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Tseison.4659

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Everything posted by Tseison.4659

  1. > @"Cromx.3941" said: > I think shatter has become to limiting for Mesmer. YOu almost have to do it and it's not really that enjoyable of a mechanic since its slow and fails a lot and really doesn't do anything but get you close to par with other classes who do not have to go through all that krap. Shattering should be OPTIONAL and not something you feel compelled to do all the time. I think the next elite spec should just have a negative trait that reduces shatter damage by 50% in it so that they can buff the elite spec in other ways to compensate so there is some variety with Mesmers. I totally agree with you and understand the frustration because I experience the same hate with shatters. It's not original at all when our class has had our damage and everything else tied to shatters while other professions get a more "evolved" version of their mechanics...I personally do not shatter because the damage is very sub par and if your target dies before your illusions reach then that's a LOSS in damage. So in both PvE & WvW content I mostly use my phantasms and I feel our illusions should've been more like phantasmal attacks. I get the whole "deception" feel that they wanted to pull off with the clones, but it doesn't work nor does it fool anyone. If they wanted to give us a more deceptive/illusionary skill(s), they should've implemented the [White Mantle Mesmer](https://wiki.guildwars2.com/wiki/White_Mantle_Mesmer) skill that casts a sort of "Glamour" on the user and when it's destroyed, it reveals the actual Mesmer. At the end of the day, I'm hoping for the best when EoD arrives.
  2. It was nice to see the Tengu and here’s hoping we get to actually go inside the Domain of the Winds but I doubt it. With that said though, trailer seemed underwhelming but I also get this strange sense that like what others have mentioned, Braham might become Primordius’ champion since it seems we have varying characters playing the champion role to specific dragons. However with that said, I feel that in the final chapter next month, the deep sea dragon and their champion will come in and likely kill off both primordius and jormag and absorb their power. Realistically speaking, the deep sea dragon would have more domain and influence across tyria if it’s powers are link to water. But that’s just my opinion. The other scenario that could happen is that the deep sea dragon just swoops in to interfere and injures both primordius and jormag, sending them to retreat until we have to deal with ALL the dragons again in EoD.
  3. Well when EoD arrives and if there’s going to be locations that require underwater combat then they need to make more skills (utilities & elites) usable underwater. Additionally, if they don’t even want to bother improving underwater combat then I suggest they move underwater weapons onto land with some skills tweaked.
  4. > @"LuRkEr.9462" said: > Its honestly not even mesmers alot of the time anymore. If the portal is purple yes, but anyone can troll portal with the white mantle device.. but it makes a white/yellowish portal. Most don't notice the color though and mesmers get blamed though in Octovine and Chak meta I usually see the white mantle device portals. > > Also don't forget about scourge or thief portals. Even if it there was a message that said whos portal it was, what will that do? Its not a reportable issue as far as I know (unless they port out of bounds.) 98% of the time it's a White Mantle or Mesmer portal. I rarely ever see a Thief portal and it's definitely not a necro port since their range isn't 5000 like ours and the thieves.
  5. > @"Mr Hinky.2159" said: > It's definitely not the [GOON] guild that is doing this. I know them very well and this is not like them. > > I agree that a portal indicator would be helpful. It's likely the same person every time who is laying down the Portal To Neverland and we have not been able to figure out who it is so far. Clearly not well enough because I've been apart of MANY and I mean MANY boss events and I always see the same two Mesmers porting dozens of players to their deaths. So...if this is some way in "protecting" that guild, it's not gonna work and I suggest whoever is the Guild Leader to rectify such an issue.... As another note, yeah it's easy to say "well if those Mesmers got kicked from the guild, they can easily join another or simply do the same thing guileless." And this is where the indicator comes in as well as the reporting system.
