Jump to content
  • Sign Up

Soulbeast Specialization Updates for the Path of Fire Launch


Karl McLain.5604

Recommended Posts

  • Replies 162
  • Created
  • Last Reply

Top Posters In This Topic

I kinda feel that many of the elite specs this expansion are too busy trying to be more than one thing, generation 1 elite specs came with the idea in mind that they're literal specialisations, you want healer? Go druid, You want boon spam? Go Herald and so on and so forth (granted this didn't work out so well but the clarity of design was there) and now? Almost every elite spec this generation has been trying to be a hybrid spec, Ranger need a proper melee condi set up and we got a dagger that seems to be designed as a hybrid weapon, worse yet they keep showing it off as a dualwield and yet our offhand dagger pales in comparison to torch, no one is going to take offhand dagger no matter what they do to it as long as torch remains in its current form.

 

Soulbeast, an elite spec that gives us at least a condi melee weapon isn't even designed to be used for conditions either, our entire trait line is just... stuff... almost none of us is useful for a condi build, stances do nothing for condi builds either as long as our traps exist It just seems so horribley thought out.

 

Renegade suffers from this too, they've been asking for a ranged condi weapon for ages now and only one of their utilitys even does anything for condi, not to mention the shortbow itself is lacking and their trailine is very comparable with ours.

 

Overall many of these elite specs just look like they had no idea what they had in mind for them. I appreciate the work they put into them but honestly feel that there's a few that need to go back to the drawning board.

 

Thanks for the new stuff though I guess I'm looking forward to trying something new. Even if it's just meh.

Link to comment
Share on other sites

> @extremexhero.9178 said:

> > @"aB EXT.1287" said:

> > ArenaNet, we REALLY need confirmation as to whether or not **pet swapping** will become available in Soulbeast form.

>

> Don't need pet swapping in beastmode, we need that pet swap condition bug fixed and have stance also apply to pets.

 

Why do you need more pet buffs for an elite spec that has as the main mechanic the merging/removal of your pet? Don't get me wrong, I think pets could use a buff but why now? I would rather want to see the new main mechanic "Beastmode" improved than the pet I am constantly swapping/spawning/despawning.

Link to comment
Share on other sites

> @Adenin.5973 said:

> > @extremexhero.9178 said:

> > > @"aB EXT.1287" said:

> > > ArenaNet, we REALLY need confirmation as to whether or not **pet swapping** will become available in Soulbeast form.

> >

> > Don't need pet swapping in beastmode, we need that pet swap condition bug fixed and have stance also apply to pets.

>

> Why do you need more pet buffs for an elite spec that has as the main mechanic the merging/removal of your pet? Don't get me wrong, I think pets could use a buff but why now? I would rather want to see the new main mechanic "Beastmode" improved than the pet I am constantly swapping/spawning/despawning.

 

My view of the class would be that you go into beast mode for a nice burst and then out again, but I havn't tested anything so maybe I am just wrong. I never viewed the class as staying in beast mode for longer than 10 seconds.

Link to comment
Share on other sites

> @extremexhero.9178 said:

> > @Adenin.5973 said:

> > > @extremexhero.9178 said:

> > > > @"aB EXT.1287" said:

> > > > ArenaNet, we REALLY need confirmation as to whether or not **pet swapping** will become available in Soulbeast form.

> > >

> > > Don't need pet swapping in beastmode, we need that pet swap condition bug fixed and have stance also apply to pets.

> >

> > Why do you need more pet buffs for an elite spec that has as the main mechanic the merging/removal of your pet? Don't get me wrong, I think pets could use a buff but why now? I would rather want to see the new main mechanic "Beastmode" improved than the pet I am constantly swapping/spawning/despawning.

>

> My view of the class would be that you go into beast mode for a nice burst and then out again, but I havn't tested anything so maybe I am just wrong. I never viewed the class as staying in beast mode for longer than 10 seconds.

 

In its current implementation that's actually true.

But then again I don't see why now should be the time when we finally address this issue. Yes, you're right. The conditions that your pet applies and your pet dmg are still pretty important but rangers have dealt with this issue now for 5 years.

