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Wells and Spectral utilities in PvE


Swagg.9236

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*This is a piece of a comprehensive effort to revamp Necromancer into competitive PvE form.*

> Other proposed changes:

> https://en-forum.guildwars2.com/discussion/11990/proposal-bloodthirst-necromancers-alacrity

> https://en-forum.guildwars2.com/discussion/12577/dagger-focus-power-necros-weapon-set

 

**General Spectral/Well issues**

 

* Spectral skills are mostly very reactive and serve no practical purpose in PvE when weighed against other options (they don't even really see play in PvP either). Changing how spectral skills generate life force along with a trait re-work can address that.

* Well utility skills cannot be used often enough to serve as anything other than once-per-fight PvP panic button or mediocre opener. They aren't necessarily bad by design, however, with lower cooldowns and some adjustments, they can be far more valuable in PvP as well as PvE.

 

**Soul Reaping**

 

>! **Spectral Mastery** *(Soul Reaping master-major)*

 

>! You have increased power for each spectral skill you have equipped and deal increased damage while under a spectral skill's effects. While below the life force threshold, gain life force over time for each spectral skill you have equipped.

>! * Power per spectral skill equipped: +100

>! * Spectral Effect Outgoing Damage Increase: 10%

>! * Life Force threshold: 20%

>! * Life Force gain per equipped spectral skill: 1%

>! * Life Force gain interval: 2s

>!The life force gain and passive power bonus remain in constant, full effect even if a player has one or more spectral skills on cooldown.

 

>!**Vital Persistence** *(Soul Reaping master-major)*

 

>!You have increased vitality.

>! * Vitality: +300

>!Shroud skill recharges adjusted accordingly to accommodate the loss of the recharge reduction (discretion exercised with Scourge skills). This gives the Spectral Mastery rework a chance to see play in PvE while the increased vitality might see more play in PvP.

 

 

**Spectral utilities**

 

>![spectral Walk]

>! Recharge: 25s

>! Cure movement-impairing conditions and gain a boost of speed. While in combat, gain life force over time. You may return to your initial position by using Spectral Recall.

>! * Initial Superspeed (4s): Movement Speed is greatly increased.

>! * Initial Swiftness (20s): 33% Movement Speed

>! * [Crippled] Condition Removed

>! * [Chilled] Condition Removed

>! * [immobilize] Condition Removed

>! * Spectral Walk (10s): Gain life force over time if you are in combat.

>! * Life Force per interval: 1%

>! * Interval: 1s

>! * Breaks Stun

 

>![spectral Armor]

>! Recharge: 1½s

>! Spectral. Gain barrier at every interval. While in combat, you also gain life force at every interval.

>! * Spectral Armor (5s): Gain barrier over time; gain life force over time if you are in combat.

>! * Interval: 1s

>! * Barrier: 455 (0.2)

>! * Combat Only Life Force: 2.5%

>! * Maximum Count: 2

>! * Count Recharge: 40s

>! * Breaks Stun

>!Spectral Armor will not stack with itself for double barrier and life force gain. A new instance of Spectral Armor applied while one is already active will simply overwrite the older instance.

 

>![spectral Grasp] (chain skill a)

>! Recharge: 15s

>! Spectral. Chill nearby foes. Your attacks generate life force (no more than once per target within the interval). When Spectral Grasp ends, chill nearby foes again.

>!* Number of foes: 5

>!* Chilled (2s): -66% Skill Recharge Rate, -66% Movement Speed

>!* Radius: 180

>!* Spectral Grasp (5s): Gain life force when you strike a foe (no more than once per target within the interval).

>!* Life Force: 1.5%

>!* Interval: 1s

>!This skill now chains into another skill: **[spectral Dredge]**.

 

>![spectral Dredge] (chain skill b)

>!Cast-time: ¾s

>!Pull nearby foes to you. Using this skill increases the recharge of Spectral Grasp.

>!* Number of foes: 5

>!* Range: 600

>!* Unblockable

>!* Spectral Grasp recharge increase: 100%

>!Uses the attack animation from Guardian [binding Blade].

>!This skill operates in the same manner that the current version targets its “nearby” foes in addition to the target foe. No selected target is required for this ability to function.

>!This skill remains available for use as long as Spectral Grasp is in effect (5 seconds). Using this skill has no effect on the duration or active effects of Spectral Grasp.

 

>![spectral Wall] (chain skill a)

>! Recharge: 30s

>! Create a wall of spectral energy that destroys incoming projectiles. Projectiles destroyed in this way grant you life force.

>! * Duration: 6s

>! * Life force gain: 0.5%

>! * Combo Field: Dark

>! Wall functions identically to Revenant [Field of the Mists]. Projectile destruction into life force effect mimics Druid [sublime Conversion].

>! **Chains into another skill upon activation: **[spectral Wave]**.

 

>![spectral Wave] (chain skill b)

>!Cast-time: ¼s

>!Destroy your spectral wall and send out a wave of energy that fears foes on contact.

>!* Number of foes: 5

>!* Fear (1s): Involuntary retreat; unable to act; stacks duration

>!* Range: 600

>!* Unblockable

>!Functions akin to the Lich Form [Ripple of Horror] skill.

 

**Well utilities**

 

>![Well of Suffering]

 

>!* Recharge reduced from 35s to 15s.

>!* Duration and pulses reduced from 6 to 5 respectively.

>!* Radius reduced from 240 to 180.

 

>![Well of Corruption]

 

>!* Recharge reduced from 40s to 30s.

 

>![Well of Power]

 

>!* Recharge reduced from 40s to 30s.

 

>![Well of Darkness]

>!Cast-time: ¼s / Recharge: 30s

>!Well. Daze foes at the target area. Target area pulses, blinding and crippling foes with each pulse. This well's final pulse knocks down foes within it.

>!* Number of targets: 5

>!* Initial daze: ½s

>!* Blind (3s): Next outgoing attack misses

>!* Crippled (1s): -50% Movement Speed

>!* Final pulse knockdown: 1s

>!* Pulse interval: 1s

>!* Duration: 4s

>!* Combo Field: Dark

>!* Radius: 240

>!* Range: 900

>!* Unblockable

>!Pulses 5 times (first pulse occurs upon creation).

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