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Khisanth.2948

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Everything posted by Khisanth.2948

  1. > @"Linken.6345" said: > > @"Khisanth.2948" said: > > > @"Linken.6345" said: > > > > @"Khisanth.2948" said: > > > > > @"mindcircus.1506" said: > > > > > > @"Fueki.4753" said: > > > > > > Not everyone uses META builds, story bosses should not be balanced around those. > > > > > I agree... good thing none of them (including the ones you referenced) are. > > > > > Likewise, I don't believe story instance bosses should be balanced around straight up bad builds, like say the IBS prologue story boss is. > > > > > > > > Meanwhile some people might decide to do something silly like bringing a pure healing build. > > > > If I brought my heal tempest to the fight with Balthazar in "The Departing" it would take around 40 minutes while most of my other character/builds will be able to clear it in 3-8 minutes which seems reasonable. Actual run time might be a bit longer due to the unavoidable dialog bits. Oh and then there is the final fight. The game provides Sohothin to make it easier and faster but then people insist on not using it but still complain it takes too long. :/ > > > > > > > > > > There is an achievement for not useing it. > > > > well at some point a person is going to have to accept responsibility for their bad decisions > > Great players do more damage then the sword, not saying Im one of em tho :open_mouth: That isn't the issue. The issue is that if you bring a character with low damage and refuses to use tools available to increase that damage for whatever reason then you shouldn't be complaining about it. If the fight takes too long it was by your own choice.
  2. > @"Linken.6345" said: > > @"Khisanth.2948" said: > > > @"mindcircus.1506" said: > > > > @"Fueki.4753" said: > > > > Not everyone uses META builds, story bosses should not be balanced around those. > > > I agree... good thing none of them (including the ones you referenced) are. > > > Likewise, I don't believe story instance bosses should be balanced around straight up bad builds, like say the IBS prologue story boss is. > > > > Meanwhile some people might decide to do something silly like bringing a pure healing build. > > If I brought my heal tempest to the fight with Balthazar in "The Departing" it would take around 40 minutes while most of my other character/builds will be able to clear it in 3-8 minutes which seems reasonable. Actual run time might be a bit longer due to the unavoidable dialog bits. Oh and then there is the final fight. The game provides Sohothin to make it easier and faster but then people insist on not using it but still complain it takes too long. :/ > > > > There is an achievement for not useing it. well at some point a person is going to have to accept responsibility for their bad decisions
  3. > @"mindcircus.1506" said: > > @"Fueki.4753" said: > > Not everyone uses META builds, story bosses should not be balanced around those. > I agree... good thing none of them (including the ones you referenced) are. > Likewise, I don't believe story instance bosses should be balanced around straight up bad builds, like say the IBS prologue story boss is. Meanwhile some people might decide to do something silly like bringing a pure healing build. If I brought my heal tempest to the fight with Balthazar in "The Departing" it would take around 40 minutes while most of my other character/builds will be able to clear it in 3-8 minutes which seems reasonable. Actual run time might be a bit longer due to the unavoidable dialog bits. Oh and then there is the final fight. The game provides Sohothin to make it easier and faster but then people insist on not using it but still complain it takes too long. :/
  4. > @"WorldofBay.8160" said: > on the sickle however, instead of having a 33% chance of getting fine materials it instead has a 33% chance of giving an additional loot of that plant. are you sure that isn't from something else like an item booster? just went through at least 100 nodes with 0 procs
  5. whatever is responsible for doing the updates on the backend is probably broken https://www.gw2bltc.com provides similar data and other features
  6. > @"Illumine Sparkler.6019" said: > > @"Hesione.9412" said: > > I had terrible drops trying to get the recipes from chests, so I bought most of them. I held off buying them until I was at least on a T4 map. > > the recipies can drop from the burried chests? i originally looked on wiki to see if that was possible before i wasted geodes turning them into lockpicks but it only had the merchant as an aquisition method. Even if they could it would not be worth turning geodes into lockpicks unless the drop rate was something like 30%+. Having never seen one drop I would say that is very doubtful. They drop recipes for nomad gear
  7. There are probably some catch-22 bugs as well if they are only queued for fixing after QA provides a way to reproduce but some types of bugs can be very difficult to figure out without first digging through the code.
  8. It was not actually that bad to finish. I did it a while ago. Took around 2 DT cycles per weapon without having to join any particular group. It was mostly t3s and t4s.
