all nodes presented but only collected by legit owners that unlocked them. Better if done (either way) before looking for audience on Steam, I'd say. > So, are you advocating for more resources to be spent on home instances in the hope that it would drive 10% of a hub-map into said instances and reduce some lag? Don't twist my point please. I'm just adding another reason for devs to show more interest to home instances, in hope that it could decide them to act. Because it was a counter-argument some years ago, and it's pretty safe now to say that making home instances more appealing won't penalize neither "socialization" places, nor guild halls. They are limited to a single group of players. Metrics should also inform us that arranging so that only guilds are "appealing" for RP, has not pushed everybody into guilds (excluding account guilds/vaults of old that have been ported until now). It's not a matter of being a MMO (some MMOs do have homes for players), and it's not a matter that RPG should resort exclusively to public interaction between PCs, which are limited for now to /emote, talk, and consumables (they need a background, a scenery, an ambient world too). Well, I'm becoming dry on the topic, and you?
  19. Imagine, you put a bed at one place in one instance, and you want it to be at the right place in another instance??? Home instances are visited at least once by every character, the same as any other city district. For those ones, they should appear at least as another district, and my point is that they should have been ever better, as compared to a "standard" district, just because they are home of Tyrian champions. Now, I understand if lore-wise, populated centers (festivals, markets, economic seats (hubs), etc) are more populated and animated. The second point is, that in the character's home instance proper, there should have been more material related to the personal story, and there could be more personalization options. Even in a MMO game, I think that both these expectations are reasonable, and more so if new players are scheduled to come, who won't necessarily be formatted by GW1 o WoW and other MMOs. The personal story and its instanced content have always been considered as an important stage for the new player's initiation, to familiarize them to the duality of a MMO world and instanced high level content. I agree that once initiation is over, the player has no need of its material. If I said that designers didn't now what to do with home instances, its because, as you say, they could have been replaced from the start by a public area with a green star to enter an instanced version of this area, just as what is done with most of the personal story instances. I'm sure that they would have been more polished in that case. No, on the contrary, they chose to keep them instanced even after initiation is completed (for the player) and an order is integrated (for the character). I believe this choice and the lack of correction afterwards could arm the consistency of the game, for any new player sensible enough to RP, as I was. Yes, from a RP point of view, I would rather get rid of home instances, as they are useless and armful as empty as they are (better integrate their content to the world). From a RP point of you, who seriously cares of a NPC that only says "Hello"? Now on metrics (the everlasting controversy), the question is less "what metrics say on their usage", than "where do we want players to spend a small part of their time" and "how much do we want to be consistent to new players" (that is being toward a less following and a more directive design on the scale, even if feedback, adaptation, and retro-action are all necessary). Overcrowded hubs are fun to watch but at times laggy. Having like 10% less people here on the average wouldn't be a loss, if those people still use the hubs anyway (for a less time, not less often).
  20. I read you, but on this account, all starting areas and most parts of capitals would be deserted as well, once exploration is done. Yet they are finely animated, and home instances could have received a tenth of this love. But I have the feeling that designers didn't have a clear idea of what to do with home instances for starting: a gallery for personal trophies without shelters (the resource nodes, a late addition, are "dumped" in what looks random or rather, most "convenient" places, that is a few hops from the entrance), a private housing without housing (because it was against lore, a homestead is not a private location, and it could have competed with other places of socialization in game), ... so new players are enticed, and then, they are left with an empty shell. Nobody, except the purest role players would like to return to an empty shell, you are right. The concept of a whole instanced district of a town was an original and promising idea, though, once you get accustomed to both the instanced personal and living story mechanics. In a solo game, the whole cities could have been customized according to the player's feats, and it was reasonable, in a MP game, to limit this customization to a small part only. Thus, we all share the same cities, and at the same time, we are all the one defender of Tyria, the killer of the dragon, and the main actor of ours parallel stories. Home instances could have played for invited groups and solo players the role Guild Halls are promised to play for guilds. Yet, we had home instances from release day on, when guilds were still quite fledging... Correcting the injustice now, making home instances as animated as other districts, would be diverting resources, for sure, but to what amount, as compared to an episode of the Living World? It happens that after posting my previous message, I just noticed that home instances are now used by the secondary chronicles, as per my 1st point (a rendez-vous with a NPC). A good start!
