Swagger.1459 Posted November 1, 2017 Share Posted November 1, 2017 In the name of “balance”, I’d like to urgently suggest the dev team provide super powered kneel skills to long bow, that rival the Deadeye rifle kneel skills 20k, 30k, 40k... plus... damage potential. To “balance” all this damage out with our mighty pets, just shave off 1/3rd of the total potential damage from various rifle equivalent damage shots for our longbow kneel skills. Thanks for reading, and you’re very welcome for this super awesomely balanced suggestion! Edit- And don’t worry, this totally fits in with our “keen eye”, “steady hand”, “unparalleled archers”... theme. “Rangers rely on a keen eye, a steady hand, and the power of nature itself. Unparalleled archers, rangers are capable of bringing down foes from a distance with their bows.” Link to comment Share on other sites More sharing options...
Aomine.5012 Posted November 1, 2017 Share Posted November 1, 2017 No, it'd turn out that the kneel version being the same as old LB, and the new unkneel LB is severely nerfed. Link to comment Share on other sites More sharing options...
Swagger.1459 Posted November 1, 2017 Author Share Posted November 1, 2017 > @Aomine.5012 said: > No, it'd turn out that the kneel version being the same as old LB, and the new unkneel LB is severely nerfed. Stop being so skeptical... The devs know how to “balance” this and we will be just fine. Link to comment Share on other sites More sharing options...
kiwituatara.6053 Posted November 3, 2017 Share Posted November 3, 2017 No. We have sic em. Its much better than kneel. Link to comment Share on other sites More sharing options...
Crossaber.8934 Posted November 4, 2017 Share Posted November 4, 2017 Isn’t LB 5 actually knee and shoot barriage of arrow, there it is your kneel skill. Deadeye’s knee skill should be bringing down to channeling skill for damage like barriage. Link to comment Share on other sites More sharing options...
Quarktastic.1027 Posted November 6, 2017 Share Posted November 6, 2017 kneeling while wielding a bow doesn't make any sense. Deadeye is terrible anyway. Link to comment Share on other sites More sharing options...
Turk.5460 Posted November 6, 2017 Share Posted November 6, 2017 Wait does OP actually think Deadeye Rifle is in anyway a competitive weapon? Link to comment Share on other sites More sharing options...
lightningz.1465 Posted November 7, 2017 Share Posted November 7, 2017 No, kneel is just a wonky mechanic, we have sotp, sic'em, and beastmode already if we want to burst people hard, with the right build you can get high burst damage. Link to comment Share on other sites More sharing options...
HotHit.6783 Posted November 8, 2017 Share Posted November 8, 2017 Nah, it makes no sense. Longbows are designed to be fired while standing. Firing from a crouch would just harm your draw length. A tippy toes skill however would be perfectly logical and a perfect fit for Longbow. Since it increases your height, unlike crouch which foolishly reduces it, it would also come with the downside of drastically improved movement speed in exchange for more powerful Longbow skills. Link to comment Share on other sites More sharing options...
nacario.9417 Posted November 8, 2017 Share Posted November 8, 2017 what i truly hate about rifle deadeye is stationary play and the fact that bullets are 1500, while on LB ranger u flow like water and can always hit the target, and beyond 1500. We just need that fancy LB legendary to top it off with top notch arrow animations. Link to comment Share on other sites More sharing options...
Casty.9743 Posted November 8, 2017 Share Posted November 8, 2017 seen a few zerker rangers do 25-30k on the long bow #2 . you get to move while doing it too. Link to comment Share on other sites More sharing options...
Swagger.1459 Posted January 12, 2018 Author Share Posted January 12, 2018 > @"Turk.5460" said: > Wait does OP actually think Deadeye Rifle is in anyway a competitive weapon? Not competitive you say? Link to comment Share on other sites More sharing options...