  9. Culling some of the overlapping effects would probably help with performance as well ...
  10. > @"Veprovina.4876" said: > Yes i saw the statistics on each page. > > Like, for instance, 1 trophy shipment has 0.98 chance of giving Vial of Powerful Blood (with the most common number being around 5.0) while Magic-Wrapped bundle has 0.49, but that 0.49 is the most common drop. Those are not probabilities. They are average number of items per container. The probability for t6 is 37% from bundle and 16% from shipment. > So if i was to "farm" T6 materials, then unbound magic ones would be a better choice right? I would go with the shipment because probability isn't as important as quantity per container. and the t5s can be turned into t6s either via converting through the mystic forge or simply selling them and using the gold to buy t6s > @"Khisanth.2948" You can also get Magic-Wrapped bundles for 500 unbound magic and 1 gold, but yeah, since unbound magic is basically abundant maybe the 40s is the better option. > > Depends on the price per 1 magic too i guess. > > Which one is easier to farm? Unbound magic or Volatile? I know unbound has Winterberry farm, does Volatile have something simmilar? Cause i've been spending a lot of time in LS4 maps recently (farmed myself the Requiem armor set and some dragonblood weapons), and i can't say any of the nodes are easy to farm, takes a lot longer than farming winterberries. Plus, winterberries are unlimited per account per day, just per character... I just use the glyph and home instance nodes winterberries are unlimited but you end up comparing the efficiency of different methods to get gold due to opportunity cost
  11. > @"Astralporing.1957" said: > > @"Khisanth.2948" said: > > > @"Parasite.5389" said: > > > The definition of trying to get blood from a stone > > > > Pretty easy to make earth elementals bleed. Also air ... > Indeed. Earth, air, fire, ice elementals can bleed and be poisoned. Fire elementals and destroyers get damaged by burning. Risen can be poisoned... and so on, and so on. So, basically, Anet has already decided that in case of enemies, consistency is more important than trying to make things more complex for the sake of "common sense". As such, there's really no reason why the interaction between condi damage and objects should not be consistent as well. > Destroyer is actually pretty inconsistent, most are immune. Megadestroyer isn't despite living in or traveling through lava and it is somehow not DoA. I can't think of a fire elemental that isn't immune to burning except maybe the ones summoned by players. That actually made things pretty annoying for the LS4 fight in the reliquary.
  12. > @"Veprovina.4876" said: > Which one is better farming-wise? > > There's LS3's [Magic-Warped Bundle](https://wiki.guildwars2.com/wiki/Magic-Warped_Bundle) that gives T6 materials as common drops. > Then there's LS4's [Trophy Shipment](https://wiki.guildwars2.com/wiki/Trophy_Shipment) that gives a lot of mats, but T6 mats like Powerful blood are extremely rare. > > Both cost 1 gold, but LS3 bundle costs 500 unbound magic while LS4 shipment costs 250 volatile magic. > > And yes, i know, different content, but assuming you buy the exact number of each - which one is the better value? If you scroll down on each page there are charts based on collected data. On average the magic warped bundle gives you 0.5 of each t6 per container On average the trophy shipment gives you 1 of each t6 per container Without considering other factors like how much effort it takes you to obtain each type of magic then the trophy shipment is obviously better. This is also reflected in the values of VM and UM. 1 VM is around 24c while 1 UM is around 4c. Also AFAIK the 1250 UM+40s magic warped bundle is the better purchase option. The research page on each is also useful on the value of each container. https://wiki.guildwars2.com/wiki/Magic-Warped_Bundle/research https://wiki.guildwars2.com/wiki/Trophy_Shipment/Drop_rate There is also http://gw2lunchbox.com/IstanShipments.html for VM
  13. > @"Mungo Zen.9364" said: > Bad ideas need more bad ideas, and what I propose is a bad idea. > > An optional monthly sub that provides you with gems. That’s it. They bill your CC and you get gems every month without having to think ‘did I spend enough on GW2 this month???’ > > Terrible idea, would anyone want a recurring Gem sub? Not actually all that bad depending on the details. > @"Sigmoid.7082" said: > Part of me feel people want a sub so they can add "I am a subscriber so / and..." to their complaints/arguments for extra validity. If they need that then the argument was too weak anyway. One more reason not to have a sub! Don't need more stuff to prop up bad arguments.
  14. > @"Parasite.5389" said: > The definition of trying to get blood from a stone Pretty easy to make earth elementals bleed. Also air ...
  15. > @"Astralporing.1957" said: > > @"Diak Atoli.2085" said: > > My only problem is the consistency of the immunity. Either all breakable objects should be immune, or none. That being said, given the large amount of different objects that would need updating throughout the game, I imagine it would be a significant undertaking for a minor issue. > Ever tried to do AC burrow events with a party consisting of all condi dps players? That wasn't minor issue :anguished: > Some might argue attempting to do the event is already an issue.
