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Burnfall.9573

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  1. The fear is to prevent the Community of making false accusations against the real hackers
  2. > @"noiwk.2760" said: > > @"Burnfall.9573" said: > > > @"NorthernRedStar.3054" said: > > > Anet: "Okay, here's a nerf across the ENTIRE CLASS. Not once, not twice, BUT THRICE. You might want to specify what is it, exactly, that thief _is_ allowed to do even _moderately_ well? > > > > > > Because currently, it won't be damage. It won't be dueling. It won't be +1'ing. And it most definitely won't be roaming. > > > > > > > > > > Anet need to remove Stealth access from Professions including in their traits, food, runes, sigils etc.. and make it entirely Thief Procession mechanic. Stealth is a rogue specialization and is to be given solely and entirely to the Profession whose role it is specialized to and whose its identified to, whose its signature its design for, which is Thief Profession. In addition, with having a complete redesign given entirely to its holder > > > > **Next Balance Patch**- Remove Stealth access from Mesmer Profession, Elementalist Profession, Ranger Profession and Revenant Profession- > > > > -The Community already agree with having a redesign Stealth Mechanic and also agree with Stealth being a Rogue Specialization- > > > > **Thief Profession is The Rogue Specialization** > > thief also shouldnt have so much of it... stealth should be .. .like emergency skill... like omg im gonna die ill use my stealth.. > and not like.. ohh its fine my stealth got basically no cd and i can just use it to frustrate everyone i play against over and over after every time i burst them... the Community couldn't agree with you more
  3. > @"Stand The Wall.6987" said: > every nerf in pvp should be in wvw, especially damage ones. even more so for dmg since the stats are way higher in wvw. cd increases too usually. i DON'T think dmg nerfs in wvw should be in pvp obviously. > > > **+10** I will continue to warn Anet, whatever you do to one, you must also do to the other. There Should Not Be Found Of Any Favoritism Amongst The Game Modes. -PvP, WvW, PvE Community, we all share similar common interests, common goals, common struggles, similar stories....what we all have in common? we all play different game modes yet come together as a group to share our experiences- **Playing Favorite Will Only Result With Disastrous Ripple Effect To All Game Modes, Dividing The Community, Resulting With Endless Backlash By The Community As A Whole!!** -_until Anet understand this, the Community will continue to take matters into their hands by walking away and telling your competitors how you are dividing them_-
  4. > @"NorthernRedStar.3054" said: > Anet: "Okay, here's a nerf across the ENTIRE CLASS. Not once, not twice, BUT THRICE. You might want to specify what is it, exactly, that thief _is_ allowed to do even _moderately_ well? > > Because currently, it won't be damage. It won't be dueling. It won't be +1'ing. And it most definitely won't be roaming. > > Anet need to remove Stealth access from Professions including in their traits, food, runes, sigils etc.. and make it entirely Thief Procession mechanic. Stealth is a rogue specialization and is to be given solely and entirely to the Profession whose role it is specialized to and whose its identified to, whose its signature its design for, which is Thief Profession. In addition, with having a complete redesign given entirely to its holder **Next Balance Patch**- Remove Stealth access from Mesmer Profession, Elementalist Profession, Ranger Profession and Revenant Profession- -The Community already agree with having a redesign Stealth Mechanic and also agree with Stealth being a Rogue Specialization- **Thief Profession is The Rogue Specialization**
  5. > @"darren.1064" said: > > @"noiwk.2760" said: > > > @"JusticeRetroHunter.7684" said: > > > > > @"darren.1064" said: > > > > > > @"noiwk.2760" said: > > > > you only prove you are a kitten who think you can show off titles.. ok .. you ahve titles so everything you say is the truth.. well sorry mate.. 99.9999999999% of the people here who dont play thief dont like to fight against thief .. thief is a problem for everyone here even for bigger players than you are so take your arrogant approach with your meaningless titles and go bully someone else .. > > > > > > People forget how strong thief was 2 years ago...in comparison to now, it's a joke what's happened to thief. Darren is a top 100 player. He knows how to play thief I've dueled him many times, and I share his disdain for people that think thief is OP... It's ghost of it's former self...all the fun sucked dry from all weapons...all traits... > > > > > > > > > > > > > if he was more op .. doesnt mean its weak now.. you can not compare to what it was but to the builds you have