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Khisanth.2948

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Everything posted by Khisanth.2948

  1. > @"Ylav The Silent.2187" said: > > @"Khisanth.2948" said: > > > @"Ylav The Silent.2187" said: > > > Lucky doggie! I trusted you! So many t6's that you should have found! Little did you know that you were digging away in vain. > > > > Not very many t6s, mostly lower tier stuff. Also the glyph works in axe and pick. > > > > Points for an attempt at helpfulness. Loss of points on lack of context comprehension. The point is it isn't working _at all_. It's doing _nothing_. [and yes if you stick with it the t'6's really do build up.] > !(https://i.imgur.com/NWE0Q3H.jpg)!(https://i.imgur.com/MdHP2RZ.jpg)!(https://i.imgur.com/FyYg28V.jpg) !(https://i.imgur.com/yF38qD9.jpg)!(https://i.imgur.com/fYbYoRr.jpg)!(https://i.imgur.com/WrP5xmJ.jpg) !(https://i.imgur.com/DKLXwBx.jpg)!(https://i.imgur.com/SGZJXVG.jpg)!(https://i.imgur.com/oSYLWPW.jpg) !(https://i.imgur.com/urWZevK.jpg)!(https://i.imgur.com/zh2TNPm.jpg) Multiple types of nodes across multiple maps. Done just before posting so that is as up to date as possible.
  2. > @"Ylav The Silent.2187" said: > Lucky doggie! I trusted you! So many t6's that you should have found! Little did you know that you were digging away in vain. Not very many t6s, mostly lower tier stuff. Also the glyph works in axe and pick.
  3. I need another option in the poll. "Toss OP and the OP of https://en-forum.guildwars2.com/discussion/123659/its-time-for-transmutation-charges-and-self-style-hair-kits-to-go-away into a deathmatch and we go with whichever one comes out alive"
  4. > @"Danikat.8537" said: > Personally I'd focus on how they play rather than the themes. For example a warrior is a good choice if you don't want to deal with too many buttons at once. Their profession mechanic is just 1 button which you basically activate whenever the bar is full and a lot of their utility skills are either passive or relatively straight-forward boons or crowd control. At the other extreme both elementalist and engineer have 4 profession skills and need to use all of them frequently, plus switching between different sets of weapon skills (elementalists do this with attunements, engineers with kits) so there's a lot more to do in combat. Some players hate that, some love it. Chrono probably fits better for "at other end of extreme" for all teh stuff that needs to be done within a Continuum Split but that is build specific. The same can be said for elementalist and engineer. Some builds might be like that but it is not an absolute necessity. Engineer can be pretty simple. Example with holosmith. 1) F1 2) hit stuff until you overheat 3) go back to 1 if enemy is still alive There are additional details but that is the overall picture.
  5. If you are going through collections one of the NPCs(IIRC it is Hobbs) does send you some mail about what to do next after completing certain steps. I never bothered to read those since I already crafted plenty before that system was added but it should have provided some information about what to do next ...
  6. Terrible set of choices for an ambiguous question. :/ I want to challenges that aren't relying on gimmicks like CC spam or being invulnerable 99% of the time. Without thoughtful design on the enemies the difficulty is going to be all over the place based on what build someone happens to be using. Neither expansions are particularly difficult but PoF has more "not worth the effort to fight" type enemies.
  7. Are you trying to explain the lore or combat mechanics? In the case of combat mechanics, which game mode? PvE and PvP/WvW utilize things differently. > @"Shooth.6817" said: > EDIT: So would this be right? > > Mesmer: Class that fights with illusions > Guardian: The Paladin class like in other games > Necromancer: Traditional necromancer like in other games > Ranger: Archer that plays with pets > Elementalist: Complex spellcaster that plays with 4 sets of skills all the time > Warrior: Basic class that can tank and throw banners? > Thief: Typical Rogue class like other games? > Engineer: Super complex class to stay away from as a new player. Not wrong(except warrior) but also not right since that leaves out all the other things the classes can do. I don't think warrior is used anywhere for the traditional MMO tank role.
