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[Reference] Patch Data Dump


Pyroatheist.9031

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Ok, here's what I've got so far:

 

Skill Info

========

 

_All's Well that Ends Well_

* Base Heal: 1310

* Healing coefficient scaling: .8

 

_Signet of the Ether On-summon Heal_

* Base Heal: 350

* Healing coefficient scaling: .06

 

_Lost Time_

* Damage Coefficient: ~.5

 

_Phantasmal Swordsman_

* Cooldown: 15 (down from 20)

* Initial Hit Coefficient: ~.5

* Coefficient per frenzy hit (8x): ~.2

* Total damage coefficient: ~2.1

* Frenzy hits appear to be 3 target cleave

* Old swordsman coefficient: .805

 

_Phantasmal Avenger_

* Cooldown: 30s PvE (unchanged) 35s PvP (nerf? not sure)

* Protection Applied: 2.5s

* Damage Coefficient: ~.9

* Old Damage Coefficient: .345

 

_Phantasmal Disenchanter_

* Cooldown: 20s

* No Boons Coeff: 3.78

* With Boons Coeff: 1.5

 

_Phantasmal Warlock_

* Cooldown: Unchanged

* Damage Coeff: .5 total per phantasm, spread across 3 hits

* Total Damage Coeff: 1 (.5 per phantasm, 2 phantasms)

 

_Phantasmal Berserker_

* Cooldown: 15s in PvE, 20s in PvP/WvW

* Damage Coeff: ~.92 per spin, spread across 4 hits. .23 per hit (Unchanged)

 

_Phantasmal Defender_

* Cooldown: 40s in PvE, 50s in PvP/WvW

* Damage Coeff: 1.7 base, up to 10.2 after blocking 10 attacks

 

_Phantasmal Duelist_

* Phantasm Unchanged

* Personal Attack Coeff: 1, spread across 3 bullets

 

_Phantasmal Warden_

* Cooldown: 20s (down from 25)

* Damage Coeff: ~1.68, spread across 12 hits

 

_Phantasmal Mage_

* Cooldown: 30s (Unchanged)

* Damage Coeff: .5

 

Mechanical Interactions

=================

 

_Phantasmal Haste + Chronophantasma_

* Provides personal quickness upon initial and resummon phantasm summon

* Dual summoned phantasms will provide double initial quickness (pMage and zerker with trait)

 

_Phantasmal Haste + Persistence of Memory_

* Most phantasms do not execute their attack before quickness runs out

* iZerker, Avenger, pDisenchanter, mage execute their attack quickly enough to transfer quickness

 

_Phantasmal Haste + Persistence of Memory + Chronophantasma_

* Respawned phantasms do not execute their attack before quickness runs out, this interaction is useless without heavy boon duration investment

 

_Compounding Power/Illusionary Defense_

* Each stack has an individual duration, producing another illusion will not reset the full stack timer

* Illusionary leap provides 2 stacks for some reason, this is not consistent with other phantasm skills or clone skills

* Maintaining maximum stacks of compounding power/illusionary defense requires 5 illusions generated every 8/5 seconds

* Realistic upkeep is likely closer to 3 stacks of power and 1/2 stacks of defense

* Unrealistic to use maximum stacks in any imaginable scenario

 

_Compounding Power/Illusionary Defense + Chronophantasma_

* Resummoned phantasms provide stacks

* Dual summon phantasms provide 2 stacks

 

_Phantasmal Force + Chronophantasma_

* Phantasm set 1 resummoning into phantasm set 2 will provide might

* Phantasm set 2 resummoning into clone will also provide might

 

_Sympathetic Visage + Chronophantasma_

* Phantasms will draw a condition upon both first summon and resummon

 

_Illusionary Inspiration + Chronophantasma_

* Phantasms will proc aoe 2 might upon both first summon and resummon

* Dual summon skills will produce 2 might per phantasm spawned

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Phantasmal Avenger has been nerfed to 35s CD in PvP long time ago. The reason it looks unfamiliar is because of the loss of illusionist's celebrity which reduced the CD to 28s.

 

Phantasmal Haste + Chronophantasma

The respawned phantasm still gets quickness. But they get dazed for a brief period so the quickness is less useful.

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> @"Exciton.8942" said:

> Phantasmal Avenger has been nerfed to 35s CD in PvP long time ago. The reason it looks unfamiliar is because of the loss of illusionist's celebrity which reduced the CD to 28s.

>

> Phantasmal Haste + Chronophantasma

> The respawned phantasm still gets quickness.

 

I'll clarify, but I was referring to personal quickness.

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>"Mechanical Interactions

>Phantasmal Haste + Chronophantasma

 

>Provides personal quickness upon initial phantasm summon, does not provide personal quickness upon resummon

>Dual summoned phantasms will provide double initial quickness (pMage and zerker with trait)

>Phantasmal Haste + Persistence of Memory

 

>Most phantasms do not execute their attack before quickness runs out

>iZerker, Avenger, pDisenchanter, mage execute their attack quickly enough to transfer quickness

>Phantasmal Haste + Persistence of Memory + Chronophantasma

 

>Respawned phantasms do not execute their attack before quickness runs out, this interaction is useless without heavy boon duration investment"

 

This makes me sad :(

Mainly because this could have been tested way before this was pushed live

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