Regon Phoenix.8215 Posted March 21, 2018 Share Posted March 21, 2018 **Adept Minor Trait** (Profaned Priest) Unlock **Pistol for your main-hand and Shield for your off-hand** and allow you to use **Hexes**. Replace **Death Shroud** with **Profaned Shroud**. **Profaned Shroud**: increase maximum life force by 25% and life force generation by 33%. You can't manually enter shroud, however you automatically enter shroud when you reach maximum life force while in combat. _Adept Major Trait Line_ **Major Trait 1** (Reforged by Wrath) Burning you apply will now scale with power instead of condition damage and it will deal 10% more damage. **Major Trait 2** (Obsidian Protection) Protection on you is twice as effective as normal. **Major Trait 3** (Guardian of the Wicked Flame) Gain 150 bonus expertise while you are wielding a shield and your shield abilities will recharge 10% faster. **Master Minor Trait** (Blazing Titan, Smoldering Avenger) Exit shroud when you exit combat. Gain 1% of your life force while you are in combat and out of the shroud. _Master Major Trait Line_ **Major Trait 4** (Pressure of the Core) Gain 300 bonus ferocity when attacking an enemy whose at or bellow 50% of its health. **Major Trait 5** (Shield of Dusts) Take 1% less direct damage and condition damage for every boon on you. **Major Trait 6** (Hellfire Jester) Your pistol 1 attack now will pierce and you gain 120 bonus condition damage while you are wielding a pistol. **Grandmaster Minor Trait** (Red Wicked Sun) Entering shroud will reveal nearby enemies for 5 sec and blind them for 8 sec. _Grandmaster Major Trait Line_ **Major Trait 7** (One Way to the Underworld) Your attack will always be critical against downed enemies and against enemies at or bellow 35% of their health. **Major Trait 8** (Earth to Steel, Dust to Diamond) Convert 4 conditions on you into boons when you get inflicted with at least 4 conditions. Cooldown: 15 sec. **Major Trait 9** (Profaned Blessings) Your hexes deal double damage against enemies who are at or bellow 50% of their maximum health. ------------- **Pistol 1** (Unload the Flames) Shoot at your target and burn it. Also burn all enemies in front of you. Casting time: 1/2 sec Range: 900 Damage: 200 (scales with power) Burn: 1 stack for 3 sec Bonus burn range: 300 Bonus burn: 1 stack for 3 sec Life force generated: 2% Projectile **Pistol 2** (Floating Hellfire) Create fiery orb at your location which will shoot at nearby enemy and burn it. It will shoot only at one enemy at the time. Casting speed: 3/4 sec Cooldown: 15 sec Orb duration: 6 sec Orb attack range: 900 Orb attack speed: 1 sec Orb damage: 100 (scales with your power) Burn: 1 stack for 2 sec Life force generated per enemy hit: 1% Projectile **Pistol 3** (Demon's Lance) Release fiery laser to deal damage to your target and every enemy between you and your target. Deal bonus damage against enemies at low health. This ability automatically recharge if it downs an enemy. Casting time: 1 sec Cooldown: 15 sec Range: 900 Damage against enemies with 100% of their health: 250 (scale with power) Damage against enemies with 75% of their health: 350 (scale with power) Damage against enemies with 50% of their health: 450 (scale with power) Damage against enemies with 25% of their health: 550 (scale with power) Not a projectile **Shield 4** (Lava Force) Release a volcanic wave to slowly move, destroy projectiles and burn enemies. Casting time: 1/2 sec Cooldown: 12 sec Range: 600 Wave's duration: 2 sec Not a projeticle **Shield 5** (Ashen Defense) Block next attack against you and gain fire shield. Casting time: instant Cooldown: 12 sec Attacks blocked: 1 Block duration: 5 sec Fire shield duration: 5 sec ------------- **Shroud 1** (Life Seeking Flame) Create smoldering orb which will slowly accelerate towards you target and hitting first enemy it comes into contact. Orb will deal damage and burn. Casting time: 3/4 sec Range: 900 Maximum travel distance: 2000 Damage: 300 (scales with power) Burn: 1 stack for 2 sec Projectile **Shroud 2** (Path to Damnation) Burn all enemies in a line and immobilize them. Casting time: 1/2 sec Cooldown: 15 sec Range: 900 Width: 120 Damage: 200 (scales with power) Burn: 2 stacks for 5 sec Immobilize: 2 sec Not a projectile **Shroud 3** (Doorway to Doom) Create a wall of ash which terrifies and burn enemies who pass it. Casting time: 3/4 sec Cooldown: 25 sec Range: 900 Width: 180 Fear: 2 sec Burning: 3 stacks for 5 sec **Shroud 4** (Dancing