dragon blood.9125 Posted March 27, 2018 Share Posted March 27, 2018 My inventory is almost always full of minor/major runes, My idea is either a "sell all runes" button or a search bar in the sell tab. What do you guys think? Link to comment Share on other sites More sharing options...
Oglaf.1074 Posted March 27, 2018 Share Posted March 27, 2018 Remove these Runes/Sigils from the game is my stance on it. Link to comment Share on other sites More sharing options...
mtpelion.4562 Posted March 27, 2018 Share Posted March 27, 2018 Make runes/sigils able to be salvaged as well. Link to comment Share on other sites More sharing options...
dragon blood.9125 Posted March 27, 2018 Author Share Posted March 27, 2018 > @"mtpelion.4562" said: > Make runes/sigils able to be salvaged as well. yup that would be another good way, or maybe a "eater" witch you can feed unlimited times a day for a reward Link to comment Share on other sites More sharing options...
Illconceived Was Na.9781 Posted March 27, 2018 Share Posted March 27, 2018 My vote is to convince ANet to ignore this issue and focus instead on changing how we gear up in the first place. Upgrades made sense at launch (as partly evidenced by the fact that even minors had some value above vendor, if only to forge to rares), but now only a tiny handful of the exotics are worth much. Further, running multiple builds is such a pain that many people buy an extra character slot to make this easier: you want just the right combination of stats plus upgrade, and that can vary for open world, fractals, raids, WvW, and even story instances. I'm willing to live with the problem of managing minor runes & sigils while ANet re-invents the mechanics of gear. Link to comment Share on other sites More sharing options...
robertthebard.8150 Posted March 27, 2018 Share Posted March 27, 2018 Gotta love some of the drama: I'm done with that section of the game, so just remove it, we don't need new players anyway. I'm not sure about other new players, but they do sell to a vendor, and every rune/sigil I can sell to a vendor allows me to raise my funds just a little bit more. The better solution is to make it where you can assign them as junk as you pull 'em, and then they'll sell when you hit the "Sell Junk" button. I just hope that, if this happens, we don't get some of the same people coming to the forums complaining that they can now accidentally sell runes/sigils they wanted to keep, and need to have their monetary value removed... /hide Link to comment Share on other sites More sharing options...
Turkeyspit.3965 Posted March 27, 2018 Share Posted March 27, 2018 Turn them into a currency. I wouldn't mind an NPC that would accept 20, 50, etc sigils in exchange for an Upgrade Extractor or something similar. Link to comment Share on other sites More sharing options...
Goettel.4389 Posted March 27, 2018 Share Posted March 27, 2018 Another feature which has been asked for for ages, still hoping for it to arrive. Pet peeve #1 Link to comment Share on other sites More sharing options...
Aurelian Omenkind.2470 Posted March 28, 2018 Share Posted March 28, 2018 And instead they appease us by letting us sit in chairs. I suppose we’ll have to with all the minor and major runes and sigils weighing us down. Link to comment Share on other sites More sharing options...
Orion Templar.4589 Posted March 28, 2018 Share Posted March 28, 2018 I'd like the ability to right-click an item and have the option to "mark as junk" or "unmark as junk". Then items I've added to my junk list would sell in one click at the merchant when I click the Sell Junk button. Link to comment Share on other sites More sharing options...
dragon blood.9125 Posted March 28, 2018 Author Share Posted March 28, 2018 > @"Aurelian Omenkind.2470" said: > And instead they appease us by letting us sit in chairs. I suppose we’ll have to with all the minor and major runes and sigils weighing us down. hahaha Link to comment Share on other sites More sharing options...
bobsort.4097 Posted March 28, 2018 Share Posted March 28, 2018 > @"robertthebard.8150" said: > Gotta love some of the drama: I'm done with that section of the game, so just remove it, we don't need new players anyway. I'm not sure about other new players, but they do sell to a vendor, and every rune/sigil I can sell to a vendor allows me to raise my funds just a little bit more. The better solution is to make it where you can assign them as junk as you pull 'em, and then they'll sell when you hit the "Sell Junk" button. I just hope that, if this happens, we don't get some of the same people coming to the forums complaining that they can now accidentally sell runes/sigils they wanted to keep, and need to have their monetary value removed... /hide I leveled my crafting by crafting them, but these days they don't even sell for 1/10 of the price of material used to create them in first place. Link to comment Share on other sites More sharing options...
bobsort.4097 Posted March 28, 2018 Share Posted March 28, 2018 > @"Aurelian Omenkind.2470" said: > And instead they appease us by letting us sit in chairs. I suppose we’ll have to with all the minor and major runes and sigils weighing us down. ya know, it will take long time to sell those many ruines, you better sit there beside vendor and do it. Link to comment Share on other sites More sharing options...
bobsort.4097 Posted March 28, 2018 Share Posted March 28, 2018 > @"Orion Templar.4589" said: > I'd like the ability to right-click an item and have the option to "mark as junk" or "unmark as junk". Then items I've added to my junk list would sell in one click at the merchant when I click the Sell Junk button. We actually don't need that for ruins and sigils, they are already junk! I suggested salvage a few months back, nobody cared, they are still there, filling yours and my inventory. Link to comment Share on other sites More sharing options...