  21. I think home instances should be polished on several points. I understand that they are not like private housings from a RP point of view (although technically, yes), but they are, or rather they should be, a strong bind, if not the only one, to the origin and the personal story for the played character. Granted, perhaps a majority of players wouldn't care about any boost of their home instance, but if it's feasible, and it won't overload servers and PCs, why postponing the overhaul? 1. Characters from the personal story should be more lively, with actual dialogues (it's a pity they are mute for the most part). Periodic updates could even make them useful to provide hints about the Living World: instead of having to talk to a new NPC at Lion's Arch, we could be directed toward our home instance to talk again to that old comrade, for example. It's a pity to look at Caith at the Dreamer's Terrace, standing before what could be her office / room, with no interaction, no utility, and no occupation, when the most basic NPCs without dialogue may have a wandering path and animations programmed in the city out of the instance. The fire shaman from the charr story is idling and salute you as the last of strangers, whereas he is your father! What is needed here is like the content of a whole Renowned Hearth area, I guess. 2. Character's feats and story should be remembered. Do players get the feeling they are high ranking in their own cultural city? There could be salutations, off voices when the character is passing by, an office or a room, or even a single couch (for those who live collectively, such as Norns and Charrs) for the most praised of heroes... Why are the played characters saluted by guards near the portal at Ebonheart, and not in their home instances? Likewise, if a group of played characters meet in the home instance of one of them, they would all be considered as heroes and saviours, without forgetting the usual racial prejudice in the NPCs' words, though. 3. A new NPC, an intendant, could allow the player to custom this not-private-yet-instanced area. He could sell decorations and features, and repack those that have been installed, so that the player could install them elsewhere. Resource nodes could be repacked this way, so that the player can correct any "silly" spawning. This would also be a way to pay for this overhaul (or else, through an expansion). 4. The whole instance would be an opportunity for having a bit of city of the highest quality, that we cannot have for the whole city for obvious reasons. Some home instances are currently more developed than others; Dreamer's Terrace, although beautiful and pleasant, has far less activity than Hero's Canton, for instance, although it should be the second most important place of the Grove, after the Pale Tree, the place where Protectors rest and gather (and all played heroes as well). The same could be said about the other instances, even if cultural differences are welcome (for instance, the fact that the Charrs are more numerous in their "heroes" instance). 5. One possibility to populate those home instances could be to place new NPCs who would stand at the place a played character would have stood should they had chosen another path in their early personal story. These NPCs, although never (?) encountered outside of the instance, would make players feel like they are not the only one champion of their race and beloved capital city, even if they are the best one. For instance, if you play a Sylvari from the Dawn, there would be a NPC from the Dusk, etc. If you play a Human with the commoner origin, you could meet another rising hero hanging around the orphanage, and another one in a noble estate. And why not, they could eventually meet at the commoner's tavern from time to time, exchanging words about the Living World, and on-going festivals.. **TLdR: Instead of being like half-dead back rooms, home instances should be like their names just sound, like fully fleshed, all-heroes headquarters (of course, only one of them being played).**
  22. This makes sense. I thought that generic drops were tied to the race "holding" the region, but without having evidences, because I'm only starting to venture beyond the cultural regions (for instance, Sparkfly Fen is associated to Sylvaris, according to a map of zones on the wiki, and I don't know if we find Maguuman weapons here). **[EDIT] @"Konig Des Todes.2086": Finally, I don't get why they made cultural weapons tied to the generic drops in the region, and not cultural armor.** There are 3 sylvari and 3 asura armour sets. I'm not sure for other regions, but iirc, it's the same, you get only common armour dropping. If I may comment on this, I find it cheap.**[/EDIT]**
  23. I don't know if someone ever mentioned [PlayOnLinux](https://playonlinux.com/en/). It is a user-friendly overlay of Wine that allows to associate to a Windows game specific versions of wine, gecko and mono. These versions can be tried and changed just before launching the game, because PlayOnlinux download in its own folders those versions (no app nor library is harmed on the system). Instead of fiddling with Wine configuratoin, you can download configuration scripts proposed by other players, in order to properly adapt Wine to the game, and little scripting knowledge is needed if the provided script is good. I'm just testing it on a 64 bit install. Dowloading GW2 is weird (perhaps the provided config script is not optimized); Wine and the desktop appeared to hang on each connexion (after authentication), but I found that Gw2.dat had grown between two tries, just because I had waited a couple of minutes before restarting the machine... So I let my computer "hung" like an hour before REISUB it, and the game was loaded! Once installed, the game ran flawlessly for hours, including its embedded web features (Gems store) (I remember that few years ago, they were critical spot if the script's provider hadn't required the right libraries). Today, I could also buy extensions from within the game, and the browser was correctly opened at the Paypal page. Versions used on a 64 bit Mageia 6 distribution: * **PlayOnLinux 4.3.4**, currently the last version that can be downloaded on their site; sadly, I had to install it manually because my distribution packs an older version. * **Wine 4.0.4**; remember, there is no need to manually download it, as PlayOnLinux will do it for you, once you choose the version. Gecko and Mono are downloaded automatically as well. There is an option to use the software installed with your distribution, but I didn't use it, as they were outdated, anyways. * **GW2 script** by GNU_Raziel [here](https://www.playonlinux.com/en/app-1126-Guild_Wars_2.html), downloaded 126 K times. Alternatively, you can analyse this script and then design one by yourself. * **GW2 64 bits**
  24. > @"HnRkLnXqZ.1870" said: > I have a guess: Yeah, I'm pretty sure it is as you say. I had a dozen characters on several accounts over years, and each one ended the prologue at 2nd level (as a reward).
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