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Warrior class and all specialisation of it are out of balance.


Luna.9640

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Why give a class all the blocks and invulnerability skills/passives on top of a mid-range sustained damage ?

 

Here let me break the fight with xx/shield -xx Spellbreaker for you for example:

 

Getting engage - inta pop block (mitigate opening burst)

Pop Invunerability skill and engage enemy with a interrupting enemy CC skill which if stun broken gets followed by another insta interupt cc skill.

Cleave the enemy if it manages to move away - pop blocking or invulnerability skill.

Re-engage while invulnerable to anything enemy has to throw at you and drop another truck loads of cc.

Cleave till enemy is dead or repeat the block,cc then invulnerability and cleave dancing.

 

Oh and don't you ever try to cc a spellbreaker with a shield.

 

Even the core warrior is still supreme to any HoT/PoF specialisations of other classes.

 

Spellbreaker for example do not need to sacrifice nor dmg. or sustain and the rotation is basically a faceroll on the keyboard.

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I like my warrior and it could certainly need tuning, but this is also true for every other class in the game right now. I hope Anet come up with some *exciting changes*. Huehue. Whatever the changes that will rain down I will just have to accept, adapt, act and overcome. Bring me my challenge Anet!

 

 

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> @"Luna.9640" said:

> Why give a class all the blocks and invulnerability skills/passives on top of a mid-range sustained damage ?

>

> Here let me break the fight with xx/shield -xx Spellbreaker for you for example:

>

> Getting engage - inta pop block (mitigate opening burst)

> Pop Invunerability skill and engage enemy with a interrupting enemy CC skill which if stun broken gets followed by another insta interupt cc skill.

> Cleave the enemy if it manages to move away - pop blocking or invulnerability skill.

> Re-engage while invulnerable to anything enemy has to throw at you and drop another truck loads of cc.

> Cleave till enemy is dead or repeat the block,cc then invulnerability and cleave dancing.

>

> Oh and don't you ever try to cc a spellbreaker with a shield.

>

> Even the core warrior is still supreme to any HoT/PoF specialisations of other classes.

>

> Spellbreaker for example do not need to sacrifice nor dmg. or sustain and the rotation is basically a faceroll on the keyboard.

 

If you learn how to kite and DODGE full counter and the 2 burst skills that gives the warrior adrenaline health, the warrior just dies.

 

Obviously if you are that kind of guy who keeps proccing they full counter, keep attacking them while shielding or while endure pain and who doesn't dodge gs and dagger or axe burst skills, you deserve to lose against warriors.

I handle spellbreakers pretty good on 1vs1 in wvw even with my dragonhunter, which should be easily counterable by spellbreaker, I killed many high gold or platinum wvw rank roamers, and I am just rank 130, while they are over 1000 and for sure more experienced than me.

 

I don't know what profession are you playing, but kiting is the basic to succed in a fight playing any profession.

 

Number one rule is kite, but don't get kited.

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> @"whoknocks.4935" said:

> > @"Luna.9640" said:

> > Why give a class all the blocks and invulnerability skills/passives on top of a mid-range sustained damage ?

> >

> > Here let me break the fight with xx/shield -xx Spellbreaker for you for example:

> >

> > Getting engage - inta pop block (mitigate opening burst)

> > Pop Invunerability skill and engage enemy with a interrupting enemy CC skill which if stun broken gets followed by another insta interupt cc skill.

> > Cleave the enemy if it manages to move away - pop blocking or invulnerability skill.

> > Re-engage while invulnerable to anything enemy has to throw at you and drop another truck loads of cc.

> > Cleave till enemy is dead or repeat the block,cc then invulnerability and cleave dancing.

> >

> > Oh and don't you ever try to cc a spellbreaker with a shield.

> >

> > Even the core warrior is still supreme to any HoT/PoF specialisations of other classes.

> >

> > Spellbreaker for example do not need to sacrifice nor dmg. or sustain and the rotation is basically a faceroll on the keyboard.

>

> If you learn how to kite and DODGE full counter and the 2 burst skills that gives the warrior adrenaline health, the warrior just dies.

>

> Obviously if you are that kind of guy who keeps proccing they full counter, keep attacking them while shielding or while endure pain and who doesn't dodge gs and dagger or axe burst skills, you deserve to lose against warriors.

