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zealex.9410

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Everything posted by zealex.9410

  1. > @"Healix.5819" said: > > @"Nexxus.5347" said: > > What happen to the saga... you started so strong... who thought is was ok to drop the ball on living world... Expansion level content in living world we were told... this is not expansion level content. Not even an epilogue map. Epilogue... Get on an airship. go to Cantha. Yawn... back to Final Fantasy 14. > > The layoffs happened. S5+ was originally planned to be much bigger, with them originally talking about it playing out over a couple of years and having no plans for another expansion. Datamining even suggested new hero challenges for example, meaning new elites. Months after the layoffs and shortly after the prologue released, the guy in charge, who was also the one pushing S5, quit, and then a few months later they announce an expansion. This final episode is what it is because the live team is operating on minimal resources while everyone else is attempting to rush out an expansion in practically half their usual time. > They layoffs had lottle to do since they happened before the announcement, but you are right everyone is likely on eod at this point. Also im not sure about rushing an expac, pof was 16-18 months of development and it came at around a 2 year mark since hot. Edo was announced in early 2020 and there was bound to be a certain lvl of development at oeast a couple of months before that. Say there could be a small drought of 4-5 months after april that puts the release in late q3 possibly early q4 of 2021 thats like 16 or so konths of dev time.
  2. > @"Grand Marshal.4098" said: > > @"Randulf.7614" said: > > Is that Primordus? If so, what part of it are we looking at there? > > No idea lmao. Looks too small compared to S3 (i wouldn't like them to change Primordus' size, but given how they did it with Kralkatorrik, I imagine he will look smaller in a cutscene?). > > Who knows, maybe it's Primordus' current top Lieutenant and if Braham defeats it, he becomes the champion lol. > > I would like to hear Primordus' voice though if that's him. Thf i wouldnt mind making him smaller, sinc ehe was absolutely massive in s3 and ever getting the full body of that head was unrealistic. Also his se3 design compaired to his gw1 looks derpy.
  3. At least the legendaries look the part and come with qol, spending a boatload of gold on exotics or ascended ill never really use and dont come with any qol isnt my cup of tea. I hope gen 3 legendaries comes at some point.
  4. I really miss when they did the elite spec weeks back before hot's release. Every week you got art and then a livestream showcasing the content and that was really exciting. My ideal hype window would bearound 4 to 6 months.
  5. Inbetween pof and hot leaning more heavily to hot. Biggest change i want to see however is the reduction to the aggro range.
  6. > @"Vancho.8750" said: > Strikes and DRMs are a fine concept of reusing story encounters as repayable content, witch is really lacking in the game for some reason. They really need to focus on how to bring content to the game in a way that is not one and done like the old story progression. Having the normal story and then encounter shared between solo story mode, raids, dungeons, strikes,fractals, drms or whatever will be a fine way to save dev time. I still don't understand why they separated everything in its own little universe instead of delivering packed experience for everyone instead of people getting group content once in 2 years. Drms couls be the standard story instances that include combat, strikes could be the climactic or big boss fights of lw in a 10 man format and then whats original is fractals and raida which could still maybe keep their 12 month cadenae because inbetween you are getting strikes and drms. Even better if strikes also had a cm for the hardcore crowd. So much content gets made to only be played once and strikes/drms esque systems fix that, however i doubt anet realises this.
