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PvP is dead but what are you guys doing to fix it?


Guizao.4167

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> @"Guizao.4167" said:

> > @"Vieux P.1238" said:

> > Why are you continuously voting on dease questions? Such a waste of time!!!

>

> Boooooooooooooo

 

Booohooo yourself. This topic & numerous polls has been raised numerous times with the same damn questions & the same doll results. Forgive me if i don't want polls & rather have more action instead. I'm so done with it!

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This game out of all the MMO's I've played has the funniest combat I have ever played, Its fast and its enjoyable. You really feel like your diging into someone when you get the drop on them, or when you showing your more skilled. However the Issue does not sleep beside the engine or even at times the players playing, It's the classes and their eliet specs.

 

I remember back when the game was still new and you could bring in whatever, with whatever stats and still be alright... there was not a meta and sometimes you won and sometimes you lost. The player base was friendly, and we all enjoyed a good brawl with occasionally us all standing and watching One V Ones just cheering on our team mates and tagging in when it came time. There as a level of maturity and actual depth to the player-base, the game-play and above all you could play how you liked and what you liked.... now you cant.

 

It's not dead in the traditional sense, it's more that the game is trying to be a MOBA rather than an MMORPG and the issues with that is balance. The balance of a MOBA is often shaky, and can shift with every patch cycle based on nerfs to items, skills, character passives ect. We dont have anything in common with Smite for example as someone used that as an a example earlier. I play Smite ALOT and I love the living shit out of it, I love being a GUARDIAN class god and being tanky while building some off the wall shit and wrecking some unsuspecting Pleb's face because he has this belief that Im just a "Poopy" player for picking a guardian.

 

I love playing a warrior and boxing with another warrior, and outshining them in a One V one. I love actually being able to go in with my clan in a match and have a clan match, where we stomp some fools for the fun. But Im never disrespectful and I never come and lie about the balance or state of the game, There are gods with OVER tuned kits and they are an issue because the older gods have problems competing. However Hi-rez lately has been doing something different which I respect them for, rather than nerfing people into the dirt. They simply revamp the older gods between the release of new content so that their kits are brought up to snuff with the newer additions, they get a model upgrade, new animations and better balance to put them on PAR with the newer gods. Not bring the newer gods down into the dirt, only occasionally do we see a god get hit with a hehehe "Smite" for being too powerful.

 

Now back to Guild wars 2 and Arena-net.

 

They need to adopt this mentality and bring other classes who are NOT up to the standard to stand side by side with the current classes in the meta, I Feel there should be no reason why one class cant play in all areas of the game. There is no excuse for it once so ever outside of lazy developers not wanting to put the time into their product, Now I hate being that negative but I cant help but feel this way. I've seen so many other games MANAGE it without even needing the kind of pushing and coaxing that A-net needs, hell Even the Warhammer online return of reckoning private server does a better job at balancing that a company being PAID for their work and time. And that game was rebuilt basically from scratch, and has some serious issues but the reason they can get away with it is because they are doing it out of their own pockets. They have no financial backing from the community, and they are players trying to remake the game they loved. Key word there is Love/Loved.

 

Anet does not care and have lost their vision, and their design philosophy as well their devotion to their playerbase and their games health. I dont honestly think they care what we think or feel about jack shit, It's " Their game" and they will make it "Their way". The issue with this is that they are a Service and thus I as the customer when promised specific things expect those things. This is why they have caught so much flack over the years, they make big promises but in the end some of the bigger or even minor promises they make NEVER come to fruition but it is still a selling point of the game. They dug this hole themselves and now they have to sleep in it or find a way to climb back out, brush themselves off and fix this shit.

 

I dont have faith in them to do it though, They just dont seem to care enough and that is just how corporations are as a whole. They dont give a shit about anyone, so as It is sad for me to say this... just dont pvp in this game unless big changes happen. Go pick up a pvp based game where it's all they have and they HAVE to take care of the state of the game, Speak and vote with your wallets guys. If they keep getting money, and the player-base does not drastically shift or simply stop being an applicable argument nothing is going to change.

