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Sigmoid.7082

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Everything posted by Sigmoid.7082

  1. I'm sure this used to be a bug in the tooltip but then they fixed the tooltip to not show it
  2. > @"RedShark.9548" said: > Aoe fear around them? Is it an AoE though?
  3. So the crux of your argument is the build, based on metabattle, isn't strictly meta therefore shouldn't be nerfed / can in no way can be a problem or threat? ... You must be new here. Loads of stuff in that category has been changed in the past.
  4. > @"Eli.4291" said: > LOL they really nerfed ele, warrior, ranger & a cleansing rune while FIXING DH BUGS. lmao. Buckle down guys the DH meta is going to be a long one So they shouldn't have fixed the bug?
  5. What exactly about the specific nerfs that warrior received do you feel was unfair / unwarranted?
  6. Part of me feel people want a sub so they can add "I am a subscriber so / and..." to their complaints/arguments for extra validity.
  7. > @"kharmin.7683" said: > > @"Yrch.5491" said: > > I'm an old/new player, been playing off and on for years and I have discovered that HoT is usually where I stop playing because the game goes from being a traditional RPGMMO that is very fun, to a platform, jumping/flying puzzle game that is not as fun. If I wanted to play Mario 3d, I would go play Mario 3d. I hate HoT, but I am also too ocd to just skip it, so I slowly grind my way through it until PoF, when in my opinion the game becomes fun again. Admittedly, HoT is a lot easier with mounts, but I still hate it and find it difficult. > Yes, this. Thank you for this post. > > Also, for many of us I imagine, GW2 is not our job. We don't spend many hours each and every day in the game. Fore every person where you find sentiment like the quoted you'll find the opposite, where they thought the game was boring until the challenge HoT brought, then back to boring because of PoF. I also don't see what correlation there is or you are trying to make between people enjoying certain things and the amount of time they spend on the game. .
  8. > @"AgentMoore.9453" said: >We can speculate all day and night about how long it does or doesn't take to make armor Why? We have explicitly been told how long it takes as well as the reason for doing so. There is no speculation needed. The classic "I want something therefore I see no reason not to put it in the game". Also the "I would spend more therefore everyone would, thus they would make more money doing it the way I want".
  9. > @"Liewec.2896" said: > i always hear people saying "it takes 8 months to make an armour set!" and other such nonsense. > **how?** over a decade ago i was taking 3d classes and i made a half decent full character in less than a week, that was me, a random newbie. > (and that was back then with old tech) > IT SHOULD NOT take a massive company like Anet _[whatever hilarious timeframe people are using as an excuse]_ to make armour. > > "oh but each race/weight has different cut off points!" > so what? > thats extremely easy to do. > > then theres the "clipping" excuse, > "outfits weren't designed to mix with other parts so there would be clipping!" > yeah? so what? i could make a truly awful clipfest character right now if i wanted to > "clipping" doesn't seem like a good enough excuse when so many armour pieces in game already clip. > > there is no satisfactory excuse. > > outfits are pretty much a full set of armour already, are you really telling me it takes 8 months to chop it into bits? > rather like 8 minutes. A lot of people think they make a good omlette but would get laughed out of a decent kitchen or rejected for culinary school. Lots of Dunning-Kruger energy here.
