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GW2: How to kill a game making it pay 2 win


cursE.1794

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Step 1: Release an expansion and introduce new subclasses. Make sure the new subclasses are ridiculously overpowered compared to the old ones, but not by simply increasing some numbers. Make sure the new skills turn the entire combat system into a complete mess. Since the old classes can't compete anymore, everyone has to buy the addon, making it pay 2 win.

 

Step 2: Repeat step 1

 

Step 3: No further steps needed, the game is already dead.

 

We're currently somewhere between 2 and 3.

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> @"cursE.1794" said:

> You can buy stronger skills for your character and the only way to pay for it is real money. That's the definition of pay 2 win. I'm not blaming them for trying to make money, I'm blaming them for killing the combat while trying to do so.

 

Core s/d thief is meta just fyi

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> @"Deathok.2914" said:

> > @"cursE.1794" said:

> > You can buy stronger skills for your character and the only way to pay for it is real money. That's the definition of pay 2 win. I'm not blaming them for trying to make money, I'm blaming them for killing the combat while trying to do so.

>

> Core s/d thief is meta just fyi

 

Considering the previous work of the balance team, they probably deem this a "happy accident". One single exception that is also very short lived so far doesn't really count as an argument when it's blatantly obvious what the elite specs are doing to the game.

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Even it was "p2w" in this case, I wouldn't care.

 

If the pvp centric people that don't think the game is worth another few dollars for an expansion every 2 years leave, I personally don't care that much and I don't think it will really hurt the games overall playerbase in numbers or affect anets earnings.

 

And if you play the base game that is for free and have so little fun playing it that you think it isn't worth buying the expansions I don't think you will suffer that much by leaving the game either.

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Step 1 :

Release new specs with the x-pack and a Spec called Renegate with lower damage in purpose , but with more teambuffs

 

Step 2 :

See the community bicker for each others spec .......but in the same time , all say that Renegate need a buff to be on par ....

 

Step 3:

Renegate gets attacks buffs

 

Step 4 :

Whine about powercreep and P2W , and you get infaction for attacking ppl :P

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> @"cursE.1794" said:

> Step 1: Release an expansion and introduce new subclasses. Make sure the new subclasses are ridiculously overpowered compared to the old ones, but not by simply increasing some numbers. Make sure the new skills turn the entire combat system into a complete mess. Since the old classes can't compete anymore, everyone has to buy the addon, making it pay 2 win.

>

> Step 2: Repeat step 1

>

> Step 3: No further steps needed, the game is already dead.

>

> We're currently somewhere between 2 and 3.

 

The real game killers are the players like you, spreading fake information in the community to less informed players trying to convince them that the game is dead.

1. To clarify things GW2 is not P2W, what you are trying to insinuate is just false. There are no advantages you can buy with real money. All gemstore and gold items have to do with cosmetic features.

2. The GW2 model is a B2P model, GW2 does not charge a monthly subscription, the way it is set up people buy the expansions to support the game and also to get the extra content associated with the expansion. All micro transaction have nothing to do with giving you an edge in game they are all cosmetic.

3. Stop spreading misleading or fake information on this forum or on any other platform if you care for this game.

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> @"Adenin.5973" said:

>

>

> If the pvp centric people that don't think the game is worth another few dollars for an expansion every 2 years leave, I personally don't care that much and I don't think it will really hurt the games overall playerbase in numbers or affect anets earnings.

>

> And if you play the base game that is for free and have so little fun playing it that you think it isn't worth buying the expansions I don't think you will suffer that much by leaving the game either.

 

That's actually one of my viewpoints: No need to make the game pay 2 win, people will buy the expansion anyway if you add good pve content.

 

> @"Sombra.3246" said:

> > @"cursE.1794" said:

> > Step 1: Release an expansion and introduce new subclasses. Make sure the new subclasses are ridiculously overpowered compared to the old ones, but not by simply increasing some numbers. Make sure the new skills turn the entire combat system into a complete mess. Since the old classes can't compete anymore, everyone has to buy the addon, making it pay 2 win.

> >

> > Step 2: Repeat step 1

> >

> > Step 3: No further steps needed, the game is already dead.

> >

> > We're currently somewhere between 2 and 3.

>

> The real game killers are the players like you, spreading fake information in the community to less informed players trying to convince them that the game is dead.