 

You have to fight and force change when it comes to these things, otherwise nothing is going to happen.... make them care by hitting them where they care the most. And sadly that is their wallets.

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> @"Lilyanna.9361" said:

> > @"Daishi.6027" said:

> > It's the smallest population in game, it's probably the least profitable, and it's the hardest to justify sinking money into; especially when a-net is already needing to push a revenue stream. Majority of the players remaining are the tiny minority who actually enjoy conquest, players who just want to kill players when WvW is a poorly accommodating environment that also requires investment for a proper build, and PvE/WvW players who come looking for rewards.

> >

>

> Actually WoW has proven to have the smallest PvP community even when they boasted to have the best PvP.

>

> They were shown to only have about at least a 7-10 percent PvP population. They are going solely off of money already being made and expansions they were released. WoW literally is in the worse spot mmo PvP could ever be in.

>

> Just wanted to put my two cents in there since you claimed gw2 was the smallest somehow.

 

I think you misunderstand, I didn't mean "of all games" I said "smallest population in game" being specific to GW2, and subject to GW2 development and A-net revenue stream problems. WoW isn't relevant to that.

 

I apologize if that was unclear

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Ranked is what is dead. To many win traders to get actual games. Once Anet actually decides to do something about the win trading and bots in ranked then it will be more playable. Once they fire the current balance team and get some people who aren't complete idiots in there, then it will be great.

 

PoF had everybody hyped and there were a bunch of people in PvP. Then the balance team not only screwed up one, but twice. Pretty much every streamer that mattered left the game and so did many of the players. I'm still around because I refuse to leave so quickly after spending the money on the xpacs.

 

I would still love to hear what the hell the balance team was thinking with the "balance" patches they released. Ripping on the balance team may get me banned from the forums but it has to be said how badly they screwed things up, twice!!

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> @"Lilyanna.9361" said:

> > @"Daishi.6027" said:

> > PvP was dead on arrival when they decided to format the game in a way that refused to force balance where it was _**Fair**_ 2v2-3v3 regardless of class, revolving around enemy player deaths as a win condition. This was important for a MMO's PvP to succeeded unless you make the game a strait MOBA.

> >

> > They tried the team game thing but with no jousts or any form of _proper_ push and pull.

> > They tried the conquest thing where rotations, and picking and choosing engagements was important.

> > They tried to make this game an e-sport despite how hard it is to watch, when the vast majority can't distinguish what is going on; and those already invested struggle find it interesting.

> >

> > But it was doomed.

> >

> > The proof of this claim was shown time and again from a few examples like: petting zoo, the exodus of pro players, and the end to ESL, among many others.

> > The meta shifts, but it's always dominated by the same type of thing, regardless of what face or class you put it on simply because of the nature of the game.

> >

> > For all the years this game has been out, there has been no direct address to the formula except an attempt at stronghold.

> > Fact is even is balance is better, even if the game is more fun to play at times; the game and it's type are still bad.

> >

> > It's the smallest population in game, it's probably the least profitable, and it's the hardest to justify sinking money into; especially when a-net is already needing to push a revenue stream. Majority of the players remaining are the tiny minority who actually enjoy conquest, players who just want to kill players when WvW is a poorly accommodating environment that also requires investment for a proper build, and PvE/WvW players who come looking for rewards.

> >

> > Dead in the traditional sense? No, probably not. Maybe even their numbers grow. But PvP is irrelevant to the point where it might as well be dead.

> >

> > I optimistically think it could make a come back, and maybe even be e-sport level... But the core issues need to be fixed.

>

> Actually WoW has proven to have the smallest PvP community even when they boasted to have the best PvP.

>

> They were shown to only have about at least a 7-10 percent PvP population. They are going solely off of money already being made and expansions they were released. WoW literally is in the worse spot mmo PvP could ever be in.

>

> Just wanted to put my two cents in there since you claimed gw2 was the smallest somehow.

 

I'm not sure you understand how percentages work.

 

7-10% of the wow population is quite possibly more than 70% of the whole active GW2 population. They could have a lower % of participation in PvP yet have a larger pool of players.

