Daedolon.4583 Posted November 15, 2017 Share Posted November 15, 2017 Siege bunker ability makes siege weapons pointless, the weapons have such a slow attack they don't even need to be dodged just need to keep moving to be missed by them . The mortar fired at a target at its maximum distance seems to either run out of animation before the round hits the ground or it just doesn't register the hits at maximum range. Link to comment Share on other sites More sharing options...
Strider Pj.2193 Posted November 15, 2017 Share Posted November 15, 2017 Mortar is more anti siege than anti personnel. It's set correctly. Siege can't dodge. Cannons are a little of both. Cannon could be a little faster. Link to comment Share on other sites More sharing options...
Sovereign.1093 Posted November 15, 2017 Share Posted November 15, 2017 they still strong man. depends if you use them good Link to comment Share on other sites More sharing options...
ThunderPanda.1872 Posted November 15, 2017 Share Posted November 15, 2017 Nah I rather not see an anti personnel mortar, and a zerg obliterating cannon. They are strong enough to make people not want to fight under them. Imo that's what cannons should be - a reliable support for groups fighting under it, not a 1(on cannon)v5 killing machine They are also great anti siege weapons for noobs who don't kill it or zerglings without bubbles Link to comment Share on other sites More sharing options...
xDudisx.5914 Posted November 15, 2017 Share Posted November 15, 2017 The thing with cannons and mortars is that they are stationary and can the invaders can just aoe them to death. If the defenders have the same amount of players as the attacker canons and mortars are more useful. If defenders are outnumbered the attackers can just stack and destroy all your siege first. IMO they should let the player using the cannon to be further from it. This allows the cannon operate it even if it is fully covered with aoe. Link to comment Share on other sites More sharing options...
Nordic Natedog.4360 Posted November 15, 2017 Share Posted November 15, 2017 Seriously, there is a topic complaining that players should feel like they are doing more while siege hugging and even someone saying that the user of said seige should be able to be positioned from harm. How about learning to fight opponents and not just sitting on siege. Siege (outside of AC's) are there to help take fortified structures or destroy other siege. Nothing more annoying and sad than walking up to a keep or tower with a few guys where there are 8 AC's, 2 cannons, mortars and at least half of them being manned. And you wonder why siege bunkering builds (like burn block guards) became popular? Link to comment Share on other sites More sharing options...
Svarty.8019 Posted November 15, 2017 Share Posted November 15, 2017 Siege is left behind in 2012, while PoF classes obliterate the universe. #GW2PowerCreep Link to comment Share on other sites More sharing options...
Drinks.2361 Posted November 15, 2017 Share Posted November 15, 2017 I don't know, cannons seem to be pretty annoying when they are used against roamers which is when I see them manned 90% of the time Link to comment Share on other sites More sharing options...
diamondgirl.6315 Posted November 15, 2017 Share Posted November 15, 2017 > @"Nordic Natedog.4360" said: > Seriously, there is a topic complaining that players should feel like they are doing more while siege hugging and even someone saying that the user of said seige should be able to be positioned from harm. How about learning to fight opponents and not just sitting on siege. Siege (outside of AC's) are there to help take fortified structures or destroy other siege. Nothing more annoying and sad than walking up to a keep or tower with a few guys where there are 8 AC's, 2 cannons, mortars and at least half of them being manned. And you wonder why siege bunkering builds (like burn block guards) became popular? I mean, I guess. I usually use siege when there are two or three of us defending a T3 tower or the keep until a commander can get there with a fighting force. And it works great for that. So I think it is working as intended? Link to comment Share on other sites More sharing options...
Ubi.4136 Posted November 15, 2017 Share Posted November 15, 2017 Mortars, very useful. Cannons, situational, but can be extremely useful or a waste of supply. Oil, useless in every situation. I wish there were choices that could be made by the keep/tower owner. Tower gets 1 cannon and 1 mortar, tower claimer gets to choose the location of where they go once available (tower upgrades). /shrug Link to comment Share on other sites More sharing options...