  16. > @"Donutdude.9582" said: > There are more builds out there than simple condition builds. Thematically, it makes sense that inanimate objects do not take condition damage. This is something I enjoy immensely when popping back into Core Tyria. A lot of vanilla structures with condition immunity. > > Learn to build for the situation. You will see much better results that way. The DPS oriented condi builds should be fine. Viper, grieving and rampager have as much power as condition damage. Sinister and Carrion also have power as minor. According to a dev post the flag that makes things immune to conditions also makes them immune to crits so precision and ferocity can be ignored. > @"Danikat.8537" said: > The problem with saying you should adapt your build to what you're attacking is that's not really practical when playing. Even if you have different weapons and equipment and a relevant build all set up and ready to go you still have to start attacking the object, realise it's not vulnerable to any/most conditions, back off until you're out of combat, swap everything over, attack it, then swap back after you're done. Admittedly that's easier than in many games but it's still a pain to keep having to swap. > > Part of the problem is that it's so inconsistent and unrealistic. For example the destroyer fissures which appear in some of the Dragon Response Missions are vulnerable to burning in spite of being made of lava. But then some in other places (which might be the visually identical destroyer burrows rather than fissures) are immune to burning and I think most other conditions. Some objects bleed in spite of not appearing to have any blood, others don't. As far as I know it's not documented anywhere so the only way to find out is to attack it and see what works, and that leaves you in the situation I explained above. > > If it was consistent or predictable that would be a big help. The easier but boring way to do that would be to say either all destructible objects are vulnerable to all conditions or none of them are and then make sure it's consistent across the whole game, which would still be a big piece of work for someone at Anet to implement. A better approach IMO would be to make it realistic - so for example wooden objects burn but don't bleed, lava fonts (of all types) don't burn or bleed but maybe they're vulnerable to chill, and so on. But that would take even more time and in some cases it might still be necessary for players to experiment to find out what works. Those mursaat pillars in the Ring of Fire for example - what are they made of? (I think they're called jade, but I doubt they'd solid chunks of stone.) Which conditions would affect them? Being consistent isn't much of an improvement. They were very consistent back when the game released because they were all immune. It sucked as much then as it does now. Mordrem Husks represent the same problem for power build and that isn't any better. IMO it is an overall game design problem that occurs when the designer fails to look at the bigger picture. They are things that get added because "wouldn't it be cool if ..." but nobody asked "what if ..." or "but how would the experience be for so and so?" Arguments about realism is just complete BS because if that was the case gliders should be killing players more often than not. The entire Pact should be considered a bunch of idiots for building very poor defensive structures considering enemy tactics. The enemy launches their forces into our fortifications so lets continue building things without roofs. How about those pact soldiers in VB who just walks into attacks? Various creatures should be nearly if not fully immune to non-magical attacks. Others should require bludgeoning weapons like hammers and maces. Speaking of those, they should be less stupidly designed so they can concentrate the force of attacks instead of spreading the force out over a larger area.
  17. > @"Kahlan.7249" said: > Hi, I'm wondering if Black Lion Chest Exclusive items (like the Wild magic backpack, and Elemental sword) ever rotate back to the black lion statuette vendor? (aka become buyable for 60 statuettes.) > > Am considering either buying a couple of the Black Lion Exclusive chests now that they're out, or waiting for them to come back (*if they ever do). Wild Magic Backpack is back at the statuette vendor if you still need it.