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Is it the PVP that is dead, or the balance? I am playing the same game you guys are and queue times are well within normal limits for me anywhere from instant to a max of 3 minutes..but normally about 1.5 minutes.

 

Sure when I go into games I am seeing the same 3-4 overbuffed classes (you know the ones). I also see some notably neglected classes as well.

 

I am going to make a prediction: if the power shifts, the people who complain now will be silent(assuming it benefits them), and those who find it to be okay (losing their god and s-tier status) will suddenly become the squeaky wheel.

 

Do you mean dead as in like a family member has a lifestyle you don't agree with, and say "They are dead to me!"?

 

LoL.

 

 

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> @"Thornwolf.9721" said:

> This game out of all the MMO's I've played has the funniest combat I have ever played, Its fast and its enjoyable. You really feel like your diging into someone when you get the drop on them, or when you showing your more skilled. However the Issue does not sleep beside the engine or even at times the players playing, It's the classes and their eliet specs.

>

> I remember back when the game was still new and you could bring in whatever, with whatever stats and still be alright... there was not a meta and sometimes you won and sometimes you lost. The player base was friendly, and we all enjoyed a good brawl with occasionally us all standing and watching One V Ones just cheering on our team mates and tagging in when it came time. There as a level of maturity and actual depth to the player-base, the game-play and above all you could play how you liked and what you liked.... now you cant.

>

> It's not dead in the traditional sense, it's more that the game is trying to be a MOBA rather than an MMORPG and the issues with that is balance. The balance of a MOBA is often shaky, and can shift with every patch cycle based on nerfs to items, skills, character passives ect. We dont have anything in common with Smite for example as someone used that as an a example earlier. I play Smite ALOT and I love the living kitten out of it, I love being a GUARDIAN class god and being tanky while building some off the wall kitten and wrecking some unsuspecting Pleb's face because he has this belief that Im just a "Poopy" player for picking a guardian.

>

> I love playing a warrior and boxing with another warrior, and outshining them in a One V one. I love actually being able to go in with my clan in a match and have a clan match, where we stomp some fools for the fun. But Im never disrespectful and I never come and lie about the balance or state of the game, There are gods with OVER tuned kits and they are an issue because the older gods have problems competing. However Hi-rez lately has been doing something different which I respect them for, rather than nerfing people into the dirt. They simply revamp the older gods between the release of new content so that their kits are brought up to snuff with the newer additions, they get a model upgrade, new animations and better balance to put them on PAR with the newer gods. Not bring the newer gods down into the dirt, only occasionally do we see a god get hit with a hehehe "Smite" for being too powerful.

>

> Now back to Guild wars 2 and Arena-net.

>

> They need to adopt this mentality and bring other classes who are NOT up to the standard to stand side by side with the current classes in the meta, I Feel there should be no reason why one class cant play in all areas of the game. There is no excuse for it once so ever outside of lazy developers not wanting to put the time into their product, Now I hate being that negative but I cant help but feel this way. I've seen so many other games MANAGE it without even needing the kind of pushing and coaxing that A-net needs, hell Even the Warhammer online return of reckoning private server does a better job at balancing that a company being PAID for their work and time. And that game was rebuilt basically from scratch, and has some serious issues but the reason they can get away with it is because they are doing it out of their own pockets. They have no financial backing from the community, and they are players trying to remake the game they loved. Key word there is Love/Loved.

>

> Anet does not care and have lost their vision, and their design philosophy as well their devotion to their playerbase and their games health. I dont honestly think they care what we think or feel about jack kitten, It's " Their game" and they will make it "Their way". The issue with this is that they are a Service and thus I as the customer when promised specific things expect those things. This is why they have caught so much flack over the years, they make big promises but in the end some of the bigger or even minor promises they make NEVER come to fruition but it is still a selling point of the game. They dug this hole themselves and now they have to sleep in it or find a way to climb back out, brush themselves off and fix this kitten.

