TheBravery.9615 Posted April 8, 2018 Share Posted April 8, 2018 Can this elite skill get reworked/replaced with a stance/shout? The adrenaline gain is near useless and the boons on activation are pretty lousy. For great justice grants 12 stacks of might and has shorter cooldown. Throw ideas at anet. Passive: Increase ferocity Active: Activates burst ability, refill adrenaline and refreshes cooldown on burst ability Link to comment Share on other sites More sharing options...
Ferus.3165 Posted April 8, 2018 Share Posted April 8, 2018 signet of rage is one of the old elite skills from before HoT, it is way outdated atm but with the shorter cd on rampage warrior has a viable option right now Link to comment Share on other sites More sharing options...
sneakytails.5629 Posted April 8, 2018 Share Posted April 8, 2018 Yeah it needs a rework. I like the idea of a burst on demand though. With our telegraphed skills i dont see how it could be OP or anything. Link to comment Share on other sites More sharing options...
Oglaf.1074 Posted April 8, 2018 Share Posted April 8, 2018 At least the new 7% damage on Swiftness component on Warrior's Sprint made the active a bit less sucky. Overall though, I agree. All Warrior elites are kinda underwhelming. I don't feel like it is a really impactful choice that has a great benefit to me, but rather a slot I just have to fill with a choice of "bleh" options. Hell, sometimes I just slot one of the Norn shapeshifting racial elites in there for fun. I'd actually just want to put a regular ability there if I could. Like Signet of Stamina for the Endurance gain. How amazing wouldn't that be? Link to comment Share on other sites More sharing options...
RedShark.9548 Posted April 8, 2018 Share Posted April 8, 2018 rampage with 72s cd is neat when roaming wvw Link to comment Share on other sites More sharing options...
Blocki.4931 Posted April 8, 2018 Share Posted April 8, 2018 It's fine. It has long duration too and if you're a spellbreaker roamer it's still pretty good Link to comment Share on other sites More sharing options...
TheBravery.9615 Posted April 8, 2018 Author Share Posted April 8, 2018 > @"Blocki.4931" said: > It's fine. It has long duration too and if you're a spellbreaker roamer it's still pretty good Corrupts and boon strips. Link to comment Share on other sites More sharing options...
Oglaf.1074 Posted April 9, 2018 Share Posted April 9, 2018 This all being said, Headbutt is bloody amazing. Thematically awesome, great functionality and on a really short cooldown for an Elite skill..! Boy, I wish it was Core. Link to comment Share on other sites More sharing options...
ButterPeanut.9746 Posted April 9, 2018 Share Posted April 9, 2018 the adrenaline from signet of rage is pretty underrated. A large portion of warrior's sustain (and obviously damage) comes from burst abilities. Having enough adrenaline to burst as frequently as possible is huge. The active also gives 3 good offensive boons that can act as cover boons for resistance. Link to comment Share on other sites More sharing options...
InsaneQR.7412 Posted April 10, 2018 Share Posted April 10, 2018 > @"ButterPeanut.9746" said: > the adrenaline from signet of rage is pretty underrated. A large portion of warrior's sustain (and obviously damage) comes from burst abilities. Having enough adrenaline to burst as frequently as possible is huge. The active also gives 3 good offensive boons that can act as cover boons for resistance. Maybe true but its more of a utikity skill than an elite. I would rather want to see: Passive: Gain Adrenaline on entering combat. Active: Recharge Burst Skill and gain boons. Adrenaline Gain: 10 Boons: Might 10, stab 5, Fury and quickness. Would make it decent to use ans versatile in many builds too. Nice burst potential too. Link to comment Share on other sites More sharing options...
Oglaf.1074 Posted April 10, 2018 Share Posted April 10, 2018 > @"ButterPeanut.9746" said: > the adrenaline from signet of rage is pretty underrated. A large portion of warrior's sustain (and obviously damage) comes from burst abilities. Having enough adrenaline to burst as frequently as possible is huge. The active also gives 3 good offensive boons that can act as cover boons for resistance. There are so many other ways to gain Adrenaline with the current meta builds that it isn’t really necessary. _Axe Mastery_ in particular. Link to comment Share on other sites More sharing options...
Crossaber.8934 Posted April 10, 2018 Share Posted April 10, 2018 > @"InsaneQR.7412" said: > > @"ButterPeanut.9746" said: > > the adrenaline from signet of rage is pretty underrated. A large portion of warrior's sustain (and obviously damage) comes from burst abilities. Having enough adrenaline to burst as frequently as possible is huge. The active also gives 3 good offensive boons that can act as cover boons for resistance. > > Maybe true but its more of a utikity skill than an elite. > I would rather want to see: > Passive: Gain Adrenaline on entering combat. > Active: Recharge Burst Skill and gain boons. > > Adrenaline Gain: 10 > Boons: Might 10, stab 5, Fury and quickness. > > Would make it decent to use ans versatile in many builds too. > Nice burst potential too. > I actually like your version better, imagine using lyssa rune, that convert 5 conditions to boon and your burst skill recharged, it will make up a very strong elite for warrior. Currently i am using traited rampage with lyssa rune in pvp, works wonderful. Link to comment Share on other sites More sharing options...