> I handle spellbreakers pretty good on 1vs1 in wvw even with my dragonhunter, which should be easily counterable by spellbreaker, I killed many high gold or platinum wvw rank roamers, and I am just rank 130, while they are over 1000 and for sure more experienced than me.

>

> I don't know what profession are you playing, but kiting is the basic to succed in a fight playing any profession.

>

> Number one rule is kite, but don't get kited.

 

you say, if you learn to dodge GS5, GS f1 full counter, GS3, Axe f1, shield 4 while warrior is unvincible for 20 sec with JUST 2 DODGES, he just dies. Ez to dodge 5 skills with just 2 dodges... but if just 1 hits you, you get terminated...

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> @"whoknocks.4935" said:

> If you learn how to kite and DODGE full counter and the 2 burst skills that gives the warrior adrenaline health, the warrior just dies.

Except that they dont, because hp regen is is still insane. Not hitting a warrior is tantamount to death by sustain. You only got so many dodges.

 

Either way I can deal with the the damage, the stuns, the full counter, the inability to cc them etc but hp regen and being able to attack while invoulnerable still needs nerfing IMO.

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As a warrior i find warrior pretty broken as well. It really does perform way better than most other classes with very basic knowledge of how to play it in comparison.

Now, there's so much broken kitten in WvW that it's hard to even say that warrior is the worst offender. In my opinion, by far, it's ranger. a proper ranger is nearly un-killable, even to a 50 man zerg (I've seen it, they kite away extremely fast, disengage, re-engage from behind and start pew-pewing from a distance....wash/rinse/repeat)

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> @"Luna.9640" said:

> Why give a class all the blocks and invulnerability skills/passives on top of a mid-range sustained damage ?

>

> Here let me break the fight with xx/shield -xx Spellbreaker for you for example:

>

> Getting engage - inta pop block (mitigate opening burst)

> Pop Invunerability skill and engage enemy with a interrupting enemy CC skill which if stun broken gets followed by another insta interupt cc skill.

> Cleave the enemy if it manages to move away - pop blocking or invulnerability skill.

> Re-engage while invulnerable to anything enemy has to throw at you and drop another truck loads of cc.

> Cleave till enemy is dead or repeat the block,cc then invulnerability and cleave dancing.

>

> Oh and don't you ever try to cc a spellbreaker with a shield.

>

> Even the core warrior is still supreme to any HoT/PoF specialisations of other classes.

>

> Spellbreaker for example do not need to sacrifice nor dmg. or sustain and the rotation is basically a faceroll on the keyboard.

 

Any chance your main is a scourge?

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Here we go again. Yes, let's nerf an entire class (again), negatively affecting everyone who plays it, because a vocal minority once again complains about dying too much to said class - probably due at least in part because they don't play their own class optimally. And are we talking about primarily solo roaming here? I hope not, because this idea that many people have that classes should be balanced and optimized around one-on-one or one-vs-two scenarios in WvW doesn't make a lot of sense to me. Play how you like, but I don't think it's too presumptuous of me to suppose that WvW (by it's very name) was always intended mainly for larger fights, and therefore class balance should be looked at from the context of group performance and group/zerg battles, not based on this idea that one class should always being able to equally take out every other class in a one-on-one fight.

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Once you realize that Warrior has absolutely 0 "fancy tricks" in their arsenal, you'll realize how laughable easy they are to solo on classes with said "fancy tricks" that can Stealth/Teleport circles around them.

 

Sure, a Warrior is fully capable of beating you into the ground if you just reduce it to a slugging match - so don't do that. Warriors are pretty garbage once you realize this.

 

> @"Luna.9640" said:

>

> Spellbreaker for example do not need to sacrifice nor dmg. or sustain and the rotation is basically a faceroll on the keyboard.

 

I had to laugh at this though. Spoken truly like someone who hasn't even touched the class themselves. Both Spellbreaker and Berserker give up huge potential because all their Bursts only counts as lvl1's - meaning you need to HIT with THREE Bursts to gain max Adrenal Health/Berserker's Power stacks. This is a huge sacrifice, especially Adrenal Health which is the main source of Warrior sustain, and why outside of zerg-busting you see Warriors running core instead.

