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Prototype Position Rewinder time


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I love the Prototype Position Rewinder however I'd like to see the time on the rewind points made unlimited on the map. That way someone could tag a spot near a boss event while they are farming the map or doing other events then pop back when the boss event starts. It would increase people doing things on maps before boss events instead of camping.

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I propose two new skills. They could be new mastery abilities:

 

1) Kal Por Ylem: This skill allows you to mark an item in the location you're currently standing.

 

2) Kal Ort Por: This skill allows you to target that item and return to the location it's marked for (from anywhere in the game)

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> @"Eloc Freidon.5692" said:

> I think the time limit is in place so that people COULDN'T just pop to a boss or meta without working to it or at least traveling there manually.

But this doesn't make much sense now doesn't it. Take Palawadan for example, the "build up" is a lot more profitable than the boss itself so it would make more sense to put the tag on the beginning of the event and in case of Tequatl the boss itself is the meta (at least then people might actually starting to use waypoints for once). Also keep in mind that it's pretty much restricted to OW PvE anyway and mounts are a thing.

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The primary use for this seems to be, basically, a more convenient way of getting through JPs than mesmer portals. Mark before making the jump, recall if you don't make it, if you do, only 30s cooldown between marks. By having this item with its current functionality it doesn't allow for game exploitation any more than people were already doing (if you consider portal abuse exploiting), but if you make the time unlimited like the OP suggests then it allows for unintended usage. Having a longer time limit might be nice, but you can bet they would make the cool-down the same as the time limit as it is now.

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> @"Sojourner.4621" said:

> if you make the time unlimited like the OP suggests then it allows for unintended usage

As in? You still wouldn't be able to use it in order to travel between multiple maps, neither is it available anywhere outside of certain parts of PvE . I've yet to see any good reasons why it shouldn't have unlimited time especially considering that changing maps, logging out or even using a waypoint (within the same map) is enough to reset the marked possition and at least the last thing shouldn't remove the tag.

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> @"Sojourner.4621" said:

> The primary use for this seems to be, basically, a more convenient way of getting through JPs than mesmer portals. Mark before making the jump, recall if you don't make it, if you do, only 30s cooldown between marks. By having this item with its current functionality it doesn't allow for game exploitation any more than people were already doing (if you consider portal abuse exploiting), but if you make the time unlimited like the OP suggests then it allows for unintended usage. Having a longer time limit might be nice, but you can bet they would make the cool-down the same as the time limit as it is now.

 

Any activity that relocates your character from one location to another will kill the rewind points so it would be difficult to exploit. If you go to a map edge and the current pops you back the rewind point is gone. It's use is extremely limited. Unlimited time would at least give the player the ability to tag a spot near an upcoming event to rewind to while they farm or do other events. As one person said this might have been good as a mastery. In story instance save points would be a good mastery also.

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> @"Tekoneiric.6817" said:

> > @"Sojourner.4621" said:

> > The primary use for this seems to be, basically, a more convenient way of getting through JPs than mesmer portals. Mark before making the jump, recall if you don't make it, if you do, only 30s cooldown between marks. By having this item with its current functionality it doesn't allow for game exploitation any more than people were already doing (if you consider portal abuse exploiting), but if you make the time unlimited like the OP suggests then it allows for unintended usage. Having a longer time limit might be nice, but you can bet they would make the cool-down the same as the time limit as it is now.

>

> Any activity that relocates your character from one location to another will kill the rewind points so it would be difficult to exploit. If you go to a map edge and the current pops you back the rewind point is gone. It's use is extremely limited. Unlimited time would at least give the player the ability to tag a spot near an upcoming event to rewind to while they farm or do other events. As one person said this might have been good as a mastery. In story instance save points would be a good mastery also.

 

Sure, and yet ANet historically doesn't encourage anything that makes farming more efficient. The ability that is being described, to mark a location and return instead of waiting there for an event to spawn, is the opposite of anything that ANets history would suggest they want to happen. They want you to either put the work in and travel there, or to wait like everyone else, otherwise they wouldn't continue to place limited waypoints on the map. This feature would actually invalidate the entire concept of the mounts and their ability to get places more quickly.

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> @"Sojourner.4621" said:

 

> Sure, and yet ANet historically doesn't encourage anything that makes farming more efficient. The ability that is being described, to mark a location and return instead of waiting there for an event to spawn, is the opposite of anything that ANets history would suggest they want to happen. They want you to either put the work in and travel there, or to wait like everyone else, otherwise they wouldn't continue to place limited waypoints on the map. This feature would actually invalidate the entire concept of the mounts and their ability to get places more quickly.

 

It doesn't invalidate mounts at all. You have to have PoF to get to LWS4 Chapter 2 to complete the heart to buy the item. As it is people camp out at upcoming events rather than roaming the map doing events or whatever activity interests them. If they knew this tool would let them zip back in an instant they would do whatever else they wanted to on the map.

 

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> @"Tekoneiric.6817" said:

> > @"Sojourner.4621" said:

>

> > Sure, and yet ANet historically doesn't encourage anything that makes farming more efficient. The ability that is being described, to mark a location and return instead of waiting there for an event to spawn, is the opposite of anything that ANets history would suggest they want to happen. They want you to either put the work in and travel there, or to wait like everyone else, otherwise they wouldn't continue to place limited waypoints on the map. This feature would actually invalidate the entire concept of the mounts and their ability to get places more quickly.

>

> It doesn't invalidate mounts at all. You have to have PoF to get to LWS4 Chapter 2 to complete the heart to buy the item. As it is people camp out at upcoming events rather than roaming the map doing events or whatever activity interests them. If they knew this tool would let them zip back in an instant they would do whatever else they wanted to on the map.

>

 

Just requiring PoF doesn't automatically validate the mounts. Designing maps around using mounts is what validates mounts. This map in particular has a number of shortcuts by way of sand jackal portals, a mount specific function, to cross the map very quickly. That's built in to the map's design, and encourages mount use. Having an item in your inventory that lets you cross the entire map by clicking on it, on the other hand, actively discourages mount use... because you are literally not using a mount. If it's that important to you, you already have an item to zip to an event. Join a squad at the event and use a Teleport to Friend.

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> @"Sojourner.4621" said:

> Having an item in your inventory that lets you cross the entire map by clicking on it, on the other hand, actively discourages mount use... because you are literally not using a mount.

You do realise that in order to use this item you have to get to position X first, also you can only set one mark at a time so if you want to do something else in the meantime you would have to use mounts (or walk) in order to travel through the map. How anyone can unironically think that this item would "invalidate mounts" is beyond me.

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