  6. **Linking my ideas from one of [my previous threads](https://en-forum.guildwars2.com/discussion/118898/what-are-some-traits-that-need-to-be-fixed-changed-removed#latest), in regards to traits:** >! **Domination** >! _“Ideally should be personal damage focused aka the Power trait line, might, interrupts etc.”_ >! >! None (that I can think of) >! **Dueling** >! _“Ideally should be focused on mobility, reflects, vigor, swiftness, endurance etc.”_ >! >! **Change/Remove:** I feel that **Blinding Dissipation** should be moved into the **Master of Fragmentation** in the Illusion tree, so instead of shatter two crippling, it will blind. >! >! **Change/Remove:** **Duelists Discipline** should come free with the pistol and changed into something else. >! **Chaos** >! _“Ideally should be focused on condition damage, duration, confusion, retaliation etc.”_ >! >! **Change:** **Chaotic Transference**, the gain expertise based on your concentration should be removed since the top condition gears are Trailblazers and Vipers, which means we’re losing concentration and making this trait useless. Have it so that we gain expertise based on condition damage or even vitality. Again, if I’m wearing full trailblazers and have 0% concentration, I’m only getting half the benefit from this trait. >! >! **Change/Remove:** **Chaotic Persistence**, as a tier 3 trait, 2% doesn’t scream that viable to me. >! >! **Change:** **Chaotic Interruption**, move to the Dueling tree. >! >! **Change:** **Bountiful Disillusionment**, have it affect nearby allies as well? >! **Illusions** >! _“Ideally should be focused on shatters, illusions and phantasms. Pretty self-explanatory.”_ >! >! **Change/Remove:** **Escape Artist**, I love the name, but we already have **Desperate Decoy** and don’t have access to many stealth skills like the Thief. >! >! **Change:** **Malicious Sorcery**, remove the attack speed and have it come with the scepter weapon already as a base. Then add something along the lines of increased damage towards foes with confusion or torment by X%. >! **Inspiration** >! _“Lastly, I think this trait line should be our support tree, heals, boons and buffs to supportive utilities like glamours etc.”_ >! >! **Change/Remove:** **Restorative Mantras**, have tested it on a full Minstrel and healing to other allies build and the healing is barely noticeable. The healing should be at least a burst heal comparable to the well of eternity or have it’s healing increased. >! >! **Change/Remove:** **Wardens Feedback**, have it already be a part of the **Focus** weapon and replace the trait with something else towards our glamours, heal or boons. >! >! **Change/Remove:** **Protected Phantasms** don’t need protection if they turn to clones right after they’ve attacked, so this is essentially a waste slot and needs to be replaced with something else. >! >! **Change:** **Mental Defense**, remove the phantasm and perhaps have it so that Glamours reduce damage to allies standing in them or a trait that reduces condition damage/duration (maybe against torment and confusion). >! **Chronomancer** >! >! **Change/Tweak:** **Lost Time** and **Remove/Change Seize the Moment** as so far these two don’t match up to **Chronophantasma**. The last time I picked Lost Time was for my boon build when supporting. >! **Mirage** >! >! **Change/Remove:** **Mirage Mantle**, change it to something else. >! **Change/Remove:** **Dune Cloak**, I’d have this trait take the spot of Mirage Mantle and have. **Other mentions in terms of improvement:** * If EoD is going to introduce more underwater combat, ALL utilities need to work. * Wells should go off at Mesmers location because there are too many people (ally and enemy related) who don't bother to stand in on spot to gain their benefits unless stacking for certain bosses. Also is very ineffective in PvP/WvW unless defending and using on allies in your backline, but in situations like those, people are always on the move. * #1, Give Mirage their second dodge bar back, point blank period and not up for discussion or debate. * Mirage Mirror, Remove from all deception skills and change it so that after a slight delay you gain the Mirage Cloak affect. The idea of running towards a Mirage Mirror doesn't work and never will so it's best to be done with it. Running to go pick up something = death. * Sand Through Glass, change it or increase the evade distance. * Jaunt I still think should have a range of 600 but that's just personal preference and not exactly "a must change." * Add more confusion conditions onto weapon/utility skills. * Give Chaos Armor a "Transmute Chaos" effect like what Elementalist have, inflicting stacks of confusion and torment to nearby foes. * Phantasm utility/weapon skills need to have a cast time of ½. * Veil needs its cooldown reduced or stealth increased from 2s > 