maxwelgm.4315 Posted December 5, 2017 Share Posted December 5, 2017 Dhuum is an iconic character from previously established lore, lore that devs are actually careful of "doing justice to it", so it makes a lot of sense that this boss has set the bar way up there for quality of content (be it difficulty or aesthetics). With that said, it's all a matter of memorization; I'm pretty sure I took more time in Tribulation Mode SAB than I will in order to learn any raid whatsoever, because the enrage timer makes training that much more streamlined and faster (an advantage few critics can see in the timers), and Dhuum is no different. When you first start content it feels both fresh and unknown, and both of these feelings will wade off in time no matter what content it may be (unless Anet decides for a crazy stochastic enemy model but that's not the cleverest design idea). Link to comment Share on other sites More sharing options...
moonstarmac.4603 Posted December 6, 2017 Share Posted December 6, 2017 I got one question...does Dhuum dance when the group wipes like in GW1? Link to comment Share on other sites More sharing options...
zealex.9410 Posted December 7, 2017 Share Posted December 7, 2017 A "Nerf" id like to see on Dhuum would be to make his preeven thingy wjere you kill adds and protect the wraiths a 1 time thing. Link to comment Share on other sites More sharing options...
mazut.4296 Posted December 7, 2017 Share Posted December 7, 2017 > @zealex.9410 said: > A "Nerf" id like to see on Dhuum would be to make his preeven thingy wjere you kill adds and protect the wraiths a 1 time thing. Completely agree. This part of the fight is trivial. Should be only once per raid. It just feels pointless and waste of time. Link to comment Share on other sites More sharing options...
Henry.5713 Posted December 7, 2017 Share Posted December 7, 2017 It took most static groups far longer to beat the first wing consistantly than it will take pugs to beat Dhuum. Link to comment Share on other sites More sharing options...
miku.3025 Posted December 7, 2017 Share Posted December 7, 2017 I hv a little trouble with collecting orb for every green phase. Could high ping 400 be the reason? I know collecting blue orb in 99 cm is a problem for high ping players but not enough training in Dhuum green to confirm yet. I feel there's high risk of failing .. and it'd be very sad if we are disabled for such mechanic. :( Link to comment Share on other sites More sharing options...
Clisna.3041 Posted December 9, 2017 Share Posted December 9, 2017 > @"miku.3025" said: > I hv a little trouble with collecting orb for every green phase. Could high ping 400 be the reason? I know collecting blue orb in 99 cm is a problem for high ping players but not enough training in Dhuum green to confirm yet. I feel there's high risk of failing .. and it'd be very sad if we are disabled for such mechanic. :( I think it really is. Since orb taken phase has only 11 secs actually, if your ping is about 300 up, it means you might miss orbs even you think you already take it. Also, seems orbs calculating has some delay or what... But some player argue that their teammate should kill more spider to generate more small orbs ... I am not sure is that true? After all, I think Anet just need keep 15 secs is true but not 11 secs actually we can collect orbs. Link to comment Share on other sites More sharing options...
Ze Dos Cavalos.6132 Posted December 9, 2017 Share Posted December 9, 2017 Make orbs mechanic work with the client so they never lag for anyone. When hot was released gliding was connected to the server and ppl with 400 ping could never glide properly, one day anet changed gliding to a mechanic connected to the game client and I never had a gliding problem again. If they do the same with these orbs 400 ping players can catch them just by touching them instead of having to dance around them for 2 sec. Link to comment Share on other sites More sharing options...
Lunarlife.5128 Posted December 9, 2017 Share Posted December 9, 2017 The last boss being very hard to kill in a raid makes sense. Should usually be: First boss is easy to get feet wet. Second boss ramps it up. Third boss is harder. Final boss breaks things. Link to comment Share on other sites More sharing options...
LordOtto.2650 Posted December 10, 2017 Share Posted December 10, 2017 The green orb mechanic is still horrible, after giving some key skills for it too! Why can't we just control it like when we press up plus space we go up, when we press down plus shift go down and in our normal phase, like if we were in a water!? I really feel like I'm a monkey in space, and space suit jump atm! Again do something about the orb mechanic, so we can play that boss already! How in earth could you manage to make good gliding, and mess up this one?! It's like two different teams working on it, and one doesn't have a clue what would help us! In 11 sec to take 5 orbs, please let the orb to be controllable, atm number 1 and 3 skills are like jumping in space, we could really ascend with space and descend with shift, and again more fin, more elegant, more controllable! The last boss, Dhuum is not hard, the orb mechanic is hard, other then that the other mechanics are very good, and doable, but to rely on 3 person, who will do it the entire game the greens is just a joke made for us! Atm, there are few trainings on Dhuum, atm fewer people can do greens, every lfg asks for green ppl! It takes energy, it takes effort, time to fix that orb to control it, it should be like when we are just racing with a little car for example and take the points; that's how it should be like, to be controllable! Fix it please! Thank you! Link to comment Share on other sites More sharing options...
Malediktus.9250 Posted December 10, 2017 Share Posted December 10, 2017 Raids should not be balanced around pugs with no communication, so I think it is fine as it is. (Myself I have not beaten Dhuum yet, but it is doable with effort) Also considering he is a lich with god status, he should be almost impossible to defeat for mortals lorewise. Link to comment Share on other sites More sharing options...
Clisna.3041 Posted December 10, 2017 Share Posted December 10, 2017 > @"Malediktus.9250" said: > Raids should not be balanced around pugs with no communication, so I think it is fine as it is. > (Myself I have not beaten Dhuum yet, but it is doable with effort) > > Also considering he is a lich with god status, he should be almost impossible to defeat for mortals lorewise. So it is worth about selling the godlike boss? Well it's another issue, but I just think some mechanism should get some fix. Link to comment Share on other sites More sharing options...
Malediktus.9250 Posted December 10, 2017 Share Posted December 10, 2017 what do you mean with selling? on EU there are already a few guilds selling dhuum kills. But the price is probably outrageous for the first few weeks, especially since those guilds are known for price collusions Link to comment Share on other sites More sharing options...
Magnus Godrik.5841 Posted December 10, 2017 Share Posted December 10, 2017 Don't nerf. It needs to stay the way it is. Don't back down anet, players need to know that's this is how it needs to be. They will get better over time and this ,like others before it, will be easy. Link to comment Share on other sites More sharing options...
miku.3025 Posted December 10, 2017 Share Posted December 10, 2017 One of the wing I truely enjoy. :) Weldone again anet. Link to comment Share on other sites More sharing options...
Daniel.5428 Posted December 11, 2017 Share Posted December 11, 2017 The boss itself is not that hard, it deserves no nerf. But please do something about the greens. Orb mechanic is pretty screwed. One lag spike and you are out. Link to comment Share on other sites More sharing options...
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