ThunderPanda.1872 Posted November 16, 2017 Share Posted November 16, 2017 > @Ubi.4136 said: > Mortars, very useful. > Cannons, situational, but can be extremely useful or a waste of supply. > Oil, useless in every situation. > > I wish there were choices that could be made by the keep/tower owner. Tower gets 1 cannon and 1 mortar, tower claimer gets to choose the location of where they go once available (tower upgrades). /shrug Oil works well for me a lot of times for mindless blobbing karma train groups. Or just groups not large enough to imediately destroy it, or even to delay ram dropping before building up another siege or calling for help. Link to comment Share on other sites More sharing options...
bzcharkl.6438 Posted November 16, 2017 Share Posted November 16, 2017 Using oil (and maybe cannon) should render the player invulnerable and immune to CC, otherwise it's just too easy to saturate the walls with aoe and render them unusable. That, or just remove them entirely and come up with some other genuinely useful defensive upgrade instead. Link to comment Share on other sites More sharing options...
Trajan.4953 Posted November 16, 2017 Share Posted November 16, 2017 > @Daedolon.4583 said: > Siege bunker ability makes siege weapons pointless, the weapons have such a slow attack they don't even need to be dodged just need to keep moving to be missed by them . > The mortar fired at a target at its maximum distance seems to either run out of animation before the round hits the ground or it just doesn't register the hits at maximum range. And so they should be. Why are you hiding in a structure and not fighting? Link to comment Share on other sites More sharing options...
xDudisx.5914 Posted November 16, 2017 Share Posted November 16, 2017 > @Svarty.8019 said: > Siege is left behind in 2012, while PoF classes obliterate the universe. > #GW2PowerCreep New Elite specialization: Siege man. Uses fists to hit like a flame ram. All skills do siege dmg. Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted November 16, 2017 Share Posted November 16, 2017 > @xDudisx.5914 said: > > @Svarty.8019 said: > > Siege is left behind in 2012, while PoF classes obliterate the universe. > > #GW2PowerCreep > > New Elite specialization: Siege man. Uses fists to hit like a flame ram. All skills do siege dmg. You... you mean like a golem? With golem mastery? You know what would be even cooler? If you literally *punched* rockets! Link to comment Share on other sites More sharing options...
Strider Pj.2193 Posted November 16, 2017 Share Posted November 16, 2017 > @Dawdler.8521 said: > > @xDudisx.5914 said: > > > @Svarty.8019 said: > > > Siege is left behind in 2012, while PoF classes obliterate the universe. > > > #GW2PowerCreep > > > > New Elite specialization: Siege man. Uses fists to hit like a flame ram. All skills do siege dmg. > You... you mean like a golem? With golem mastery? You know what would be even cooler? If you literally *punched* rockets! Shhhhh!!! Someone will think you want another Golem Week!!! Link to comment Share on other sites More sharing options...
Cirrion.8951 Posted November 16, 2017 Share Posted November 16, 2017 > @Trajan.4953 said: > > @Daedolon.4583 said: > > Siege bunker ability makes siege weapons pointless, the weapons have such a slow attack they don't even need to be dodged just need to keep moving to be missed by them . > > The mortar fired at a target at its maximum distance seems to either run out of animation before the round hits the ground or it just doesn't register the hits at maximum range. > > > And so they should be. Why are you hiding in a structure and not fighting? > Because this isn't sPvP? Link to comment Share on other sites More sharing options...
xDudisx.5914 Posted November 16, 2017 Share Posted November 16, 2017 > @Dawdler.8521 said: > > @xDudisx.5914 said: > > > @Svarty.8019 said: > > > Siege is left behind in 2012, while PoF classes obliterate the universe. > > > #GW2PowerCreep > > > > New Elite specialization: Siege man. Uses fists to hit like a flame ram. All skills do siege dmg. > You... you mean like a golem? With golem mastery? You know what would be even cooler? If you literally *punched* rockets! Like a golem but with the speed of a warrior Link to comment Share on other sites More sharing options...