currently ! > > its like speaking about spell breaker.. how op it was . and look now? or scourge? but its not how to think about it.. the fact is thief is still meta.. daredevil is still very strong class and im sorry you disagree. but thief dont need to have super mobility and still be able to kill every class.. > > The thing is, Thief isn't killing every class. Thief is another class that faces counters and weaknesses from multiple other professions. The easiest way to kill thief is literally one of the dozens of skills that forces a thief into revealed, however people don't have enough brain cells to bring those anymore usually, they just complain when a thief goes into stealth. I can think of 100 different counters for thief, but if you don't ever play it then you'll never discover them. We die in 2 hits, but you sure don't see us asking for more vitality or toughness. We just want these nerfs to stop and to see some added damage **because our current damage is rather pitiful.**
  6. > @"CutesySylveon.8290" said: > > @"felix.2386" said: > > > @"noiwk.2760" said: > > > > @"felix.2386" said: > > > > > @"noiwk.2760" said: > > > > > > @"CutesySylveon.8290" said: > > > > > > > @"felix.2386" said: > > > > > > > > @"CutesySylveon.8290" said: > > > > > > > > > @"felix.2386" said: > > > > > > > > > > @"CutesySylveon.8290" said: > > > > > > > > > > > @"mes.4607" said: > > > > > > > > > > > > @"Lilyanna.9361" said: > > > > > > > > > > > > > @"mes.4607" said: > > > > > > > > > > > > > > @"Lilyanna.9361" said: > > > > > > > > > > > > > > They removed ANOTHER amulet. This pvp is falling further into the dumpster. > > > > > > > > > > > > > > > > > > > > > > > > > > Cele amulet should have never came back > > > > > > > > > > > > > > > > > > > > > > > > And this is why the game is like this and several more people left. Nice job bud. > > > > > > > > > > > > > > > > > > > > > > The amulet did too much by design unfortunately > > > > > > > > > > > > > > > > > > > > Oh please, it had a lower stat value and still did too much? That's a sign we've got crappy options if Cele is too strong. What used it besides Renegade? > > > > > > > > > > > > > > > > > > > @"Lilyanna.9361" said: > > > > > > > > > > > @"mes.4607" said: > > > > > > > > > > > > @"Lilyanna.9361" said: > > > > > > > > > > > > > @"mes.4607" said: > > > > > > > > > > > > > > @"Lilyanna.9361" said: > > > > > > > > > > > > > > They removed ANOTHER amulet. This pvp is falling further into the dumpster. > > > > > > > > > > > > > > > > > > > > > > > > > > Cele amulet should have never came back > > > > > > > > > > > > > > > > > > > > > > > > And this is why the game is like this and several more people left. Nice job bud. > > > > > > > > > > > > > > > > > > > > > > The amulet did too much by design unfortunately > > > > > > > > > > > > > > > > > > > > ?? Did you not read the stats on that thing. It overall had LOWER stat values then ALL of the amulets currently within the game. Are you PURPOSEFULLY choosing to ignore that fact. When you picked celestial your RUNE mattered more because of how low the value was. Are you serious rn?? > > > > > > > > > > > > > > > > > > it's you guys who don't read the stats, celestial had higher vitality and toughness then paladin and did more damage then paladin with the combination of power/condition damage/precision/ferocity on top of having healing power > > > > > > > > > > > > > > > > > > i like how only noob with no idea complains about removal of these amulets. you are really just getting carried by builds really.. > > > > > > > > > > > > > > > > Two minor stats have a lower total than Cele, big whoop. It's 60 points, and Paladin is a trash amulet to begin with. I don't use Cele builds but I'm also not so bad I thought they were busted. If we had better stat options then Cele would be even less relevant, but idiots that like taking amulets away don't realize this. > > > > > > > > > > > > > > you realize what you saying make no sense right? > > > > > > > > > > > > > > you realize there's barely any stats with toughness, and paladin was supposed to be the tanky double defense stats, yet celestial not only has more defense stats, also does more damage if you build for hybrid. that's what we call busted. > > > > > > > > > > > > > > also celestial even nerfed, will only serve noobs to play cancer braindead build which will build toxicity to the game. > > > > > > > > > > > > > > and " If we had better stat options then Cele would be even less relevant" what does it even mean, are you asking for more busted stat, are you saying you don't care about balance, because this is what it sounds like, > > > > > > > > > > > > > > and yes you are skill less. > > > > > > > > > > > > Paladin is a bad stat combo, end of story. If you're complaining Cele was better because you're a hybrid build, then congrats it's doing its job. Does Cele do more damge if you aren't a hybrid