ButterPeanut.9746 Posted April 10, 2018 Share Posted April 10, 2018 > @"Oglaf.1074" said: > > @"ButterPeanut.9746" said: > > the adrenaline from signet of rage is pretty underrated. A large portion of warrior's sustain (and obviously damage) comes from burst abilities. Having enough adrenaline to burst as frequently as possible is huge. The active also gives 3 good offensive boons that can act as cover boons for resistance. > > There are so many other ways to gain Adrenaline with the current meta builds that it isn’t really necessary. _Axe Mastery_ in particular. > Depends what kind of content you are talking about. Dagger still meta in pvp. Link to comment Share on other sites More sharing options...
Crinn.7864 Posted April 12, 2018 Share Posted April 12, 2018 > @"InsaneQR.7412" said: > > @"ButterPeanut.9746" said: > > the adrenaline from signet of rage is pretty underrated. A large portion of warrior's sustain (and obviously damage) comes from burst abilities. Having enough adrenaline to burst as frequently as possible is huge. The active also gives 3 good offensive boons that can act as cover boons for resistance. > > Maybe true but its more of a utikity skill than an elite. The fact that it's in the elite category actually makes it more viable, since it means that it does not have to compete with Stances. Link to comment Share on other sites More sharing options...
InsaneQR.7412 Posted April 13, 2018 Share Posted April 13, 2018 > @"Crinn.7864" said: > > @"InsaneQR.7412" said: > > > @"ButterPeanut.9746" said: > > > the adrenaline from signet of rage is pretty underrated. A large portion of warrior's sustain (and obviously damage) comes from burst abilities. Having enough adrenaline to burst as frequently as possible is huge. The active also gives 3 good offensive boons that can act as cover boons for resistance. > > > > Maybe true but its more of a utikity skill than an elite. > > The fact that it's in the elite category actually makes it more viable, since it means that it does not have to compete with Stances. Yeah but my point is not that it should be a utility but rather a good elute and its weak fir an elite, really weak. Link to comment Share on other sites More sharing options...
Henry.5713 Posted April 13, 2018 Share Posted April 13, 2018 The adrenalin gain isn't terrible but then should we be content with just that? There are quite a few cases when you play warrior, an issue not unique to warriors of course, where you'd love to be able to place any utility skill into your elite slot. That fact alone says a lot about the quality of some elites. They need to update the offensive side. A few might stacks, switness and fury are no longer the big deal they used to be, and haven't been for quite a long time. Neither is the passive adrenalin gain for that matter. I'd like some synergy with burst skills such as increased damage or reduced cooldowns. Link to comment Share on other sites More sharing options...
GWMO.4785 Posted April 14, 2018 Share Posted April 14, 2018 > @"Oglaf.1074" said: > This all being said, Headbutt is bloody amazing. > Thematically awesome, great functionality and on a really short cooldown for an Elite skill..! > Boy, I wish it was Core. Its funny that you mentioned that tbh. Cause this has been suggested before. But Anet kinda ignored it. Given how much alike Physical and Rage skills are. These two could have been swapped indeed. Link to comment Share on other sites More sharing options...
Blocki.4931 Posted April 14, 2018 Share Posted April 14, 2018 > @"TheBravery.9615" said: > > @"Blocki.4931" said: > > It's fine. It has long duration too and if you're a spellbreaker roamer it's still pretty good > > Corrupts and boon strips. Not an argument. That's like saying you should never have boons so they can never get corrupted. Starting a fight with boons compared to gaining boons during the fight is the difference. If you don't activate it you get to use you won't have to worry about adrenaline as much either, which IS something worth considering. You're not going to hit a person 24/7, so you won't gain any adrenaline through that etc. Link to comment Share on other sites More sharing options...
Oglaf.1074 Posted April 15, 2018 Share Posted April 15, 2018 > @"GWMO.4785" said: > > @"Oglaf.1074" said: > > This all being said, Headbutt is bloody amazing. > > Thematically awesome, great functionality and on a really short cooldown for an Elite skill..! > > Boy, I wish it was Core. > Its funny that you mentioned that tbh. Cause this has been suggested before. But Anet kinda ignored it. Given how much alike Physical and Rage skills are. These two could have been swapped indeed. Well, honestly, despite how fun and amazing a universal Headbutt would be indeed, I realize and acknowledge that Berserker as a specialization needs to have exclusive goodies to it. Link to comment Share on other sites More sharing options...