 

 

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> @"Zero.3871" said:

> > @"whoknocks.4935" said:

> > > @"Luna.9640" said:

> > > Why give a class all the blocks and invulnerability skills/passives on top of a mid-range sustained damage ?

> > >

> > > Here let me break the fight with xx/shield -xx Spellbreaker for you for example:

> > >

> > > Getting engage - inta pop block (mitigate opening burst)

> > > Pop Invunerability skill and engage enemy with a interrupting enemy CC skill which if stun broken gets followed by another insta interupt cc skill.

> > > Cleave the enemy if it manages to move away - pop blocking or invulnerability skill.

> > > Re-engage while invulnerable to anything enemy has to throw at you and drop another truck loads of cc.

> > > Cleave till enemy is dead or repeat the block,cc then invulnerability and cleave dancing.

> > >

> > > Oh and don't you ever try to cc a spellbreaker with a shield.

> > >

> > > Even the core warrior is still supreme to any HoT/PoF specialisations of other classes.

> > >

> > > Spellbreaker for example do not need to sacrifice nor dmg. or sustain and the rotation is basically a faceroll on the keyboard.

> >

> > If you learn how to kite and DODGE full counter and the 2 burst skills that gives the warrior adrenaline health, the warrior just dies.

> >

> > Obviously if you are that kind of guy who keeps proccing they full counter, keep attacking them while shielding or while endure pain and who doesn't dodge gs and dagger or axe burst skills, you deserve to lose against warriors.

> > I handle spellbreakers pretty good on 1vs1 in wvw even with my dragonhunter, which should be easily counterable by spellbreaker, I killed many high gold or platinum wvw rank roamers, and I am just rank 130, while they are over 1000 and for sure more experienced than me.

> >

> > I don't know what profession are you playing, but kiting is the basic to succed in a fight playing any profession.

> >

> > Number one rule is kite, but don't get kited.

>

> you say, if you learn to dodge GS5, GS f1 full counter, GS3, Axe f1, shield 4 while warrior is unvincible for 20 sec with JUST 2 DODGES, he just dies. Ez to dodge 5 skills with just 2 dodges... but if just 1 hits you, you get terminated...

 

Get terminated? Use stunbreaks, if you don't use them that's your fault. Learn to play against it.

Of course you can't dodge all skills, but warrior being melee you can kite, cripple him, chill him. And be sure to have good source of stability.

I have much more problems with thieves and mesmers which can completely reset a fight in a couple of seconds than I have with warriors.

Invincible for 20 seconds? 5 from passive and 5 from active. And what you do while he is invincible? Facetank him melee range? Just go away and kite him and make endure pain pop completely useless.

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> @"whoknocks.4935" said:

> > @"Zero.3871" said:

> > > @"whoknocks.4935" said:

> > > > @"Luna.9640" said:

> > > > Why give a class all the blocks and invulnerability skills/passives on top of a mid-range sustained damage ?

> > > >

> > > > Here let me break the fight with xx/shield -xx Spellbreaker for you for example:

> > > >

> > > > Getting engage - inta pop block (mitigate opening burst)

> > > > Pop Invunerability skill and engage enemy with a interrupting enemy CC skill which if stun broken gets followed by another insta interupt cc skill.

> > > > Cleave the enemy if it manages to move away - pop blocking or invulnerability skill.

> > > > Re-engage while invulnerable to anything enemy has to throw at you and drop another truck loads of cc.

> > > > Cleave till enemy is dead or repeat the block,cc then invulnerability and cleave dancing.

> > > >

> > > > Oh and don't you ever try to cc a spellbreaker with a shield.

> > > >

> > > > Even the core warrior is still supreme to any HoT/PoF specialisations of other classes.

> > > >

> > > > Spellbreaker for example do not need to sacrifice nor dmg. or sustain and the rotation is basically a faceroll on the keyboard.

> > >

> > > If you learn how to kite and DODGE full counter and the 2 burst skills that gives the warrior adrenaline health, the warrior just dies.

> > >

> > > Obviously if you are that kind of guy who keeps proccing they full counter, keep attacking them while shielding or while endure pain and who doesn't dodge gs and dagger or axe burst skills, you deserve to lose against warriors.

