X T D.6458 Posted December 6, 2017 Share Posted December 6, 2017 I keep seeing hostiles in PoF go invuln at random times, is this a bug or what. If so can it get fixed please because it's annoying. Link to comment Share on other sites More sharing options...
IndigoSundown.5419 Posted December 6, 2017 Share Posted December 6, 2017 I also see this. Most often, it seems to be mobs that retreat from contact, or walk away from the character as part of their script. I have no idea if it's connected to leashing, but every time it happens I find myself seeing the retreat and thinking the mob has leashed. Link to comment Share on other sites More sharing options...
Erasculio.2914 Posted December 6, 2017 Share Posted December 6, 2017 I agree, I think it happens when an enemy is pulled too far away from its original location and turns its back to the player so it can return to its original place. With mounts and how far some enemies pursue us, I wouldn't be surprised to see this happening more often in PoF than in HoT. Link to comment Share on other sites More sharing options...
Reverielle.3972 Posted December 6, 2017 Share Posted December 6, 2017 Isn't it extremely frustrating. Sometimes the enemies aren't even far from combat inception, they just go invulnerable for a number of seconds, then continue to attack you. And what's worse is when they attack you _whilst_ invulnerable. It definitely needs some tweaking. Link to comment Share on other sites More sharing options...
X T D.6458 Posted December 7, 2017 Author Share Posted December 7, 2017 Yea you can be fighting them right where they were initially standing and they will randomly go invuln. It seems to happen with all creatures in PoF maps. Link to comment Share on other sites More sharing options...
Faaris.8013 Posted December 7, 2017 Share Posted December 7, 2017 I noticed this too, and my reaction is to just do the same: walk away. Those are trash mobs most of the time who just got into the way of my real objective, so I don't care to follow up on them. If they refuse to fight, fine for me. Same with those endless blocks, reflects or evades from other mobs (no bug). If I see a 5 second block coming up, I turn my attention to another mob, or leave them alone. They are just delaying the inevitable, those skills have no useful purpose for them. Lions and griffons come to my mind. Maybe this was part of the plan to turn the game from power damage focused to condition damage focused. Link to comment Share on other sites More sharing options...
Khisanth.2948 Posted December 7, 2017 Share Posted December 7, 2017 > @IndigoSundown.5419 said: > I also see this. Most often, it seems to be mobs that retreat from contact, or walk away from the character as part of their script. I have no idea if it's connected to leashing, but every time it happens I find myself seeing the retreat and thinking the mob has leashed. It happens even when the mob is only a few steps from where it spawns. Also leashing doesn't or at least didn't trigger invuln. They just get an extremely powerful regen. Link to comment Share on other sites More sharing options...
X T D.6458 Posted December 7, 2017 Author Share Posted December 7, 2017 > @Faaris.8013 said: > I noticed this too, and my reaction is to just do the same: walk away. Those are trash mobs most of the time who just got into the way of my real objective, so I don't care to follow up on them. If they refuse to fight, fine for me. Same with those endless blocks, reflects or evades from other mobs (no bug). If I see a 5 second block coming up, I turn my attention to another mob, or leave them alone. They are just delaying the inevitable, those skills have no useful purpose for them. Lions and griffons come to my mind. Maybe this was part of the plan to turn the game from power damage focused to condition damage focused. It's not just trash mobs. It happens when playing through story instances, and when fighting mobs that need to be cleared out. It affects all hostiles in PoF at random times. Link to comment Share on other sites More sharing options...
ThomasC.1056 Posted December 7, 2017 Share Posted December 7, 2017 It's been reported in the bug section, without any answer, as far as I know. It's a very specific behaviour of mobs (trash and bosses) getting straight invulnerable and going back to some kind of checkpoint, ignoring you in the process. It's not at all the same than mob disengaging and resetting HP because it's been dragged too far away from its area. It's a really frustrating behaviour, and I hope it'll be fixed soon. Link to comment Share on other sites More sharing options...
IndigoSundown.5419 Posted December 7, 2017 Share Posted December 7, 2017 Please remove, senior moment. Link to comment Share on other sites More sharing options...
IndigoSundown.5419 Posted December 7, 2017 Share Posted December 7, 2017 > @"IndigoSundown.5419" said: > > @"Khisanth.2948" said: > > > @IndigoSundown.5419 said: > > > I also see this. Most often, it seems to be mobs that retreat from contact, or walk away from the character as part of their script. I have no idea if it's connected to leashing, but every time it happens I find myself seeing the retreat and thinking the mob has leashed. > > > > It happens even when the mob is only a few steps from where it spawns. > > > > Also leashing doesn't or at least didn't trigger invuln. They just get an extremely powerful regen. > > True. I tend to think of leashing only because when I see it, the mob seems to be moving away from my character, even if it's only for a few steps. I see this retreating behavior fairly consistently in Bitterfrost Frontier, where some Sons and Icebrood respond to heavy initial hits from range by kiting away. I haven't seen the BFF mobs go invulnerable, though, and they tend to go further. > > Still, I haven't submitted a bug report in game, so the behavior must not be annoying _me_ -- enough -- yet. Link to comment Share on other sites More sharing options...
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