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Any advice for me? (Mac GW2 User here \o/)


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> @"Veprovina.4876" said:

> Finally someone that doesn't blame Anet and sees who's really responsible fo this...

>

> As for your question, you can still play Guild Wars 2 on your Mac pretty easily.

> Anet only dropped support because Apple isn't supporting OpenGL anymore and their new chips and stuff they don't have resources to code for.

>

> But that just means there won't be a native Mac client anymore. You can still play the Windows client on the mac, espicially if you have a Mac that still uses Intel chips.

> If you have a Mac with Intel chips, it's pretty easy to set up a dual boot and run Windows alongside Mac OS.

>

> One such tool is Boot Camp:

> https://support.apple.com/boot-camp

>

> Just install Windows alongside MacOS and run Gw2 from Windows when you want to play. That's the easiest solution because it's native and requires no tinkering.

>

> You can also natively install WIndows on a Mac with Intel chips and dual boot it. That way you literally run Windows, and you can keep it as your "gaming OS" when you want to game, and Mac OS for everything else.

>

> For other solutions, check this thread:

> https://en-forum.guildwars2.com/discussion/121721/100-unofficial-how-to-play-gw2-on-mac-os-after-the-mac-client-is-gone#latest

>

> It has some tips you can do to run GW2.

>

> This should work for a while yet, dual boot especially should be a more or less permanent solution should Apple remove OpenGL. This should give you time to buy a PC that you want, or, depending on your preferences, and hardware could be even a permanent solution.

>

> Good luck!

 

I blame them. The mac community told them about this long ago and they decided not to address it then. Apple gave plenty of time to migrate.

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> @"Menadena.7482" said:

> > @"Veprovina.4876" said:

> > Finally someone that doesn't blame Anet and sees who's really responsible fo this...

> >

> > As for your question, you can still play Guild Wars 2 on your Mac pretty easily.

> > Anet only dropped support because Apple isn't supporting OpenGL anymore and their new chips and stuff they don't have resources to code for.

> >

> > But that just means there won't be a native Mac client anymore. You can still play the Windows client on the mac, espicially if you have a Mac that still uses Intel chips.

> > If you have a Mac with Intel chips, it's pretty easy to set up a dual boot and run Windows alongside Mac OS.

> >

> > One such tool is Boot Camp:

> > https://support.apple.com/boot-camp

> >

> > Just install Windows alongside MacOS and run Gw2 from Windows when you want to play. That's the easiest solution because it's native and requires no tinkering.

> >

> > You can also natively install WIndows on a Mac with Intel chips and dual boot it. That way you literally run Windows, and you can keep it as your "gaming OS" when you want to game, and Mac OS for everything else.

> >

> > For other solutions, check this thread:

> > https://en-forum.guildwars2.com/discussion/121721/100-unofficial-how-to-play-gw2-on-mac-os-after-the-mac-client-is-gone#latest

> >

> > It has some tips you can do to run GW2.

> >

> > This should work for a while yet, dual boot especially should be a more or less permanent solution should Apple remove OpenGL. This should give you time to buy a PC that you want, or, depending on your preferences, and hardware could be even a permanent solution.

> >

> > Good luck!

>

> I blame them. The mac community told them about this long ago and they decided not to address it then. Apple gave plenty of time to migrate.

 

Cool, and while you blame them, go and redo the entire client from scratch for the new instruction set of that processor, pay for the work, programmers and testers yourself and after all is done, and the client works, pay for the maintnance of both clients, PC and new Mac. You'll also have to pay the people maintaining out of your own pocket too because you won't get enough money out of that 5% or so mac users that use the mac client.

 

Then when you're bankrupt for making a bad business decision, see if you still blame Anet...

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[Metal (OpenGL's replacement on macOS)](https://developer.apple.com/metal/) was released in 2014, I think around the same time they came out with the **_native_** mac client... so its not like they had to do anything from scratch.

 

the initial mac client was actually a wine based app, so they had everything they needed when the made the native app to do what needed to be done when it needed to be done to have a working mac app now.

 

they just didn't.

 

Similar to their windows client sporting a version of direct x from 2004... they just chose the oldest technology they could possibly get their hands on.