> > > I handle spellbreakers pretty good on 1vs1 in wvw even with my dragonhunter, which should be easily counterable by spellbreaker, I killed many high gold or platinum wvw rank roamers, and I am just rank 130, while they are over 1000 and for sure more experienced than me.

> > >

> > > I don't know what profession are you playing, but kiting is the basic to succed in a fight playing any profession.

> > >

> > > Number one rule is kite, but don't get kited.

> >

> > you say, if you learn to dodge GS5, GS f1 full counter, GS3, Axe f1, shield 4 while warrior is unvincible for 20 sec with JUST 2 DODGES, he just dies. Ez to dodge 5 skills with just 2 dodges... but if just 1 hits you, you get terminated...

>

> Get terminated? Use stunbreaks, if you don't use them that's your fault. Learn to play against it.

> Of course you can't dodge all skills, but warrior being melee you can kite, cripple him, chill him. And be sure to have good source of stability.

> I have much more problems with thieves and mesmers which can completely reset a fight in a couple of seconds than I have with warriors.

> Invincible for 20 seconds? 5 from passive and 5 from active. And what you do while he is invincible? Facetank him melee range? Just go away and kite him and make endure pain pop completely useless.

 

hard to kite as reaper a warrior that if way faster than you. and hard to use stunbreaks that have way higher cooldowns than the stuns warriors are using.

 

first 20 secs in fight 2 times endure pain (2 x 5 sec) + 2 x 3 sec shield block + 2 times full Counter (2 x 1 sec) + gs 3 dodge + normal dodges = ~ 20 secs

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> @"Zero.3871" said:

> > @"whoknocks.4935" said:

> > > @"Zero.3871" said:

> > > > @"whoknocks.4935" said:

> > > > > @"Luna.9640" said:

> > > > > Why give a class all the blocks and invulnerability skills/passives on top of a mid-range sustained damage ?

> > > > >

> > > > > Here let me break the fight with xx/shield -xx Spellbreaker for you for example:

> > > > >

> > > > > Getting engage - inta pop block (mitigate opening burst)

> > > > > Pop Invunerability skill and engage enemy with a interrupting enemy CC skill which if stun broken gets followed by another insta interupt cc skill.

> > > > > Cleave the enemy if it manages to move away - pop blocking or invulnerability skill.

> > > > > Re-engage while invulnerable to anything enemy has to throw at you and drop another truck loads of cc.

> > > > > Cleave till enemy is dead or repeat the block,cc then invulnerability and cleave dancing.

> > > > >

> > > > > Oh and don't you ever try to cc a spellbreaker with a shield.

> > > > >

> > > > > Even the core warrior is still supreme to any HoT/PoF specialisations of other classes.

> > > > >

> > > > > Spellbreaker for example do not need to sacrifice nor dmg. or sustain and the rotation is basically a faceroll on the keyboard.

> > > >

> > > > If you learn how to kite and DODGE full counter and the 2 burst skills that gives the warrior adrenaline health, the warrior just dies.

> > > >

> > > > Obviously if you are that kind of guy who keeps proccing they full counter, keep attacking them while shielding or while endure pain and who doesn't dodge gs and dagger or axe burst skills, you deserve to lose against warriors.

> > > > I handle spellbreakers pretty good on 1vs1 in wvw even with my dragonhunter, which should be easily counterable by spellbreaker, I killed many high gold or platinum wvw rank roamers, and I am just rank 130, while they are over 1000 and for sure more experienced than me.

> > > >

> > > > I don't know what profession are you playing, but kiting is the basic to succed in a fight playing any profession.

> > > >

> > > > Number one rule is kite, but don't get kited.

> > >

> > > you say, if you learn to dodge GS5, GS f1 full counter, GS3, Axe f1, shield 4 while warrior is unvincible for 20 sec with JUST 2 DODGES, he just dies. Ez to dodge 5 skills with just 2 dodges... but if just 1 hits you, you get terminated...

> >

> > Get terminated? Use stunbreaks, if you don't use them that's your fault. Learn to play against it.

> > Of course you can't dodge all skills, but warrior being melee you can kite, cripple him, chill him. And be sure to have good source of stability.