  7. > @"dontlook.1823" said: > > @"zealex.9410" said: > > > @"dontlook.1823" said: > > > > @"zealex.9410" said: > > > > Much like everything else, they got down the list in order to work on the elite specs. > > > > > > > > Theres 2 teams, the team that balances pvp and wvw and the team that works on combat in general and pve balance. > > > > > > > > Its safe to assume that both are rn working on the canthan elite specs, one to design them from the ground up and balance them for pve and the other to split balance them for pvp and wvw (maybe even get a hand on designing them for the competirive modes so they are easier to balance there idk). > > > > > > > > Long story short the expansion is the big priority for the combat team rn. Wether thats the right move to make from anets side thats another topic, personally i think new specs are more importand rn. > > > > > > Okay what you did just there, is prove my point. If what you are saying is the case, they are tunneling, they have blinders on, they are putting all their eggs in one basket. Also, that's another thing too.. you don't know.. no one knows! What you said up there was an assumption. They aren't being visible with there kitten player base. Another point proved. I'm not going to sit here and let people constantly make excuses for Arenanet. I'm sick of it, they need to own up to their mistakes and address their community like they did in the pass. > > > It's been 8 months since they released a balance patch, 8 months... That's almost a kitten year. Prioritization is important but you work on other facets of the project as you get x amount far in a another part. Ya, know? What they have done is not conducive to upkeeping an MMO. They need to address certain balance issues on PVE as well as PVP/WvW. I mean to give a snap shot, Firebrand is OP for fractals now. If you're at lease somewhat good with the rotation one gets high burst as well as Dps sustain. A lot of pug groups for CM 100 ask for a FB as dps option. Andddddd that's just one thing. So let that sink in. > > > > Ill go over your points and try to give my pov and maybe some insight from what we know > > > > > If what you are saying is the case, they are tunneling, they have blinders on, they are putting all their eggs in one basket. > > > > According to one of the devs in guild chat the opportunity to work on EoD was literally dropped on them mid development of IBS and being smth A BIG BIG portion of the playerbase was asking for and the devs were excited to work on you can imagine how volatile it was for the plans they had up to that point. Its worth remembering the monthly patches were happening for some time too. (maybe if someone tracks when they stop and when its speculated that they started working on EoD the two could be lining up, idk). The studio right then and there had to make a choice (or the choice was made for them) and considering the seer hype EoD has created i think they took the right one. > > > > > Also, that's another thing too.. you don't know.. no one knows! What you said up there was an assumption. > > > > Not sure what this refers too, what i talked about for both elite specs and the structure is up to date to what we know so far based on previous posts and comments on stream. Im not gonna bother to dig to find them, so take my my words as you may. > > > > > Prioritization is important but you work on other facets of the project as you get x amount far in a another part. Ya, know? What they have done is not conducive to upkeeping an MMO. > > > > This isnt how they've always done things but it is how they tent to do things when they lack direction, planning and have things change midway. (Another time this happened was when they announced HoT, they had a vague plan and the game went on a full on drought before and after HoT) When they did have seemingly solid direction and planning was after hot when they started work on PoF as well as working on se3 and then seemlessly going from s3 into PoF into s4. > > > > > They need to address certain balance issues on PVE as well as PVP/WvW. I mean to give a snap shot, Firebrand is OP for fractals now. If you're at lease somewhat good with the rotation one gets high burst as well as Dps sustain. A lot of pug groups for CM 100 ask for a FB as dps option. Andddddd that's just one thing. So let that sink in. > > > > This is always the case. As i said they are weighting their options with what limited resources and manpower they have rn. There might be working internally on some changes to adress the issues but these will prob be part of a mega balance patch as we've had before expansions in the past. Ill tell you what, they could do both but that could likely push back EoD and alot of ppl really just stick around for the expac stuff. > > RUBIK1376 > I simp for Centaur Kefan [insert kitten mods joke here] > 5 hours ago > Silver > No guys you just don't get it. ANet is working SO HARD on the expansion. Like REALLY hard. You can't criticize them for ignoring the rest of the game (DRMs count as content? Balance? Alliances KEKW? Legendary armoury? Expac details?). You guys just don't understand that these things don't matter when we're getting an EXPANSION that they're really working hard on to make sure it's good. Just believe in ANet they always deliver!!!1!1! :^) > > > should read the comments of the redditpost i shared > Not really making excuses for them, just whats happening with how the studio was operating up until they got the opportunity to work on eod. Its a fucked development circle for the mmo because most ppl rn want the expac but nobody wanted for shit to change so much to where ibs got shafted and balance patches went extinct. The studio lacked propper planning and direction and now we are seeing the fruits of that. I guess you cant have a direction if you dont have a game director.
  8. > @"Infusion.7149" said: > > @"zealex.9410" said: > > > @"Infusion.7149" said: > > > It's because they were not intended to replace CC skills. That was what was mentioned in their "guild chat" stream at least. > > > > Its not just the cc skills, its also weapons and consumables that are usefull. > > You can't change weapons once you're in combat as far as equipping. That's also counter to what the gemstore is for with respect to templates, Utility & Metabolic Primers and such. If you need a button for something that you need to use every 30 minutes to one hour I don't know what to say. Making a template just to swap back a forth on a weapon is a waste and simply having an extra bar of buttons to bind that action on is way more convenient. The ppl that would want an extra action bar to bind foods, items and consumables would also bind weapons there for small boosts to whatever they are doing (like swapping to focus on mesmer for a quick speed boost before a tricky jump or between all weapons an ele would swap to build might).