> 1. To clarify things GW2 is not P2W, what you are trying to insinuate is just false. There are no advantages you can buy with real money. All gemstore and gold items have to do with cosmetic features.

> 2. The GW2 model is a B2P model, GW2 does not charge a monthly subscription, the way it is set up people buy the expansions to support the game and also to get the extra content associated with the expansion. All micro transaction have nothing to do with giving you an edge in game they are all cosmetic.

> 3. Stop spreading misleading or fake information on this forum or on any other platform if you care for this game.

 

You're the one spreading misinformation by saying there are no advantages you can buy with real money. The new specs give you a clear advantage over players who didn't buy them.

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> You're the one spreading misinformation by saying there are no advantages you can buy with real money. The new specs give you a clear advantage over players who didn't buy them.

How am I spreading misinformation?

GW2 was never completely F2P to begin with. They introduced F2P so people can try out the game and see if they like it before they invest and buy the game and expansions. This is not P2W this is B2P like I said in my earlier post.

 

There are no advantages you can buy with real money if you own the game and expansions. Saying otherwise is a lie and complete misinformation by your part.

 

 

 

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> @"Ithilwen.1529" said:

> After the recent re work, My core Mesmer is a reasonable match for some of the PoF builds. It's not quite there yet, but I do see ANET moving in a good balance direction. (Did I actually just type that? )

 

As a mesmer, I'm not surprised you did. But while this meta is an improvement, it's so damn slow.... And there is a lot of growing pain. (Like the ridiculous clone spam introduced in this patch; not exactly OP, just ruins the flow of combat and the old combat system that made gw2 pvp so great)

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> @"Loboling.5293" said:

> > @"Ithilwen.1529" said:

> > After the recent re work, My core Mesmer is a reasonable match for some of the PoF builds. It's not quite there yet, but I do see ANET moving in a good balance direction. (Did I actually just type that? )

>

> As a mesmer, I'm not surprised you did. But while this meta is an improvement, it's so kitten slow.... And there is a lot of growing pain. (Like the ridiculous clone spam introduced in this patch; not exactly OP, just ruins the flow of combat and the old combat system that made gw2 pvp so great)

 

That "clone spam" isn't much, ( if any,) more than the old "infi shatter" Chronomancer build. The rest of the system is expressly designed to force Mesmer to shatter. Without the extra clones, my class would be trash tier at this point. I even get to confuse my enemies a little. This has been our Schtick from the beginning, but until recently didn't happen much.

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> @"cursE.1794" said:

> Step 1: Release an expansion and introduce new subclasses. Make sure the new subclasses are ridiculously overpowered compared to the old ones, but not by simply increasing some numbers. Make sure the new skills turn the entire combat system into a complete mess. Since the old classes can't compete anymore, everyone has to buy the addon, making it pay 2 win.

>

> Step 2: Repeat step 1

>

> Step 3: No further steps needed, the game is already dead.

>

> We're currently somewhere between 2 and 3.

 

YOu should know saying anything against anet will get the fanbois trolling you esp on these forums. You'll never make any headway here unless you k the as of anet.

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> @"Sombra.3246" said:

>

> > You're the one spreading misinformation by saying there are no advantages you can buy with real money. The new specs give you a clear advantage over players who didn't buy them.

> How am I spreading misinformation?

> GW2 was never completely F2P to begin with. They introduced F2P so people can try out the game and see if they like it before they invest and buy the game and expansions. This is not P2W this is B2P like I said in my earlier post.

>

> There are no advantages you can buy with real money if you own the game and expansions. Saying otherwise is a lie and complete misinformation by your part.

>

>

>

 

IF this is true, then why are scourges firebrands and spellbreakers the most played class in wvw? It's cuz they're specs are far more powerful then base specs and they are especially more overpowered in blobs as they are being used. Right now blobs consist of nothing but scourges, fb's and sb's with the occasional ele for healing and pugs running mesmers and soulbeasts. If these specs weren't overpowered then nobody would be playing them. The only way to get these classes and specs is to...........you guessed it...... you buy the expansion. You're paying for the overpowered classes therefore its pay to win. YOu can be apologetic all you want for anet and make excuses but remember being apologetic and making excuses is why the game mode is in such a poor state at the moment. Esp pvp and wvw.

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> @"Legendary Defender.5631" said:

> > @"cursE.1794" said:

> > Step 1: Release an expansion and introduce new subclasses. Make sure the new subclasses are ridiculously overpowered compared to the old ones, but not by simply increasing some numbers. Make sure the new skills turn the entire combat system into a complete mess. Since the old classes can't compete anymore, everyone has to buy the addon, making it pay 2 win.