  18. The supply has been decreasing on the TP since October 2018. From ~150k down to ~30k. There might be something wrong with the drop rates unless there is some recipe causing massive demand for these. Another potential issue is that there are less mobs in expansion that drop them or they are mobs that less people are killiing. Rolling devils, arrowheads, raptors and wyverns are not the mob inviting mobs to fight. There are also fewer loot bags from expansion areas that drop poultry. Apparently none in the case of PoF. Killing things in one area will cause you to be affected by diminishing returns. https://wiki.guildwars2.com/wiki/Box_of_Cooking_Supplies might be a more reliable way to get these
  19. > @"judeobscure.2537" said: > Is accessing and completing the more difficult areas/content a part of the challenge, or do you feel there is a hard limit on what can be achieved using basic/white tier items and armor? You are either going to end up playing the game as a single player game or end up being the jerk who expects other people to carry them through content unless you are organizing a group of people doing the same thing.. > I was wondering where the limit is and meant to add that to my original post. I feel if I did hit a limit with what I could accomplish in game using basics/white, that I would then consider going to the next tier of item. I'm curious how unbalanced the relationship between player and content is. I've always heard mmo players complain about the games being too easy (overpowered items, zerging, monster/boss design, etc.) and felt this would be a good way to address that problem. Your character's gear isn't going to have much impact on zerging or creature/encounter design. Weaker gear would not make poorly designed creatures and encounters better. You might no longer be able to brute force your way through but that means you get stuck so I don't think that is an improvement. The other problem is that the majority of more challenging content are group oriented and unless you get the whole group to do this it goes back to the problem of being carried by the rest of the team. > Based on all your play, what tier weapon and armor would be the minimum required to clear all content? People have cleared raid bosses which represents some of the hardest content in the game with naked characters(they still need their weapons of course) so the minimum requirement is pretty low. There are some situations where your damage can be too low. For example you kill slower than the respawn rate. > @"judeobscure.2537" said: > b. experiencing combat in way that allows me to experience and learn the enemy movesets and abilities as well as those of my own character/class. That is done by observation, analysis and testing. Your gear has very little role in that. Lets take a mordrem leeching thrasher as an example. They can either suck you to death with their PBAoE or grope you to death with tentacles. The attack it uses depends on the distance to its current target. How would having weaker gear improve your observation and analysis of this creature? > c. add quality and value back into the combat so as to make it more enjoyable, thereby making the overall experience of the game more enjoyable. i'm finally starting to understand and appreciate the lore aspect of the game, but the enemies not offering much challenge contradicts the importance they have in the lore/story/world-building. that disconnect between what enemies represent from within the story and the challenge they represent in combat leaves me unsatisfied. Most open world stuff is relatively easy by necessity. It becomes tedious very quickly if you have to wade through a bunch of enemies that take a long time to deal with every time you want to go anywhere > @"AliamRationem.5172" said: > I haven't tried that, although I do have a video or two fighting HoT champions in lower level gear. Here's one in level 55 blues with level 39 runes/sigils. The fight drags on about 3 times as long as it would normally take me in level 80 gear. Meanwhile, the boss's standard bite and roll attacks hit for about 80% of my health and his frontal wave attack I believe would be a 1-shot death (obviously, I don't get hit by it here!). Pretty sure the front and back attacks are capable of one shotting lv80s in full ascended gear anyway so nothing is really lost versus that attack when using lower gear
  20. There isn't really any useful pattern. They were available twice in 2018, five times in 2019, once in 2020 ...
  21. > @"Shooth.6817" said: > > @"Kaltyn of Torbins Deep.2946" said: > > If you still have access to that hotmail account, you can change the e-mail address associated with that original GW2 account. Then you can still have access to it. If you don't have access to that hotmail account, you still might try contacting customer service and try to regain access to the original account. There are some unique things in the birthday gifts that you would have racked up over the years, assuming you didn't delete your accounts 8 years ago. You can also use that account to make supplemental gold for your main account. I had an account gifted to me and I started using it htat way - just farming extra materials from the guild hall, extra potatoes (we were upgrading the guild hall at the time), flax, mithril, elder wood, etc. And then I created a couple of extra characters over there to try out a couple of professions, etc. I did increase my gold using that second account. I have since upgraded it with both HoT and PoF and run all of the story on at least on toon on both accounts. I spend gold from both accounts to obtain home instance nodes for the main account, but, I take both accounts through there every day, basically doubling my money from home instance harvesting. And without having to spend gems, I have an extra 5 toons that I can play different builds on. So, I've ended up with a power Herald on one account and a power-alacrity Renegade on the other, power reaper on one and a condi scourge on the other. > > Hey, that never occurred to me. Yes, I still have access to my hotmail account and I can still login, I guess. I might just try your idea and see what birthday gifts are there, at least. > > But how would I go about sending them to my new account? by mail? or do I trade the items to a friend face to face somehow and have him give it to my other account? The only trading possible is through mail and guild bank. Most of the stuff in birthday gifts are account bound so those are untradeable.
  22. Development takes time. Usually announcements are done AFTER a decent amount of work has already been done. The expansion was apparently a surprise sprung on the devs who were in the middle of working on IBS. The EoD announcement was pretty much made at the point when they just started. Why did they make the announcement so early? Maybe they were required to or maybe to show why IBS was about to have a massive dip in quality. > @"Strider Pj.2193" said: > At least it’s not 3 years from announcement with concept art to show.. > > # #allianceswhen Well I've been waiting a flying golden pig skin for my griffon ... On the other hand I also thought a flying cloud was an obvious option for glider and that got released recently so there is still hope. :)
  23. > @"Kaltyn of Torbins Deep.2946" said: > There is even a healer build for necro. You can make a healer for pretty much every class except maybe thief.
  24. The glyph itself is worth at least 1200 to 1300 gems so it is worth it in that regard but as for which is the best glyph that depends on your goals. The best glyph for getting gold depends on market conditions.
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