>

> I dont have faith in them to do it though, They just dont seem to care enough and that is just how corporations are as a whole. They dont give a kitten about anyone, so as It is sad for me to say this... just dont pvp in this game unless big changes happen. Go pick up a pvp based game where it's all they have and they HAVE to take care of the state of the game, Speak and vote with your wallets guys. If they keep getting money, and the player-base does not drastically shift or simply stop being an applicable argument nothing is going to change.

>

> You have to fight and force change when it comes to these things, otherwise nothing is going to happen.... make them care by hitting them where they care the most. And sadly that is their wallets.

 

This. As an old player you do understand my point. But I see the problems are way deeper. Anet tried to please everyone out there and simply forgot about their playerbase. They wanted to be like any other successful game out there for what? for E-Sports? This is a MMORPG not a MOBA.

> @"Vieux P.1238" said:

> > @"Guizao.4167" said:

> > > @"Vieux P.1238" said:

> > > Why are you continuously voting on dease questions? Such a waste of time!!!

> >

> > Boooooooooooooo

>

> Booohooo yourself. This topic & numerous polls has been raised numerous times with the same kitten questions & the same doll results. Forgive me if i don't want polls & rather have more action instead. I'm so done with it!

 

Yeah because I'm committing myself to write about how the game is right now and not saying untruthful things like PvP is good and balanced and fun to play. You just wasted your precious time coming into this kitten poll with doll results to say what? to prove what? Please...

 

> @"Crab Fear.1624" said:

> Is it the PVP that is dead, or the balance? I am playing the same game you guys are and queue times are well within normal limits for me anywhere from instant to a max of 3 minutes..but normally about 1.5 minutes.

>

> Sure when I go into games I am seeing the same 3-4 overbuffed classes (you know the ones). I also see some notably neglected classes as well.

>

> **I am going to make a prediction: if the power shifts, the people who complain now will be silent(assuming it benefits them), and those who find it to be okay (losing their god and s-tier status) will suddenly become the squeaky wheel.**

>

> Do you mean dead as in like a family member has a lifestyle you don't agree with, and say "They are dead to me!"?

>

> LoL.

>

>

 

Then I will remain vigilant.

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If I was NA player I would probably vote differently...but I am not. During prime time everything is ok with population (at least if you are not higher plat).

 

Although our pvp population generally is causal, terribly reward driven, everyone thinks that they deserve plat for loging in and DH ekhem scourge is some kind of catastrophe.

 

And unfortunately their is no reason to login if there is no ranked season.

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>

> This. As an old player you do understand my point. But I see the problems are way deeper. Anet tried to please everyone out there and simply forgot about their playerbase. They wanted to be like any other successful game out there for what? for E-Sports? This is a MMORPG not a MOBA.

> > @"Vieux P.1238" said:

> > > @"Guizao.4167" said:

> > > > @"Vieux P.1238" said:

> > > > Why are you continuously voting on dease questions? Such a waste of time!!!

> > >

> > > Boooooooooooooo

> >

> > Booohooo yourself. This topic & numerous polls has been raised numerous times with the same kitten questions & the same doll results. Forgive me if i don't want polls & rather have more action instead. I'm so done with it!

>

> Yeah because I'm committing myself to write about how the game is right now and not saying untruthful things like PvP is good and balanced and fun to play. You just wasted your precious time coming into this kitten poll with doll results to say what? to prove what? Please...

>

> > @"Crab Fear.1624" said:

> > Is it the PVP that is dead, or the balance? I am playing the same game you guys are and queue times are well within normal limits for me anywhere from instant to a max of 3 minutes..but normally about 1.5 minutes.

> >

> > Sure when I go into games I am seeing the same 3-4 overbuffed classes (you know the ones). I also see some notably neglected classes as well.

> >

> > **I am going to make a prediction: if the power shifts, the people who complain now will be silent(assuming it benefits them), and those who find it to be okay (losing their god and s-tier status) will suddenly become the squeaky wheel.**

> >

> > Do you mean dead as in like a family member has a lifestyle you don't agree with, and say "They are dead to me!"?

> >

> > LoL.

> >

> >

>

> Then I will remain vigilant.

