Nocturnal Lunacy.8563 Posted February 15, 2018 Share Posted February 15, 2018 I'd like to suggest that we get a personal counter for our own ppk. Have our own personal kill/death ratio. Idk if this has been brought up before but i would love to see this. I've got 62,529 trophy ears in wvw and have died 3,205 times. Half of those are probably pvp or dc's etc. And I know the kills in wvw are spread among all characters and deaths are spread among different game modes but i would love to see this in wvw. and maybe make one for pvp too? Link to comment Share on other sites More sharing options...
videoboy.4162 Posted February 15, 2018 Share Posted February 15, 2018 You should suggest this on the WvW Forum, if you haven't already. Link to comment Share on other sites More sharing options...
Castigator.3470 Posted February 15, 2018 Share Posted February 15, 2018 Well, they seem to be gathering that statistical data anyways. Depending on the accuracy of their statistics, there could be a simple ./killdeath command, that shows the the ratio of things slain to player defeats. If you want to take it to the next level, there may be the parameters global/all, pve, pvp and wvw. This way, we can even measure our impact on the games environment, by seeing just how many mobs we forced to respawn. Link to comment Share on other sites More sharing options...
Caliburn.1845 Posted February 15, 2018 Share Posted February 15, 2018 Since you can zerg/blob smaller groups, tag the enemy and get kill credit a standard K/D ratio wouldn't really mean anything. But what would be cool is your WvW deaths matched against your WvW kills in which you kill the enemy 100%-0%. Essentially all the kills where you solo an enemy player. That sort of modified K/D would be something more worth bragging about. Link to comment Share on other sites More sharing options...
Kovu.7560 Posted February 15, 2018 Share Posted February 15, 2018 The enemy would also need to 100%-0% you for it to count as a personal death, by the same logic but in reverse. Solo roamers get ganked by groups. It happens. It shouldn't hurt their personal kdr. Moreover, this would be abusable. People could just kill their own alts, or get someone to just let them kill them over 'n over. Doubt such a thing can be integrated well into the game. ~ Kovu Link to comment Share on other sites More sharing options...
LetoII.3782 Posted February 15, 2018 Share Posted February 15, 2018 > @"Caliburn.1845" said: > Since you can zerg/blob smaller groups, tag the enemy and get kill credit a standard K/D ratio wouldn't really mean anything. > > But what would be cool is your WvW deaths matched against your WvW kills in which you kill the enemy 100%-0%. Essentially all the kills where you solo an enemy player. That sort of modified K/D would be something more worth bragging about. You'd also need 1v1 deaths for this. Solo/small group players get most of their death by passing blob. Link to comment Share on other sites More sharing options...
Sovereign.1093 Posted February 15, 2018 Share Posted February 15, 2018 mmm. isnt this already available? /deaths then check in https://gw2efficiency.com/account/statistics/statistics.wvwPlayerKills your individual thing but yeah, you are right since deaths accoubt for all deaths not those being killed in wvw only. i hope they'd show our kills beyond 250k Link to comment Share on other sites More sharing options...
MUDse.7623 Posted February 15, 2018 Share Posted February 15, 2018 i dont think there is data collected about who you solo 100%-0% , even a passing by moa might steal your kill then. i would be fine to see a stomps / WvW deaths. sure solo roaming i dont stomp every kill and i mostly die to way more then 1 player, but avoiding being blobbed is also important and requires you to have proper situational awareness. if we do get such a ratio somewhere, i wish it was class based like the statistics in sPvP. then i dont ruin it when playing a class that is not my main profession and i have every profession i play regularly mutiple times as i select my race / gender by current mood and actually play a little different even if i run the same build depending on wich race/gender i pick. Link to comment Share on other sites More sharing options...
Justine.6351 Posted February 15, 2018 Share Posted February 15, 2018 > @"Kovu.7560" said: > The enemy would also need to 100%-0% you for it to count as a personal death, by the same logic but in reverse. > Solo roamers get ganked by groups. It happens. It shouldn't hurt their personal kdr. > Moreover, this would be abusable. People could just kill their own alts, or get someone to just let them kill them over 'n over. > > Doubt such a thing can be integrated well into the game. > > ~ Kovu The system to combat this is already in place with the no wexp from a player after they have recently died. Link to comment Share on other sites More sharing options...