Turk.5460 Posted January 12, 2018 Share Posted January 12, 2018 > @"Swagger.1459" said: > > @"Turk.5460" said: > > Wait does OP actually think Deadeye Rifle is in anyway a competitive weapon? > > Not competitive you say? No, it's still not a competitive weapon. You are hung up on a single gimmick move that hundreds of people on this forum have already explained is one of the easiest things to dodge/block in the game - if not *the* easiest. I find it incredibly fun, so I practically main the set now, but I will outperform *myself* in fights using Staff, D/P, and S/D. And longbow Soulbeasts *hard counter* rifle Deadeyes... Why are you resurrecting a thread from over two months ago? Is that how long it's been since you last saw a DE? Because if it was as "competitive" as you seem to think it is, I'm sure you'd see quite a bit more in *any* game mode. Let it go, man. Link to comment Share on other sites More sharing options...
Swagger.1459 Posted January 12, 2018 Author Share Posted January 12, 2018 > @"Turk.5460" said: > > @"Swagger.1459" said: > > > @"Turk.5460" said: > > > Wait does OP actually think Deadeye Rifle is in anyway a competitive weapon? > > > > Not competitive you say? > > No, it's still not a competitive weapon. You are hung up on a single gimmick move that hundreds of people on this forum have already explained is one of the easiest things to dodge/block in the game - if not *the* easiest. I find it incredibly fun, so I practically main the set now, but I will outperform *myself* in fights using Staff, D/P, and S/D. And longbow Soulbeasts *hard counter* rifle Deadeyes... > > Why are you resurrecting a thread from over two months ago? Is that how long it's been since you last saw a DE? Because if it was as "competitive" as you seem to think it is, I'm sure you'd see quite a bit more in *any* game mode. Let it go, man. Super! Then there shouldn’t be any problems with giving this “gimmick move that hundreds of people on this forum have already explained is one of the easiest things to dodge/block in the game - if not *the* easiest” to ranger lb right? Link to comment Share on other sites More sharing options...
Turk.5460 Posted January 12, 2018 Share Posted January 12, 2018 > @"Swagger.1459" said: > > @"Turk.5460" said: > > > @"Swagger.1459" said: > > > > @"Turk.5460" said: > > > > Wait does OP actually think Deadeye Rifle is in anyway a competitive weapon? > > > > > > Not competitive you say? > > > > No, it's still not a competitive weapon. You are hung up on a single gimmick move that hundreds of people on this forum have already explained is one of the easiest things to dodge/block in the game - if not *the* easiest. I find it incredibly fun, so I practically main the set now, but I will outperform *myself* in fights using Staff, D/P, and S/D. And longbow Soulbeasts *hard counter* rifle Deadeyes... > > > > Why are you resurrecting a thread from over two months ago? Is that how long it's been since you last saw a DE? Because if it was as "competitive" as you seem to think it is, I'm sure you'd see quite a bit more in *any* game mode. Let it go, man. > > Super! Then there shouldn’t be any problems with giving this “gimmick move that hundreds of people on this forum have already explained is one of the easiest things to dodge/block in the game - if not *the* easiest” to ranger lb right? > > No? Because Ranger's LB kit is fine? What game are you playing, because it's certainly not GW2. You need to stop, because exactly 0 people in this thread have agreed with your petty and bitter proposal. Link to comment Share on other sites More sharing options...
anduriell.6280 Posted January 14, 2018 Share Posted January 14, 2018 The charging with the deadeye should reset when lost target. If the target goes stealth, out of range or the thief change target the bar is reset. To balance that i would: * reduce the amount of time to reach full charge. In wvw is pretty obvious when you have the target in your back. * Reduce the total damage that skill can do: first no player needs to do 50k damage in one shot, second full bar more often = more shots. * Also if thief could get a damage debuff depending on the initiative he has left would be great and to spend 1 initiative per sec while in stealth. That way maybe we can stop with the ridiculous amount of teleports and damage output that class can deal in a second. The most funny thing is that with the actual engine, when they tp to you if there is more effects they get a second or so (4 dagger autoor 8k damage) before they are even shown in your screen. PS: LB in ranger i think is fine. I still think Shortbow needs to have the same reach as the LB, just to give rangers an actual condi alternative for PVP. Link to comment Share on other sites More sharing options...