> >

> > Step 2: Repeat step 1

> >

> > Step 3: No further steps needed, the game is already dead.

> >

> > We're currently somewhere between 2 and 3.

>

> YOu should know saying anything against anet will get the fanbois trolling you esp on these forums. You'll never make any headway here unless you k the as of anet.

 

That's probably because most of the pvp players already left the game because of these issues. I remember discussions in this forum 1 year into HoT where it was the consensus among the pvp community that the powercreep is bad for the game. The people who are still there probably know deep down what's going on but are unwilling to accept it.

 

I saw this also back in the days when the highly anticipated Age of Conan was released as an unfinished bug fiasko. If you said something about how bugged this game is in the map chat you were flamed by the fanboys although it was obvious in what terrible state the game was.

 

There appears to be deep wisdom in the Orwell quote that the further a society drifts from the truth, the more it will hate those who speak it.

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> IF this is true, then why are scourges firebrands and spellbreakers the most played class in wvw? It's cuz they're specs are far more powerful then base specs and they are especially more overpowered in blobs as they are being used. Right now blobs consist of nothing but scourges, fb's and sb's with the occasional ele for healing and pugs running mesmers and soulbeasts. If these specs weren't overpowered then nobody would be playing them. The only way to get these classes and specs is to...........you guessed it...... you buy the expansion. You're paying for the overpowered classes therefore its pay to win. YOu can be apologetic all you want for anet and make excuses but remember being apologetic and making excuses is why the game mode is in such a poor state at the moment. Esp pvp and wvw.

 

You are confusing a balancing problem with B2P, they are two totally different things. If you cannot understand that I cannot help you.

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> @"cursE.1794" said:

> > @"Legendary Defender.5631" said:

> > > @"cursE.1794" said:

> > > Step 1: Release an expansion and introduce new subclasses. Make sure the new subclasses are ridiculously overpowered compared to the old ones, but not by simply increasing some numbers. Make sure the new skills turn the entire combat system into a complete mess. Since the old classes can't compete anymore, everyone has to buy the addon, making it pay 2 win.

> > >

> > > Step 2: Repeat step 1

> > >

> > > Step 3: No further steps needed, the game is already dead.

> > >

> > > We're currently somewhere between 2 and 3.

> >

> > YOu should know saying anything against anet will get the fanbois trolling you esp on these forums. You'll never make any headway here unless you k the as of anet.

>

> That's probably because most of the pvp players already left the game because of these issues. I remember discussions in this forum 1 year into HoT where it was the consensus among the pvp community that the powercreep is bad for the game. The people who are still there probably know deep down what's going on but are unwilling to accept it.

>

> I saw this also back in the days when the highly anticipated Age of Conan was released as an unfinished bug fiasko. If you said something about how bugged this game is in the map chat you were flamed by the fanboys although it was obvious in what terrible state the game was.

>

> There appears to be deep wisdom in the Orwell quote that the further a society drifts from the truth, the more it will hate those who speak it.

 

lol we're both going to get infracted and comments deleted for talkign bad about anet fanbois

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> @"cursE.1794" said:

> You can buy stronger skills for your character and the only way to pay for it is real money. That's the definition of pay 2 win. I'm not blaming them for trying to make money, I'm blaming them for killing the combat while trying to do so.

 

Sorry to burst your bubble but this isn't the definition of pay to win. The problem is, people love to look at words literally even though terms are often not the same as the literal definition of the words. In the case of pay to win, it was intended to indicate games where the cash shop (not expansions) sold the greatest power.

 

Typical example would be level cap. Almost every game has the level cap go up in an expansion. Guild Wars 2 does not. This means in almost every game you're more powerful with an expansion, even games that charge a monthly fee. If you meet me in WoW on a PvP server in the open world and I'm max level and you're not, you're going to die. It's not even much of a contest. There really is no way to compete.

 

At least in WvW and SPVP in Guild Wars 2 there's a chance. By your definition, every MMO is pay to win and the actual definition loses it's meaning.

 

Take other games where you have to buy potions with cash and the people who can spam the most potions are going to win any fight 90% of the time. That's the very definition of pay to win. You can look it up in wikipedia and get more specifics. There's plenty of actual research you can do. Your definition of pay to win is just taking some words literally as if that's how they were originally defined. That's not the case at all.