> > I have much more problems with thieves and mesmers which can completely reset a fight in a couple of seconds than I have with warriors.

> > Invincible for 20 seconds? 5 from passive and 5 from active. And what you do while he is invincible? Facetank him melee range? Just go away and kite him and make endure pain pop completely useless.

>

> hard to kite as reaper a warrior that if way faster than you. and hard to use stunbreaks that have way higher cooldowns than the stuns warriors are using.

>

> first 20 secs in fight 2 times endure pain (2 x 5 sec) + 2 x 3 sec shield block + 2 times full Counter (2 x 1 sec) + gs 3 dodge + normal dodges = ~ 20 secs

 

Endure Pain does not work against Conditions.

 

How are you losing? LOL.

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> @"Oglaf.1074" said:

> > @"Zero.3871" said:

> > > @"whoknocks.4935" said:

> > > > @"Zero.3871" said:

> > > > > @"whoknocks.4935" said:

> > > > > > @"Luna.9640" said:

> > > > > > Why give a class all the blocks and invulnerability skills/passives on top of a mid-range sustained damage ?

> > > > > >

> > > > > > Here let me break the fight with xx/shield -xx Spellbreaker for you for example:

> > > > > >

> > > > > > Getting engage - inta pop block (mitigate opening burst)

> > > > > > Pop Invunerability skill and engage enemy with a interrupting enemy CC skill which if stun broken gets followed by another insta interupt cc skill.

> > > > > > Cleave the enemy if it manages to move away - pop blocking or invulnerability skill.

> > > > > > Re-engage while invulnerable to anything enemy has to throw at you and drop another truck loads of cc.

> > > > > > Cleave till enemy is dead or repeat the block,cc then invulnerability and cleave dancing.

> > > > > >

> > > > > > Oh and don't you ever try to cc a spellbreaker with a shield.

> > > > > >

> > > > > > Even the core warrior is still supreme to any HoT/PoF specialisations of other classes.

> > > > > >

> > > > > > Spellbreaker for example do not need to sacrifice nor dmg. or sustain and the rotation is basically a faceroll on the keyboard.

> > > > >

> > > > > If you learn how to kite and DODGE full counter and the 2 burst skills that gives the warrior adrenaline health, the warrior just dies.

> > > > >

> > > > > Obviously if you are that kind of guy who keeps proccing they full counter, keep attacking them while shielding or while endure pain and who doesn't dodge gs and dagger or axe burst skills, you deserve to lose against warriors.

> > > > > I handle spellbreakers pretty good on 1vs1 in wvw even with my dragonhunter, which should be easily counterable by spellbreaker, I killed many high gold or platinum wvw rank roamers, and I am just rank 130, while they are over 1000 and for sure more experienced than me.

> > > > >

> > > > > I don't know what profession are you playing, but kiting is the basic to succed in a fight playing any profession.

> > > > >

> > > > > Number one rule is kite, but don't get kited.

> > > >

> > > > you say, if you learn to dodge GS5, GS f1 full counter, GS3, Axe f1, shield 4 while warrior is unvincible for 20 sec with JUST 2 DODGES, he just dies. Ez to dodge 5 skills with just 2 dodges... but if just 1 hits you, you get terminated...

> > >

> > > Get terminated? Use stunbreaks, if you don't use them that's your fault. Learn to play against it.

> > > Of course you can't dodge all skills, but warrior being melee you can kite, cripple him, chill him. And be sure to have good source of stability.

> > > I have much more problems with thieves and mesmers which can completely reset a fight in a couple of seconds than I have with warriors.

> > > Invincible for 20 seconds? 5 from passive and 5 from active. And what you do while he is invincible? Facetank him melee range? Just go away and kite him and make endure pain pop completely useless.

> >

> > hard to kite as reaper a warrior that if way faster than you. and hard to use stunbreaks that have way higher cooldowns than the stuns warriors are using.

> >

> > first 20 secs in fight 2 times endure pain (2 x 5 sec) + 2 x 3 sec shield block + 2 times full Counter (2 x 1 sec) + gs 3 dodge + normal dodges = ~ 20 secs

>

> Endure Pain does not work against Conditions.

>

> How are you losing? LOL.