  9. > @"Infusion.7149" said: > It's because they were not intended to replace CC skills. That was what was mentioned in their "guild chat" stream at least. Its not just the cc skills, its also weapons and consumables that are usefull.
  10. > @"voltaicbore.8012" said: > > @"Blude.6812" said: > > > @"TheThief.8475" said: > > > > @"Blude.6812" said: > > > > > @"TheThief.8475" said: > > > > > > @"Dawdler.8521" said: > > > > > > > @"Linken.6345" said: > > > > > > > > @"TheThief.8475" said: > > > > > > > > > @"Linken.6345" said: > > > > > > > > > > @"TheThief.8475" said: > > > > > > > > > > > @"zealex.9410" said: > > > > > > > > > > > Imo lw and expansions would imrpove if story missions were solo/group content like drms. Extra point if they have rare drops and achievements to promote replayability. > > > > > > > > > > > > > > > > > > > > > > Also strikes, major fights in story could then be strikes for groups. > > > > > > > > > > > > > > > > > > > > I agree with that. The solo story bosses is a format that doesn't work imo, makes it feel like the BIG END BOSS of the expansion is just a stupid dummy that you can face alone and easy win with little to no effort during the fight. > > > > > > > > > > > > > > > > > > > > A "strike mission style" last chapter would be great. Imagine creating strike mission for big bosses like mordremoth and balthazar. Not only the end of the story would feel much more epic and significant, we also would have more end game contant that remains and is replayable. Great idea my friend. > > > > > > > > > > > > > > > > > > The end for core story was story mode of the dungeon Arah, players dident like that they all of a sudden had to group to finish story so I doubt Anet will make that mistake again. > > > > > > > > > > > > > > > > I remember the last core story boss fight is a single player content, and i can remember the horrible fight with zaithan where u just press one key on the cannon to damage and kill him, and who in the world would prefer this horrible content to a strike mission where u have a real epic fight against zaithan? > > > > > > > > > > > > > > > > People didn't like to play arah story mode as "final chapter"(i can't remember that but it was in 2013, so might be my memory -404 memory not found). > > > > > > > > People don't like a lot of contents in gw2 but yet we have it. Players will never have all the same tastes, but they can focus on what players that play the game a lot of time want (players where they get most of the money from) . And i suppose you are saying that anet wont do this while you would like it, am I right? > > > > > > > > > > > > > > > > > > > > > > They changed it at release it was a 5 man dungeon instance. > > > > > > > Yes there was alot of complaints that their story ended with a party instance. > > > > > > Mostly because it was a kitten ending. Having multiple "commanders" didnt even make sense in your own story finale. > > > > > > > > > > > > > > > > Strike missions for last boss fight in story chapters really hype me a lot, but i guess the problem is real. > > > > > > > > > > > > > > > But i think they could solve the problem if they want! The question is "will they consider a strike mission for the final boss fight in the story"? I hope so :D > > > > > > > > Hope not!!!!!!!!! > > > > > > > > > > So you prefer to spam 1 :confused: > > > > LMAO! You really have no idea at all how I play. I do know that forced strike missions are something I don't want. > > > > +1 from me - I don't spam 1, but I also do not feel like having forced strikes for story completion. I'm not looking for _great_ gameplay when it comes to story instances, I'd prefer something more engaging than Zhaitan but nothing close to the time-padded nature of DRMs. I actually really liked the pre-nerf Caudecus fight from LWS3, and would welcome more story bosses like that. They could have the story missions follow a drm structure and then for kajor bosses have a stike mission mode after completion.