  10. If outfits came in 6 pieces we would have about 20-33% of the outfits we currently have.
  11. > @"JusticeRetroHunter.7684" said: > > @"Sigmoid.7082" said: > > I'll accept anti-positive under the premise but I won't agree with the premise in general. The game really isn't designed to support it and has moved away from the concept of it in the past in favour of other methods, which by the fervour of your posts, you disagree with. > > Right, I disagree with the those methods, currently employed by the game's design, but I also firmly believe they do not work either. > > > You're far more likely to see dampening effects or changes to logarithmic growth instead of exponential being introduced. > > Right, this is some-what how trade off's are structured currently in Guild Wars 2. Usually in the form of hard limits like target caps, soft limits like diminishing returns, or nonconsequential trade-offs like -vitality stats on exponential growth effects like Impact Savant. > > If I were to draw the feedback curves for a set of current gw2 game examples, their beneficial-to-tradeoff growth curves would probably look something like this > ![](https://i.imgur.com/379wURF.png "") > > Now in many cases, you can not change the shape of these growth curves by adding cooldowns or cast times. In the example for Deathly Claws, let's say you added a 10 second cooldown. You would still have a positive linear growth curve because in all cases, it is most optimally used by using it off cooldown, so it would remain the same. > > Twist of Fate in the above picture shares similar traits to many other evade skills. One can essentially evade an infinite number of attacks...so the growth curve is beyond exponential, based on a per attack/per person basis. Again adding a cooldown would not change the growth curve on this skill, as it will always be more beneficial the more attacks you evade, for each additional person. In simple terms, it just means you will never be penalized for using this ability on cooldown, even if you don't evade anything...So even in scenario's where one uses this ability on cooldown it will always yield a net positive beneficial effect (0 or greater). > > This to me at least is a huge problem. You can see this problem manifest when bots perform on builds and can play almost as efficiently as real human players. It's because the skills or builds they exploit will almost always yield net positive results, regardless of whether they blow their cooldowns or not because of the nature of the beneficial to tradeoff imbalance present in those builds. > > Just a disclaimer, there are some skills that have things like range, are projectiles, respect LOS etc, and those in themselves provide a little bit counter-play and are in someway trade offs in and of themselves...not exactly as straightforward to quantify these kinds of mechanics, but I do acknowledge their existence and I don't discredit those in any way. What I'm really talking about here is more about how skills are balanced in a "general" sense. > > > > > > I'm going to agree to disagree with your premise and leave you to it. This post holds insight for anyone who wants to talk this through with you more but for me I'm done here. Appreciate the definition of "anti-positive" though
  12. > @"Grand Marshal.4098" said: > Basically, the sooner they say some stuff, ideally getting an opinion from the community to make changes before final release, the more issues may be solved. > But since this ain't happening, the probability of receiving a product with issues is high. Of course, because everyone's opinion is different. Something someone's sees as an issue could be a complete non-issue to someone else, even a benefit. Its literally impossible to please everyone.
  13. > @"Smoosh.2718" said: > > @"Sigmoid.7082" said: > > > @"Smoosh.2718" said: > > > > @"Mungo Zen.9364" said: > > > > > @"Arheundel.6451" said: > > > > > Companies like Square Enix can release class info 2 years before the actual expansion drop, Anet instead can release a teaser...of a teaser and after one year no more info. What about? > > > > > > > > > > 1)Concept art of new elites? - They are already set in stone now, at the very least you can indicate what each new elite will focus..we don't even need gameplay video > > > > > > > > > > 2)Hint for new features....alliances? legendary armor? > > > > > > > > > > 3)Location of the new expansion like possible locations? > > > > > > > > > > 4)Monsterpedia? > > > > > > > > > > After one whole year not even a single new info.... > > > > > > > > How do you know the elites are set in stone? I believe this game has had major profession overhauls mere months before a release. I know it has happened in other MMO’s. > > > > > > Release of concept art is enough to get people pumped! Even if its subject to change, its content for players to hype up about. > > > > This community doesn't do "subject to change". > > > > I suppose you mean the Devs dont when they changed the traits to 300s... since that actually was 'subject to change'. Not really...but in all reality its likely still being worked on, just being worked into the current design of new e-specs so they don't fall into the same hole again and have to essentially disable traits. If you have limited resources you try to avoid technical debt not haphazardly accrue it. Same as with each expansion we have had so far I expect there to be a fairly large pre-balance patch that changes things in preparation. >When you say 'This community' you do not speak for all of us. I for one welcome any change that is made that may or may not change the way you play or prepare for an expansion. Anets been rather dry on information about this expansion for a very long time. No I don't speak for the whole community but by and large we're very unforgiving and demanding, as most consumers tend to be. At times rightfully so. More than once this community has fallen victim to "be careful what you wish for". I mean the current state of threads like this I feel is a case in point.