 

> @"Guizao.4167" said:

> > @"Thornwolf.9721" said:

> > This game out of all the MMO's I've played has the funniest combat I have ever played, Its fast and its enjoyable. You really feel like your diging into someone when you get the drop on them, or when you showing your more skilled. However the Issue does not sleep beside the engine or even at times the players playing, It's the classes and their eliet specs.

> >

> > I remember back when the game was still new and you could bring in whatever, with whatever stats and still be alright... there was not a meta and sometimes you won and sometimes you lost. The player base was friendly, and we all enjoyed a good brawl with occasionally us all standing and watching One V Ones just cheering on our team mates and tagging in when it came time. There as a level of maturity and actual depth to the player-base, the game-play and above all you could play how you liked and what you liked.... now you cant.

> >

> > It's not dead in the traditional sense, it's more that the game is trying to be a MOBA rather than an MMORPG and the issues with that is balance. The balance of a MOBA is often shaky, and can shift with every patch cycle based on nerfs to items, skills, character passives ect. We dont have anything in common with Smite for example as someone used that as an a example earlier. I play Smite ALOT and I love the living kitten out of it, I love being a GUARDIAN class god and being tanky while building some off the wall kitten and wrecking some unsuspecting Pleb's face because he has this belief that Im just a "Poopy" player for picking a guardian.

> >

> > I love playing a warrior and boxing with another warrior, and outshining them in a One V one. I love actually being able to go in with my clan in a match and have a clan match, where we stomp some fools for the fun. But Im never disrespectful and I never come and lie about the balance or state of the game, There are gods with OVER tuned kits and they are an issue because the older gods have problems competing. However Hi-rez lately has been doing something different which I respect them for, rather than nerfing people into the dirt. They simply revamp the older gods between the release of new content so that their kits are brought up to snuff with the newer additions, they get a model upgrade, new animations and better balance to put them on PAR with the newer gods. Not bring the newer gods down into the dirt, only occasionally do we see a god get hit with a hehehe "Smite" for being too powerful.

> >

> > Now back to Guild wars 2 and Arena-net.

> >

> > They need to adopt this mentality and bring other classes who are NOT up to the standard to stand side by side with the current classes in the meta, I Feel there should be no reason why one class cant play in all areas of the game. There is no excuse for it once so ever outside of lazy developers not wanting to put the time into their product, Now I hate being that negative but I cant help but feel this way. I've seen so many other games MANAGE it without even needing the kind of pushing and coaxing that A-net needs, hell Even the Warhammer online return of reckoning private server does a better job at balancing that a company being PAID for their work and time. And that game was rebuilt basically from scratch, and has some serious issues but the reason they can get away with it is because they are doing it out of their own pockets. They have no financial backing from the community, and they are players trying to remake the game they loved. Key word there is Love/Loved.

> >

> > Anet does not care and have lost their vision, and their design philosophy as well their devotion to their playerbase and their games health. I dont honestly think they care what we think or feel about jack kitten, It's " Their game" and they will make it "Their way". The issue with this is that they are a Service and thus I as the customer when promised specific things expect those things. This is why they have caught so much flack over the years, they make big promises but in the end some of the bigger or even minor promises they make NEVER come to fruition but it is still a selling point of the game. They dug this hole themselves and now they have to sleep in it or find a way to climb back out, brush themselves off and fix this kitten.

> >

> > I dont have faith in them to do it though, They just dont seem to care enough and that is just how corporations are as a whole. They dont give a kitten about anyone, so as It is sad for me to say this... just dont pvp in this game unless big changes happen. Go pick up a pvp based game where it's all they have and they HAVE to take care of the state of the game, Speak and vote with your wallets guys. If they keep getting money, and the player-base does not drastically shift or simply stop being an applicable argument nothing is going to change.

> >

> > You have to fight and force change when it comes to these things, otherwise nothing is going to happen.... make them care by hitting them where they care the most. And sadly that is their wallets.

>

> This. As an old player you do understand my point. But I see the problems are way deeper. Anet tried to please everyone out there and simply forgot about their playerbase. They wanted to be like any other successful game out there for what? for E-Sports? This is a MMORPG not a MOBA.