build? No because you've got wasted stats, obviously. So you can try to cherry pick situations where Cele is better and act like there was no alternative or downsides to it, but it just makes you look stupid. Anet's been taking out tanky amulets for a while now because of whining people like you, so if you're upset Paladin, the supposed Tanky amulet, is so weak, be upset at yourself and Anet for removing every other option. Eventually we'll be down to nothing but Berserker stats because Marauders is too tanky and does too much damage. /s but not really > > > > > > > > > > > > > > > 100% the nerf to paladin was kitten.. it should;ve kept the 3k total start .. > > > > > and deleting celestial is another dumb kitten .. ... also they just ruined the meta even more.. so now it gonna be just tanky core necro guardians.. and daredevil metal.. nice.. > > > > > > > > Funny how you said nerf to paladin was kitten then complain about tanky builds. > > > > you people are really clueless and have no idea what you talking about don't you. > > > > > > the amu isnt the solution .. tanky core necro is tanky not just because of the amu.. sure its amu got 900 vit but its not why its op.. give reaper 900 vit will it be tanky ? no.. > > > and i didnt complain about core neco.. i said it will be part of the strict meta... i only have 1 complain and its stealth and daredevil the rest is fine as it is.. > > > > of course amulet isnt the solution, when most build using this amulet isn't toxic. > > with celestial, i'll teach you kids, has been toxic and busted whenever it become usable, it's either completely unplayed or if it's played it's toxic and busted. > > that only explain how flawed the design is. > > > > also the stat combination enables toxic braindead build with no skill. > > just like how toughness/vitality/condition damage will never make it to pvp, because it is toxic and stupid. > > You keep crying about toxic toxic toxic. What does that even mean? How is a stat combination toxic? It's not, it's just you whining about it because you couldn't handle or work around builds running it. I also missed calling out the stupidity of you saying Sage is Hybrid damage. Dude, just because it has power stats, which is literally EVERY AMULET BESIDES RABID, that doesn't make it Hybrid. You've got no ferocity, how tf do you plan to do any physical damage? working around builds is the wrong approach because all it is doing is delaying the root cause problem and making excuse for it to continue. Facing the problem and tackling it head on, is the solution that is needed to address it. Cele-Amulet was a key responsible player with Toxicity, removing it was the right approach. -I look forward to more removal Toxic key elements to follow suit in the following patch- Haven't we had enough of having to deal with the same repetitive past problems over and over again? If It Is So, Isn't It Time To Take Action To Prevent This From Happening Again?
  7. > @"noiwk.2760" said: > they dont really care for the competitive modes.. lets face it? who even play pvp? mostly bots.. and they dont complain about balance ! > the ones who still play.. use hacks.. so they also dont complain about balance. .they use hacks to bypass the balance! > if they cared even alittle bit.. they would;ve done something about the bots and hacking.. > for got sake even wvw is being filled with hacks.. now days.. why? because its 0 risk.. > people flying in wvw and teleporting.. > balance? meh Anet dont know what is balance.. and they dont bother to learn because as said.. they just dont care about competitive modes.. > for them its only pve and gemstore.. wvw/pvp can die for them.. i start to consider goin on another game.. **10/10** --Emotional--
  8. > @"Nimon.7840" said: > > @"Veprovina.4876" said: > > > @"Ansau.7326" said: > > > > @"Tseison.4659" said: > > > > All you guys complaining about Mesmer pulls when there’s other classes that can pull you off walls as well lol! You guys are hopeless, find something better to complain about... > > > > > > It's the theme of gw2 community. > > > - Mesmer has something powerful: NERF IT, KILL THE CANCER, UNFAIR, DELETE MESMER!!!! > > > - Rest of classes have the same or better: It's fine, l2p, but we have this other weakness so it's fair. > > > > That about sums it up. > > Basically Mesmers have been bullied by the community from day one, and Anet is enabling them. > > you guys noticed the date, the original post was created right? The date is to remind us that no lessons were learned from the past and situations will repeat itself endlessly until their core root are dealt with
  9. > @"knite.1542" said: > > @"Funky.4861" said: > > The whole thing is made of dull repetition. > > It's an MMO. Which content isn't repetitive it is more about content repetition, it is about the experience when doing content repetition. Does the experience increase or decrease?