  14. > @"JusticeRetroHunter.7684" said: > > @"Sigmoid.7082" said: > > > @"JusticeRetroHunter.7684" said: > > >anti-positive > > Dear lord the word you're looking for here is negative. > > > > No not negative...that's an entirely different mechanism. > > To be clear, Negative Feedback brings a system from exponential growth to non exponential growth (equilibrium). > Anti-positive Feedback is essentially the same as positive feedback but in the opposite drection. When you have feedback that amplify a signal exponentially, you have a second signal which is also positive feedback that amplify a signal but in the opposite direction. > > the way it's described is that a positive feedback loop is Input -> Output = Input+Output. A Negative Feedback Loop is when you have Input -> Output = Input-Output. An anti-positive feedback is (Input -> Output = Input+Output) - (Input -> Output = Input+Output). Anti-positive isn't a real term, because in science they are all just considered positive feedbacks...anti-positive was just the best word to describe the above premise without getting into feedback loop science. > > Edit: Just an illustration to make sure everyone understands why I'm saying "Anti-positive" and not talking about negative feedback. > ![](https://i.imgur.com/CDCvWX6.png "") > I'll accept anti-positive under the premise but I won't agree with the premise in general. The game really isn't designed to support it and has moved away from the concept of it in the past in favour of other methods, which by the fervour of your posts, you disagree with. You're far more likely to see dampening effects or changes to logarithmic growth instead of exponential being introduced.
  15. > @"Smoosh.2718" said: > > @"Mungo Zen.9364" said: > > > @"Arheundel.6451" said: > > > Companies like Square Enix can release class info 2 years before the actual expansion drop, Anet instead can release a teaser...of a teaser and after one year no more info. What about? > > > > > > 1)Concept art of new elites? - They are already set in stone now, at the very least you can indicate what each new elite will focus..we don't even need gameplay video > > > > > > 2)Hint for new features....alliances? legendary armor? > > > > > > 3)Location of the new expansion like possible locations? > > > > > > 4)Monsterpedia? > > > > > > After one whole year not even a single new info.... > > > > How do you know the elites are set in stone? I believe this game has had major profession overhauls mere months before a release. I know it has happened in other MMO’s. > > Release of concept art is enough to get people pumped! Even if its subject to change, its content for players to hype up about. This community doesn't do "subject to change".
  16. > @"JusticeRetroHunter.7684" said: >anti-positive Dear lord the word you're looking for here is negative.
  17. > @"Yakuzai.6593" said: > > @"Sigmoid.7082" said: > > You're complaining that you're losing to teams that are better than yours. No amount of role select will change that. > > > > Not only are players generally better but they are also far more organized. You aren't owed wins or a easier time because you are pugging. > > I never complained about anything i just noted my observations - theres no kind of bad mood in my text. > But yeah the point about beeing more organized is really true - which i never faced against in solo que ranked pvp xD > And i dont demand easier times - all i wrote is a suggestion to get a more balanced/fairer teams in pvp but i also see that this is a very complex task with respect to all factos the game has. > You definitely should skill your reading abilties instead of trash talk :) I just noted my observations about your post , the situation presented , and the wordage used- there is no kind of bad mood in my text. But no amount of real change will equalize the playing field between organised teams against pugs or prevent meta comps being formed
  18. You're complaining that you're losing to teams that are better than yours. No amount of role select will change that. Not only are players generally better but they are also far more organized. You aren't owed wins or a easier time because you are pugging.
  19. > @"Dadnir.5038" said: > > @"Sigmoid.7082" said: > > > an **unconditional** trait that alone can turn a tank into a bursting tank, > > > > Which trait does this? > > It's probably either _death perception_ or _Reaper's onslaught_. > What's not taken into account is the fact that if it wasn't one of them it would be _dhuumfire_ and somehow for sPvP players it would be worse because it's a condi trait. Those two traits are conditional. So it can't be those.