  8. > @"Strider Pj.2193" said: > How many new areas have stuns and CC locks? I mean, level 1-15 areas? Open world should have none unless you are dealing with one of the bandit bosses. Mob skills that normally applies CC or conditions often don't at those levels even if mob's description says it does. On the other hand at least one of the human story line has some big offenders of CC
  9. > @"ugrakarma.9416" said: > im completing old achievments left behind > > i need completing these jumping puzzles, but i would like start from easier ones. > > i will be grateful if anyone make a "rank" with this list, or more simple: divide them in "tiers" of dificult. > > i really have no clue which ones are "harder", i had seem people on LA talking about this "trolls revenge" like if is was a hell. > > -Behem Gauntlet There is only 2 jumps. One at the entrance and one at the end. The rest is all about dropping down. > -Chaos Crystal Cavern Half of it can be bypassed > -Craze's Folly Angle is a bit annoying at one point and you can be mislead to believe where the end is > -Emerald Sanctum depends on whether anyone tries to kill you > -Goemm's Lab can be skipped with mount > -Grendich Gamble can be skipped with mount and maybe with gliding as well > -Hidden Garden can be skipped with mount, getting inside might be the more annoying part > -King Jalis's Refuge can be mostly skipped with https://wiki.guildwars2.com/wiki/Experimental_Teleportation_Gun > -Loreclaw Expanse can be skipped with mount > -Only Zuhl might want to bring some stability and you might have to fight a destroyer that can hit pretty hard > -Professor Portmatt's Lab can be skipped with mount > -Sapphire Sanctum same as emerald > -Scavenger's Chasm ~~out of the whole list this might be the hardest but it is still not very difficult~~mixed this one up with the other one, this is also easily done with mount but also pretty easy without although I have pretty much all the orb locations memorized despite not having much interest in this JP > -Spelunker's Delve can be mostly skipped with mount > -Troll's Revenge can be done with mount > -Under New Management can be skipped with mount
  10. > @"Ashantara.8731" said: > > @"Khisanth.2948" said: > > 20 is pretty easy if you salvage most of your green and blues. That is what I do and I had 20 stacks collected. > > I don't recall how long it took me to collect those 20+ stacks, to be honest. I had max'd out my Luck two years ago and was salvaging and collecting ever since. You could also just salvage ectos but that would require some math or spreadsheet to determine if it is worth doing. Speaking of which. If these bags had decent returns on those higher value items then all that will accomplish is spike the prices of ectos until it reaches equilibrium ...
  11. > @"Ashantara.8731" said: > > @"Eloc Freidon.5692" said: > > Maybe next year it will get fixed, unless they forget to do it in time for next year, so maybe the year after that. > > That would be **too late**. I doubt I can acquire another 20+ stacks of Exotic Essences of Luck within a year... 20 is pretty easy if you salvage most of your green and blues. That is what I do and I had 20 stacks collected. That is without doing any sort of farming. Unless you have also cut down the amount of GW2 you play by a significant amount like I have ... > @"lummuss.6850" said: > It is disappointing to keep collecting absurd amounts of luck during the year and then get bored opening so many bags and drop absurd amounts of garbage (which has exactly no value). It seems like a bad joke! I got back around 60g for 20 stacks of exotic EoL, 57g if the rare back items are excluded. Not a whole lot considering the space that took up but also not nothing.
  12. If you think charr getting married is weird then what about sylvari? They are all siblings...
  13. > @"nopoet.2960" said: > Wow people are still commenting on this post! My guess is that this quality of life change is more difficult than it appears as it wouldn't hurt anyone who didn't want to use the option. To Anet, if this is a difficult problem to solve just know it would be worth the effort for a number of your fans. My offer to buy a few gems if you can make the pop up text go away in combat stands! :) It should not be a difficult thing to add at all otherwise any other changes would be hopeless in comparison. The priority is probably just too low.
  14. > @"sorudo.9054" said: > > @"Khisanth.2948" said: > > > @"sorudo.9054" said: > > > > @"Khisanth.2948" said: > > > > > @"sorudo.9054" said: > > > > > an option to remove armor (like in the make-over shop) would fix this, able to zoom a bit further out could be a small change that helps tons. > > > > > > > > or just starting with a larger window > > > > > > > > the preview window isn't even large enough for some daggers > > > > > > or play the game on a higher resolution than 800X600, i can see everything just fine on my 2715x1527 resolution. > > > > The size of the preview and TP windows are unaffected by resolution so that is a very stupid comment. > > then why is it a non-issue for me? > the suggested improvement would improve it in one go, a bigger preview doesn't solve anything so don't start with stupid with me. because you haven't bothered to understand the issue before posting? The image OP posted in the very first post is 2,560px × 1,440px > @"maddoctor.2738" said: > You are using norn and charr characters and have no issues? Issue still exist on asura. Less but the tops of staffs still get cut off.
  15. > @"sorudo.9054" said: > > @"Khisanth.2948" said: > > > @"sorudo.9054" said: > > > an option to remove armor (like in the make-over shop) would fix this, able to zoom a bit further out could be a small change that helps tons. > > > > or just starting with a larger window > > > > the preview window isn't even large enough for some daggers > > or play the game on a higher resolution than 800X600, i can see everything just fine on my 2715x1527 resolution. The size of the preview and TP windows are unaffected by resolution so that is a very stupid comment.
  16. > @"DoomNexus.5324" said: > Yea PoF maps don't have great metas and the bounties are kind of.. badly designed. HoT maps are a mess and I still hate Tangled Depths (which I think was the reason why HoT was so disliked by many.. it's just bad for a story playthrough and needs some time to get used to it) but the meta events are good. They don't make the maps any better but gameplay wise they offer more grind-content which is good for long term fun. I'd happily go back and do some meta events but I am almost never going back to any PoF map because I simply don't know what I could do there that's worth my time. Crystal Oasis, Elon Riverlands, Desolation and Vabbi all have popular metas but that would not help with OP's issue anyway. Metas do nothing for keeping a map active. > I wouldn't mind Anet reworking bounties a bit. At least tweak the numbers on scaling a bit so you can do them with a small guild squad or some friends. scaling isn't anywhere as big of a problem as certain combinations of the random buffs and specific bounties' mechanics there is also the one that often bugs out and starts to sink into the ground ...