 

With soulbeast your pet dmg/conditions get less important, not more, due to how the Beastmode messes with the dmg/abilities and the AI of your pet.

Link to comment
Share on other sites

> @extremexhero.9178 said:

> > @"aB EXT.1287" said:

> > ArenaNet, we REALLY need confirmation as to whether or not **pet swapping** will become available in Soulbeast form.

>

> Don't need pet swapping in beastmode, we need that pet swap condition bug fixed and have stance also apply to pets.

 

We need both.

Link to comment
Share on other sites

> @jokobet.6081 said:

> Let's wait until tomorrow and see how the whole package of balance changes looks like. I seriously doubt they'd release soulbeast without any bug fixes.

 

You are cute. Ask greatsword power reapers how long their greatsword and shouts have been useless garbage with even worse traits for power specs. Just guess? The entirety of HoT it has gone unfixed.

Link to comment
Share on other sites

> @Johnny.1634 said:

> 41 out of 52 of our pets are still bugged and unaffected with quickness, fix this asap!

Why would we care about quickness on pets now? Pets are just to stack boons on before going into beastmode and getting their boons.

There are far more pressing issues for this class.

 

Also guys, keep in mind, these are just the PoF Elite Spec changes, there are still general class changes coming, which can include some power scaling buffs on some weapons, among other things, we won't know until those details are released.

Link to comment
Share on other sites

> @Skuzz.6580 said:

> > @Johnny.1634 said:

> > 41 out of 52 of our pets are still bugged and unaffected with quickness, fix this asap!

> Why would we care about quickness on pets now? Pets are just to stack boons on before going into beastmode and getting their boons.

> There are far more pressing issues for this class.

 

I dont know, id like to see a portion of our damage get fixed if its possible, considering that not everyone is going to use soulbeast.

Link to comment
Share on other sites

> @InsaneQR.7412 said:

> Inproved dagger and fix GS. Something atleast. If the petswap while merged is not possible, no CD on beastmode should be and it should be castable even when CCed Its just necessary if you need a stunbreak from your other pet.

 

Fixed? They didn't "fix" GS, they nerfed it. Every single effect applied by ranger weapons to pet have always been applied on activation, not on hit. That carried over to beastmode Maul, but is now removed. We're now stuck with an unuseable damage modifier for our next attack after Maul. A buffed Swoop is the best thing you're gonna reliably get out of it. Woop-di-do.

 

I can already see they doing tweaks like this to pet effects applied to beastmode all over the place. I mean, they already did with the stats from beastmastery, assumingly as a kneejerk reaction before even testing it up against other professions.

 

Here is hoping the core ranger changes are buffs to weapons. Sword and GS autoattacks, mainly.

Link to comment
Share on other sites

> @Morphic.7045 said:

>

> Overall many of these elite specs just look like they had no idea what they had in mind for them. I appreciate the work they put into them but honestly feel that there's a few that need to go back to the drawning board.

 

The problems is Raids.

 

The HoT specs were clearly heavily designed in many ways to synchronize well with the new raid system that also introduced us to breakbars. Thus, we got a lot of builds that dealt heavy CC as well as several with laser precision focus on what they were supposed to be. (healbot druid, boonspam herald, perma alacrity chrono). Many also got hard hitting condi builds to undo the "zerk meta". (nice job on just shifting us to viper meta btw)

 

This time, we don't really have that central concept to build specs around and much of them feel like they came up with themes that would fit the North African / Arabian feel of Elona and then tried to figure out ways to make them work as actual game mechanics.

 

They were also kind of forced to make all the HoT specs work well because it's a hard sell to convince people to buy HoT when they're preferred class can't use the new elite spec system because theirs sucks. Now, even if spec2.0 sucks for a class, chances are they can just fallback on their spec1.0 and do just fine.

 

It's honestly the opposite of what I feared for the spec system.

 

I was worried that Anet would build a house of power-creep cards that would implode on them under it's own weight. Instead, it seems like the game is going to just drown in a sea of false choice filled with "meh" options.