> > @"Vieux P.1238" said:

> > > @"Guizao.4167" said:

> > > > @"Vieux P.1238" said:

> > > > Why are you continuously voting on dease questions? Such a waste of time!!!

> > >

> > > Boooooooooooooo

> >

> > Booohooo yourself. This topic & numerous polls has been raised numerous times with the same kitten questions & the same doll results. Forgive me if i don't want polls & rather have more action instead. I'm so done with it!

>

> Yeah because I'm committing myself to write about how the game is right now and not saying untruthful things like PvP is good and balanced and fun to play. You just wasted your precious time coming into this kitten poll with doll results to say what? to prove what? Please...

>

> > @"Crab Fear.1624" said:

> > Is it the PVP that is dead, or the balance? I am playing the same game you guys are and queue times are well within normal limits for me anywhere from instant to a max of 3 minutes..but normally about 1.5 minutes.

> >

> > Sure when I go into games I am seeing the same 3-4 overbuffed classes (you know the ones). I also see some notably neglected classes as well.

> >

> > **I am going to make a prediction: if the power shifts, the people who complain now will be silent(assuming it benefits them), and those who find it to be okay (losing their god and s-tier status) will suddenly become the squeaky wheel.**

> >

> > Do you mean dead as in like a family member has a lifestyle you don't agree with, and say "They are dead to me!"?

> >

> > LoL.

> >

> >

>

> Then I will remain vigilant.

 

Pssss......................please...*rolling my eyes

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The pvp in this game is great. The majority of classes were given options for new specs that all are better than their previous options besides rev and to a lesser extent ele.

 

Tbh I rarely feel a handicap in playing rev vs near everyone in this game because most people don't even play the OP builds good lmfao. Not to say that rev is not underpowered by a good margin. It's just most people don't even play the game that great honestly.

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> @"JayAction.9056" said:

> The pvp in this game is great. The majority of classes were given options for new specs that all are better than their previous options besides rev and to a lesser extent ele.

>

> Tbh I rarely feel a handicap in playing rev vs near everyone in this game because most people don't even play the OP builds good lmfao. Not to say that rev is not underpowered by a good margin. It's just most people don't even play the game that great honestly.

 

The pvp in this game used to be better, way better. This is a good example of a bad player's behavior. Elite specs were advertised as new ways to play your profession but they shouldn't be stronger than vanilla builds to the point it completely make core builds irrelevant. But unfortunately due to lack of proper balance and specific purposes given to the elite specs, the right opposite of what they advertised had happened. Can a core ele build be as good as a weaver build...? Don't think so.

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> @"witcher.3197" said:

> > @"Lilyanna.9361" said:

> > > @"Daishi.6027" said:

> > > PvP was dead on arrival when they decided to format the game in a way that refused to force balance where it was _**Fair**_ 2v2-3v3 regardless of class, revolving around enemy player deaths as a win condition. This was important for a MMO's PvP to succeeded unless you make the game a strait MOBA.

> > >

> > > They tried the team game thing but with no jousts or any form of _proper_ push and pull.

> > > They tried the conquest thing where rotations, and picking and choosing engagements was important.

> > > They tried to make this game an e-sport despite how hard it is to watch, when the vast majority can't distinguish what is going on; and those already invested struggle find it interesting.

> > >

> > > But it was doomed.

> > >

> > > The proof of this claim was shown time and again from a few examples like: petting zoo, the exodus of pro players, and the end to ESL, among many others.

> > > The meta shifts, but it's always dominated by the same type of thing, regardless of what face or class you put it on simply because of the nature of the game.

> > >

> > > For all the years this game has been out, there has been no direct address to the formula except an attempt at stronghold.

> > > Fact is even is balance is better, even if the game is more fun to play at times; the game and it's type are still bad.

> > >

> > > It's the smallest population in game, it's probably the least profitable, and it's the hardest to justify sinking money into; especially when a-net is already needing to push a revenue stream. Majority of the players remaining are the tiny minority who actually enjoy conquest, players who just want to kill players when WvW is a poorly accommodating environment that also requires investment for a proper build, and PvE/WvW players who come looking for rewards.