  17. > @"Randulf.7614" said: > NA or EU? EU has been pretty busy this evening with a constant train of bounty runs in Crystal Oasis for at least the couple of hours I was in the map. I know NA has a lot more problems grouping Vs EU at least based on anecdotal info, but if on EU and still stumped, pm me and I can help That is also going to depend a lot of when you play
  18. > @"supermanboy.4592" said: > I have a guardian fire brand heal build (healbrand) and reviewed each skill/trait that gives health for my character, calculating how much health you get per second for each. Life wins, Benevolence had 90% the effectiveness of Life when Life was at 25 counters. Here are the primary things to consider: > > - You can have both Benevolence and Life on your weapon(s) which further increases overall healing. You can but you will only get stacks for one of them > - Life also applies to heals to yourself, Benevolence only applies to healing to everyone else. > - Benevolence is always active. If you lose your counters for Life for whatever reason, you start with zero bonus healing and have to earn them back again. Both relies on stacks. > I realize this is an old thread, I just wanted to post for the benefit of people who are interested in the technical differences. ;) Are you mixing up Benevolence and Transference?
  19. > @"Firebeard.1746" said: > > @"Ashantara.8731" said: > > What does Drooburt have to do with it? You're getting nothing worth mentioning in return for your legendary luck from him. It's so much less than whatever you get out of those bags. > > The math on one of the videos said otherwise when I crunched it. Remember drooburt is 0.7c/1 luck. Maybe i screwed up, but being optimal is my modus operandi. > > Seems to be around 0.6c/luck from opening 4750 bags which makes sense if you compare to Drooburt's 0.7c/luck. Less effort but also less profit.
  20. > @"TarkaPop.4685" said: > On a related note to do with mounts. If I am running with W and I select a mount with my mouse and mount up, the direction of the mount can be a bit random (not in the direction I was running in). I do not visit this forum often so I am not sure if it has been reported - is a known issue, a keyboard issue or what. > > What I do is stop (take my finger off W) mount up, and then pressing W takes me again in a straight line. That looks like a completely different issue and more in line with some of the game's other movement related issues.
  21. > @"Ashantara.8731" said: > > @"Khisanth.2948" said: > > That contradicts the data > > We are talking about the Lucky Red Bags here, not the Divine Envelopes. But I agree, Frizz's claim makes no sense whatsoever. The specific container doesn't matter since it's just about the impact of MF on containers affected by MF. I don't remember if similar things have been done with other MF affected containers to go search for data on them. Things should be consist...*looks over at Post-It Notes with 'Consistent Inconsistency!!!' scribbled on it* ... well never mind
  22. > @"Obtena.7952" said: > > @"Astralporing.1957" said: > > > @"Obtena.7952" said: > > > > @"Swagger.1459" said: > > > > All this ascended and legendary stuff has been added, so I'm confused as to why runes and sigils have been stuck at the exotic level? > > > > > > Let's ask a different question. WHAT would be the step up from exotic to ascended runes/sigils? > > No, let's clarify something again first - runes/sigils are _not_ "stuck at the exotic level", because they don't use the gear tier levels at all. The real question is whether there should be anything in between **Superior** and Legendary. > > > > That's still a pretty reasonable question ... because whatever you want to propose is walled in by the functionality of what Superior and Legendary levels give you. Personally, I think Ascended versions would be pretty interesting and also good for the economy of the market. There is a fine line between making them worthless to craft (assuming they would be crafted) or just another step in power creep. > > Just MAYBE the answer to the OP's question is that Anet boxed themselves OUT of a solution for Ascended Runes and Sigils. Ascended would just be power creep unless they included drawbacks as a counterbalance. It has to be done as additional effects on top of the exotic version otherwise what is the difference between ascended and just adding another exotic rune set? Legendary just matches whatever is top tier so that isn't much of a wall. It does create the problem where not everyone who has crafted legendary runes and sigils necessarily want the ascended version. On the other hand ANet doesn't seem to care about those people considering the changes they've made to legendary weapons.
  23. There are also things that can apply both conditions at the same time.
  24. > @"FrizzFreston.5290" said: > Magicfind increases the rarity (colour) of your drops, not increase the rarity (preview category) of them. > > Since the junk items are the lowest rarity (colour) more magic find means less junk items. > > Working as intended. > > This has been brought up previous years as well I believe. (Just not with this item) That contradicts the data very high MF but still plenty of "junk". Items from the common category like the rice balls also got eliminated. Looking at this data did make me realize something important. The divine envelopes drop plenty of essences of luck. These bags are bought with luck. If the bags dropped the "junk" items they can potentially increase the profit from the envelopes by quite a bit.
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