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Swagg.9236

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  1. > @"Dawdler.8521" said: > > @"Swagg.9236" said: > > The hallmark of skill in GW2 PvP is basic literacy or having a duo-spam partner. You'd never get any sort of decent game by "consulting the best" because the players in GW2 PvP who hit high-plat/top 250 only know how to follow a flow. They don't push themselves; they're all stuck in the same ivory tower worshipping the act of number tweaking rather than having creative thoughts. > ... So it should only be the top 2 players then? > Only if you absolutely want zero changes.
  2. The hallmark of skill in GW2 PvP is basic literacy or having a duo-spam partner. You'd never get any sort of decent game by "consulting the best" because the players in GW2 PvP who hit high-plat/top 250 only know how to follow a flow. They don't push themselves; they're all stuck in the same ivory tower worshipping the act of number tweaking rather than having creative thoughts.
  3. > @"TheBigPlay.7504" said: > This was done in gw1 and let me tell as an NA player, The lag playing on EUserver was not fun. I believe it was the same for EU players when they played on NA server. That would have been an even greater nightmare than cross-ocean GW2 because, at least, in GW1 radar footises were often life-or-death spike thresholds. At least in GW2, people can often just pop a bunch of instants to escape or mitigate most things even if there's a second delay.
  4. > @"Psycoprophet.8107" said: > > @"Dexay.1962" said: > > I hope you put a at least 30sec cd on revenant shiro ports. > > > > Also, youre aware how degen condi thief is? Because that’s one of the things you didn’t speak about in the balance talk. I played it myself. Super high value for super lazy trash gameplay. 6confusion on an insta and invisible condi burst 33333 :-) > > > > > > Lol and burn guard, dh trapper, condi slbeast, scrapper/holo nades or flamethrower builds, necro and its spec( scourge in wvw lolz) etc etc are any different? > Sry but..... They're all identically small-brain, but Shiro ALSO has Steal on a 5s CD on top of the standard zero-effort gameplay cycle (the teleport also has a 1.0 damage coefficient because lmao).
  5. As casual as GW2 PvP is at a baseline skill level, you're really going to want FTL data travel before you try linking any sort of video game activity that has to traverse the Atlantic Ocean.
  6. > @"FrownyClown.8402" said: > Sounds like someone is mad that they blew all their cd's and had nothing left to defend vs thief. Honestly, if you knew how to use terrain thief wouldnt be an issue. Try learning the game before complaining about something within your control Learning map quirks and sightlines is among the lowest skill ceiling upon which to base game mastery, and it also doesn't encourage player creativity since the "correct" play is to stand more or less still on top of esoteric terrain assets which just so happen to bug out teleport pathing. It's not difficult at all to do, but it also smothers anyone's ability to participate freely in combat. Moreover, "blowing CDs" is an inevitability in any GW2 PvP encounter. Every class inflicts burst damage, and generally, the easiest way to survive is to mitigate it through cooldown usage. Good luck capturing anything or contributing to any big team fight without using cooldowns, just so you can wait to use them when a Thief presses F1 while you're in transit somewhere.
  7. > @"Ragnar.4257" said: > If a "gank" is both predictable and counterplayable, and doesn't rely on mechanics like teleporting or 1-shotting out of stealth....... in what sense is it a "gank" and not just...... a regular build? At the very least, a number of builds have the decency to show the opponent on screen approaching from a discernable distance (even if they are insulated with evasion via scripted movement). Teleports not only instantly negate positioning and timing, but they often path through terrain or walls. There's a little room to play chicken with somebody who does a greatsword Rush, but there is literally nothing to be done but dodging or blowing defensive cooldowns when somebody instantly teleports onto your location while simultaneously swinging for thousands of damage (particularly since, generally, nobody in GW2 teleports onto a target without passive evasion/blocks at the ready to blow on burst cover).
  8. > @"Yasai.3549" said: > > @"Swagg.9236" said: > > > I never said that such a thing was good for any class. In fact, I've said nothing but the opposite. GW2 is a silly game, and anybody who takes it seriously or defends its merits as a skill-based environment are deluded. > > Skill based to some extent I feel. > More of a knowledge based game. Age of Empires 2 is a knowledge-based game. GW2 is homogenized and vapid. There's little when it comes to fine, mechanical execution, and about as much when it comes to knowing the intricacies of mechanical interactions. Every class uses the same handful of mechanics; class effectiveness is decided more by patch notes than it is by player creativity.
  9. Lightning Orb is dumb, but the way this thread reads, you really just sound like a salty boi who got blasted by a super meme build. Nobody is landing 15k on a single target unless the user is running zerk ammy (or AT LEAST marauder) against a completely stationary, zero-toughness-investment target (and on top of that, there's probably some user might stacks involved). The only reason I say this is because I've occasionally used a power tempest meme build, and I am legitimately the only person I've ever seen run warhorn in PvP. I mean, despite Lightning Orb's silliness, the weapon is not really a justifiable option when there's so much low-effort garbage like evade-rotation weaver and focus off-hand. It's a forum, and anything is free game (not like any aspect of GW2's PvP is beyond criticism anyway), but this just seems like such a random thread that the topic seems more personal and spiteful rather than anything which would advance the creative development of the metagame (then again, that's probably just the baseline nature of anybody who takes GW2 PvP remotely seriously).
  10. > @"Yasai.3549" said: > > @"Swagg.9236" said: > > > All you want is another staff except that while evading it also deals thousands of damage. That's all you really want. That's all every GW2 PvP player wants. You want to be insulated from risk and rewarded for doing literally anything. > > Then are yu sure yu should be directing yur ire at Revenant? > *cough Staff Daredevils cough* > I never said that such a thing was good for any class. In fact, I've said nothing but the opposite. GW2 is a silly game, and anybody who takes it seriously or defends its merits as a skill-based environment are deluded.
  11. There is a reason why I always called Revenant "Thief with Defiant Stance." It was just a matter of time before one ended up passing the other. They're the class relationship equivalent of condi vs power damage: two identical entities which joust each other for top spot based entirely on patch notes.
  12. Honestly, bro, it's impossible to "miss" literally anything in this game since everything is aimed for you and most skills activate either instantly or in a half-second or less. Show me the skill in GW2 that you can consistently avoid by only using this game's sluggish, baseline movement, and I'll show you a liar (especially if you're trying to hold a point in PvP). Yeah, Lightning Orb is a fat meme with its 360 radius, but rev teleports through walls, guardian stealths and blocks for its entire burst duration, ele is literally just guardian but with "warlock" flavor, etc, etc. Everything is a huge meme.
  13. It's entirely down to that one single passive lmao. GW2 is ruled by passive effects.
  14. Nerfs and buffs mean nothing for this game's skill ceiling if it's already fixed at such a low altitude. If you want a skill ceiling, you need ACTUAL roles which promote distinct purposes, advantages and risks; not the made-up meme nonsense like bruiser/duelist/roamer.
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