> > >

> > > Dead in the traditional sense? No, probably not. Maybe even their numbers grow. But PvP is irrelevant to the point where it might as well be dead.

> > >

> > > I optimistically think it could make a come back, and maybe even be e-sport level... But the core issues need to be fixed.

> >

> > Actually WoW has proven to have the smallest PvP community even when they boasted to have the best PvP.

> >

> > They were shown to only have about at least a 7-10 percent PvP population. They are going solely off of money already being made and expansions they were released. WoW literally is in the worse spot mmo PvP could ever be in.

> >

> > Just wanted to put my two cents in there since you claimed gw2 was the smallest somehow.

>

> I'm not sure you understand how percentages work.

>

> 7-10% of the wow population is quite possibly more than 70% of the whole active GW2 population. They could have a lower % of participation in PvP yet have a larger pool of players.

 

Smallest pvp community you say.... Weird because recently Blizzard had there world of warcraft Pvp championship (There version of esport) & there Twitch channel had 36k viewers. Just saying, they must of been doing something right for an out dated game. Must of been mostly Chinese bots.

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> @"Guizao.4167" said:

> > @"JayAction.9056" said:

> > The pvp in this game is great. The majority of classes were given options for new specs that all are better than their previous options besides rev and to a lesser extent ele.

> >

> > Tbh I rarely feel a handicap in playing rev vs near everyone in this game because most people don't even play the OP builds good lmfao. Not to say that rev is not underpowered by a good margin. It's just most people don't even play the game that great honestly.

>

> The pvp in this game used to be better, way better. This is a good example of a bad player's behavior. Elite specs were advertised as new ways to play your profession but they shouldn't be stronger than vanilla builds to the point it completely make core builds irrelevant. But unfortunately due to lack of proper balance and specific purposes given to the elite specs, the right opposite of what they advertised had happened. Can a core ele build be as good as a weaver build...? Don't think so.

 

It can , like most ppl used to rquip ''Stone Heart'' which you cannot be crit hit for 5 sec (while using another stance)

Or the old unerfed Diamond Skins that you wouldnt get condition while above 75% hp .

 

Bersekers stacks as many defensive talents while doing VERY NICE DAMAGE , while the condition players equipped Rabid Amulets (condition+toughness) and aimed to get as many offensive (burn) points .

 

Increasing the Vunbility + Might across classes removes the bukerish HoT specs , while giving the ability for core to burst you :P

 

Streamlined Kits 20 cd :((((

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I feel like pvp just needs gobs more rewards for winning, like emphasis on gobs more, and even more for losing. People are just too entangled doing other stuff in the game to get gold for skins and such they don't get to play pvp as much. Maybe I'm wrong cause I don't pvp much anymore, but last I remember the rewards were still lame.

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> @"Guizao.4167" said:

> There used to be much more people playing PvP everyday when hotjoin was a thing.

 

Hate to point a single thing out, but is your basis that PvP is dead based on Hotjoin? Didn't that take a huge hit when they made the dailies require ranked/unranked matches? Are you talking ranked/unranked or customer/HotJoin games?

 

Ranked/Unranked usually take a 1.5 minutes in queue. Stronghold 1-4 minutes in queue. Don't see a lot of repeats in names. Is game overall population down, yes. Do I see new players still coming in, yes.

 

Will leave the rest out since those are different matters.

 

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> @"TheGrimm.5624" said:

> > @"Guizao.4167" said:

> > There used to be much more people playing PvP everyday when hotjoin was a thing.

>

> Hate to point a single thing out, but is your basis that PvP is dead based on Hotjoin? Didn't that take a huge hit when they made the dailies require ranked/unranked matches? Are you talking ranked/unranked or customer/HotJoin games?

>

> Ranked/Unranked usually take a 1.5 minutes in queue. Stronghold 1-4 minutes in queue. Don't see a lot of repeats in names. Is game overall population down, yes. Do I see new players still coming in, yes.

>

> Will leave the rest out since those are different matters.

>

 

That was just something I thought I should point out because it's very apparent.

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