Gop.8713 Posted February 15, 2018 Share Posted February 15, 2018 This would be a cool stat to track but I worry that it might hurt the game. Do you think ppl with high ppk would realize they need to separate from their blobs or come out of their towers or stop running from even fights? Or would it have the counterproductive effect of reducing risk-taking to buff the stat, as we've seen on a server level . . ? Link to comment Share on other sites More sharing options...
Nocturnal Lunacy.8563 Posted February 15, 2018 Author Share Posted February 15, 2018 > @"Gop.8713" said: > This would be a cool stat to track but I worry that it might hurt the game. Do you think ppl with high ppk would realize they need to separate from their blobs or come out of their towers or stop running from even fights? Or would it have the counterproductive effect of reducing risk-taking to buff the stat, as we've seen on a server level . . ? This already happens Link to comment Share on other sites More sharing options...
Gop.8713 Posted February 15, 2018 Share Posted February 15, 2018 Right, so the introduction of a new tracking that encourages that behavior could have a negative effect on gameplay. So it would be cool to see, but maybe not worth the cost. Maybe if you could only see your own, to avoid the epeening . . . Link to comment Share on other sites More sharing options...
MUDse.7623 Posted February 15, 2018 Share Posted February 15, 2018 > @"Gop.8713" said: > Right, so the introduction of a new tracking that encourages that behavior could have a negative effect on gameplay. So it would be cool to see, but maybe not worth the cost. Maybe if you could only see your own, to avoid the epeening . . . i can make a screenshot of it then y'know.. if you want to encourage people fight more solo with it , then you need to make kills matter more then deaths, therefore not a ratio but some kind of point system, gaining some for kills and withdraw some for deaths. so then someone with 100 kills and 30 deaths will be way better then someone with 10 kills and 0 deaths. and as everyone aiming to brag with that number probably will have a K/D ratio of greater then 1 even if they risk something regularly, it will allways be worth to keep on fighting. Link to comment Share on other sites More sharing options...
shagwell.1349 Posted February 16, 2018 Share Posted February 16, 2018 Do I get 5 PPK for a thief and mesmer kill? If not, I'm not interested. Link to comment Share on other sites More sharing options...
Nocturnal Lunacy.8563 Posted February 16, 2018 Author Share Posted February 16, 2018 > @"shagwell.1349" said: > Do I get 5 PPK for a thief and mesmer kill? If not, I'm not interested. Whenever you kill a warrior/spellbreaker/bubblespammer you get instant 1 million ppk and credits start to roll and anet will make you an honorary dev. Link to comment Share on other sites More sharing options...
Nocturnal Lunacy.8563 Posted February 16, 2018 Author Share Posted February 16, 2018 > @"Gop.8713" said: > Right, so the introduction of a new tracking that encourages that behavior could have a negative effect on gameplay. So it would be cool to see, but maybe not worth the cost. Maybe if you could only see your own, to avoid the epeening . . . I'm thinking the introduction of over whelming number of toxic mechanics anet has introduced into the game would be more detrimental to the game mode than having a tracking system to see your personal k/d ratio. Link to comment Share on other sites More sharing options...
Celsith.2753 Posted February 17, 2018 Share Posted February 17, 2018 The game considers wvw to be part of pve and your /death stat includes every death from pve maps, so an accurate personal kdr simply isnt possible. Link to comment Share on other sites More sharing options...
dolcolax.1268 Posted February 17, 2018 Share Posted February 17, 2018 welp more stuff to measure epeen Link to comment Share on other sites More sharing options...
Sovereign.1093 Posted February 17, 2018 Share Posted February 17, 2018 > @"Nocturnal Lunacy.8563" said: > > @"shagwell.1349" said: > > Do I get 5 PPK for a thief and mesmer kill? If not, I'm not interested. > > Whenever you kill a warrior/spellbreaker/bubblespammer you get instant 1 million ppk and credits start to roll and anet will make you an honorary dev. haha. what a suggestion. Link to comment Share on other sites More sharing options...
Roxanne.6140 Posted February 17, 2018 Share Posted February 17, 2018 well what about the healers, support classes, and people who avoid fights to save their kdr? Link to comment Share on other sites More sharing options...
Nocturnal Lunacy.8563 Posted February 18, 2018 Author Share Posted February 18, 2018 > @"Roxanne.6140" said: > well what about the healers, support classes, and people who avoid fights to save their kdr? Then those people are only cheating themselves in the long run. If one doesn't want to get better and just hide in blobs then their own personal stats would mean nothing. Link to comment Share on other sites More sharing options...
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