EDDIE WRECKER.1375 Posted January 25, 2018 Share Posted January 25, 2018 > @"Swagger.1459" said: > In the name of “balance”, I’d like to urgently suggest the dev team provide super powered kneel skills to long bow, that rival the Deadeye rifle kneel skills 20k, 30k, 40k... plus... damage potential. > > To “balance” all this damage out with our mighty pets, just shave off 1/3rd of the total potential damage from various rifle equivalent damage shots for our longbow kneel skills. > > Thanks for reading, and you’re very welcome for this super awesomely balanced suggestion! > > Edit- And don’t worry, this totally fits in with our “keen eye”, “steady hand”, “unparalleled archers”... theme. > > “Rangers rely on a keen eye, a steady hand, and the power of nature itself. Unparalleled archers, rangers are capable of bringing down foes from a distance with their bows.” But dead eye kneel skill sucks!!!! Why would you want ranger to be nerfed too?????? Link to comment Share on other sites More sharing options...
Remix.2086 Posted January 25, 2018 Share Posted January 25, 2018 > @"Swagger.1459" said: > > @"Turk.5460" said: > > > @"Swagger.1459" said: > > > > @"Turk.5460" said: > > > > Wait does OP actually think Deadeye Rifle is in anyway a competitive weapon? > > > > > > Not competitive you say? > > > > No, it's still not a competitive weapon. You are hung up on a single gimmick move that hundreds of people on this forum have already explained is one of the easiest things to dodge/block in the game - if not *the* easiest. I find it incredibly fun, so I practically main the set now, but I will outperform *myself* in fights using Staff, D/P, and S/D. And longbow Soulbeasts *hard counter* rifle Deadeyes... > > > > Why are you resurrecting a thread from over two months ago? Is that how long it's been since you last saw a DE? Because if it was as "competitive" as you seem to think it is, I'm sure you'd see quite a bit more in *any* game mode. Let it go, man. > > Super! Then there shouldn’t be any problems with giving this “gimmick move that hundreds of people on this forum have already explained is one of the easiest things to dodge/block in the game - if not *the* easiest” to ranger lb right? > > the only way to not die to this build is to dodge in the first second. Or play one of the classes that have an auto invuln (warrior, ranger, engi). The video you linked requires full malice to get those numbers. When that video was made, you could mark a moa to get malice and go find someone to wreck. Now you need to stalk your marked target in stealth for 21 seconds in order to get full malice. The video I linked requires soulbeast, sic 'em, and quickness. The amount of time to set up the soulbeast burst is maybe a second if youre bad? And blocks don't save you from soulbeast. Where a deadeye needs 21s and a block does save you. I've personally have only been blind sided by a deadeye that marked and spammed 3. I rarely lose to a rifle deadeye in a 1v1 scenario. And why would thieves play deadeye when daredevil is 10x better? Oh, that's right, there's less than 1% of wvw players playing deadeye. Take a look at how many rangers are out and about. I personally stopped playing deadeye because soulbeast does it waaaaay better. Link to comment Share on other sites More sharing options...
