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Khisanth.2948

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Everything posted by Khisanth.2948

  1. > @"Kaltyn of Torbins Deep.2946" said: > And you mentioned having issues in the maze portion. If I remember correctly, you might be getting caught up in a misunderstanding of some of the mechanics. Read through the instance walkthrough on the wiki to make sure you aren't missing something the mechanics of that instance. I remember I had trouble the first time I did that maze section, but, when I ran it on my alt account it went smooth. Yeah ... although one time I also had Aurene bug out and refused to move and I ended up having to fight a lot of oozes before realizing I had to reset.
  2. > @"Randulf.7614" said: > From memory, I thought all machine weapon parts were 100% chance from the meta chest. Are you manually looting the big giant end chest just to be sure? From noxious pods it's a lot rarer I think it used to give all parts you have collections unlocked but it got changed to only give 1 weapon part per run. If OP has more than one collection unlocked then it probably gave a part for a different weapon.
  3. Meh ... It'll probably just turn into another item to sell on the gem store for trolling anyway
  4. > @"Hannelore.8153" said: > As for this specific MP, you have to memorise where he will be and throw the item past him. This is known as "leading your opponent" and is a common tactic in FPS games, due to reflexes and network lag, etc. Having permanent Swiftness on your character also helps, as does using the Action Camera toggle key, which allows you to aim directly at a location without placing targetting circles. You don't need to memorize where he will be. You need to memorize the locations to pick up specific ingredients. Leading the target isn't necessary either if you know where the ingredients are. Just need to pay attention to see if he is about to start running and wait for him to stop before throwing. One of the tables in the middle of the room can also block throws so you have to walk around even though you should be able to throw stuff over a table ...
  5. Fixed schedule doesn't make sense unless they have stuff to talk about. Gets very awkward otherwise. > @"Danikat.8537" said: > > @"Crono.4197" said: > > I'd like that too, but unfortunately it wouldn't work. That's because most probably only flamers would join so instead of a good communication it would be just a spam chat like on streams, only that everyone would complain that Guild Wars 2 is bad and how they think they have better ideas than ArenaNet. > > If people would be more civilized and would have happy/nice talks, then yeah, I'd totally be up for something like that. > > One way around that is to have someone off-screen monitoring the chat and noting down questions to ask to the presenters on behalf of the audience. > > I've never watched Guild Chat so I don't know if Anet do that already, but we do it a lot of the time in my work during presentations and things, not just to keep it civil but also so there's no long pauses while the presenters try to read through the chat and so important questions don't get lost in spam or side arguments. They'll also paraphrase the questions if necessary, to cut out inappropriate language and unnecessary waffle. (You might think pensioners volunteering for a charity would keep things civil anyway, but you'd be surprised.) > > A bit like doing an Ask-Me-Anything session on Reddit or whatever. Of course you get all the ranting and spam in between questions but you don't have to answer it. As long as the person reading has some idea of what to expect it's ok. Also need to keep the questions appropriate for whoever is present. For example, questions about characters arcs probably shouldn't be fielded by a dev who is focused on designing fights. They might have something to say about it but it's not their area of expertise.
  6. > @"Strider Pj.2193" said: > > @"Pacificterror.7805" said: > > I've only played PvE, but I'm a returning new (and very casual) player. > > > >The one thing that makes me feel like I won't be a heavy participant in WvW is the timing element surrounding when rewards are issued....I play very casually, sometimes an hour or less at a time, so missing out on rewards for a session because I wasn't on for X minutes more when they're handed out would be a bummer. > > Look at how they are given. Skirmish tracks from the wiki are the ones where time is an issue. [skirmish Track Wiki](https://wiki.guildwars2.com/wiki/Skirmish_reward_track) > > The standard reward tracks can be progressed gradually. [Reward Track Wiki](https://wiki.guildwars2.com/wiki/WvW_Reward_Track) > Reward track is still on the timer unless you are going to rely on doing only the WvW dailies to advance it.
  7. Bounty works fine. You can easily tell when it works from the number of exp popups.
  8. There isn't any number you should get. You get as many as you need. I have 2 on most characters. Either one condi and one power or one damage and one support depending on the character. I don't actually need that many but having been playing for years I have more gear than I could use anyway.
  9. Make the content good and the people who enjoy those type of content should go play it. Attempting to shoehorn in incentives is just going to result people playing stuff they don't enjoy for the sake of "stuff". This already happens in PvP and it is neither good for the person doing it nor for their teammates. > @"xan.8936" said: > I read a lot of people that only play one or two game modes that they just don't get enough content. I personally like to get the most from my money and experience everything in whatever i do. Unless you enjoy all content equally you are not getting the most for your money by playing everything. Getting the most for your money would be playing the things you enjoy the most. Maybe you do enjoy all content equally but that is not true for everyone. Attempting to make all content appeal to everyone will probably dilute it for everyone as well. > Thus in gw1 and gw2 I have always played all game modes. In Gw1 there were Zaishen chest keys, HoM statues, and cross content titles that encouraged people to play all content available. Maybe Arena Net should do more of that as the game ages to try to get people to diversify and increase there play. Then who knows some people may learn to like other modes. there are already mode exclusive items, titles and cosmetics have you actually looked at what is already available?