Inferno) Engulf yourself into twister of flames dealing damage to nearby enemies and burn them. Casting time: instant Channeling duration: 3 sec Cooldown: 30 Radius: 450 Damage (6x): 1000 (scales with power) Burning per hit: 1 stack for 2 sec **Shroud 5** (Solar Collapse) Cause your target's heart to turn to ash dealing damage per stack of burning on your target. Casting time: 1 sec Cooldown: 40 sec Range: 900 Damage: 500 (scales with power) Bonus damage per stack of burning: 50 (scales with power) Not a projectile ------------- **Healing hex** (Curse of the Wicked Doctor) Heal yourself and curse your your target. Heal yourself for additional health and damage cursed enemy if he/she uses healing ability. Casting time: instant Cooldown: 30 sec Range: 900 Healing: 3000 (scales with healing power) Curse duration: 10 sec Additional healing: 2000 (scales with healing power) Damage: 300 (scales with power) **Utility hex 1** (Curse of the Lava Jumper) Curse your target so that he/she will take damage every time he/she uses utility ability. Casting time: instant Cooldown: 20 sec Range: 900 Damage: 200 (scales with power) Curse duration: 6 sec **Utility hex 2** (Curse of the Rotting Man) Curse your target so that he/she will take damage every time a condition is applied on him/her. Casting time: instant Cooldown: 40 sec Range: 900 Damage: 100 (scales with power) Curse duration: 8 sec **Utility hex 3** (Curse of the Foolish Priest) Curse your target so that he/she will take damage every time a boon is applied on him/her. Casting time: instant Cooldown: 35 sec Range: 900 Damage: 180 (scales with power) Curse duration: 8 sec **Elite hex** (Curse of the Damned) Curse your target so that he/she will take damage if he/she gets downed. Casting time: instant Cooldown: 50 sec Range: 900 Damage: 1600 (scales with power) Curse duration: 8 sec Link to comment Share on other sites More sharing options...
Dadnir.5038 Posted March 22, 2018 Share Posted March 22, 2018 > @"Regon Phoenix.8215" said: > **Adept Minor Trait** (Profaned Priest) > Unlock **Pistol for your main-hand and Shield for your off-hand** and allow you to use **Hexes**. > Replace **Death Shroud** with **Profaned Shroud**. > **Profaned Shroud**: increase maximum life force by 25% and life force generation by 33%. You can't manually enter shroud, however you automatically enter shroud when you reach maximum life force while in combat. > > _Adept Major Trait Line_ > **Major Trait 1** (Reforged by Wrath) > Burning you apply will now scale with power instead of condition damage and it will deal 10% more damage. This trait is so OP that it's scarry... and it's just at adept tier... > **Major Trait 2** (Obsidian Protection) > Protection on you is twice as effective as normal. 66% damage reduction while under the effect of prot? Seriously? > **Major Trait 3** (Guardian of the Wicked Flame) > Gain 150 bonus expertise while you are wielding a shield and your shield abilities will recharge 10% faster. > Very bland trait but, why not? Thought, know that Anet's trend is to be a bit more creative with weapon traits, they tend to loath the common cool down reduction. > **Master Minor Trait** (Blazing Titan, Smoldering Avenger) > Exit shroud when you exit combat. Gain 1% of your life force while you are in combat and out of the shroud. > > _Master Major Trait Line_ > **Major Trait 4** (Pressure of the Core) > Gain 300 bonus ferocity when attacking an enemy whose at or bellow 50% of its health. No duration nor ICD? > **Major Trait 5** (Shield of Dusts) > Take 1% less direct damage and condition damage for every boon on you. Weak but whatever... Would have been more fitting for the necromancer to have improve defense against condition damage. > **Major Trait 6** (Hellfire Jester) > Your pistol 1 attack now will pierce and you gain 120 bonus condition damage while you are wielding a pistol. > So, a second weapon trait... > **Grandmaster Minor Trait** (Red Wicked Sun) > Entering shroud will reveal nearby enemies for 5 sec and blind them for 8 sec. > A 5 second reveal on a 10 second cool down that blind on top of that... > _Grandmaster Major Trait Line_ > **Major Trait 7** (One Way to the Underworld) > Your attack will always be critical against downed enemies and against enemies at or bellow 35% of their health. I guess it's ok... > **Major Trait 8** (Earth to Steel, Dust to Diamond) > Convert 4 conditions on you into boons when you get inflicted with at least 4 conditions. Cooldown: 