Shirlias.8104 Posted March 28, 2018 Share Posted March 28, 2018 Here I am! ![](https://i.imgur.com/dmqSJqd.jpg "") What do you need in order to deal with runes: * Invisible bags which can contain every kind of rare and uncommon rune/sigil which can be dropped by salvaging intems * Put 1x every rune/sigil inside your invisible bag when you get it from salvage, and all the new runes/sigils wil go there without occupy your inventory space. * Once you have a full stack you will have the runes/sigils in your main backpack. Check your invisible bags for the one you are looking for and remove 249 of em, then sell them. Total space required for all runes/sigils = 100 There you go. Ps: It's better to get moving, because it's this way since the release and there's no way it's going to change because of stuff like extra bag slots, golds to 32 slots bags, bank slots, storage slots, etc... the soon you start, the better! ( i have 32 slot bags x 10 but as you can see you don't need them at all. unlocking 7/8 total bags is enough ) Link to comment Share on other sites More sharing options...
Orion Templar.4589 Posted March 28, 2018 Share Posted March 28, 2018 > @"bobsort.4097" said: > > @"Orion Templar.4589" said: > > I'd like the ability to right-click an item and have the option to "mark as junk" or "unmark as junk". Then items I've added to my junk list would sell in one click at the merchant when I click the Sell Junk button. > > We actually don't need that for ruins and sigils, they are already junk! I suggested salvage a few months back, nobody cared, they are still there, filling yours and my inventory. Not quite. If you click the "Sell Junk" button at a merchant right now, minor/major runes and sigils don't sell. What I meant is it would be nice to have a way to build a custom list that defines what is junk. I'd add minor/major runes and sigils to my "junk list" so that when I click the "Sell Junk" button at the merchant, those items would instantly sell. I'd like it to be a custom list per account so each player can define their own list. Some people may have longer junk lists than others. Link to comment Share on other sites More sharing options...
bobsort.4097 Posted March 28, 2018 Share Posted March 28, 2018 > @"Orion Templar.4589" said: > > @"bobsort.4097" said: > > > @"Orion Templar.4589" said: > > > I'd like the ability to right-click an item and have the option to "mark as junk" or "unmark as junk". Then items I've added to my junk list would sell in one click at the merchant when I click the Sell Junk button. > > > > We actually don't need that for ruins and sigils, they are already junk! I suggested salvage a few months back, nobody cared, they are still there, filling yours and my inventory. > > Not quite. If you click the "Sell Junk" button at a merchant right now, minor/major runes and sigils don't sell. What I meant is it would be nice to have a way to build a custom list that defines what is junk. I'd add minor/major runes and sigils to my "junk list" so that when I click the "Sell Junk" button at the merchant, those items would instantly sell. I'd like it to be a custom list per account so each player can define their own list. Some people may have longer junk lists than others. I know that, pun intended! Link to comment Share on other sites More sharing options...
Robos.7426 Posted March 28, 2018 Share Posted March 28, 2018 I think an option to take 4-5 of the same minor rune and combine in Mystic Forge or some other way to make a major would also be a great way to make use of the runes/sigils. Same goes for combining major runes to make a supreme rune/sigil. Link to comment Share on other sites More sharing options...
Svarty.8019 Posted March 28, 2018 Share Posted March 28, 2018 > @"Illconceived Was Na.9781" said: > My vote is to convince ANet to ignore this issue and focus instead on changing how we gear up in the first place. Upgrades made sense at launch (as partly evidenced by the fact that even minors had some value above vendor, if only to forge to rares), but now only a tiny handful of the exotics are worth much. Further, running multiple builds is such a pain that many people buy an extra character slot to make this easier: you want just the right combination of stats plus upgrade, and that can vary for open world, fractals, raids, WvW, and even story instances. > > I'm willing to live with the problem of managing minor runes & sigils while ANet re-invents the mechanics of gear. Best post this week by far. Congratulations. Link to comment Share on other sites More sharing options...
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