  10. I understand what Urahara is saying. The game is boring and living world doesn't help to eleiviate the experience. WvW is the only game mode which make a little sense yet it fall into the same category as boredom. Guild Wars 2 is an 8 years old game and the reason why it' is falling behind being a fun game is Competiive Play iand is not required in Guild Wars 2 The game message is clear, Either Get Over It And Play The Way It Is!! or Leave!! If this what Urahara is saying, he/she is not alone because I see the message clearly
  11. to be Honest, Engineer Profession is a 'Jack of all trade" Profession, they shouldn't be killed of easily but shouldn't be outputting excessive amount of damages and being unkillable all at the same time. -It is either choose to be unkillable with outputting low damages or be killable with outputting high damages? Pick Your Role? --with the case of Thief Profession, it can not be compared to any Professions because its design willingfully allows it to break gaming industry rules and policies of Competitive Play-- **Yet till day, Thief Profession is allowed to remain a God-Tier Profession for 8 years+** Resulting with Thief Profession being eternally immune to nerfings How was their design was allowed to go un-noticed in the Profession design board in the first place? **Who thought designing a Profession with auto-reward-mistakes was competitive to begin with?!!** Redesigning Thief Profession From The Ground-Up, Is The Only Solution
  12. > @"Smoosh.2718" said: > > @"Obtena.7952" said: > > I don't get this expectation or complaint ... anet doesn't 'talk' about balance changes with players since ... ever? I mean, when they do, it's so vague and infrequent that no one should expect it to happen, especially with any sort of regularity, that's for certain. It makes no sense to complain expectations you create for Anet. > > Are you literally not seeing the sticky'd post by anet? > > https://en-forum.guildwars2.com/discussion/109025/upcoming-balance-notes/p1 > > Before this, they posted another asking for feedback and made changes before it went live. if i may, where is the connection with the Community for asking for feedback?
  13. > @"felix.2386" said: > > @"Anomaly.7612" said: > > > @"felix.2386" said: > > > why diversity is so bad? because thief that deletes anything trying to be a ganker, and holo excist and deletes everyone else > > > > Dude what is your personal beef with thief? All you do is talk kitten on thief yet don't back to what exactly they're doing that's so much more OP than other classes. Do you main a mesmer or something yet use the thief icon as your avatar to seem like a thief main? Explain your logic. > > ? my personally beef? yes i got beef after playing it myself in plat 2 and carried games, while the other build is holo, the rest of the builds are so limited and i dropped rating by playing them. > > i actually care about general balance, sorry. if u actually see my post history, you would see i can talked about full counter OP right before healbreaker became a thing. because that's how i feel about full counter for it being completely busted. > > i literally feel unfair for the other classes/builds how busted these two can be > and that it saddens me when 80% of the "top" pvpers are playing these 2 classes in ranked if you actually pay attention. because only these two classes are relevant in ranked. oh and the 20% plays rev https://forum-en.gw2archive.eu/forum/professions/thief/Nerf-Wish-list /joking aside https://en-forum.guildwars2.com/discussion/5424/nerf-wish-list since Guild Wars 2 beta and throughout the years, there has been countless threads with suggestions by Honest-Truth-telling Thief Profession players concerning the state of their Profession being non-competitive and un-fair to the ongoing, endless community concerns with their negative-unhealthy experience in dealing with Thief Profession “We will be known forever by the tracks we leave.” Thank You! for being Honest
  14. Thief Profession and Ranger Profession are the only Professions designed to access high output of Poison conditions. How does any other Profession have access to put output high poison condition damage? -18 stack is indeed excessive and out of place -
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