Acotje.5689 Posted September 22, 2017 Share Posted September 22, 2017 1. FoW 2. UW 3. DoA Link to comment Share on other sites More sharing options...
My Attack Will Kill.7816 Posted September 22, 2017 Share Posted September 22, 2017 1) UW and FOW 2)build templates 3)all the classes rit dev para Link to comment Share on other sites More sharing options...
Opopanax.1803 Posted September 22, 2017 Share Posted September 22, 2017 Dual classes Link to comment Share on other sites More sharing options...
Player.9621 Posted September 22, 2017 Share Posted September 22, 2017 monk ritualist the whole necromancer system including sabway and touchranger :p Link to comment Share on other sites More sharing options...
kaat.8237 Posted September 22, 2017 Share Posted September 22, 2017 Ritualist and Dervish professions Districts Heroes Link to comment Share on other sites More sharing options...
Poisonwell.1209 Posted September 22, 2017 Share Posted September 22, 2017 1. Storybook ( https://wiki.guildwars.com/wiki/Storybook ) animated better story telling. 2. Coop Missions/ Cantha / Dual Class./ Capes 3. Build Templates. Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted September 22, 2017 Share Posted September 22, 2017 1. the hundreds of skills to choose from 2. guild vs guild 3. fort aspenwood and alliance battles Link to comment Share on other sites More sharing options...
Sepheiron.4918 Posted September 22, 2017 Share Posted September 22, 2017 1. Dwarves (but this time playable!) 2. Some Armor sets 3. Dual classes Link to comment Share on other sites More sharing options...
KalTaron.4961 Posted September 22, 2017 Share Posted September 22, 2017 Build templates Build templates Build templates Link to comment Share on other sites More sharing options...
Ayakaru.6583 Posted September 22, 2017 Share Posted September 22, 2017 three things? First would be reconnect Second would be the map districts so we're no longer dependant of LFG taxis and.. hm.. Build Templates would be useful, although I've been coping so far, so I won't die if they don't Link to comment Share on other sites More sharing options...
KalTaron.4961 Posted September 22, 2017 Share Posted September 22, 2017 > @lothefallen.7081 said: > -Dedicated healing role and a re-work / re-tune of mechanics to allow healing to be a defined role. > -Build templates, a GW1 style costume brawl (not the crap we have), and land spears. > -Remove back items, add capes. No need to remove back items. Just create back items that are capes. Some of the more epic back items go into that direction. Alas it's very difficult to do capes well without having them be part of the normal armor, most likely the chest Link to comment Share on other sites More sharing options...
Greyraven.4258 Posted September 22, 2017 Share Posted September 22, 2017 Dual Classes Henchmen/Heroes Capes This would make GW2 every bit as epic as GW1 was Link to comment Share on other sites More sharing options...
Terra.9506 Posted September 22, 2017 Share Posted September 22, 2017 - Assassin Asuran or Imperial Armor set for Medium. - Ability to see skill enemy about to release for their next attack. - Henchmen/Heroes Link to comment Share on other sites More sharing options...
runeblade.7514 Posted September 22, 2017 Share Posted September 22, 2017 A suggestion forum. Link to comment Share on other sites More sharing options...
Decado.9304 Posted September 22, 2017 Share Posted September 22, 2017 Build templates My Darkwing Defender and Dragos Longbow skins (actually alot of the GW1 bow skins, GW2 bows tend to suck arse) Hammers and Spears for Rangers, gimme back my spearchucker and bunnythumpers :) Link to comment Share on other sites More sharing options...
Stitch.1794 Posted September 22, 2017 Share Posted September 22, 2017 I'd bring just one thing - my warrior's elite armour set, the charr hide armour. I'd have to create a new human character to wear it, though, and I'd name him Diplomatic Incident. Link to comment Share on other sites More sharing options...
fluffdragon.1523 Posted September 22, 2017 Share Posted September 22, 2017 > @OnyX.9027 said: > 3: the ability to mix professions (nec/rit healer anyone? Bunny Thumper ranger/warrior :D ) Definitely this one. 1. Mixing of professions, because it could have totally fixed the nonsense "elite spec" stuff by giving us sub-only professions. For example: Guardian/Firebrand or Mesmer/Chronomacer as opposed to a standard split of Necromancer/Ranger. 2. the original style of skills (and their fantastic synergy) 3. and the Attribute system, which let us respec freely and directly influence the effectiveness of our skills, rather than relying on equipment Link to comment Share on other sites More sharing options...
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