 

Renegade, Soulbeast, and Mirage feel like the future of all classes going forward unless Anet starts adding in dramatically new combat systems and mechanics or has the courage to explicitly make a spec that's just designed to be good at one aspect of the game.

 

IE the next ranger spec is a Bunny Thumper type of deal with a hammer that does huge maul style moves all over the place but at a rate that isn't optimal pve dps and too clunky for pvp. It is, however, perfect for blowing up zergs in wvw and is intentionally designed to work there without regard for other game modes. Kind of like how hammer rev is hueg damage in WvW but not great pve dps.

 

That's about the only way things can keep working going forward without more dimensionality to the combat system.

 

> @Lazze.9870 said:

> Boring and almost expected dagger changes and a frickin' Maul nerf on top of it.

>

> Ugh.

>

> Edit: _next attack_? So yo're telling me you not only cut the modifier in half, but now the modifier applies to any of our not-worth-a-kitten other GS skills?

>

> Double ugh.

 

I think he just awkwardly worded his statement since that's how the skill reads already. It just applies to the maul itself because the buff is activated when the skill activates and ends up applying to the next skill impact which will naturally be the maul unless you use the skill to prime the effect beforehand.

 

Or, it really could be after the skill resolves, in which case, the effect is basically useless.

 

It didn't need a nerf either way though.

Link to comment
Share on other sites

> @Skuzz.6580 said:

> > @Johnny.1634 said:

> > 41 out of 52 of our pets are still bugged and unaffected with quickness, fix this asap!

> Why would we care about quickness on pets now? Pets are just to stack boons on before going into beastmode and getting their boons.

> There are far more pressing issues for this class.

 

Why we should care about the bug Johnny keeps posting about is because the Pet is the core mechanic of this class, regardless of the functions an elite spec introduces, and has been an issue since launch. Anything involving the Pet is a pressing issue for this class, and this is just one among many of them.

 

One adept trait that people may or may not take, including the Soulbeast traitline, should not lower the priority of this which affects the entire profession.

Link to comment
Share on other sites

> @Wondrouswall.7169 said:

> > @Skuzz.6580 said:

> > > @Johnny.1634 said:

> > > 41 out of 52 of our pets are still bugged and unaffected with quickness, fix this asap!

> > Why would we care about quickness on pets now? Pets are just to stack boons on before going into beastmode and getting their boons.

> > There are far more pressing issues for this class.

>

> Why we should care about the bug Johnny keeps posting about is because the Pet is the core mechanic of this class, regardless of the functions an elite spec introduces, and has been an issue since launch. Anything involving the Pet is a pressing issue for this class, and this is just one among many of them.

>

> One adept trait that people may or may not take, including the Soulbeast traitline, should not lower the priority of this which affects the entire profession.

 

Honestly at this point, if they want to make pets do a standard damage across the board(leave their activation skills alone, and bring them in line with similar player skills),and give the player the damage id be freaking happy with it. That way it wouldnt matter any where near as much.

Link to comment
Share on other sites

> > @Lazze.9870 said:

> > Boring and almost expected dagger changes and a frickin' Maul nerf on top of it.

> >

> > Ugh.

> >

> > Edit: _next attack_? So yo're telling me you not only cut the modifier in half, but now the modifier applies to any of our not-worth-a-kitten other GS skills?

> >

> > Double ugh.

>

> I think he just awkwardly worded his statement since that's how the skill reads already. It just applies to the maul itself because the buff is activated when the skill activates and ends up applying to the next skill impact which will naturally be the maul unless you use the skill to prime the effect beforehand.

>

> Or, it really could be after the skill resolves, in which case, the effect is basically useless.

>

> It didn't need a nerf either way though.

 

I hope that's the case, but them tweaking effects to work differently aside from just pure numbers because they feel some pet effects are too strong to work as they do outside beastmode wouldn't surprise me at all. And ye, the nerf wasn't needed anyway. Unless another Maul buff is a part of the core ranger changes. Wouldn't mind that along with buffed GS autoattacks. No way that's happening, though.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...