  20. > @"Arheundel.6451" said: > > @"KrHome.1920" said: > > > @"Dadnir.5038" said: > > > > @"Gogdarth.6741" said: > > > > It's fitting that a necromancer subforum just doesn't let a silly bait thread die peacefully, but still. > > > > > > To the grave... and beyond! > > > > > > Well objectively the thread was enlivened by Arheundel... > > ...who roams with boonbeast, immob druild, and longbow/GS hit and run sic em sniper (all 3 builds hardcounter necro and 2 of them are overpowered in general) excessively in wvw and therefore disqualifies himself for any criticsim on the necro class. > > > > I did showcase to him how kitten any non-speed rune + speed of shadows reaper build is against any ranger build he brings to the table for one evening in wvw and he is still on his agenda. I guess it's hopeless. He just wants a free-win against players that are clearly on a higher skill level than him. > > > > 95% of the nerf cries in this forum are delusional players. I've seen so many of them ingame and what skill level they truely are. And the loudest nerf crying players are usually the ones playing the broken fotm builds at the same time. > > > > > > > > an **unconditional** trait that alone can turn a tank into a bursting tank, Which trait does this?
  21. > @"Lonami.2987" said: >Just a few better alternatives, with zero knowledge of what the expansion might be about: Not only are your cool / edgy "better alternatives" completely subjective. You also hit the nail on the head as to why they are likely inappropriate for the title. You have 0 knowledge of what the expansion is about. Both titles are directly linked to the story as pointed out earlier in this thread.
  22. > @"maddoctor.2738" said: > > @"Veprovina.4876" said: > > > @"Blood Red Arachnid.2493" said: > > > > @"Sobx.1758" said: > > > > > @"Veprovina.4876" said: > > > > > > @"voltaicbore.8012" said: > > > > > > > @"Veprovina.4876" said: > > > > > > >You can only stunbreak when you're stunned but there's nothing against being knocked on the ground as far as i know. So once you're insta kncocked down, you're dead. > > > > > > > > > > > > This is very, very wrong. Any stunbreak recovers from knockdown/stun/daze, basically any condition that is indicated bu the purple debuff icon and lays your character out on the ground. The whole list of things that stunbreak solves is at the wiki page [here](https://wiki.guildwars2.com/wiki/Stun_break). > > > > > > > > > > > > I'm not sure at this point if we need to look at the game's design, or individual players, when it comes to figuring out how so many people can make it so far into the game without learning important information like this. For me, stun breaks are among the first abilities I make sure to hotkey on every class for every game I play, and I very quickly found out that abilities marked as stun breaks got rid of all hard cc's. This also taught me the utility of soft cc's like cripple, chill, and immobilize - I knew that I could throw those at targets in pvp who were using stability and stunbreaks, and find ways to pin them down regardless. > > > > > > > > > > > > EDIT: oops had this page open for too long, didn't see that someone basically made the same response already. > > > > > > > > > > > > > > > > Then let me repeat myself. If all my skills go on cooldown, what do i use then? Doesn't happen with "normal" stuns, but some enemy abilities knock me on the ground, all my skills 1-0 get on a 5 second cooldown so how am i supposed to "use a stunbreak" then? > > > > > > > > > > I know what sutns are, i use them every day in WvW, and i know how to get out of them. > > > > > But you can't get out of some stuns and CC effects. Especially if they don't have a tell like some mobs do. > > > > > > > > > > Besides, i don't know why you're all arguing with me, if you read my post (thouruogly this time), you'll see that i have no problem with this. don't just read the first thing i said and have a kneejerk reaction, read and understand the whole post. > > > > > > > > People aren't "arguing" with you. You've made a false claim about stunbreaks not working on knockdown, so people are correcting you so you don't spread information that's not true. > > > > > > > > I would also like to address this part: > > > > > @"Veprovina.4876" said: > > > > >So far i know which mobs do that and i approach them differently so that problem kinda fixes itself. I still think it's an oversight that shouldn't happen, but you CAN deal with it. > > > > > > > > If you can play around it, then I don't see how that's oversight. Having a need to actually approach certain mobs differently seems like something that's desirable, so the mobs don't feel like just reskins of the same thing with same skills and effects. > > > > > > I can actually explain this. **There is a very small number of enemy skills in the game that completely bypass all stun breaks.** These skills, however, are quite rare. The only one I can think of that does this off the top of my head is the Icebrood Trolls in Bitterfrost Frontier. They have an AoE stun that locks you in place for 5 seconds, and it puts stun breaks on cooldown. To extrapolate this to be the norm, however, is incredibly misleading. However I digress. > > > > > > ------------ > > > > > > The OP hasn't provided any further information on what their situation is, and we know that the starter zones are definitely not a CC fest. So either one of two things is happening here: > > > > > > (1): Troll Post > > > (2): The OP has blundered into and end zone, but knows so little about the game that they can't articulate what is going on or what is happening. > > > > Yes, that's exactly what i'm talking about! Thank you! That's what i meant for those knockdowns. Cause i know you can't do anything about them like you can with "normal" stuns. And i don't even mind those as well. > > That troll skill isn't a knockdown though, it's a freeze. The skills that bypass stun breaks are NOT knockdowns, you can easily recover from a knockdown by using a stun break skill. > > Edit: Can you give an example of knockdown that you cannot recover from with a stun break? It transforms your character. If I remember right you can break out of it by using shroud / reapers shroud. The number of skills that do this you could likely count on two though. Nowhere near as common place as they are made out to be by the sounds of things here.
