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Sigmoid.7082

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  1. I'm sure this used to be a bug in the tooltip but then they fixed the tooltip to not show it
  2. > @"RedShark.9548" said: > Aoe fear around them? Is it an AoE though?
  3. So the crux of your argument is the build, based on metabattle, isn't strictly meta therefore shouldn't be nerfed / can in no way can be a problem or threat? ... You must be new here. Loads of stuff in that category has been changed in the past.
  4. > @"Eli.4291" said: > LOL they really nerfed ele, warrior, ranger & a cleansing rune while FIXING DH BUGS. lmao. Buckle down guys the DH meta is going to be a long one So they shouldn't have fixed the bug?
  5. What exactly about the specific nerfs that warrior received do you feel was unfair / unwarranted?
  6. Part of me feel people want a sub so they can add "I am a subscriber so / and..." to their complaints/arguments for extra validity.
  7. > @"kharmin.7683" said: > > @"Yrch.5491" said: > > I'm an old/new player, been playing off and on for years and I have discovered that HoT is usually where I stop playing because the game goes from being a traditional RPGMMO that is very fun, to a platform, jumping/flying puzzle game that is not as fun. If I wanted to play Mario 3d, I would go play Mario 3d. I hate HoT, but I am also too ocd to just skip it, so I slowly grind my way through it until PoF, when in my opinion the game becomes fun again. Admittedly, HoT is a lot easier with mounts, but I still hate it and find it difficult. > Yes, this. Thank you for this post. > > Also, for many of us I imagine, GW2 is not our job. We don't spend many hours each and every day in the game. Fore every person where you find sentiment like the quoted you'll find the opposite, where they thought the game was boring until the challenge HoT brought, then back to boring because of PoF. I also don't see what correlation there is or you are trying to make between people enjoying certain things and the amount of time they spend on the game. .
  8. > @"AgentMoore.9453" said: >We can speculate all day and night about how long it does or doesn't take to make armor Why? We have explicitly been told how long it takes as well as the reason for doing so. There is no speculation needed. The classic "I want something therefore I see no reason not to put it in the game". Also the "I would spend more therefore everyone would, thus they would make more money doing it the way I want".
  9. > @"Liewec.2896" said: > i always hear people saying "it takes 8 months to make an armour set!" and other such nonsense. > **how?** over a decade ago i was taking 3d classes and i made a half decent full character in less than a week, that was me, a random newbie. > (and that was back then with old tech) > IT SHOULD NOT take a massive company like Anet _[whatever hilarious timeframe people are using as an excuse]_ to make armour. > > "oh but each race/weight has different cut off points!" > so what? > thats extremely easy to do. > > then theres the "clipping" excuse, > "outfits weren't designed to mix with other parts so there would be clipping!" > yeah? so what? i could make a truly awful clipfest character right now if i wanted to > "clipping" doesn't seem like a good enough excuse when so many armour pieces in game already clip. > > there is no satisfactory excuse. > > outfits are pretty much a full set of armour already, are you really telling me it takes 8 months to chop it into bits? > rather like 8 minutes. A lot of people think they make a good omlette but would get laughed out of a decent kitchen or rejected for culinary school. Lots of Dunning-Kruger energy here.
  10. If outfits came in 6 pieces we would have about 20-33% of the outfits we currently have.
  11. > @"JusticeRetroHunter.7684" said: > > @"Sigmoid.7082" said: > > I'll accept anti-positive under the premise but I won't agree with the premise in general. The game really isn't designed to support it and has moved away from the concept of it in the past in favour of other methods, which by the fervour of your posts, you disagree with. > > Right, I disagree with the those methods, currently employed by the game's design, but I also firmly believe they do not work either. > > > You're far more likely to see dampening effects or changes to logarithmic growth instead of exponential being introduced. > > Right, this is some-what how trade off's are structured currently in Guild Wars 2. Usually in the form of hard limits like target caps, soft limits like diminishing returns, or nonconsequential trade-offs like -vitality stats on exponential growth effects like Impact Savant. > > If I were to draw the feedback curves for a set of current gw2 game examples, their beneficial-to-tradeoff growth curves would probably look something like this > ![](https://i.imgur.com/379wURF.png "") > > Now in many cases, you can not change the shape of these growth curves by adding cooldowns or cast times. In the example for Deathly Claws, let's say you added a 10 second cooldown. You would still have a positive linear growth curve because in all cases, it is most optimally used by using it off cooldown, so it would remain the same. > > Twist of Fate in the above picture shares similar traits to many other evade skills. One can essentially evade an infinite number of attacks...so the growth curve is beyond exponential, based on a per attack/per person basis. Again adding a cooldown would not change the growth curve on this skill, as it will always be more beneficial the more attacks you evade, for each additional person. In simple terms, it just means you will never be penalized for using this ability on cooldown, even if you don't evade anything...So even in scenario's where one uses this ability on cooldown it will always yield a net positive beneficial effect (0 or greater). > > This to me at least is a huge problem. You can see this problem manifest when bots perform on builds and can play almost as efficiently as real human players. It's because the skills or builds they exploit will almost always yield net positive results, regardless of whether they blow their cooldowns or not because of the nature of the beneficial to tradeoff imbalance present in those builds. > > Just a disclaimer, there are some skills that have things like range, are projectiles, respect LOS etc, and those in themselves provide a little bit counter-play and are in someway trade offs in and of themselves...not exactly as straightforward to quantify these kinds of mechanics, but I do acknowledge their existence and I don't discredit those in any way. What I'm really talking about here is more about how skills are balanced in a "general" sense. > > > > > > I'm going to agree to disagree with your premise and leave you to it. This post holds insight for anyone who wants to talk this through with you more but for me I'm done here. Appreciate the definition of "anti-positive" though
  12. > @"Grand Marshal.4098" said: > Basically, the sooner they say some stuff, ideally getting an opinion from the community to make changes before final release, the more issues may be solved. > But since this ain't happening, the probability of receiving a product with issues is high. Of course, because everyone's opinion is different. Something someone's sees as an issue could be a complete non-issue to someone else, even a benefit. Its literally impossible to please everyone.