15 sec. Fine as well. > **Major Trait 9** (Profaned Blessings) > Your hexes deal double damage against enemies who are at or bellow 50% of their maximum health. > I hope you mean that the hexes damages are double. > ------------- > > **Pistol 1** (Unload the Flames) > Shoot at your target and burn it. Also burn all enemies in front of you. > Casting time: 1/2 sec > Range: 900 > Damage: 200 (scales with power) > Burn: 1 stack for 3 sec > Bonus burn range: 300 > Bonus burn: 1 stack for 3 sec > Life force generated: 2% > Projectile > > **Pistol 2** (Floating Hellfire) > Create fiery orb at your location which will shoot at nearby enemy and burn it. It will shoot only at one enemy at the time. > Casting speed: 3/4 sec > Cooldown: 15 sec > Orb duration: 6 sec > Orb attack range: 900 > Orb attack speed: 1 sec > Orb damage: 100 (scales with your power) > Burn: 1 stack for 2 sec > Life force generated per enemy hit: 1% > Projectile > > **Pistol 3** (Demon's Lance) > Release fiery laser to deal damage to your target and every enemy between you and your target. Deal bonus damage against enemies at low health. This ability automatically recharge if it downs an enemy. > Casting time: 1 sec > Cooldown: 15 sec > Range: 900 > Damage against enemies with 100% of their health: 250 (scale with power) > Damage against enemies with 75% of their health: 350 (scale with power) > Damage against enemies with 50% of their health: 450 (scale with power) > Damage against enemies with 25% of their health: 550 (scale with power) > Not a projectile > Is this the fire attunment of an elementalist weapon? > **Shield 4** (Lava Force) > Release a volcanic wave to slowly move, destroy projectiles and burn enemies. > Casting time: 1/2 sec > Cooldown: 12 sec > Range: 600 > Wave's duration: 2 sec > Not a projeticle > > **Shield 5** (Ashen Defense) > Block next attack against you and gain fire shield. > Casting time: instant > Cooldown: 12 sec > Attacks blocked: 1 > Block duration: 5 sec > Fire shield duration: 5 sec > > ------------- > > **Shroud 1** (Life Seeking Flame) > Create smoldering orb which will slowly accelerate towards you target and hitting first enemy it comes into contact. Orb will deal damage and burn. > Casting time: 3/4 sec > Range: 900 > Maximum travel distance: 2000 > Damage: 300 (scales with power) > Burn: 1 stack for 2 sec > Projectile > > **Shroud 2** (Path to Damnation) > Burn all enemies in a line and immobilize them. > Casting time: 1/2 sec > Cooldown: 15 sec > Range: 900 > Width: 120 > Damage: 200 (scales with power) > Burn: 2 stacks for 5 sec > Immobilize: 2 sec > Not a projectile > > **Shroud 3** (Doorway to Doom) > Create a wall of ash which terrifies and burn enemies who pass it. > Casting time: 3/4 sec > Cooldown: 25 sec > Range: 900 > Width: 180 > Fear: 2 sec > Burning: 3 stacks for 5 sec > > **Shroud 4** (Dancing Inferno) > Engulf yourself into twister of flames dealing damage to nearby enemies and burn them. > Casting time: instant > Channeling duration: 3 sec > Cooldown: 30 > Radius: 450 > Damage (6x): 1000 (scales with power) > Burning per hit: 1 stack for 2 sec > > **Shroud 5** (Solar Collapse) > Cause your target's heart to turn to ash dealing damage per stack of burning on your target. > Casting time: 1 sec > Cooldown: 40 sec > Range: 900 > Damage: 500 (scales with power) > Bonus damage per stack of burning: 50 (scales with power) > Not a projectile > Burns... Burns... Burns everywhere... > ------------- > > **Healing hex** (Curse of the Wicked Doctor) > Heal yourself and curse your your target. Heal yourself for additional health and damage cursed enemy if he/she uses healing ability. > Casting time: instant > Cooldown: 30 sec > Range: 900 > Healing: 3000 (scales with healing power) > Curse duration: 10 sec > Additional healing: 2000 (scales with healing power) > Damage: 300 (scales with power) > Need ICD or max count number of effect of 1. Yes mantra exist in this game. > **Utility hex 1** (Curse of the Lava Jumper) > Curse your target so that he/she will take damage every time he/she uses utility ability. > Casting time: instant > Cooldown: 20 sec > Range: 900 > Damage: 200 (scales with power) > Curse duration: 6 sec > Need ICD and/or max count number of effects. > **Utility hex 2** (Curse of the Rotting Man) > Curse your target so that he/she will take damage every time a condition is applied on him/her. > Casting time: instant > Cooldown: 40 sec > Range: 900 > Damage: 100 (scales with power) > Curse