 

Reapers are power based these days. I can tank them pretty hard on ranger with SoS. Can't say the same about Scourges.

 

~ Kovu

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> @"whoknocks.4935" said:

> > @"Zero.3871" said:

> > > @"whoknocks.4935" said:

> > > > @"Luna.9640" said:

> > > > Why give a class all the blocks and invulnerability skills/passives on top of a mid-range sustained damage ?

> > > >

> > > > Here let me break the fight with xx/shield -xx Spellbreaker for you for example:

> > > >

> > > > Getting engage - inta pop block (mitigate opening burst)

> > > > Pop Invunerability skill and engage enemy with a interrupting enemy CC skill which if stun broken gets followed by another insta interupt cc skill.

> > > > Cleave the enemy if it manages to move away - pop blocking or invulnerability skill.

> > > > Re-engage while invulnerable to anything enemy has to throw at you and drop another truck loads of cc.

> > > > Cleave till enemy is dead or repeat the block,cc then invulnerability and cleave dancing.

> > > >

> > > > Oh and don't you ever try to cc a spellbreaker with a shield.

> > > >

> > > > Even the core warrior is still supreme to any HoT/PoF specialisations of other classes.

> > > >

> > > > Spellbreaker for example do not need to sacrifice nor dmg. or sustain and the rotation is basically a faceroll on the keyboard.

> > >

> > > If you learn how to kite and DODGE full counter and the 2 burst skills that gives the warrior adrenaline health, the warrior just dies.

> > >

> > > Obviously if you are that kind of guy who keeps proccing they full counter, keep attacking them while shielding or while endure pain and who doesn't dodge gs and dagger or axe burst skills, you deserve to lose against warriors.

> > > I handle spellbreakers pretty good on 1vs1 in wvw even with my dragonhunter, which should be easily counterable by spellbreaker, I killed many high gold or platinum wvw rank roamers, and I am just rank 130, while they are over 1000 and for sure more experienced than me.

> > >

> > > I don't know what profession are you playing, but kiting is the basic to succed in a fight playing any profession.

> > >

> > > Number one rule is kite, but don't get kited.

> >

> > you say, if you learn to dodge GS5, GS f1 full counter, GS3, Axe f1, shield 4 while warrior is unvincible for 20 sec with JUST 2 DODGES, he just dies. Ez to dodge 5 skills with just 2 dodges... but if just 1 hits you, you get terminated...

>

> Get terminated? Use stunbreaks, if you don't use them that's your fault. Learn to play against it.

> Of course you can't dodge all skills, but warrior being melee you can kite, cripple him, chill him. And be sure to have good source of stability.

> I have much more problems with thieves and mesmers which can completely reset a fight in a couple of seconds than I have with warriors.

> Invincible for 20 seconds? 5 from passive and 5 from active. And what you do while he is invincible? Facetank him melee range? Just go away and kite him and make endure pain pop completely useless.

 

Nobody has more stability than a warrior....how can people aftr 6 years still say the same thing?...Nothing but a pure bunker firebrand can dish out as much stability as a warrior

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> @"Arheundel.6451" said:

> > @"Sovereign.1093" said:

> > o.o time it. range. gg warrior down.

>

> How the hell can you range a warrior with GS? Unless the war in question is a standing dancing troll...I see no ranged class able to kite effectively a war...maybe a well played mesmer but that's it

 

You don’t kite with range. You kite with dirty tricks like stealth and teleports. Warrior can’t do jack against it.

 

 

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> @"Arheundel.6451" said:

> > @"Sovereign.1093" said:

> > o.o time it. range. gg warrior down.

>

> How the hell can you range a warrior with GS? Unless the war in question is a standing dancing troll...I see no ranged class able to kite effectively a war...maybe a well played mesmer but that's it

 

warriors has a lot of tells. if you play a warrior, you should know when to dodge when not to hit and dont just 1111.

 

stow weapon is important here.

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I main Warrior so I understand my opinion will be slanted and bias but when I face off against someone who *knows* what they're doing against Warriors, then I struggle against them. I don't find many other Warriors very difficult to kill.