  23. > @"VocalThought.9835" said: > I think all of these are easy to work out. This is half the problem with a lot of suggestions on here. People like to vastly underestimate how difficult things are. Everything is easy or doable if you just dismiss or handwave all the hard bits and downsides about them.
  24. > @"Mortifera.6138" said: > > @"Fenella.2634" said: > > First, the game is available in more languages than just English. > > I find that hard to believe. It’s surprising enough that they have English voice actors, as they don’t like to put money into this game. > > > @"Mortifera.6138" said: > > @"brenda lovely.8213" said: > > I play the game in french with french voice, and the story is pretty good. > > > > Edit : and to be fair, it's one of the very few game i put in french, but here, the voice acting in french is amazing. > > Okay, so they have French, probably Spanish and all the other “popular” languages.... What about the rest of the international players? Look at those goal posts move! "Games only in English...trash game" "Ok games not just in English but its not in every language? Ha...trash" > From the looks of it this thread wasn‘t created to discuss the story though, but more to bash the game. 100% this.
  25. > @"Camniel.7238" said: > > @"Inculpatus cedo.9234" said: > > How can the idea be plausible if it does not take into account any of the associated issues? > > Would this new race only be allowed to interact with instanced story content? Would every 'Exalted' look exactly the same? If they all look the same, how would they use Gem Store items like Outfits and Backpacks? How does ArenaNet recoup the income loss? > > Are they barred from interacting with previous story content? Are they barred from using Mounts, as they float above everything? > > Would ArenaNet want to promote discouraging players from purchasing prior content? > > What about the Core Tyria content? Is that no longer included (at no cost) with a new expansion featuring this new race? If so, is this new expansion offered at a substantially lower cost? Does that reflect favorably on ArenaNet's bottom line? > > > > Just some things to consider. > > It's called a narrowed down topic. I only wanted to focus on one concern and that concern was story continuity. All the rest can be figured out later but if a race muddles the story it needs to be thrown out or reimagined. It's sad that no one can actually talk about a presented topic and stay focused on that topic. I'm not saying there aren't other issues, I'm saying those associated questions are for a different discussion. But of course everyone else has to be rude and tell me off like I'm some kind of idiot when they simply are refusing to have a polite discussion on the question asked. It's because you are so blah say about what is likely the harder, and actual limiting part of the implementation you are trying to talk about. Saying if it doesn't fit with the story they should reconsider it, but if it does they will figure the technical and financial stuff out is a backwards standpoint to have on the matter. The discussion is out of place because it's backwards. If Anet said or indicate that its I'm scope from a financial and technical standpoint then great ,talk about the story details and how to make that work. But talking about the story before that is really a moot discussion because it doesn't feel constructive not will it lead anywhere when you're only looking at one 2d side of a 5d object. It's why you're not getting the replies or discussion you want. Because as far as it's seen there is yet no reason for it. Topic title also didn't help.
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