  11. > @"TheThief.8475" said: > > @"Dawdler.8521" said: > > > @"Linken.6345" said: > > > > @"TheThief.8475" said: > > > > > @"Linken.6345" said: > > > > > > @"TheThief.8475" said: > > > > > > > @"zealex.9410" said: > > > > > > > Imo lw and expansions would imrpove if story missions were solo/group content like drms. Extra point if they have rare drops and achievements to promote replayability. > > > > > > > > > > > > > > Also strikes, major fights in story could then be strikes for groups. > > > > > > > > > > > > I agree with that. The solo story bosses is a format that doesn't work imo, makes it feel like the BIG END BOSS of the expansion is just a stupid dummy that you can face alone and easy win with little to no effort during the fight. > > > > > > > > > > > > A "strike mission style" last chapter would be great. Imagine creating strike mission for big bosses like mordremoth and balthazar. Not only the end of the story would feel much more epic and significant, we also would have more end game contant that remains and is replayable. Great idea my friend. > > > > > > > > > > The end for core story was story mode of the dungeon Arah, players dident like that they all of a sudden had to group to finish story so I doubt Anet will make that mistake again. > > > > > > > > I remember the last core story boss fight is a single player content, and i can remember the horrible fight with zaithan where u just press one key on the cannon to damage and kill him, and who in the world would prefer this horrible content to a strike mission where u have a real epic fight against zaithan? > > > > > > > > People didn't like to play arah story mode as "final chapter"(i can't remember that but it was in 2013, so might be my memory -404 memory not found). > > > > People don't like a lot of contents in gw2 but yet we have it. Players will never have all the same tastes, but they can focus on what players that play the game a lot of time want (players where they get most of the money from) . And i suppose you are saying that anet wont do this while you would like it, am I right? > > > > > > > > > > They changed it at release it was a 5 man dungeon instance. > > > Yes there was alot of complaints that their story ended with a party instance. > > Mostly because it was a kitten ending. Having multiple "commanders" didnt even make sense in your own story finale. > > > > Strike missions for last boss fight in story chapters really hype me a lot, but i guess the problem is real. > > > But i think they could solve the problem if they want! The question is "will they consider a strike mission for the final boss fight in the story"? I hope so :D Raids used us as the commander and a bunch or mercs or just mercs if you didnt complete it. Same rule could aply to the final boss if it was a strike.
  12. > @"dontlook.1823" said: > > @"zealex.9410" said: > > Much like everything else, they got down the list in order to work on the elite specs. > > > > Theres 2 teams, the team that balances pvp and wvw and the team that works on combat in general and pve balance. > > > > Its safe to assume that both are rn working on the canthan elite specs, one to design them from the ground up and balance them for pve and the other to split balance them for pvp and wvw (maybe even get a hand on designing them for the competirive modes so they are easier to balance there idk). > > > > Long story short the expansion is the big priority for the combat team rn. Wether thats the right move to make from anets side thats another topic, personally i think new specs are more importand rn. > > Okay what you did just there, is prove my point. If what you are saying is the case, they are tunneling, they have blinders on, they are putting all their eggs in one basket. Also, that's another thing too.. you don't know.. no one knows! What you said up there was an assumption. They aren't being visible with there kitten player base. Another point proved. I'm not going to sit here and let people constantly make excuses for Arenanet. I'm sick of it, they need to own up to their mistakes and address their community like they did in the pass. > It's been 8 months since they released a balance patch, 8 months... That's almost a kitten year. Prioritization is important but you work on other facets of the project as you get x amount far in a another part. Ya, know? What they have done is not conducive to upkeeping an MMO. They need to address certain balance issues on PVE as well as PVP/WvW. I mean to give a snap shot, Firebrand is OP for fractals now. If you're at lease somewhat good with the rotation one gets high burst as well as Dps sustain. A lot of pug groups for CM 100 ask for a FB as dps option. Andddddd that's just one thing. So let that sink in. Ill go over your points and try to give my pov and maybe some insight from what we know > If what you are saying is the case, they are tunneling, they have blinders on, they are putting all their eggs in one basket. According to one of the devs in guild chat the opportunity to work on EoD was literally dropped on them mid development of IBS and being smth A BIG BIG portion of the playerbase was asking for and the devs were excited to work on you can imagine how volatile it was for the plans they had up to that point. Its worth remembering the monthly patches were happening for some time too. (maybe if someone tracks when they stop and when its speculated that they started working on EoD the two could be lining up, idk). The studio right then and there had to make a choice (or the choice was made for them) and considering the seer hype EoD has created i think they took the right one. > Also, that's another thing too.. you don't know.. no one knows! What you said up there was an assumption. Not sure what this refers too, what i talked about for both elite specs and the structure is up to date to what we know so far based on previous posts and comments on stream. Im not gonna bother to dig to find them, so take my my words as you may. > Prioritization is important but you work on other facets of the project as you get x amount far in a another part. Ya, know? What they have done is not conducive to upkeeping an MMO. This isnt how they've always done things but it is how they tent to do things when they lack direction, planning and have things change midway. (Another time this happened was when they announced HoT, they had a vague plan and the game went on a full on drought before and after HoT) When they did have seemingly solid direction and planning was after hot when they started work on PoF as well as working on se3 and then seemlessly going from s3 into PoF into s4. > They need to address certain balance issues on PVE as well as PVP/WvW. I mean to give a snap shot, Firebrand is OP for fractals now. If you're at lease somewhat good with the rotation one gets high burst as well as Dps sustain. A lot of pug groups for CM 100 ask for a FB as dps option. Andddddd that's just one thing. So let that sink in. This is always the case. As i said they are weighting their options with what limited resources and manpower they have rn. There might be working internally on some changes to adress the issues but these will prob be part of a mega balance patch as we've had before expansions in the past. Ill tell you what, they could do both but that could likely push back EoD and alot of ppl really just stick around for the expac stuff.
