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[Elite Suggestion] Recreator


Regon Phoenix.8215

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_(Disclaimer - this is how i imagined reaper before its kit was revealed)_

 

**Adept Minor Trait** (Molder of Flesh)

Unlock **Mace for your main-hand** and allow you to use **Turrets**.

Replace **Death Shroud** with **Recreator's Shroud**

**Recreator's Shroud** last as long as you have life force or until you use one of Shroud's abilities.

 

_Adept Major Trait Line_

**Major Trait 1** (Nasty Vermin)

Cripple you inflict will deal 28 damage per second (scales with condition damage).

**Major Trait 2** (Like a Juggernaut)

Gaining Stability will also grant you 2 sec of Resistance.

**Major Trait 3** (Combustible Gear)

When you Inflict vulnerability, then you will also deal 120 damage (scales with power). Cooldown: 1 sec.

 

**Master Minor Trait** (Rapid Reconstruction)

While you are downed, you will consume 10% of your maximum life force to heal yourself for 150% of amount consumed until you get raised or run out of life force.

 

_Master Major Trait Line_

**Major Trait 4** (Mountain of Flesh)

Stability will last 50% longer on you and Protection will last 25% longer on you.

**Major Trait 5** (Perfect Unholy Shaman)

Your Turrets will gain bonus 10% of your power and 15% of your condition damage.

**Major Trait 6** (Twisted Rifts)

_Reforges_ left by one of your shroud abilities will last 1 sec longer.

 

**Grandmaster Minor Trait** (Prepared for Domination)

Gain 5% of your maximum life force when you gain stability. Gain 1 stack of stability for 5 sec when you enter combat.

 

_Grandmaster Major Trait Line_

**Major Trait 7** (Tool for the Overlord)

While you are wielding a mace, gain 1 stack of stability for 10 sec every 10 sec. Only active in combat.

**Major Trait 8** (Gift of Recreation)

Replace your _Summon Flesh Golem_ with _Deploy Flesh Cannon_

**Major Trait 9** (Harsh Evening March)

Reflect all movement impairing conditions back of their source. You can no longer be slowed or immobilized.

 

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**Mace 1** (Going Low)

First part of three hit chain. Attack up to 2 enemies in front of you in melee range and cripple them.

Casting time: 1/2 sec

Damage: ~350 (scales with power)

Cripple: 2 sec

Life force generated: 2%

 

**Mace 1** (Going Up)

Second part of three hit chain. Attack up to 3 enemies in front of you in melee range and cause vulnerability on them.

Casting time: 1/2 sec

Damage: ~400 (scales with power)

Vulnerability: 2 stacks for 5 sec

Life force generated: 3%

 

**Mace 1** (Going Down)

Third part of three hit chain. Attack up to 4 enemies in front of you in melee range with increased precision and ferocity. Also heal all your nearby turrets.

Casting time: 1/4 sec

Damage: ~600 (scales with power)

Bonus precision: 150

Bonus ferocity: 150

Life force generated: 5%

Turret heal: 800 (Stack with healing power)

Turret heal radius: 450

 

**Mace 2** (Digging Their Graves)

Slam your mace into the ground damaging and crippling nearby enemies. If you hit at least 3 enemies, then gain stability.

Casting time: 3/4 sec

Cooldown: 20 sec

Radius: 450

Damage: ~650 (scales with power)

Cripple: 5 sec

Stability: 1 stack for 3 sec.

 

**Mace 3** (Space-time Barrier)

Surround yourself with spacial magic for 3 sec. While this ability is active you reflect all projectiles and block all attacks. Gain life force every time you block an attack or reflect a projectile.

Casting time: 1 sec

Cooldown: 30 sec

Life force per attack: 4%

 

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**Shroud 1** (Violent Reforge)

Reforge: spend all of you life force to form a special zone in time and space, and it will last 1 sec longer per 1000 life force spent. Enemies inside of this zone can't use movement abilities. Every second it will pulse and damage enemies inside.

Casting time: 1/4 sec

Radius: 450

Damage per pulse: 300 (scales with power)

Base duration: 2 sec

 

**Shroud 2** (Dreadful Reforge)

Reforge: spend all of you life force to form a special zone in time and space, and it will last 1 sec longer per 1000 life force spent. Enemies inside of this zone can't use movement abilities. Every second it will pulse and corrupt boons on enemies inside.

Casting time: 1/4 sec

Cooldown: 15 sec

Radius: 450

Boons corrupted per pulse: 1

Base duration: 1 sec

 

**Shroud 3** (Collapsing Reforge)

Reforge: spend all of you life force to form a special zone in time and space, and it will last 1 sec longer per 1000 life force spent. Enemies inside of this zone can't use movement abilities. Every second it will pulse and slow on enemies inside.

Casting time: 1/4 sec

Cooldown: 30 sec

Radius: 450

Slow per pulse: 1.5 sec

Base duration: 2 sec

 

**Shroud 4** (Reforge of Renewal)

Reforge: spend all of you life force to form a special zone in time and space, and it will last 1 sec longer per 1000 life force spent. Enemies inside of this zone can't use movement abilities. Every second it will pulse and heal allies inside.

Casting time: 1/4 sec

Cooldown: 30 sec

Radius: 450

Healing per pulse: 300 (healing power)

Base duration: 3 sec

 

**Shroud 5** (Reforge of the Void)

Reforge: spend all of you life force to form a special zone in time and space, and it will last 1 sec longer per 1000 life force spent. Enemies inside of this zone can't use movement abilities. Every second it will pulse, inflict vulnerability and chill on enemies inside.

