Oldirtbeard.9834 Posted September 22, 2017 Share Posted September 22, 2017 This about sums up my impressions so far. https://imgflip.com/i/1wcdm0 Link to comment Share on other sites More sharing options...
Shaogin.2679 Posted September 22, 2017 Share Posted September 22, 2017 Yeah, it was insanely underwhelming. Was pretty disappointing reading the patch notes. Link to comment Share on other sites More sharing options...
HardRider.2980 Posted September 22, 2017 Share Posted September 22, 2017 There was a buff? xD Link to comment Share on other sites More sharing options...
Oldirtbeard.9834 Posted September 22, 2017 Author Share Posted September 22, 2017 > @HardRider.2980 said: > There was a buff? xD Exactly. Link to comment Share on other sites More sharing options...
Ghostt.1293 Posted September 22, 2017 Share Posted September 22, 2017 today i became immune to the disappointment farewell my dark friend Link to comment Share on other sites More sharing options...
Sigmoid.7082 Posted September 22, 2017 Share Posted September 22, 2017 I remember all the suggestions and posts that cold shoulder should give damage increase to chilled foes instead of damage reduction or that it would fit reaper to have a damage increase trait on chilled foes. We get it, people dont like it. "good luck chilling foes", "its on a short lasting condition".... Sometimes... Link to comment Share on other sites More sharing options...
TheLastNobody.8319 Posted September 22, 2017 Share Posted September 22, 2017 > @Sigmoid.7082 said: > I remember all the suggestions and posts that cold shoulder should give damage increase to chilled foes instead of damage reduction or that it would fit reaper to have a damage increase trait on chilled foes. We get it, people dont like it. "good luck chilling foes", "its on a short lasting condition".... > > Sometimes... I think people are fine with the change, but as for this making power reaper more viable, meh, not feeling it at all. Link to comment Share on other sites More sharing options...
Bladrio.8671 Posted September 22, 2017 Share Posted September 22, 2017 > @Sigmoid.7082 said: > I remember all the suggestions and posts that cold shoulder should give damage increase to chilled foes instead of damage reduction or that it would fit reaper to have a damage increase trait on chilled foes. We get it, people dont like it. "good luck chilling foes", "its on a short lasting condition".... > > Sometimes... Thats the forums for you. They get what they want and they still hate it. Link to comment Share on other sites More sharing options...
Oldirtbeard.9834 Posted September 22, 2017 Author Share Posted September 22, 2017 > @Ghostt.1293 said: > today i became immune to the disappointment farewell my dark friend I'll get over it I guess, a buff is still a buff; besides these Meta people don't seem like nice folk any way so I suppose we're better off not hanging around with the Min Maxers. Link to comment Share on other sites More sharing options...
Shaogin.2679 Posted September 22, 2017 Share Posted September 22, 2017 > @Bladrio.8671 said: > > @Sigmoid.7082 said: > > I remember all the suggestions and posts that cold shoulder should give damage increase to chilled foes instead of damage reduction or that it would fit reaper to have a damage increase trait on chilled foes. We get it, people dont like it. "good luck chilling foes", "its on a short lasting condition".... > > > > Sometimes... > > Thats the forums for you. They get what they want and they still hate it. Well no, the forums are in the right this time. It's not that the cold shoulder change is bad, it's that the overall changes to power reaper in general were so underwhelming that it won't be effective enough to bring them into a good spot in PvE. It was a chance to greatly improve on the power reaper, and while some of us expected them to actually follow through with it, they passed on the opportunity and left some of us feeling pretty disappointed. Link to comment Share on other sites More sharing options...
pah.4931 Posted September 22, 2017 Share Posted September 22, 2017 I think the there are three issues feeding into the forum hate. 1) Power Reaper (and Necros in general) have been in a weird spot for a long time now, especially in PvE content. 2) Wooden Potatoes made it SOUND like there would be some significant changes to Power Necro (got everyone's hopes up and then it didn't deliver). 3) The Scourge being a better condi option led many to believe that Power Reaper would finally get some more trait synergy to push it into a better power build. Link to comment Share on other sites More sharing options...
Deft.8427 Posted September 22, 2017 Share Posted September 22, 2017 Power reaper needs a trait like Master's Fortitude https://wiki.guildwars2.com/wiki/Master%27s_Fortitude, but reverse it to give us a flat power and/or ferocity increase based on vitality. Link to comment Share on other sites More sharing options...