  13. Much like everything else, they got down the list in order to work on the elite specs. Theres 2 teams, the team that balances pvp and wvw and the team that works on combat in general and pve balance. Its safe to assume that both are rn working on the canthan elite specs, one to design them from the ground up and balance them for pve and the other to split balance them for pvp and wvw (maybe even get a hand on designing them for the competirive modes so they are easier to balance there idk). Long story short the expansion is the big priority for the combat team rn. Wether thats the right move to make from anets side thats another topic, personally i think new specs are more importand rn.
  14. Ppl focus, drms dont need to replace propper story instances or ow maps, they just need after eod to be implemented as a replayable mode of story instances that include combat. They reuse everything from mobs to bosses to the instance itself so the only work needed is basically comming up with rewards. This type of content absolutely can make the gw2 experience better for solo and group players alike.
  15. Sure, but the same was the case for Guild wars when it came to skills and that game is still praised for its theorycrafting and amount of choices.
  16. Imo lw and expansions would imrpove if story missions were solo/group content like drms. Extra point if they have rare drops and achievements to promote replayability. Also strikes, major fights in story could then be strikes for groups.
  17. > @"AliamRationem.5172" said: > Players have asked to revisit core maps, while observing that irrevocably changing them in open world is perhaps not a great idea. Adding sequential story events that oddly occur simultaneously in open world is also not ideal. Instanced content that revisits core maps is a workable solution. There are numerous issues in the execution, but I think it was an attempt to give us something we've been asking for in terms of content delivery. > > It's not enough to carry the story on its own, though. We all know why it was handled this way. It's still a disappointing end to a story that started off strong with the prologue/Grothmar episode. Yeah, i just think that the champions releases are bad despite drms not because of them. Amet has a cool little piece of content here and they shouldnt just abbandon it in eod or se6.
  18. > @"Killerassel.2197" said: > I agree, DRMs are a really great concept. I was very happy when I read that instead of a strike mission there will be new repeatable instanced content that can be soloed. So yes, please, Anet, make more DRMs. In IBS, EoD and beyond. Well, possibly under a new name, for missions not about immediate dragon minion attacks, but with the same tech and concept. And before someone jumps on me: CAN be soloed does not mean must be soloed. Existing groups, e.g. guilds or fractal statics, can do them together. And with the optional CMs you can even tune the difficulty level a bit to your liking. > > On paper strike missions sound nice too. But just look at one of the existing threads about strikes, LFG and LI requirements. No need to reiterate all that here, but I, personally, think they have failed their goal and are not content I can enjoy or even participate in on a regular basis. And I know I am not alone. For DRMs I don't need to deal with that. > > I still think some story steps belong into classic, old-style story instances. But for story steps where it fits DRMs are great. Unlike story instances they are easily accessible without restarting the episode and they give some reward for replaying them. > > Could the reward be better? Sure. Is the reward terrible? I don't think so. In addition to the episode currency and prismaticite I get the drops from the mobs and the end chest. Probably not as much as I could get from farming e.g. RIBA, but also less boring that c > > I think some of the existing DRMs need to be tuned a bit better and some fixes here and there. But this is independent of DRMs as a concept. My idea is that they could have regular lw instances that take advantage of this system. For example think of story missions that feature heavy combat and maybe a boss that are also replayable with rewards and scale from solo to 5. That being said i think strikes are also an awesome feature and that they should reuse huge story bosses as strikes. Moving forward id say every lw big endboss or exoac endboss should also come as a strike boss.