FrouFrou.4958 Posted January 25, 2018 Share Posted January 25, 2018 > @"EDDIE WRECKER.1375" said: > > @"Swagger.1459" said: > > In the name of “balance”, I’d like to urgently suggest the dev team provide super powered kneel skills to long bow, that rival the Deadeye rifle kneel skills 20k, 30k, 40k... plus... damage potential. > > > > To “balance” all this damage out with our mighty pets, just shave off 1/3rd of the total potential damage from various rifle equivalent damage shots for our longbow kneel skills. > > > > Thanks for reading, and you’re very welcome for this super awesomely balanced suggestion! > > > > Edit- And don’t worry, this totally fits in with our “keen eye”, “steady hand”, “unparalleled archers”... theme. > > > > “Rangers rely on a keen eye, a steady hand, and the power of nature itself. Unparalleled archers, rangers are capable of bringing down foes from a distance with their bows.” > > But dead eye kneel skill sucks!!!! Why would you want ranger to be nerfed too?????? Because rangers are weird creatures and rather than coming up with something that could help the class, we come up with suggestions how to nerf ourselves instead. Bearbow is the only way to go and our only purpose in this game is to be a walking lootbag. Link to comment Share on other sites More sharing options...
EDDIE WRECKER.1375 Posted January 25, 2018 Share Posted January 25, 2018 Wow my point exactly lol WHY!!! LOL Link to comment Share on other sites More sharing options...
TwiceDead.1963 Posted January 26, 2018 Share Posted January 26, 2018 You don't want that... You think you do, but you don't. Link to comment Share on other sites More sharing options...
Dragonzhunter.8506 Posted January 26, 2018 Share Posted January 26, 2018 > @"FrouFrou.4958" said: > > @"EDDIE WRECKER.1375" said: > > > @"Swagger.1459" said: > > > In the name of “balance”, I’d like to urgently suggest the dev team provide super powered kneel skills to long bow, that rival the Deadeye rifle kneel skills 20k, 30k, 40k... plus... damage potential. > > > > > > To “balance” all this damage out with our mighty pets, just shave off 1/3rd of the total potential damage from various rifle equivalent damage shots for our longbow kneel skills. > > > > > > Thanks for reading, and you’re very welcome for this super awesomely balanced suggestion! > > > > > > Edit- And don’t worry, this totally fits in with our “keen eye”, “steady hand”, “unparalleled archers”... theme. > > > > > > “Rangers rely on a keen eye, a steady hand, and the power of nature itself. Unparalleled archers, rangers are capable of bringing down foes from a distance with their bows.” > > > > But dead eye kneel skill sucks!!!! Why would you want ranger to be nerfed too?????? > > Because rangers are weird creatures and rather than coming up with something that could help the class, we come up with suggestions how to nerf ourselves instead. Bearbow is the only way to go and our only purpose in this game is to be a walking lootbag. lol @"FrouFrou.4958" , exactly what I said on 2 or 3 posts, where rangers asked to nerf their class ... Link to comment Share on other sites More sharing options...
zalt.8937 Posted January 28, 2018 Share Posted January 28, 2018 Idea is bad, but just for the sake of logic; How many longbow archers have you actually seen kneeling whilst knocking, drawing and loosing the arrow? You'll lose a lot of momentum and force which is needed to pull back the string of a longbow. A rifle on the other hand only requires you to aim and pull the trigger. Naturally kneeling whilst resting one elbow on your knee will make the aim more steady. Food for thought Link to comment Share on other sites More sharing options...
Swagger.1459 Posted January 28, 2018 Author Share Posted January 28, 2018 > @"zalt.8937" said: > Idea is bad, but just for the sake of logic; > > How many longbow archers have you actually seen kneeling whilst knocking, drawing and loosing the arrow? You'll lose a lot of momentum and force which is needed to pull back the string of a longbow. > A rifle on the other hand only requires you to aim and pull the trigger. Naturally kneeling whilst resting one elbow on your knee will make the aim more steady. > > Food for thought Except for the historical, and modern, kneeling archery facts... And all facts aside... this is a fantasy made-up computer game world where you can shoot beams of illusionary magic from a greatsword (and like a billion other make believe things), so I don’t know how ummm... realistic we need to be here for counter arguments. Link to comment Share on other sites More sharing options...
Substance E.4852 Posted February 3, 2018 Share Posted February 3, 2018 >More skills that root the ranger in exchange for what seems like massive damage on paper. No thanks. Link to comment Share on other sites More sharing options...
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