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Rauderi.8706

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  1. Unless the bookcase interface is vastly improved from current menu presentations, I'd rather have a library tab. Either way, it'd be great to have something we can use to save these lore books and free up our inventory again.
  2. > @"Cromx.3941" said: > Yep this game chases away tons of new comers because of the abusive CC mechanics and ridiculous amount of one shotting that goes on. There is way too much damage going back and forth between mobs and players and it completely destroys the entire defensive side of the equation, which dumbs down the game dramatically. The only thing that really matters is active defenses and dodging. Which comes off as gimicky. Either you get with it and stack only offensive stats and try to burn enemies to the ground before they do this stuff or you find another game. Its a huge problem with this game. All of this stuff makes the game very shallow and eliminates most stat combinations and many build configurations as a result. A lot of wasted time ands effort went into designing things that will never be used. This x a lot. I can appreciate the skill ceiling for the game, but many enemies in the game have offense that exceeds the players' tools to mitigate them. We're expected to somehow carry multiple stunbreaks (which easily get chewed through), stability/blocks/aegis not available to all classes, and still have stats and skills lined up for might/fury/quickness/alacrity lined up for damage.
  3. In spite of my trash-vote for Tengu, what I'd really like to see: Expecting new elites, so I won't question it. Maybe new weapons would be nice. Optimization would be f'ing *boss*, not gonna lie. Multithreading, pleeeaaase. I like the idea of "modernizing" the game for its current state. A balance pass on open-world critters from all expansions (right-size HoT mobs for player skills, elevate AI and tactics of vanilla mobs) is long overdue. Stability still needs a restructure, especially if enemies are going to spam hard-CC as much as they do. Or a universal post-stunbreak defiance. Fingers crossed for a good mastery set. It's kind of hard to beat gliders and mounts, but we'll see!
  4. This goes way beyond DRMs. Because omg Season 2 in its entirety, and most of the story missions with achievements *need* a fast track option for replayability.
  5. > @"Sobx.1758" said: > > @"Rauderi.8706" said: > > I'd use this, for sure. > > Of course you would. It would be effectively a limited-usage bot that makes you some money every day with no effort, why wouldn't you use it? :D > > Also give me a raid butler, fractal butler, wvw butler and overally open world gathering route butler per map. ^^ Wait, there's raid nodes and fractal nodes and wvw nodes (I could definitely use those!)? Why, those are positively great! Where do I get those? Edit: upon further investigation, those don't exist. Much like the point of this hand-wringing sarcasm.
  6. Two things I would institute, both kind of oriented around achievement: • Hard push for story replayability with some kind of fast retry option for achievements. This is necessary to feel good about skill-based challenges. • Change the philosophy of rewards from *grind* to *effort*. This notion of 1-in-a-billion drops for item scarcity or spending literally 200 hours for a single achievement has got to go. They don't need to be presented to players on a silver platter, but let players *achieve* things without devoting absurd sums of time (via repetition or utter time-gate waiting) for it. Depending on the end goal, no more than a week to a month of daily, invested effort before the goal is finished. Especially, *especially*, if it's going to have Mastery points or other character-enhancing benefits attached.
  7. > @"stephiJK.2810" said: > I would make several Tengu characters haha! Same. I'd get one for every profession/new elite. But I'm not holding out for it. :p
  8. Every time I see this sort of complaint about a holiday event (any holiday, in any MMO), I have to wonder what people don't get about annual content. It's not supposed to be ground-breaking every year. Especially for older MMOs. Hit up the new stuff or ignore it and continue on with the usual RIBA/raid/PvP/WvW/etc content.
  9. > @"Gorani.7205" said: > > @"Rauderi.8706" said: > > Is there anything in that thread that mentioned advice for WvW players and commanders to make the experience better for their reluctant allies? > > I can't remember, but I think communication is a key element. I don't mean "get on discord / TS etc.". That has never worked the past years. I mean tell the reluctant allies what they can do, what they should do and what to expect. Do that in local chat (e.g. if suddenly six people are at the camp you are capping) or in map chat, if you want to reach for a bigger "audience". > . . . > Of course there are tactics and strategy to teach and learn, but I think the few things written above can help to turn reluctant allies in search of an easy GoB into more reliable, casual, daily soldiers for your server and more organized commanders. :blush: You seem like someone I'd like to follow in WvW. I've gotten so used to WvW folks being very insular, praising some of the changes to commander tags that made it even worse, and generally not willing to meet inexperienced players halfway. It's not just the player vs player aspect that turns off the typical PvE player from WvW, it's their own allies' lack of communication and invitation that makes the experience miserable and lonely. So, thanks for showing advice to both sides!
  10. > @"Josiah.2967" said: > My pet peave is the people that complain about wanting harder open world combat...but then go out to the open world with an optimized open world build, full optimized gear, and full infusions. > > If you want a challenge. Downgrade your gear when doing open world combat. If you want hard content with maximum gear., do a raid... If you take that part away from the non-hardcore players, this game is dead. > > End of rant. S'truth. It almost killed HoT (along with the mastery-gating, and time-gating, and "adventure"-gating...), and to be honest, those mobs are still overtuned. Many are *so close* to being the right engagement level for more veteran players, but as they are, they defy so many unspoken rules built into class design. PoF, at least, is better about it, using a broader variety of failure-punishment, though far more leaning on CC, which is an entirely separate gripe. PoF mobs are less 'difficult' but can definitely be more irritating.
  11. > @"Danikat.8537" said: > Favourites would be a useful option, but I'd prefer a variety of ways to organise our characters. > > My ideal would be something like what Elder Scrolls Online ended up doing where you can manually sort them into any order you like (previously that game had them stuck in the order they were created) but a few options like sorting by age, most played, most recent (what we have now), by race, by profession etc. would probably work, and a favourites option would be a nice addition. > > I do have characters I play more and less often, but what I want most is the way to put them into an order and have them stay there, so I know where to look to find the one I want at any given time. More functionality is always good! Personally, I'd like to add in a sort for Last Played (Date), then invert it so the characters I haven't touched in a while are most available. It would help so much more than jamming my mouse button to scroll through the list.
  12. > @"Gorani.7205" said: > I wanted to link to a thread that I vaguely remember was sticky'ed in the WvW forum concerning how to get a GoB, but I could not find it any more. > > Perhaps it is important to give some "player etiquette" for PvE players that "loath" getting the GoB as well, so they will have a better experience, both for them and for dedicated WvW players. Is there anything in that thread that mentioned advice for WvW players and commanders to make the experience better for their reluctant allies?
  13. > @"Eloc Freidon.5692" said: > I still want them to give us access to a node unlock for every kind of node in the game including chests. > > Though it makes sense why we didn't get a Noxious Pod node. I know for sure I would never return to Dragonstand if it did. It has gotten to the point that I don't have to do much to make legendaries other than farm Crystalline Ore. I'd still go back to Dragon Stand if I had a node. Legendaries need 250 ore, and getting 1 or 3 (or rarely 10) at a time would mean a lot of waiting. But I'd still love to have the passive gain as well.
  14. > @"DeanBB.4268" said: > OK, so long as you can pick more than one favorite. > > Personally, I'd like to see a rework where all characters headshots are shown in a grid (can scroll if they won't all fit) with options on how to display them: by class, alphabetical, user-arranged, etc. This. All of this. I've been wanting a re-work of the character screen for *so long*. Sorting options are a huge QOL for those with a lot of invested characters.
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