  19. > @"Bristingr.5034" said: > Eh, I still prefer big map events (LS1 anyone?) over these. Seriously, blow up DR or something! Yeah obviously, but im saying we could get it both, drms are glorified story isntances that are replayable and i reckon they are easy to make. Have the traditional lw episode with all its goodies (map, events, story) and use the story missions to make drm esque content out of them for added replayability. Taie maybe the big bosses of lw and make a strike out of those too, bam so much added value to lw.
  20. > @"mindcircus.1506" said: > > @"zealex.9410" said: > > Drms have been an interesting point of discussion so far because to me they feel like a very solid attempt at bridging traditional instanced content and lw story, no, not the strike to raid sort of way but more fundementally of lw content and group content in general. > I would be really surprised if we dont see all the story of End of Dragons told in this format. > A few token rewards, and now story missions that only got played once or twice are no longer the biggest waste of the company's development efforts but become something we can redo like fractals. > It makes good sense and I am all for it. > I don't however see Anet going back and retooling older content. That kind of action is not something they have a history of doing. The old content ship has sailed but i dont see why they cant make new lw episodes have this aproach to replayable story. Im not advocating to take away the variety of lw stories and mission formats, but they can look at the combat instances in future lw episodes and design them to be similat to drms and afterwards replayable.
  21. > @"Teratus.2859" said: > > @"Sajuuk Khar.1509" said: > > > @"Fenella.2634" said: > > > Also it is a bit sad Owl is now dead. I was hoping to see more of her but guess death is a better fate than being corrupted to a Elder Dragon. > > Don't forget Owl's cryptic comment about the Spirit's being able to guide the fall. > > > > This one line has convinced me that we will see another Dragon die by the end of Icebrood Saga or very early in End of Dragons. > And that Dragon will likely be Jormag. > Aurine also mentioned in this episode that another opportunity will present itself and it was said that both Dragons will need to be dealt with. > Braham also being the Norn of Prophecy a "harness" as owl put it, destined to kill or be killed by Jormag.. > > So what does that tell me? > > The combined Spirits of the Wild will be able absorb the magic unleashed by Jormag's Death by using Braham as a catalyst to absorb it. > Back in Gw1 we saw Kormir absorb the power of a God thanks to the aid of the 7 Human Gods, so we know a mortal can absorb a massive amount of magical energy under the right circumstances and ascend from that infusion of magic. > > I do not think Braham will become a God in any way Im just using Kromir as an example to a similar but different event. > I do think he may become something different, a Norn of great power perhaps but nothing too ridiculous, he'll very much remain a mortal man, he'll just be a bit more than the average Norn which he kinda already is anyway being the Norn of Prophecy and all. > The Spirits are the ones most interesting in this scenario.. will they absorb this power and become even more powerful than they are? or will they follow in Owl's footsteps and sacrifice themselves to absorb Jormag's magic and save the world?.. that's the real question. > > So yeah, I think Owl just dropped us a big hint that the Spirits of the Wild can/will allow us to kill another Elder Dragon by taking the "hit" so to speak when their magic is unleashed. Inb4 braham goes full on "there must always be a lich king" absorbs the power of jormag and get encased in ice.
  22. Heroes forbgw2 would do so much good for the game for all the solo players, i hope they consider it down the line.
  23. > @"Vayne.8563" said: > New maps are good for you, maybe, but that doesn't make them good for the game. People keep saying, and I've seen it a number of times, that the population is less than it was say 2 years ago. How would anyone know? We have so many more maps. So many more metas. So many more places people can be. > > If the population stays stable, new maps eventually become unsustainable. And Anet said straight out that we won't get new maps for every episode for the Icebrood Saga a long time ago. This isn't new information. It's been around a while. > > For every person who asks for new maps, another person is complaining that people spend 2 hours on the new maps and never go back there. Not that i disagree with the asesment but you say the same thing for every bit of content. Fractals, raids, pvp, wvw and now for ow content. What content is the silent majority supposed to be enjoying and soending money because of? To the op, the game rn is running at minimal support because i want to say that 98% of the staff are in Eod and most ppl want it this way, delivering a strong exoac is better at this point that finishing off Ibs solidly and then potentially delivering an underwhelming expac.
  24. Tengu, but is tied with engine upgrades and optimisation.
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