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Haaznahnuff.1907

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  1. Is LOS dependent on character's size? I guess that it is not, but who knows?
  2. Thanks, I'll post screenshots there, if that may be useful.
  3. Has your character an extra large neck, by chance ? I'm under the impression that some models have been qualified only with standard (not extreme) model shapes. Do you mind if I hijack this thread to beg for more love with Charr models? My female Charr (granted, the tallest and skinniest model) can't wear pants, that's simple. Yes, issue would rather come with short skirts for Human and Norns, but most pant models for Charr either lack a tail protection (the tail "pops" out of the fabric), or feature a large hole **under** the tail (mis-tailored to a tail?), a detail that is striking if you think about feline anatomy. Not prudish usually, especially when it comes to avatars, but even the logical reason that it would be to ease pheromone dispersal is not to satisfy me.
  4. Alphabetically-wise, it is: Copper - Gold - Platinum - Silver. This was the display order I found odd (please look at the screenshot). Level wise, it should be: 0 - 20 - 35 - 50. What I suggest is: Copper - Silver - Gold - Platinum. This order would correspond selling values, and as you just confirmed (or is there a typo?), required levels. Perhaps, yesterday update did change the display order?
  5. Though... ![](https://zupimages.net/up/21/02/knyd.jpeg "") On the screenshot, you can see my personal guild stash. Here, I'm trying with a stack of Halloween Tonics, and it's the same with the other 2 tonics. The frame is red as when I try to store bound items. I've tried with two characters in two days (and sessions). I have no issue with those various Halloween creatures tonics that have a new model of flask. Thanks for your invalidations, anyway. I'll repair my client on next week, as it's the only issue detected so far. Until then, I'm at the Q&A's disposal in case it's a potential bug, and not a corruption.
  6. A sound reason. Yeah, most of the gemstones are organised in non-alphabetically sorted categories (pebbles, nuggets, ...), and inside those categories, they are always sorted alphabetically. So you're right for the Doubloons as such a category. But are they? As for other categories, all items inside have the same selling value, and that's not the case as for Doubloons, who rather follow the increase in value of the corresponding precious metals. Also, newly added gemstones aren't sorted alphabetically, and many if not all other materials follow different, sometimes elaborate sorting/organization schemes. We even have Orbs not grouped together as a category. So I guess that designers have quite the freedom to sort Doubloons how they want to. I still think that displaying them per selling value (= metal value) would be best. A small change only doable if it requires a small work, I know.
  7. Hi! As I can't see the picture you posted on imgur, I can't know if the issue you are reporting is related to what I experienced when I created last character on last month, but I noticed small lighting issues, when the hair and the beard don't match well together (I interpreted this as curvy hair not reflecting the light the same way as straight hair). Sorry if it's out of topic. ![](https://zupimages.net/up/21/02/geda.jpg "") ![](https://zupimages.net/up/21/02/mwjv.jpg "") ![](https://zupimages.net/up/21/02/imue.jpg "")
  8. It's less about the aggro range and more about all the focus being monopolized by the most "optimal" target in the related case. But again, I'm not accustomed to how aggro works, as I play mostly solo, I always draw focus, as expected, except when I have minions. Here, Braham and other meleers were not as useful as minions, until the Asuras on the last platform were caught in the fight..
  9. I see. What destabilized me overall I think is that more than locking on me, those demons were apparently able to both oppose their melee contenders and target me at 900 (scepter) range (and then they are 6 of them, that hurts!). I'm not used to this behaviour. I will adapt.