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This whole thing sounds like somebody is mad because mommy and daddy won't buy them the expansion. Expansions in every MMO ever, have always introduced more powerful skills and equipment. That's how they sell the content. Nobody would buy expansions if there weren't shiny new things. New maps and raids aren't enough to get most people to buy an expansion.

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> @"Vayne.8563" said:

> > @"cursE.1794" said:

> > You can buy stronger skills for your character and the only way to pay for it is real money. That's the definition of pay 2 win. I'm not blaming them for trying to make money, I'm blaming them for killing the combat while trying to do so.

>

> Sorry to burst your bubble but this isn't the definition of pay to win. The problem is, people love to look at words literally even though terms are often not the same as the literal definition of the words. In the case of pay to win, it was intended to indicate games where the cash shop (not expansions) sold the greatest power.

>

> Typical example would be level cap. Almost every game has the level cap go up in an expansion. Guild Wars 2 does not. This means in almost every game you're more powerful with an expansion, even games that charge a monthly fee. If you meet me in WoW on a PvP server in the open world and I'm max level and you're not, you're going to die. It's not even much of a contest. There really is no way to compete.

>

> At least in WvW and SPVP in Guild Wars 2 there's a chance. By your definition, every MMO is pay to win and the actual definition loses it's meaning.

>

> Take other games where you have to buy potions with cash and the people who can spam the most potions are going to win any fight 90% of the time. That's the very definition of pay to win. You can look it up in wikipedia and get more specifics. There's plenty of actual research you can do. Your definition of pay to win is just taking some words literally as if that's how they were originally defined. That's not the case at all.

 

Here's an example that proves you wrong: In WoW, if you didn't buy the expansion, you could not play pvp at max level but you could still play pvp at lower levels and there it wouldn't make any difference if players had the expansion or not. So expansion players and vanilla players, when mixed together, had the same chances. In Guild Wars 2, expansion players and vanilla players are mixed together, in spvp as well as in wvw, but the expansion players have a huge advantage which comes from paying real money.

 

Again, pay to win means that paying players have an advantage over not-paying players, especially in competitive games. I did look it up, this is a widely shared definition. It's even considered pay to win if the time it takes to gain the same advantage by simply playing the game is out of scale.

 

 

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> @"cursE.1794" said:

> You can buy stronger skills for your character and the only way to pay for it is real money. That's the definition of pay 2 win. I'm not blaming them for trying to make money, I'm blaming them for killing the combat while trying to do so.

 

I'm sorry, but you're wrong.

 

WoW has a "free trial" of the game that lets you play for a week but you can only level to 30 and can't use /tell. That doesn't mean you are FORCED to buy the game and that it's p2w.

 

This game was designed for the players to buy expansions. The "f2p" nature of it should be seen as a "free trial" before purchasing the "full game."

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> @"Ithilwen.1529" said:

> > @"Loboling.5293" said:

> > > @"Ithilwen.1529" said:

> > > After the recent re work, My core Mesmer is a reasonable match for some of the PoF builds. It's not quite there yet, but I do see ANET moving in a good balance direction. (Did I actually just type that? )

> >

> > As a mesmer, I'm not surprised you did. But while this meta is an improvement, it's so kitten slow.... And there is a lot of growing pain. (Like the ridiculous clone spam introduced in this patch; not exactly OP, just ruins the flow of combat and the old combat system that made gw2 pvp so great)

>

> That "clone spam" isn't much, ( if any,) more than the old "infi shatter" Chronomancer build. The rest of the system is expressly designed to force Mesmer to shatter. Without the extra clones, my class would be trash tier at this point. I even get to confuse my enemies a little. This has been our Schtick from the beginning, but until recently didn't happen much.

 

I agree with you, that something had to be done to compensate for temporary phantasms. It just looks really ridiculous in combat. And makes reading the mesmers skills even more difficult than before.

Here is a small example, but last game I landed on two enemy chronos. There were dozens of clones and phantasms, and it made me think they hadn't thought through the concept that some games you might have more than one mesmer, and it's just obnoxious to try and tell what's happening. haha

 

Either way, I'm not calling for mesmer nerfs per se, just either a better way of reading skills for the ui or something be done with the annimation bloat. I don't mind if mesmer get a sustain dmg increase for it, but I wish I could show you the game I'm referring.

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