3s. * If shatters are what make the class then they need to be more impactful because as others have mentioned, once you activate a shatter skill and your target dies right away, you lose out on that damage. So it's either the mechanic needs to be overhauled or the focus of damage should come from phantasms and phantasmal-like attacks. _As a note: A lot of the issues come from illusions and shatters and having our damage solely tied to them which needs to be changed and I'm hoping the next EoD E-Spec gives us something unique and original. Additionally, linking this amazing idea of a [bard concept](https://en-forum.guildwars2.com/discussion/101291/bard-illustrated-elite-spec-concept#latest) done by a player who worked really hard on creating it._
  7. > @"Kodama.6453" said: > > @"Tseison.4659" said: > > **Spirit Weapons:** I like the idea but I think its time to chuck the a.i minions and just have the spirit weapons become an actual bundle that you can use in combat. It will give that Ritualist Weapons feeling too. > > These skills are no AI minions for quite some time now. They reworked them and now they are basically just AoE skills with the spirit weapons just being a fancy animation for them. Oh okay, thanks for letting me know! Not sure if people are more interested in kits/ammos/a.i
  8. > @"jpsssss.7530" said: > Just from my experience with reaper, firebrand (condi/hybrid), and weaver they would be far too strong. Reaper would be able to take spite, blood, SR and reaper which is sustain (not as good without well trait) on top of beeg damage. Weaver yould be able to take fire, weaver, Arcane and any of the other 3 for bigger damage or sustain (and hybrid fire weaver needs neither of those things). Lastly, Imagine the standard burn guard, with all of the added bonuses that firebrand gives, like axe, quickness etc. Oh of course it would be strong but as I stated and I'm sure Anet aren't naive, they'd definitely have to adjust/balance existing traits so builds aren't too strong...
  9. This. The Guild [GOON] has a bunch of troll Mesmers that frequently and purposely ruin the experience of other players. So I think this feature should be implemented as well, however with that said, even if it was put in game, some people still might take it regardless. That’s why I can’t stress enough that people need to consistently report the players that are trolling with their portals.
  10. > @"Lan Deathrider.5910" said: > At launch the only dual wielder of things like sword, and mace was the Warrior. Thief and Engineer could dual wield pistols, Ranger with Axes as a ranged weapon set, with Necro and Thief dual wielding daggers, but then daggers were always more of wielding two offhand weapon kind of thing. > > Dual wielding weapons like sword, axe, and mace was part of the warrior's fluff as weapon masters. Since then we've gotten the Revenant which kind of broke that paradigm with Axe OH and Mace MH. > > I'm not against another class getting to dual wield swords, axes, or maces. I suspect they will give Guardian either OH mace or OH sword. Necro I can see using swords, but I think they are due for a mace. Rev I could see MH axe or OH mace. But who knows really. We'll just have to wait and see. > > All that being said the last one handed non caster weapon that warrior does not have is the pistol, and seeing as they are supposed to be the weapon master, if they get pistol it will be dual wielded. This is part of why I can't see them getting scepter as a weapon. It can't be dual wielded ( I legit don't think the code is there for it). I hear you and I definitely think Warriors should get dual wield Pistol as well. However, even with that said, if for example Mesmers got Pistol main hand as a new weapon for the next elite spec, that would be a waste as that could’ve been introduced at launch, but that’s just my two cents and I’m sure everyone knows what my point is in regards to that. :)
  11. > @"KidRoleplay.3615" said: > Yes to the second bullet point, since it was an "or" question. Thus, I'm not in favor of four traitlines to have on at all times, but I'd like more trait options to choose from, for both the sake of build experimenting again and also to reduce those times when a trait functionality is redesigned into something no one needed while also killing off options of things previously preferred. Which is totally understandable because I myself never would think they’d add a fourth line but people here seem to be so hostile over people wishful thinking. Regardless with that said, I’m all for “cleaning up” the traits for all the professions and condensing existing ones within skills/weapons. I also believe there’s way too many useless traits that have been created and need to be disposed of to make way for something new and unique to make build diversity more “fruitful.”