  10. As for housings, I would better have, for starting, overhauled "home locations" (current system), made public instances (just cut off from the open world to not overload cities maps), and either private instances version of them (as currently) or private sub-instances for your own room, if fitting to your culture (human, sylvari; the others seem to prefer dormitories), or quarters (for the others). Resource nodes and decorations could be account-base but adapted to each city and culture. Personal- and LW-story related NPCs would be seen only in the home instance, and would get dialogues and animations. But this would deserve a whole independent thread. :)
  11. 1) I understand why racial skills are subpar to class skills by design, and accept that they never appear in published builds, but I request a belt skill to be associated to any elite racial skill, the same as a belt skill was associated to any (?) racial utility skill. Of course, I'd expect a rather stronger skill for F5 than those associated to other belt slots, and ideally stronger or more useful than an auto-attack. 2)Yes, there are several cultural armours available _now_, and my request is to add informal, yet cultural, basic outfits (everyday outfit, not associated to some high ranking function, even if a high level character could expect this). Currently we do have these kind of outfit, but one per culture. More variety would be welcome, I think, and that's why I'm referring to a character's origin. Other choices may be made, but this one would flesh out a little those cultural segmentations. Another reason is (was) that back to old times, there were only 2 or 3 sets of cultural armour to help identifying as a member of a cultural group, they were costly and transmutation as well ; I don't think many players, besides fierce completionists, had a chance to ever equip a full set (but I speak out of knowledge). Another 2 or 3 civil outfits would have helped. Anyway, I believe that the request is still legitimate these days. Moreover, I'd add another request for outfits : **orders' informal outfits** (if this is deemed fitting the lore). 3) If some players were/are against, beside the obvious cost and wasted design resource argument, I'm under the impression that the request has been ill-perceived or ill-presented. I'm not asking for account or even soul-bound "skin" bundles to alter the way a class gizmo appears in-game. That a charr engineer can now deploy sylvari-flavored turrets is not what I request (nor you I guess). There are already bundles in game to play with this (e.g. to deploy an azura golem, or a silvari healing turret, or even to change into a norn spirit avatar, iirc). I'm requesting a cultural/racial reskin of some gizmos, the most eye-sore of them at least. If player don't pay at the Gem Store, then they'd stay with the current charr/human skin. If they buy soul-based, culture- and class-restricted bundles that allow to reskin all of their class gizmos for one character (or all characters in the account with same class and culture). If some players are still against this feature, their only argument could be that they don't want to be visually confused by so many different models. Yet, they are not confused when mobs deploy these gizmos. Later, I wouln't mind if some very skilled and dedicated players (that I'm not!) could unlock the culture restriction and equip/transmute one of their characters of another culture. I figure that a rather high cost in dungeon currency would be fair, and these players would be thus rewarded for their devotion toward that culture. I'm not a designer but one year of casual farming (like 60 week runs?) wouldn't shock me (I recall that changing culture is still not allowed in game, so this should be considered as a very high end feature). 4) I didn't know. Request fulfilled then! @"firedragon.8953" What you suggest could impact the balance because it would allow to use a racial elite skill on top of an archetype's elite skill, but I nevertheless add it as my 5th point. I mean that even if internal cooldowns are added, you aren't meant to use two different elite skills without exiting combat. Thanks for helping refining the thread!
  12. Yes, it worked this way. Portal Stone is a personal instance, indeed. By the way, I saw Xunlai chests in it. They could make for a free Banker once I unlock the service in the open world, provided these "private" ones are functional.
  13. Hmm, you mean I really loose experience and kind of waste my played time then, if as Wiki states, vanilla content like fighting champions would also earn me exp I can convert into mastery points. If I understand well, there is more than the static "mega-hero points" indicated on the map and waiting for me when I'm ready, as I originally thought. I wish I had read this a bit earlier, instead of being spammed on every minute in game. Thanks for the precision, anyway. I should have asked earlier too!
  14. Yeah, I thought about this before posting, but the good and noble Caudecus is not suspicious in this L1-15 context, and the Shire has no troops fighting the Seraph. But perhaps the fisherman refers to Caudecus's troops, indeed, and in this case, "Seraph" could be replaced by "Centaurs", because even if the fight is mild in intensity for whatever reason..., the damage they deal to Beetletun is real.
  15. What about assembly, or even meeting place? Are they too elaborate for the Jotuns?
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