Exciton.8942 Posted September 22, 2017 Share Posted September 22, 2017 Currently the skill is really annoying as you have to manually turn to face the target so it goes off. Can we make it work like, say, GS2 mirror blade? If you don't click any movement skill, it will automatically make you face target. Currently I am trying to play with illusionary ambush. More often than not, it makes me facing away from target. Given how small the timing window is for ambush skill, this makes staff ambush stupidly clunky to use. Link to comment Share on other sites More sharing options...
Zoser.7245 Posted September 22, 2017 Share Posted September 22, 2017 I'm agree it's annoying, ambush skills works properly in the rest of our main weapons. I believe that we should report this as a bug. Robert are you there? Link to comment Share on other sites More sharing options...
McPilch.3719 Posted October 25, 2017 Share Posted October 25, 2017 Wanted to add my two-cents to this; in special forces training area, and I get 3 staff clones up, use Illusionary Ambush, and I'm lucky if I get 1 of them to even ambush. Plus most times I don't ambush (yep, facing away). If I use the GM trait Infinite Horizons and dodge with 3 clones up, all 3 seem to always do their ambush attack (and me most the time, however seems if I move right as/after I Illusionary Ambush sometimes I stop attacking altogether). I've tried same tests with axe, and no problems. Note I'm OCE with ~280ms ping and won't be surprised if this has an impact too (on a side note, half the time I'm getting on map instances (servers) that are 310-340ms ping roughly since first big post-PoF update). Link to comment Share on other sites More sharing options...
OriOri.8724 Posted October 25, 2017 Share Posted October 25, 2017 Would be a nice QoL change for the skill. But remember that apparently mirage is already uber OP (/s) so thisprobably wont happen Link to comment Share on other sites More sharing options...
Zintrothen.1056 Posted October 27, 2017 Share Posted October 27, 2017 Another nice change would be increasing the ambush time. 1.5 seconds is nothing. Several skills actually take that long to cast. 2 or even 3 seconds would appropriate. Link to comment Share on other sites More sharing options...
Exciton.8942 Posted October 28, 2017 Author Share Posted October 28, 2017 > @Zintrothen.1056 said: > Another nice change would be increasing the ambush time. 1.5 seconds is nothing. Several skills actually take that long to cast. 2 or even 3 seconds would appropriate. It is not a problem on, say, sword ambush. Because you can just dodge and cast. But for staff ambush, you actually have to dodge then aim then cast because the skill doesn't automatically track your target. This aiming process makes the skill so much more clunky to use and makes that 1.5sec window just feels too short to execute things. So I kinda agree with you. Increasing the ambush window could be another way to help such skill. Link to comment Share on other sites More sharing options...
UlvenSkyblade.9830 Posted October 31, 2017 Share Posted October 31, 2017 I am fine with it not tracking, but I am annoyed at it not always triggering on clones. It is currently wildly inconsistent some times not triggering on any clones while you have 3 active. This is more an issue I feel then tracking. The balls move fast enough to hit most of the time. Link to comment Share on other sites More sharing options...
apharma.3741 Posted October 31, 2017 Share Posted October 31, 2017 Agreed, this would be a huge QoL improvement even if the projectile couldn’t hit the broadside of a bus. Link to comment Share on other sites More sharing options...
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