  12. Yeah Mesmers have gotten less treatment than every other profession and for the Mirage, losing our second dodge in PvP/WvW is NOT a trade off. It might “seem” like one for some people but that’s because people in the community had to wine to have it happen. But then professions like [Daredevil] get to keep their 3 dishes intaked. Additionally, the “trade offs” you’ve listed are VERY minor when compared to severely crippling ones like what the Mirage sustained.
  13. I personally don't want her killed off and don't think they will. However, I think with that said, I really believe EoD will be the last story that involves the Elder Dragons and perhaps Aurene will play the whole "Human God" role where she doesn't interfere in Tyrian relations. I'm really exhausted from these Dragons and would rather have new villains. Preferably ones that are like Scarlet. Give me a villain that's a powerful [insert Profession].
  14. > @"Lan Deathrider.5910" said: > FWIW. It is possible that at the end of IBS both Jormag and Primordius die leaving us with Aurene and the DSD. > > It would then be thematic for all of EoD to focus on finding DSD and killing them. But it could also very well be that DSD is like Aurene already (is a good dragon or at least neutral) and comes out of hiding since all the bad/insane dragons are dead at which point the story's focus could be Tyria post Elder Dragon influence mixed in with resolving whatever crisis brings us to Cantha. > > My vote is that we have to spend Ex. 3 hunting DSD and killing it though. I've been thinking the same, however I have a positive feeling that the DSD will be good like Aurene but is probably being "controlled" or has been influenced in a negative way by the current Emperor in Cantha. So yes, we might have to fight the DSD, but in the end I think they'll become good or pass their power onto Kuunavang. Who knows. I just feel the DSD won't be a pushover especially their domain over all things water is more of a threat than the others we've fought.
  15. > @"Sylvyn.4750" said: > Lots of buffs seem to have a condition counterpart...slow vs quickness, protection vs vulnerability...should they all just cancel out? Seems like that would really hurt condi builds if there were more ways to remove condis in addition to all the traits, skills and weapon procs that also remove condis. There's already heavy access to condition cleanses making condition builds not that viable, at least in PvP/WvW so... (I do see some people running condi builds in WvW still don't get me wrong, but in those modes Pwr & Boon builds rule)
  16. **Expertise, Condition,** _Power, Concentration_ A perfect set for those running condi builds that also have access to traits, skills etc.. that give them boons. The reality is, Viper is nice but like I said in past threads, if your Precision can’t reach over a certain percentage in terms of solo play, then it’s a wasted stat in MY opinion and would rather have a different stat.