  10. > @"Knighthonor.4061" said: > > @"Rasimir.6239" said: > > There are a few pods scattered across the lanes that are there all the time, regardless of event status, so you can take a character (or a few) through the contested map, hunting out those pods. Of course it's slower than opening pods on a full map, but if you can't find an active map in lfg this is the way to go. > > are they unique per character? Yes. So you can open them on each of your characters. With mounts this goes pretty quickly. You will generally end up in the same instance so you should keep track of the pod locations so you can go faster on your second and later characters.
  11. Guardian was pretty much designed for that sort of thing. It will grow into the role extremely well. It is the Swiss Army chainsaw of support. Heal, cleanse, stunbreak, block, damage buffing, defense against projectile attacks and more! The only "support" thing I can think of that is lacking is portal and that can be fixed with gizmos(https://wiki.guildwars2.com/wiki/White_Mantle_Portal_Device https://wiki.guildwars2.com/wiki/Watchwork_Portal_Device)
  12. > @"Ayrilana.1396" said: > 1. Lab Farm during Halloween > 2. Leather farm in Lake Doric > 3. Dragon’s Stand up to towers > > Those are the top three as far as efficiency goes. Nowhere else in the game really compares to those. Isn't octovine also supposed to be pretty good for exp? Not particularly repeatable though.
  13. Basically anything that gives large amounts of exp. Without considering anything else you will get one around every 14 events at gold level participation. 1 every 8000 mob kills ... this also shows why killing mobs is a bad way to level in GW2. Before you start you should stack up on https://wiki.guildwars2.com/wiki/Experience#Experience_modifiers However you need to pay attention to the content you are doing. IIRC SW mobs spawned by the defense events do not give exp so any experience from kills boosts would be wasted. I don't remember if Dragonfall and Drizzlewood event mobs give exp or not. If they do that would be good choices too. Ideally you want something that has a lot of exp granting mobs and a lot of events at the same time. Fractals is also good(up to 1.2 shards) and you might want to consider some dungeons actually. Each explorable dungeon path is 0.7 shards without counting mob exp. Both require somewhat decent team ...
  14. Although to be fair I haven't been excited for any release in a long time. Last time I can remember was waaaay back when they said they would be updating the skills on kraits but that turned out to be very disappointing.
  15. > @"Fangoth.4503" said: > if you can dodge you know what will be taught to you from level 1 and 80 so you can use your boost Even if you don't it wouldn't matter as long as you are someone who is actively trying to learn what is going on. It's not like using the boost prevents a person from understanding what their skills and traits do.
  16. > @"Perisemiotics.4579" said: > > @"Fueki.4753" said: > > > @"ATMAvatar.5749" said: > > > For those not in the know, it's a reference to the [i am Rich](https://en.wikipedia.org/wiki/I_Am_Rich) app on the iOS store that was $1000. > > > > The title is a quote from Lord Faren. > > The price may be come from that app, but the title is definitely due to Lord Faren's quote. > > isn't it a generic line by "minister/noble" NPCs in DR? I just recall it from the story step during S3E4 when the White Mantle were breaking into the Palace but probably verifiable in the open world, too. The bank teller in DR also says it.
  17. > @"Yggranya.5201" said: > > @"kharmin.7683" said: > > > @"Yggranya.5201" said: > > > > @"kharmin.7683" said: > > > > I bought it. Why? Because... I'm rich, you know. > > > > > > You always make it a point to tell people that you are a casual player and you had 1000 gold to just throw away? Wow. I wonder what "casual" is to you? > > > > The title was actually a goal for me. > > Well, there we have it. Even if i did have that much gold, i would just save it for gem store if something nice came along. Maybe there will be a title worth getting for me too one day. So, do you remember how long it took to get 1000 gold? No need for examples on how you did it, just the amount of time. I use my second account to pay for custom arena time. I buy those 90 days at a time and in between purchase I can usually get 300-400g. That is from doing mostly just the dailies which includes the 4 event daily and mining platinum/killing whatever is nearby while waiting for leyline anomaly. I only sell things that are 50s+ and that is pretty much all the gold sources for that account. So roughly 4x90 days would cover 1000g. Shorter if I actually sold more of the loot like the Mystic Coin from the anomaly event, login, made use of the laurels, etc. or played more than just doing the dailies.
  18. > @"Ayrilana.1396" said: > > @"BlueJin.4127" said: > > Personally, I'd like to see them change Gift of Exploration requirement to any 25 map completions (from any chapter, LWS, IBS, etc.). > > This would cause players to go to the easiest/quickest maps. > > > Not only is core Tyria map completion mind-numbingly boring for veterans, this would also give incentive to map complete outside of core Tyria. > > There are already existing incentives. and when combined with the first issue it becomes just as mind numbingly boring Although some sort of thing for all of a season's maps might be nice.