duration: 8 sec > Need ICD and/or max count number of effects. > **Utility hex 3** (Curse of the Foolish Priest) > Curse your target so that he/she will take damage every time a boon is applied on him/her. > Casting time: instant > Cooldown: 35 sec > Range: 900 > Damage: 180 (scales with power) > Curse duration: 8 sec > Need ICD and/or max count number of effects. > **Elite hex** (Curse of the Damned) > Curse your target so that he/she will take damage if he/she gets downed. > Casting time: instant > Cooldown: 50 sec > Range: 900 > Damage: 1600 (scales with power) > Curse duration: 8 sec That's the least imbalanced. All in all: You got a few scarry op traits. A trait that focus on protection but no protection generation in your skillset. 2 very different weapons with their own traits. A shroud that force you into shroud. An hex set that is horribly imbalanced and try to replace conditions without any counter play available. Way to many burn output. The weapon set remind more of an elementalist weaponset than a necro set. You don't have any of the things that define the thematic of the necromancer: Minion, boon corruption, condition management, "self sustain". You could probably use this as a base for something that's more fitting of a necromancer but as it stand it's something that is to far off of a necromancer's e-spec. It would perfectly fit an elementalist e-spec though (Outside of hexes that anet wouldn't introduce in the game anyway). You just have to call it "arcanist" or "witch", give it an arcane shroud as a special mechanism that apply a condition based on your attunment and everything fit. It would be so damn op that elementalists would say that they deserve it. Link to comment Share on other sites More sharing options...
Sublimatio.6981 Posted March 22, 2018 Share Posted March 22, 2018 no Link to comment Share on other sites More sharing options...
ZDragon.3046 Posted March 22, 2018 Share Posted March 22, 2018 This is very questionable. I think your ideas for recreator and nightborn were on a closer track to being more fitting for necromancer. I think if anything deals with burns and necro at this point it would be some kind of flame shroud. I think pistols for necro would be interesting but i dont see them being all that great why not just 2 pistols instead of 1 anet has never done 2 different weapons per elite spec and i dont think they ever plan to do that. Link to comment Share on other sites More sharing options...
Rym.1469 Posted March 22, 2018 Share Posted March 22, 2018 I'd just want to point out that thanks to that_shaman there exists a handy (and recently PoF-updated) site which allows anyone to create game-like tooltips, making them a lot more clear: https://thatshaman.com/tools/tooltips/ In addition, glaring balance concerns aside, a lot of your skills interact with mechanics like using healing skill/downstate most PvE enemies don't have so a fair share of their power would be avalible only in competitive gamemodes. It's not GW1 pve sadly, so NPCs tend to use custom skills, if they even have some. I like the somewhat distinct focus at execute and burst damage, but I think this shroud concept in particular wouldn't go well with such playstyle. You could easily end up entering shroud (which seems to be a major power spike, especially with burning) right before execute phases or bursting focused target down - a lot of Necro's LF generation from weapons is also tied to the most damaging/rotational skills on them, so that creates the possibility of the optimal play being holding back with using key skills for extended periods of time. And one nearby death could ruin it, tipping it over the cap. Closing in, I'd advise against creating specializations (for any class, really) with that much constant access to Burning. It's the most powerful DoT the game has and due to it's bursty nature and lack of outplay potential (like not using skills with Confusion/not moving with Torment) it's also the hardest to counter. Burn Guardian gets away with it because vast majority of the burn application is gated behind some major visible cooldowns and the fact that it doesn't have this much access to different conditions. Other classess, especially Necro with corrupts, can brick condition removal with trash (low value) conditions way more easily, making that burning even harder to counter. Link to comment Share on other sites More sharing options...
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