Geikamir.6329 Posted September 22, 2017 Share Posted September 22, 2017 Well, in ranked PvP I think that power Reaper is already good. These changes should help it even further. I'm pretty happy with these buffs for that format. Link to comment Share on other sites More sharing options...
Substatic.6958 Posted September 22, 2017 Share Posted September 22, 2017 > @Bladrio.8671 said: > > @Sigmoid.7082 said: > > I remember all the suggestions and posts that cold shoulder should give damage increase to chilled foes instead of damage reduction or that it would fit reaper to have a damage increase trait on chilled foes. We get it, people dont like it. "good luck chilling foes", "its on a short lasting condition".... > > > > Sometimes... > > Thats the forums for you. They get what they want and they still hate it. Straw-man. The forum wanted Power Reaper to do good damage, or at least decent damage. This change doesn't accomplish that. Link to comment Share on other sites More sharing options...
ZeftheWicked.3076 Posted September 22, 2017 Share Posted September 22, 2017 It's not reaper that needs buffing, it's the core necro. Because base is so bad, reaper also suffers and needs stuff like 3 bleeds on chill stack to be competitive dps wise. Link to comment Share on other sites More sharing options...
Spinex.3695 Posted September 22, 2017 Share Posted September 22, 2017 DPS is actually evil. Don't be fooled by it Link to comment Share on other sites More sharing options...
Zoltreez.6435 Posted September 23, 2017 Share Posted September 23, 2017 > @Geikamir.6329 said: > Well, in ranked PvP I think that power Reaper is already good. These changes should help it even further. https://media.giphy.com/media/JqgRDINaY6y7S/giphy.gif Link to comment Share on other sites More sharing options...
Vitali.5039 Posted September 23, 2017 Share Posted September 23, 2017 >Necromancer >The scourge specialization can now be unlocked when playing through Path of Fire. >Death Shroud: Added a 0.5-second delay on activation before being able to exit. >Reaper's Shroud: Added a 0.5-second delay on activation before being able to exit. >Spectral Armor: Updated the protection skill fact to display the actual amount of protection applied. >Reaper's Onslaught: Increased bonus ferocity while in Reaper's Shroud from 225 to 300 at level 80. This trait no longer reduces the recharge of shroud skills on kill but instead reduces the recharge of shroud skills by 1 second if Life Reap hits. This recharge reduction can only occur once per use of Life Reap. >Cold Shoulder: This trait no longer reduces incoming damage from chilled foes. It now increases outgoing strike damage by 10% to chilled foes. Uhm, I'm happy with this changes but I don't think that those changes will help us to be gladly accepted in PvE endgame as power. >Death Shroud: Added a 0.5-second delay on activation before being able to exit. >Reaper's Shroud: Added a 0.5-second delay on activation before being able to exit. Solve the doubletap/lag problem. QOL change. >Reaper's Onslaught: Increased bonus ferocity while in Reaper's Shroud from 225 to 300 at level 80. This trait no longer reduces the recharge of shroud skills on kill but instead reduces the recharge of shroud skills by 1 second if Life Reap hits. This recharge reduction can only occur once per use of Life Reap. Buff for PvP scenarios and boss fights, nerf for Open World. Even if Condition is miles ahead of power, maybe they should have turned Reaper's Onslaught into a group buff. >Cold Shoulder: This trait no longer reduces incoming damage from chilled foes. It now increases outgoing strike damage by 10% to chilled foes. Minor trait change, we are following the right direction. Less passive damage reduction and more damage modifiers are needed. Link to comment Share on other sites More sharing options...
DeceiverX.8361 Posted September 23, 2017 Share Posted September 23, 2017 I'd actually call the Onslaught change a huge nerf to power reaper across the game. The AA pressure is only good if you're constently mobile, which given the SoS change... power reaper isn't, and the bulk CDR meant one could cleave a low-health target with a doublecast on stability and reset its cooldown on kill immediately into a second higher-health target. Generally speaking, these changes were pretty poor. Link to comment Share on other sites More sharing options...
Geikamir.6329 Posted September 23, 2017 Share Posted September 23, 2017 > @Zoltreez.6435 said: > > > > @Geikamir.6329 said: > > Well, in ranked PvP I think that power Reaper is already good. These changes should help it even further. > > https://media.giphy.com/media/JqgRDINaY6y7S/giphy.gif > It's true. I'm not being sarcastic. Link to comment Share on other sites More sharing options...
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