 

I play Core Axe/GS when I roam but if you're against a Spellbreaker then you've gotta lookout for a few things:

 

1. Don't pop my Full Counter - if you do, then you've got to evade the damage portion. If you don't then it's your own fault for popping Full Counter. You have two chances to not f-up on this skill. If this skill hits then it resets our Burst skills cooldown. This is one of the main "burst combo's"; Arcing Slice, Full Counter, Arcing Slice.

2. I'm going to use Dagger 3 to interrupt long-cast time/animation skills, so try bait me or get ready with stability.

3. Breaching Strike removes boons and is unblockable. People forget this. Usually Spellbreakers use Dagger 2 and Breaching Strike one after the other.

 

For Warriors in general, remember that our biggest supply of HP is Adrenal Health which comes from landing our Burst skills. It's easier to stack AH on Spellbreaker than it is core because of Full Counter resetting Burst cooldowns.

Warriors suck when it comes to Blind. A lot of our skills are important and missing them can throw us off balance or our rotations, so try to blind us a lot. You might force out any resistance giving cooldowns.

Whenever you can, ALWAYS apply any source of Poison to warriors to ruin their healing.

Warriors have no "big heal", it's all passive HoT's. That means that any big chunks of damage or burst against us sticks harder than all other classes. You can put serious pressure on a Warrior once you chunk them down.

If the Warrior pops Endure Pain then use everything you can to run away. You can't damage them with power based skills and you can't stop the healing, so just kite. Same with Shield Stance (the block skill). Just walk away from us, hitting the shield gives us Might (when using the MMR trait this heals us for a lot).

Most Warriors run Last Stand (passive stability, which also makes us immune to crits), start the fight with a cheap daze or CC to pop the trait and then just disengage until it ends. e.g D/P Thief just headshot the warrior and go to sleep for 10 seconds.

A lot of bad players forget Defy Pain (passive Ignore Pain at 50% HP) exists and just burst through a Warriors HP and then suddenly start dealing 0 damage to the Warrior. Good Warriors know this and will bait you, use it as a chance to trade damage. The perfect time to land an Eviscerate or Arcing Slice.

You can walk to the side to avoid Bladetrail... I still wonder how the f- people get hit by this terrible skill.

 

When facing a good warrior, you have to understand that it won't be a quick fight. You can't 1-shot burst us, trading damage or cooldowns with us can be dangerous. Warriors can bait and be baited very easily. All of our big skills are extremely telegraphed and getting hit by some of them boggles my mind.

 

Above all else Warriors (especially Spellbreaker) suck at range just like Scourges. Use this knowledge to kite us and to dive us.

 

I can clearly say that Warriors are pretty strong, Spellbreakers more-so but we're by no means the best roamers or even then best class out there - not by a long shot. We're good brawlers and fighters. We excel in "Honorable" 1v1's or duels. If you're struggling against a Warrior in a 1v1 then just walk away. We can be tricky to fight if you don't understand the inner mechanisms/mechanics of the class but once you understand you'll see that we can be easily abused.

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> @"Luna.9640" said:

> Why give a class all the blocks and invulnerability skills/passives on top of a mid-range sustained damage ?

 

That is very easy to answer. The answer is:

drum rolls.....................................

Because warrior is a melee class!

 

Imagine a warrior without blocks or endure pain. It will instantly die to every class ranging it from 1200+ away!

 

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> @"Hitman.5829" said:

> > @"Luna.9640" said:

> > Why give a class all the blocks and invulnerability skills/passives on top of a mid-range sustained damage ?

>

> That is very easy to answer. The answer is:

> drum rolls.....................................

> Because warrior is a melee class!

>

> Imagine a warrior without blocks or endure pain. It will instantly die to every class ranging it from 1200+ away!

>

 

Shh do not apply logic. It is oil to a fire in pvp forums :p

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> @"Shining One.1635" said:

> > @"Hitman.5829" said:

> > Because warrior is a melee class!

> >

> > Imagine a warrior without blocks or endure pain. It will instantly die to every class ranging it from 1200+ away!

> This is somewhat ironic considering that Warrior is the only class that has access to two different 1200 range weapons.

>

>

 

And it is very obvious that most warrior don't use those 2 ranged weapons because most of the skills are kind of out dated to begin with, doing 1200 AA is no help a fight most of the time.

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