SWI.4127 Posted March 25, 2018 Share Posted March 25, 2018 Close Quarters description: "Reduce damage dealt to you from beyond the range threshold" (360 range) * I presume this is only power-based damage (as most traits are unless otherwise specified) * How does this interact with AoEs? If you are standing in the middle of an AoE, the source of the damage is within 360 range. Would damage be reduced from an elementalist casting Meteor Shower from 1200 range? Dwarven Battle Training description: "Incoming weakness applied to you has decreased effectiveness" (50% decrease) * Weakness gives 50% to cause fumble, does this trait make it 25%? Fumble makes your attacks do 50% damage, does this trait make your attacks do 75% if you fumble? * Does it also apply to the endurance regeneration reduction that weakness inflicts? I don't want to assume certain things about these traits, and these are hard to test independently. Taking a shot in the dark to see if anyone here knows, but it may be something only a dev could actually comment on. Link to comment Share on other sites More sharing options...
Justine.6351 Posted March 26, 2018 Share Posted March 26, 2018 For close quarters I'm pretty sure that will be governed by the distance the enemy is from you even for aoe. Dwarves Battle Training I don't think anyone but a dev could answer that 100% accurate. I'm fairly confident it's -25% endurance regen and 25% chance to fumble as those are the items directly listed in the conditions discription. Fairly confident the fumble itself is unchanged at -50% damage and no crit. Link to comment Share on other sites More sharing options...
thebatman.6250 Posted March 26, 2018 Share Posted March 26, 2018 Justine is right on close quarters. If an enemy hits you with an AoE then so long as you maintain the 360 unit range from them their attacks will deal 10% less damage. Dwarven Battle Training does is raise the threshold of weakness and how it affects you. Instead of -50% on energy regen its -25%, and you only have a 25% chance to fumble vs 50% Link to comment Share on other sites More sharing options...
SWI.4127 Posted March 26, 2018 Author Share Posted March 26, 2018 Awesome, thanks for the answers. It seems they work how I assumed they should work, but you never know with the wording on some of these. Link to comment Share on other sites More sharing options...
narcx.3570 Posted March 26, 2018 Share Posted March 26, 2018 It's determined by the caster's distance, because it definitely works when yer hand kiting on Deimos. Link to comment Share on other sites More sharing options...
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