  13. > @"Smoosh.2718" said: > > @"Sigmoid.7082" said: > > > @"Smoosh.2718" said: > > > > @"Mungo Zen.9364" said: > > > > > @"Arheundel.6451" said: > > > > > Companies like Square Enix can release class info 2 years before the actual expansion drop, Anet instead can release a teaser...of a teaser and after one year no more info. What about? > > > > > > > > > > 1)Concept art of new elites? - They are already set in stone now, at the very least you can indicate what each new elite will focus..we don't even need gameplay video > > > > > > > > > > 2)Hint for new features....alliances? legendary armor? > > > > > > > > > > 3)Location of the new expansion like possible locations? > > > > > > > > > > 4)Monsterpedia? > > > > > > > > > > After one whole year not even a single new info.... > > > > > > > > How do you know the elites are set in stone? I believe this game has had major profession overhauls mere months before a release. I know it has happened in other MMO’s. > > > > > > Release of concept art is enough to get people pumped! Even if its subject to change, its content for players to hype up about. > > > > This community doesn't do "subject to change". > > > > I suppose you mean the Devs dont when they changed the traits to 300s... since that actually was 'subject to change'. Not really...but in all reality its likely still being worked on, just being worked into the current design of new e-specs so they don't fall into the same hole again and have to essentially disable traits. If you have limited resources you try to avoid technical debt not haphazardly accrue it. Same as with each expansion we have had so far I expect there to be a fairly large pre-balance patch that changes things in preparation. >When you say 'This community' you do not speak for all of us. I for one welcome any change that is made that may or may not change the way you play or prepare for an expansion. Anets been rather dry on information about this expansion for a very long time. No I don't speak for the whole community but by and large we're very unforgiving and demanding, as most consumers tend to be. At times rightfully so. More than once this community has fallen victim to "be careful what you wish for". I mean the current state of threads like this I feel is a case in point.
  14. > @"JusticeRetroHunter.7684" said: > > @"Sigmoid.7082" said: > > > @"JusticeRetroHunter.7684" said: > > >anti-positive > > Dear lord the word you're looking for here is negative. > > > > No not negative...that's an entirely different mechanism. > > To be clear, Negative Feedback brings a system from exponential growth to non exponential growth (equilibrium). > Anti-positive Feedback is essentially the same as positive feedback but in the opposite drection. When you have feedback that amplify a signal exponentially, you have a second signal which is also positive feedback that amplify a signal but in the opposite direction. > > the way it's described is that a positive feedback loop is Input -> Output = Input+Output. A Negative Feedback Loop is when you have Input -> Output = Input-Output. An anti-positive feedback is (Input -> Output = Input+Output) - (Input -> Output = Input+Output). Anti-positive isn't a real term, because in science they are all just considered positive feedbacks...anti-positive was just the best word to describe the above premise without getting into feedback loop science. > > Edit: Just an illustration to make sure everyone understands why I'm saying "Anti-positive" and not talking about negative feedback. > ![](https://i.imgur.com/CDCvWX6.png "") > I'll accept anti-positive under the premise but I won't agree with the premise in general. The game really isn't designed to support it and has moved away from the concept of it in the past in favour of other methods, which by the fervour of your posts, you disagree with. You're far more likely to see dampening effects or changes to logarithmic growth instead of exponential being introduced.
  15. > @"Smoosh.2718" said: > > @"Mungo Zen.9364" said: > > > @"Arheundel.6451" said: > > > Companies like Square Enix can release class info 2 years before the actual expansion drop, Anet instead can release a teaser...of a teaser and after one year no more info. What about? > > > > > > 1)Concept art of new elites? - They are already set in stone now, at the very least you can indicate what each new elite will focus..we don't even need gameplay video > > > > > > 2)Hint for new features....alliances? legendary armor? > > > > > > 3)Location of the new expansion like possible locations? > > > > > > 4)Monsterpedia? > > > > > > After one whole year not even a single new info.... > > > > How do you know the elites are set in stone? I believe this game has had major profession overhauls mere months before a release. I know it has happened in other MMO’s. > > Release of concept art is enough to get people pumped! Even if its subject to change, its content for players to hype up about. This community doesn't do "subject to change".
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