HotDelirium.7984 Posted January 15, 2021 Share Posted January 15, 2021 I have to agree. All non-selectable traits should be ones every build would use (per trait line intention) and all the others would reinforce weapon skills, profession skills and utilities or some other specific bonus. Link to comment Share on other sites More sharing options...
Tseison.4659 Posted January 15, 2021 Share Posted January 15, 2021 Anything that “buffs” weapons should already be built into the weapon, I shouldn’t have to trait for it... Anything that’s in the grandmaster and isn’t a hard choice between the other two, needs to be removed and have something more viable. A lot of traits need to be switched/combined with traits in other traitlines. Trees need to have a better identity as to what they’ll give you. So far Domination does that wonderfully with it being the GO TO for PWR/DPS builds. While everything else has useless, questionable and traits that don’t align well with the tree it’s in. As some examples: Dom = Pwr Illu = Phantasms/Clones, CONDI Inspir = Boons & Healing (Inspir has some okay traits but better ones could be added to it) Chaos = Utility & Defensive Duel = Mobility & Crit Chrono = It kinda does and provides everything “too well”, which is not a bad thing but again, other especs won’t stand a chance against it because of how “meta” it is. Mirage = I was hoping for more access to confusion application but with it being “condi” focused, I think some traits need to be explored again. Additionally, Mirage given back their dodge in PvP/WvW. Link to comment Share on other sites More sharing options...
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