  19. Never had any issues with this despite doing dailies on two accounts. I use reaper, berserker, tempest, renegade and soulbeast and just reaper and tempest prior to PoF's release. > @"Mungo Zen.9364" said: > I took my staff Ele into an event (Troublemakers in Amnoon) and **only** used my heals. Confirmed no dmg dealt in log, and got Bronze inclusion. Ressing people also works. That is how a friend got credit for the event in Dragon Stand where you help the skritt grow mushrooms. Anyone attempting to do it without the poison mastery will die from the poison. My friend didn't have it but fortunately neither did a bunch of other people! He just stood near the edge and ressed the people that went in without paying attention. ;) > This is a tact I use in any zerg or whatnot, is to always be buffing/healing players to help increase my inclusion. That you do not need to target and hit the enemy but instead buff players is helpful. This is the tactic I used for the Halloween lab :) Don't just tag mobs, tag all the players too. > The cases where I miss an event is usually being unable to buff friendlies or target an enemy (usually in the final seconds of an event). Some events are just picky about what they count. There are a few events where some mobs just don't count for some reason. For example this event, https://wiki.guildwars2.com/wiki/Escort_the_Vigil_to_the_Tower_of_Modius. If you ONLY tag the last group of veteran hyleks that spawn after the small wooden bridge it doesn't give event credit.
  20. > @"Dawdler.8521" said: > Well, an HD400 GPU in chromebook has 115 gflops of fp32 performance. > > In comparison an RTX3080 has 29770 gflops of fp32 performance. > > I'm sure it will run... uuuuh... great... depend on how old it is I guess. Newer chromebooks might be better. > > Edit: HD600 is a blazing 125 gflops! If we just go by fp32 performance a chromebook could do it ... well at least it meets the minimum system requirement ANet list on the purchase page. Minimum requirements GeForce 8800 GTS 512 - 416 gflops Radeon HD 2900 XT - 475.5 gflops Asus Flip C436 chromebook with Intel Core i7 10510U Intel UHD Graphics 10510U - 441.6 gflops but that turns into "what is the best gaming laptop you can buy for $1000?"
  21. Unless you are playing solo you can neither use combos nor not use combos. They just happen and it may or may not be the one you want.
  22. > @"Vayne.8563" said: > They absolutely should not add gifts of exploration to the store. The outcry would be pretty big, the optics are bad and it would devalue the work of all the people who have 15 or 16 world completes. It's a bad bad idea. but that is a bit silly. You can buy the whole legendary already. On the other hand this also address OP's issue. It is already possible to pay someone else to do it. > @"Vayne.8563" said: > They removed the WvW requirement shortly before they changed the third map, because it would have screwed up the system. It would mean some people had completed a map that no longer existed, ie the red alpine borderlands. What if you were in the middle of completing it, completed that zone and then they switched zones and the zone you completed wasn't even in the game anymore. Sure they could have done something about it, but it was easier just to exclude WvW. > > A lot of people think that taking the exploration of WvW away from world complete was caving to casual PvE'ers but I don't actually believe that's the reason it was done. That is pretty similar to the reason ANet gave. If they had kept WvW for world completion it would mean every borderland maps they create would have to have exactly the same number of completion objectives. Doing so would address the problems you raised but that would have hobbled their design choices. I guess at that time ANet had a plan of making many borderland maps ...
  23. > @"Hesione.9412" said: > To be fair, I don't think that most of the higher level players are intentionally trolling the newer, low level players. I am firmly of the opinion that it is lack of mindfulness/being only focussed on getting that daily finished as fast as possible which is the problem. And that is (hopefully easily) solved with my remove-from-dailies-rotation suggestion. People are just putting in more effort than they need to. Fastest completion of those dailies is actually to kill 3 or 4 mobs then bounce off to a different event unless it is one of the events that can fail. Although that also requires people to actually understand how different types of events work.
  24. > @"Ayrilana.1396" said: > > @"Wolfb.7025" said: > > Killing monsters for drops is really unreliable. GW2 is way too different from other MMORPG. There isn't specific droptables where X enemy drops stuff. > > > > Technically that isn't entirely true. Certain enemies do drop specific things. > > People used to farm the sparks in Malchors for charged lodestones I recall doing that once ... 1 lodestone in an hour. Not too bad back then when the charged lodestones were more expensive and a single gold had more buying power. > and farming minotaurs for powerful blood was briefly a thing around launch. People farm karkas for powerful blood and karka shells. In fact, the majority of the fine crafting mats can be farmed. There is/was(can't remember if any change got made to the spot) a nice spot for armored scales in SSC as well. It was nice when you could get then 500% MF buff but it also requires underwater combat ... > Some champions, and even world bosses, have the potential to drop an item that is only available from them.
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