Daniel Handler.4816 Posted October 29, 2017 Share Posted October 29, 2017 Each trip cost 1 silver and 18 copper no matter how close or far you are to the waypoints. If you are a new player and continually die. You will run out of money. Then you have to swap characters and sell stuff, wait for other characters to res you, or queue for PVP and let your corpse be pulled to the mists when the unranked/ranked match begins. The only other alternative to letting your character be permanently stuck in the labyrinth is to wait until the Halloween Event is over and your body is forced into Tyria Proper, where there are free waypoints to revive you. Rather than nerfing the difficulty of the monsters in the maze, and annoying everyone with exotic+ gear that knows how to dodge, just remove the cost on the waypoints. Repair costs are already free. Let new players die endlessly to the Legendary horrors as a learning experience. Edit: Apparently there is an AFK timer for the maze. It is longer than 5 minutes and not a viable alternative. Link to comment Share on other sites More sharing options...
Healix.5819 Posted October 29, 2017 Share Posted October 29, 2017 You can return to the start by jumping off the map and if you can't afford a waypoint, reviving at one is free. Link to comment Share on other sites More sharing options...
Seera.5916 Posted October 29, 2017 Share Posted October 29, 2017 > @Healix.5819 said: > You can return to the start by jumping off the map and if you can't afford a waypoint, reviving at one is free. Yea, if you are out of money, you can revive at the closest waypoint for free. Link to comment Share on other sites More sharing options...
Ashantara.8731 Posted October 29, 2017 Share Posted October 29, 2017 Ellisande, the ;ad King's Labyrinth is _not_ meant to be played as a solo instance. It's made for squads. As for the regular mobs, they are easy to kill even solo with any experienced lvl 80 character (experienced in terms of player experience with the instance). I suggest you join as squad and get better acquainted with the Labyrinth. :) Link to comment Share on other sites More sharing options...
Danikat.8537 Posted October 29, 2017 Share Posted October 29, 2017 > @Ashantara.8731 said: > Ellisande, the ;ad King's Labyrinth is _not_ meant to be played as a solo instance. It's made for squads. As for the regular mobs, they are easy to kill even solo with any experienced lvl 80 character (experienced in terms of player experience with the instance). > > I suggest you join as squad and get better acquainted with the Labyrinth. :) It doesn't necessarily need a squad, a party of 5 can manage most things (including the Horror with some coordination). Or it can just be multiple random people doing their own things, but all on the same map at the same time and coming together for things like the Horror fight. But yeah, however you do it the Labyrinth is not designed to be played solo. GW2 is a multiplayer game and most level 80 content will be designed for more than 1 person, whether that's an organised party or whoever happens to be around. Link to comment Share on other sites More sharing options...
Daniel Handler.4816 Posted October 29, 2017 Author Share Posted October 29, 2017 > @Healix.5819 said: > You can return to the start by jumping off the map and if you can't afford a waypoint, reviving at one is free. Well that's good to know. There still shouldn't be a cost to begin with. But at least people won't get stuck there. Link to comment Share on other sites More sharing options...
Menadena.7482 Posted October 29, 2017 Share Posted October 29, 2017 You pay for WPs on every map other than in cities. As has been pointed out though, falling off the edge of the map will bring you back to the doors. Link to comment Share on other sites More sharing options...
Etterwyn.5263 Posted October 29, 2017 Share Posted October 29, 2017 Kill a skeleton and get a TOT bag. Sell it for 3 silver. After TP fees, you're covered for 2 waypoints. Next? Link to comment Share on other sites More sharing options...
Hevoskuuri.3891 Posted October 29, 2017 Share Posted October 29, 2017 > @Etterwyn.5263 said: > Kill a skeleton and get a TOT bag. Sell it for 3 silver. After TP fees, you're covered for 2 waypoints. Next? This. With the labyrinth's gold/hour rate, you can afford paying 1 silver every now and then. Link to comment Share on other sites More sharing options...
RoseofGilead.8907 Posted October 29, 2017 Share Posted October 29, 2017 Waypointing is only free in the major cities. So, it makes sense for the labyrinth waypoints to have a cost, since it's not in a city. Odds are that if someone is in the labyrinth, they'll be able to make enough gold to waypoint if needed. Link to comment Share on other sites More sharing options...
videll.9531 Posted October 29, 2017 Share Posted October 29, 2017 ALL waypoints in the entire game should be free. Link to comment Share on other sites More sharing options...
Daniel Handler.4816 Posted October 30, 2017 Author Share Posted October 30, 2017 > @Menadena.7482 said: > You pay for WPs on every map other than in cities. As has been pointed out though, falling off the edge of the map will bring you back to the doors. You can't fall off the edge if you are defeated. Link to comment Share on other sites More sharing options...
Cuon Alpinus.7645 Posted October 30, 2017 Share Posted October 30, 2017 > @videll.9531 said: > ALL waypoints in the entire game should be free. This would kill the economy. Think about how often you use WPs over the course of a day at an average of 2-3s per port, then think about all that liquid cash suddenly placed back into the players' wallets if you were to go extended periods of time without doing that. WPs are deceptively one of the largest gold sinks in the game. Link to comment Share on other sites More sharing options...
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