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Please add que system for full maps


Nova.7261

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As much fun as it is to repeatedly right click names to try and taxi into maps, I don't think it is a mechanic that should stay as is in GW2. It would be very nice to have a que system like WvW or sPvP added into the game. It would replace the current error message that we know will disappear when an unfortunate soul disconnects from the full map. This way we don't need to stay in a party and keep our friends from joining a squad that can't form while players are on different maps. And! As an added bonus, we get to do something other then clicking our friend in the party list...

 

It really makes me feel like deadpool and his 15 million hits...

 

Right click > join map > error message: ok > Repeat

 

It asks for your friend to join you on your map but that is unrealistic. Players create content and you are trying to join their map because their are no players on your map generating content. To have them join you, would not accomplish anything and so the error message becomes a politically correct lie.

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idk, wvw maps are already filled with afk people who simply wont leave because the "scare effect" Somewhat like the effect of the crash back in 08, people kept the money instead of spending it, which led to less money actually circulating. The scare effect of leaving a map alone have several times filled maps that guild groups can not join, even with 20-30 people just literally not doing anything, but moving a bit each 3 minutes, instead of contributing.

 

I honestly do not know how this would effect the PvE scene, but just wanted to throw this out there, this scare effect is very real, and taught almost everywhere business related. Ps4 and Xbox used this as well.

All in all, im all for it

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> @"Inculpatus cedo.9234" said:

> What happens when the event for that map concludes before the map isn't full, anymore? Do you still want to be in that queue?

 

I think that is fair. You have to confirm acceptance, so if you know the map has concluded... You don't have to accept. If your asking the game to inform you that the map's meta has concluded and that its not a good idea to move, that is a new mechanic. There is no game mechanic that informs a player a map's progression outside of the one that you are on. This suggestion is only suggesting a direct replacement for the current taxi click spam mechanic currently being used to get on maps actively being cleared.

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> @Nova.7261 said:

> > @"Inculpatus cedo.9234" said:

> > What happens when the event for that map concludes before the map isn't full, anymore? Do you still want to be in that queue?

>

> I think that is fair. You have to confirm acceptance, so if you know the map has concluded... You don't have to accept. If your asking the game to inform you that the map's meta has concluded and that its not a good idea to move, that is a new mechanic. There is no game mechanic that informs a player a map's progression outside of the one that you are on. This suggestion is only suggesting a direct replacement for the current taxi click spam mechanic currently being used to get on maps actively being cleared.

 

There may be just as many concerns from players that waited for the queue to pop, were placed in the map, and found the map had spaces only because the event concluded, and other players left, opening those spaces in the map. Just like with the District system from Guild Wars, there was never any room in the popular Districts; you had to spam joining them, hoping to get in.

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  • 1 year later...

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