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No, the Mac Beta began around mid 2012. But Apple dropped OpenGL-support ages ago, providing only a buggy and damn old version, no Vulkan-support at all though Apple is still member of the Khronos board. Shame on Apple. There is a Metal-Vulkan layer call MoltenVK, but it's far from finished or ready for production, and I also doubt that GW2 is already on Vulkan.

Blaming Arena for Apple being unsupportive for industrial standards - well, I guess you're an Apple fanboy.

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like i said, the first mac beta (mid 2012) was wine based. the "native" mac client as it stands today (just going off memory so i could be wrong) was a few years later.

 

i don't blame apple at all. they're a product company who doesn't care about lazy developers who refuse to provide good user experiences to their end users (cough) by not adopting modern software to fit modern hardware. if you want to talk about industry standards, I'm guessing that's just repeated talk on things unknown. not throwing shade but while opengl is open doesn't mean its for modern hardware, it doesn't mean its the best tool for the job, doesn't mean it produces the best result for the best user experience.

 

just saying.

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LOL... Vulkan is not OpenGL.

 

Much like Metal (and is **_THE_** reason apple is dropping OpenGL because it is old and lacks features of a modern api) Vulkan is a next generation rendering api that provides rendering and task scheduling capabilities, further proving my point about OpenGL being past its prime. If you look at any of the triple a games being released, they'll primarily be released on directx on windows, and today will be on metal on macos. for linux they should be on vulkan (and would be if released on steam though more than likely would released as directx games and run under vulkan in proton).

 

nice try but thx for the attempt. ;)

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Well, if you have no idea what you are talking about, than there is no point arguing. First get the facts (hint: Who is Khronos?), then come back an explain again why Apple is right to stop supporting OpenGL and its successor Vulkan. And also explain, why game developers should bother making games running on MacOS/iOS where Apple's new API Metal isn't any standard, open or supported anywhere else. They either concentrate on Direct3D on Windows only (Linux might work with D3D12 and such) and 90% market share or use OpenGL/Vulkan to provide support for Windows, Linux and prob. MacOS (where OpenGL is stuck at a buggy v4.1) for 95% market share. Yes, there is MoltenVK, but it's not from Apple and not supported by Apple. It might or might not work good enough, so why even bother trying. There is good reason why eg. Autodesk killed Alias on MacOS. Apple is showing some quite annoying amount of arrogance here, though they still included their kitten old OpenGL- and OpenCL-implementaion on macOS 11 and therefor auricularly admit that noone really uses their brilliant Metal-API. Besides companies like Maxon with Cinema4D, but they still do have a lot of Mac users.

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> @"OldJanx.6798" said:

> i've written games using opengl, metal, and directx

 

No, you didn't. With your level of knowledge you are a typical Apple fan with the typical strong tie and engagement to Apple and a strong will defending this company against all odds. People like you blame all other companies to not support the brilliant and beloved Mac, but never ever admit that Apple could have done something questionable like dropping standards.

 

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> @"StarSilverZero.5673" said:

> > @"Tzarakiel.7490" said:

> > While buying a new machine is a last resort,it should be easier to get used machines in the near future since a lot of people are going to be upgrading soon due to large leaps in hardware performance the last year. If any family or friends plan on upgrading try asking what they are going to do with their old machine and if you can get it for cheap. Just make sure you replace the power supply if it's bronze rated. Mine almost caught fire last year.

>

> Okay! Thanks for advice! :D

>

> I will checking on it! And oh fire- wow! As long you are safely!

 

Dunno if you solved your problem, you can use streaming services like Nvidia ge force now to play the game, if you have atleast 100mbit/s internet connection with very few problems, (you need to always stay online when you play, but gw2 is online anyway xD). Otherwise buy compenents and build a pc with the help of your friends and a YouTube guide, nothing impossible if i did it :D. Sadly hardware prices raised due to covid (at least in my county, if they are good in your, no problem), if they raised, just wait a month or so and then buy :D.

 

Keep in mind that you need a CPU with high single core performance if you want to have a smooth experience, no need for a huge GPU, it won't be used at its full potential.

I Suggest you AMD rx 580, or Nvidia gtx 1060 6gb, for 1080p great deals, more than powerful enough for gw2.

 

Also remember when the times come to download gw2 addon manager and install dx12 mod, it's super easy, litterally click on checkbox and then the update button. The game performance will be better and stability will be HUGELY better.

 

Good luck with your plans

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