  17. So for my thoughts, I’m gonna list off a couple of skill types that I like and also ones I think need to be improved/changed a bit. **Deception:** Mainly in terms of the Mirage, I think crystal sands needs to be changed into something else. Preferably something like a burst of sand at the target location that confuses, blinds and stealths you and your allies. Additionally, I think Sand Through Glass’ evade could be extended just a tad. **Mantra:** Again, mainly in terms of the Mesmer profession, I think they need a final charge just like what Healbrands get. I understand that Mesmers get a buff when the Mantra is prepared, but I would rather opt for a final charge that has a powerful effect/boon/condition because as an example when I’m taking Mantra of Pain, I charge it once and then that’s it. I only use one pip of the charge and then wait until another comes up as that’s apart of my rotation. Additionally, when I’m doing group content, I already get sufficient Might. **Signets:** I like them, but sometimes I wish certain professions got the same treatment as others because there are signets professions have that surpass others. **Wells:** I love wells but I wish their affected targets were increased from 5>10 and had a larger radius 240>300 at least. Additionally, I’m throwing the Mesmer in here as per usual since they ALWAYS get the short end of the stick. For their wells, they do not work in underwater scenarios while Scrappers and Necromancers can. This needs to be fixed. **Spirit Weapons:** I like the idea but I think its time to chuck the a.i minions and just have the spirit weapons become an actual bundle that you can use in combat. It will give that Ritualist Weapons feeling too. **Turrets:** Since EoD is approaching and will likely have some underwater content (unless they’re completely scrapping that), Engineers or at least those players who want to play a turret build should be able to use them underwater, which currently isn’t the case. A solution would be mobile turrets? **Glyphs:** Mainly in terms of the Druid. I feel that their glyphs don’t have an identity. My suggestion would be to have the “Normal” Glyphs they use be more plant/nature-based – roots, poison, vine wall, whatever, something that affects the land and then have the “Avatar” Glyphs be strictly healing/astral-like. **Clones/Phantasms:** There are too many issues with them that I won’t bother getting into it. But to make a long post short, I think clones/phantasms should only be utilities and then give back the Mesmers “Original” identity which was a focus on Hexes. **Glamours:** For Mesmers, are not exactly “Glamours” and act more along the lines of Wells and I think a 2 or 3 of these skills need to be moved to another skill type. Glamour magic is subtle and allows you to shift how others see you. It’s a combination of Tricks + Deception and so far the skills that are labelled as Glamours are not. But with that said, I personally think Veil needs its stealth increased by a second because a 2-second stealth on a 72-sec cooldown is a waste of a utility REGARDLESS if it’s used in WvW. Null Field, isn’t THAT impactful in WvW scenarios as opposed to the Phantasmal Disenchanter who removes a whopping FIVE boons. So, I definitely would remove the pulse effect off Null Field and just give it a one time remove 5 boons. Other than that, here’s hoping we get something interesting from EoD.
  18. > @"InsaneQR.7412" said: > Only thing i would want is a race based traitline that would only be toggled on in oPvE or a mastery that would allow to give more weapon skills (not a full elite but rather something that chahges core weapons into something different.) Omg that's a great idea too! :) Would love to have a different selection of skills for our core weapons. (Not elite specs)
  19. So from experience, with Mantra of Pain I charge it once and then I only use the one charge and wait until another charge becomes available, so I don't waste both charges in go and then spend 2secs charging when those 2secs could've been used in something else. I've done the whole auto casting for Mantra of Pain and I found it to mess up my rotation so I don't recommend it. As an added note for Mantras in general, I personally think ours should get a Final Charge just like the Heal Brand and yes some will say "we get boons when we charge it up," but I'm referring to having 3 charges instead of 2. Overall, Mantras are unique in some ways but when I'm carrying them for any mode, I don't use all charges in one go and just wait for the one pip to recharge. Also when you're in a party/raid, you'll always have Might given to you by someone else, so there's really no need to be using all charges and then charging it back up again. Hopefully this helps!
  20. I mean, there's already a couple of titles in GW2 that sound/surpass the GWAMM title in my opinion. *Shrugs* But that's just me. :#
  21. I still use them but here's hoping the next E-Spec in EoD gives us more access to Confusion. I'm still hoping for an **"Upon Critical Hit/Upon Weapon Swapping"** sigils that inflict Confusion. But to answer your question, it's useful for ME and my playstyle, but likely not for others because everyone plays differently. _(Modes vary as well to keep in mind)_
  22. > @"Tridentuk.1625" said: > Thanks. That's all i needed to know. > Will look elsewhere although I would like to try mesmer some time in the future. Oh for sure! Definitely check and see if they end up remedying the Mesmer profession as a whole and if they come out with a unique E-Spec for us when EoD comes out later this year. But until then, yeah I definitely would invest your time in other professions. :)
  23. I would suggest looking into other professions that are I guess “Meta”. The gw2 community along with Anet don’t have much respect for Mesmers in general and a lot of what makes us “unique” has been given/merged into other professions.
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