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So anyone care to explain to me why this is a thing?


Gamepro.1486

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Passive traits as a concept are fine in a game like this, sure there are too many now, but the design of certain classes means they need at least some passive traits (e.g - engy has too much to cram into 3 utility slots whilst trying to make up for damage, movement, condi clear, etc other classes get from two weapon slots so needs options for passive stun breaks).

 

And as for playing the game for you, then why are you even playing a game with tab targeting which is the biggest "playing the game for you" in this game, and makes things that should be skillful like interupts absolutely faceroll (see - long range, instant, tab-targeted traited steal for prime example of this)

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