Grimheart.2853 Posted September 22, 2017 Share Posted September 22, 2017 One thing that bugs me is that questionable "refresh your mark on kill" decision. The trait is baseline minor no less. Deadeye seems to be advertised as an assassin, a patient stalker with strong single target pressure. BUT then there's that shoddy trait that focuses on a questionable idea of bursting numerous weak enemies in a group, as oposed to patiently wearing down and eliminating a strong enemy. It would seem legit if it was a choosable major to alternate deadeye's style for an enviroment it's not prepared for, but baseline? And hindering mark's, deadeye's main combat mechanic, effectiveness using THAT shady trait as one of the excuses? I don't even really mind the 1/2 s cast time, but the kill refresh is not an excuse. Honestly, take that trash away and give us something actually deadeye-ish to work with to excuse that annoying out of nowhere cast time, please, so we don't feel like we were tuned down to balance out aspects that we might not give a single flying fuck about in half of the combat situations. Link to comment Share on other sites More sharing options...
DiRaven.3958 Posted September 22, 2017 Share Posted September 22, 2017 I wish they add something like ammo mechanic instead to rifle. Like you make 5 shots, then use the skill to reload which (possibly) roots u in place or slows movement (gives cripple, or just makes u 2x slower) for some time (like 2-3 seconds) or something. Whould have been much more fun and tactical positioning involved. Also would not conflict that much with overall game design built around movement. Link to comment Share on other sites More sharing options...
syntohras.1064 Posted September 22, 2017 Share Posted September 22, 2017 Bad changes. Deadeye feels clunky as hell and i will not play this spec anytime in the current state. Link to comment Share on other sites More sharing options...
Ashanor.5319 Posted September 22, 2017 Share Posted September 22, 2017 Seriously? You nerfed the main damage ability by 16%? You realize I can already seriously outdps (in sPvP games) this build with even off meta builds like P/D Condi Daredevil and LB/GS Power Druid, right? Some current meta specs completely blow it out of the water. If you didn't like that people weren't using Death's Judgement, maybe you should have looked into why it isn't being used. Could it be that the telegraph on it is absolutely ridiculous and it gets dodged half the time? Maybe removing the giant dodge me laser would have been a better way to make it more used. This kind of makes me angry. Maybe I should have checked the forums before pre-ordering the expansion last night. Any know what Anet's return policy on games bought directly through them is? Link to comment Share on other sites More sharing options...
Stoneheart.6547 Posted September 22, 2017 Share Posted September 22, 2017 I have a solution regarding your Deadeyes complaints: Go Daredevil, deal real damage, be useful in groups. Link to comment Share on other sites More sharing options...
Ashanor.5319 Posted September 22, 2017 Share Posted September 22, 2017 > @Stoneheart.6547 said: > I have a solution regarding your Deadeyes complaints: Go Daredevil, deal real damage, be useful in groups. Meh. I played out melee thief years ago. I came back for a stealthy ranged damage dealer. Link to comment Share on other sites More sharing options...
Zacchary.6183 Posted September 22, 2017 Share Posted September 22, 2017 > @Stoneheart.6547 said: > I have a solution regarding your Deadeyes complaints: Go Daredevil, deal real damage, be useful in groups. You can still be useful with Deadeye through buffing, something Daredevil can't do. Link to comment Share on other sites More sharing options...
Fade.7658 Posted September 22, 2017 Share Posted September 22, 2017 Definitely glad I didn't pre-order. As expected, they nerfed Daredevil to "entice" people to buy the xpac. Not gonna even bother playing, much less drop $30 if they continue as is. Link to comment Share on other sites More sharing options...
Maugetarr.6823 Posted September 23, 2017 Share Posted September 23, 2017 A couple of suggestions if the devs are still looking for feedback on deadeye: _Traits_ Deadeye's Gaze: Fine as is. Revealed Malice: Fine as is. Iron Sight: Should reduce incoming damage by 10% while kneeling. One in the Chamber: Should reduce the recharge of cantrips by 20% also. Renewing Gaze: Fine as is Silent Scope: Remove the skill change to sniper's cover (we'll come back to this). Increased rifle critical hit chance while kneeling (same as now). Rifle shots pierce up to 2 targets (making them able to hit up to 3 total). Unforgiving: Fine as is Peripheral Vision: Fine as is Perfectionist: Fine as is Maleficent Seven: Fine as is Be Quick or be killed: Gain 3s quickness when stunning or knocking down a target (ICD 10 seconds). Remove the bonus to power an precision while under the effects of quickness. Deal 10% more damage to stunned and knocked down targets (and creatures with a broken break bar). Fire for effect: Grant 5s of might to allies around your target when you hit your target with a rifle skill (Radius: 360). Rifle Skills deal extra damage to your target for each stack of vulnerability on your target (0.5%). _Rifle Skills_ Brutal Aim: Fine as is Deadly Aim: Fine as is Cursed Bullet: Have it stun your target (1s), but leave it at the current damage and projectile speed to make it dodgeable Skirmishers Shot: Fine as is Spotters Shot: Fine as is Double Tap: Fine as is Three Round Burst: Fine as is Death's Retreat: Fine as is Death's Judgement: Fine as is Kneel: Remove the count for this. Leave at 1 initiative Free Action: Remove this. Jumping or moving should break the kneel like using killshot with warrior. Put in Sniper's Cover for 3 initiative and with a 0.5 second cast time, so the overall time to kneel and stealth is 0.75 seconds for counterplay. Leave the charge count on this skill. _Cantrips_ Malicious Restoration: Reduce CD to 25 seconds (so it can be 20 when traited with the new One in the chamber) Binding Shadow: Fine as is Mercy: Reduce CD to 20 seconds since it's resetting your malice Shadow Flare: Have it leave a dark field too Shadow Gust: Reduce CD to 30 seconds Shadow Meld: Fine as is Anyway, I think some of these changes could help Deadeye and keep it unique compared to P/P Link to comment Share on other sites More sharing options...
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