Jeknar.6184 Posted November 16, 2017 Share Posted November 16, 2017 > @Trajan.4953 said: > > @Daedolon.4583 said: > > Siege bunker ability makes siege weapons pointless, the weapons have such a slow attack they don't even need to be dodged just need to keep moving to be missed by them . > > The mortar fired at a target at its maximum distance seems to either run out of animation before the round hits the ground or it just doesn't register the hits at maximum range. > > > And so they should be. Why are you hiding in a structure and not fighting? > Because it is impossible to fight the pvd blobs at off-hours with a skeleton crew? I'm pretty sure you are aware you cannot win 3v30+ Link to comment Share on other sites More sharing options...
xDudisx.5914 Posted November 17, 2017 Share Posted November 17, 2017 > @Cirrion.8951 said: > > @Trajan.4953 said: > > > @Daedolon.4583 said: > > > Siege bunker ability makes siege weapons pointless, the weapons have such a slow attack they don't even need to be dodged just need to keep moving to be missed by them . > > > The mortar fired at a target at its maximum distance seems to either run out of animation before the round hits the ground or it just doesn't register the hits at maximum range. > > > > > > And so they should be. Why are you hiding in a structure and not fighting? > > > > Because this isn't sPvP? Even spvp has a treb on one map. Siege os everywhere Link to comment Share on other sites More sharing options...
SkyShroud.2865 Posted November 17, 2017 Share Posted November 17, 2017 They are good, they not suppose to obliterate an army but to act as a support siege against players or counter siege. Link to comment Share on other sites More sharing options...
Shining One.1635 Posted November 17, 2017 Share Posted November 17, 2017 Personally, I'd like to see cannons generally ineffective against small groups and very effective against tightly packed groups. Hit a solo roamer and he barely feels it. Hit a 5-man group and the damage is about the same as it is now. Hit a 50-man group stacked to look like a solo roamer, they get decimated. Link to comment Share on other sites More sharing options...
Daedolon.4583 Posted November 18, 2017 Author Share Posted November 18, 2017 .> @Cirrion.8951 said: > > @Trajan.4953 said: > > > @Daedolon.4583 said: > > > Siege bunker ability makes siege weapons pointless, the weapons have such a slow attack they don't even need to be dodged just need to keep moving to be missed by them . > > > The mortar fired at a target at its maximum distance seems to either run out of animation before the round hits the ground or it just doesn't register the hits at maximum range. > > > > > > And so they should be. Why are you hiding in a structure and not fighting? > > > > Because this isn't sPvP? Because they are not a decoration and that's their job too drive off attackers when you're out numbered and would otherwise be killed also. Link to comment Share on other sites More sharing options...
LetoII.3782 Posted November 18, 2017 Share Posted November 18, 2017 > @xDudisx.5914 said: > > @Dawdler.8521 said: > > > @xDudisx.5914 said: > > > > @Svarty.8019 said: > > > > Siege is left behind in 2012, while PoF classes obliterate the universe. > > > > #GW2PowerCreep > > > > > > New Elite specialization: Siege man. Uses fists to hit like a flame ram. All skills do siege dmg. > > You... you mean like a golem? With golem mastery? You know what would be even cooler? If you literally *punched* rockets! > > Like a golem but with the speed of a warrior Thats charrcar Link to comment Share on other sites More sharing options...
Pelto.9364 Posted November 18, 2017 Share Posted November 18, 2017 > @xDudisx.5914 said: > > IMO they should let the player using the cannon to be further from it. This allows the cannon operate it even if it is fully covered with aoe. Or give invul to operator as long as cannon is there. Like golem has. Link to comment Share on other sites More sharing options...
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