Casting time: 1/4 sec

Cooldown: 40 sec

Radius: 450

Damage per pulse: 200 (scales with power)

Vulnerability per pulse: 2 stacks for 6 sec

Chill per pulse: 3 sec

Base duration: 3 sec

 

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**Healing turret** (Pillar of Laughing Skulls)

Heal yourself and deploy a turret. Turret will heal nearby allies and damage nearby enemies repeatedly. Detonate this turret to knock away nearby enemies while you gain stability and protection.

Casting time: 3/4 sec

Cooldown: 20 sec

Healing: 3000 (scales with healing power)

Healing and attack radius of turret: 450 sec

Healing per sec: 150 (scales with healing power)

Damage per sec: 200 (scales with power)

Knock back range: 450

Knock back distance: 130-580

Stability: 1 stack for 4 sec

Protection: 8 sec

 

**Utility turret 1** (Spiked Fetish)

Deploy a turret. Turret will attack your current target and cripple it. Detonate this turret to knock away nearby enemies while you gain stability and protection.

Casting time: 1/2 sec

Cooldown: 30 sec

Attack speed of turret: 1.5 sec

Attack range of turret: 900

Damage: 300 (scale with power)

Cripple: 3 sec

Knock back range: 450

Knock back distance: 130-580

Stability: 1 stack for 4 sec

Protection: 8 sec

 

**Utility turret 2** (Fetish of Madness)

Deploy a turret. Turret will attack nearby enemies and confuse them. Detonate this turret to knock away nearby enemies while you gain stability and protection.

Casting time: 1/2 sec

Cooldown: 40 sec

Attack speed of turret: 2 sec

Attack radius of turret: 450

Damage: 100 (scale with power)

Confusion: 1 stack for 8 sec

Knock back range: 450

Knock back distance: 130-580

Stability: 1 stack for 4 sec

Protection: 8 sec

 

**Utility turret 3** (Rattling Fetish)

Deploy a turret. Turret will grant boons to you. Detonate this turret to knock away nearby enemies while you gain stability and protection.

Casting time: 3/4 sec

Cooldown: 35 sec

Boon granting interval: every 3 sec

Turret radius: 900

Boons: 1 stack of might for 10 sec, fury for 5 sec, regeneration for 3 sec

Knock back range: 450

Knock back distance: 130-580

Stability: 1 stack for 4 sec

Protection: 8 sec

 

**Elite turret 1** (Pillar of Demonic Bones)

Deploy a turret. Turret will release shadowy fog which destroys projectiles and occasionally blinds nearby enemies. Detonate this turret to knock away nearby enemies while you gain stability and protection. This turret will automatically relocate to your current location when you enter Shroud.

Casting time: 1 sec

Cooldown: 80 sec

Fog's radius: 450

Blindness interval: every 5 sec

Blindness: 5 sec

Knock back range: 450

Knock back distance: 130-580

Stability: 1 stack for 4 sec

Protection: 8 sec

 

**Elite turret 2** (Deploy Flesh Cannon)

Deploy a turret. Turret will attack your current target and its attacks have a chance to stun attacked enemy. Detonate this turret to Summon Flesh Golem for 30 sec. This turret is also treated as a minion.

Casting time: 1 sec

Cooldown: 48 sec

Attack speed of turret: 2 sec

Attack range of turret: 1500

Damage: 700 (scale with power)

Stun chance: 15%

Stun duration: 1.5 sec

 

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> @"Regon Phoenix.8215" said:

 

> **Adept Minor Trait** (Molder of Flesh)

> Unlock **Mace for your main-hand** and allow you to use **Turrets**.

> Replace **Death Shroud** with **Recreator's Shroud**

> **Recreator's Shroud** last as long as you have life force or until you use one of Shroud's abilities.

 

^ I wont lie this sounds cool as ****!

 

My biggest issues with the traits are

> **Major Trait 8** (Gift of Recreation)

> Replace your _Summon Flesh Golem_ with _Deploy Flesh Cannon_

Why is there a trait in this e spec for a core elite skill this should be something that deals with something the necro does generally or locked to the new especs skills.

 

Most of the rest of them look fairly good although some of them are kind of silly strong. I lvoe the idea of making Cripple do damage not sure about Vuln though.

 

> **Master Minor Trait** (Rapid Reconstruction)

> While you are downed, you will consume 10% of your maximum life force to heal yourself for 150% of amount consumed until you get raised or run out of life force.

This is a GREAT IDEA! Literally something that sounds 100% legit of a necromancer to do.

 

Unlocking a Mace for a light armored profession.... ok cool I can totally deal with that maces are not clunky and tend to be kinda interesting although slow.

 

The auto chain seems a bit much mostly with the 3rd chain of the auto attack.

THESE COOL DOWNS ARE HIGH! D:

20 AND 30 seconds on the 2 and 3 makes the weapon all round un usable for half a minute once you burn those skills. Unlike core and reaper you dont have 5 other skills to use because of how the shroud is built out. As far as for what skills 2 and 3 do.

Skill 2 I like it its got stability

Skill 3 I think this is also good but the cooldown is way too high

 

Because of how the shroud works I cant help but want to see some of the abilities gain bonus abilities while above 33% life force but using them above that consumes x amount of life force to boost the damage or effects even more. Sense you likely wont want to drop a whole bar of 15k lf into 1 skill.

 

The shroud skills!

I love them honestly they are pretty nice but whats the radius on them?

Some of the skills do seem a bit high but still they are cool af.

 

Turrets are meh to me honestly I personally wouldnt use them Some of them are interesting but my guess would be that they are about as useful as engi turrets or less.

 

Overall i like this one more than the nightborn one its pretty solid. Now can we get something power focused :+1:

 

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