The Not so Evil Overlord.6 Posted April 15, 2018 Share Posted April 15, 2018 ... Signet of Rage is an excellent elite. Sure, it's not a sudden, super flashy thing... But it's a strong, constant buff. Especially when you need to kite, or even just use shield stance. It keeps up your adrenaline gain, so that when it's time to close to melee again, you're doing it with adrenaline, instead of being nearly out. It also ensures that you're pretty much always able to crank out bursts, nearly on cool down, which is big for keeping up Adrenal Health. Yes, it's subtle... But the difference it makes is noticeable. It's active could certainly use a buff, but its passive? That's a pretty strong, and universally useful thing to have. If Anet got rid of it, I'd consider it to be a fairly large nerf to the entire class. Link to comment Share on other sites More sharing options...
RedShark.9548 Posted April 16, 2018 Share Posted April 16, 2018 > @"The Not so Evil Overlord.6305" said: > ... Signet of Rage is an excellent elite. Sure, it's not a sudden, super flashy thing... But it's a strong, constant buff. Especially when you need to kite, or even just use shield stance. It keeps up your adrenaline gain, so that when it's time to close to melee again, you're doing it with adrenaline, instead of being nearly out. It also ensures that you're pretty much always able to crank out bursts, nearly on cool down, which is big for keeping up Adrenal Health. Yes, it's subtle... But the difference it makes is noticeable. > > It's active could certainly use a buff, but its passive? That's a pretty strong, and universally useful thing to have. If Anet got rid of it, I'd consider it to be a fairly large nerf to the entire class. im running rampage atm with 72sec cd and it has a way bigger impact than signet of rage, get out some dodges or stunbreak, go into rampage and pile cc and dmg on them, feelsgoodman Link to comment Share on other sites More sharing options...
Grok Krog.9581 Posted April 17, 2018 Share Posted April 17, 2018 I feel, from a PvE perspective, the might is pretty pointless at this point. I'd change it to a 10% damage buff, condi and physical, that also applies fury and swiftness. The adrenaline build up is too slow (2 strikes every 3 seconds). It should be 1 per second at least. I also wouldn't mind Warbanner giving out a 5-10% damage buff over the pulsing might as well Link to comment Share on other sites More sharing options...
Oglaf.1074 Posted April 17, 2018 Share Posted April 17, 2018 > @"Grok Krog.9581" said: > I feel, from a PvE perspective, the might is pretty pointless at this point. I'd change it to a 10% damage buff, condi and physical, that also applies fury and swiftness. The adrenaline build up is too slow (2 strikes every 3 seconds). It should be 1 per second at least. I also wouldn't mind Warbanner giving out a 5-10% damage buff over the pulsing might as well Warbanner is in a very silly place at the moment since the banner-specific trait doesn’t do anything to it anymore (other than adding Regen lul). The “double personal effects from Banners” doesn’t give your character more boons from it or anything. Link to comment Share on other sites More sharing options...
Red Haired Savage.5430 Posted April 17, 2018 Share Posted April 17, 2018 > @"Oglaf.1074" said: > > @"Grok Krog.9581" said: > > I feel, from a PvE perspective, the might is pretty pointless at this point. I'd change it to a 10% damage buff, condi and physical, that also applies fury and swiftness. The adrenaline build up is too slow (2 strikes every 3 seconds). It should be 1 per second at least. I also wouldn't mind Warbanner giving out a 5-10% damage buff over the pulsing might as well > > Warbanner is in a very silly place at the moment since the banner-specific trait doesn’t do anything to it anymore (other than adding Regen lul). > > The “double personal effects from Banners” doesn’t give your character more boons from it or anything. > Not to mention that regular banners affect 10 people while our elite only affects 5. Link to comment Share on other sites More sharing options...
Cloud Windfoot Omega.7485 Posted April 17, 2018 Share Posted April 17, 2018 > @"Red Haired Savage.5430" said: > > @"Oglaf.1074" said: > > > @"Grok Krog.9581" said: > > > I feel, from a PvE perspective, the might is pretty pointless at this point. I'd change it to a 10% damage buff, condi and physical, that also applies fury and swiftness. The adrenaline build up is too slow (2 strikes every 3 seconds). It should be 1 per second at least. I also wouldn't mind Warbanner giving out a 5-10% damage buff over the pulsing might as well > > > > Warbanner is in a very silly place at the moment since the banner-specific trait doesn’t do anything to it anymore (other than adding Regen lul). > > > > The “double personal effects from Banners” doesn’t give your character more boons from it or anything. > > > > Not to mention that regular banners affect 10 people while our elite only affects 5. probably because it has revive, if they limited just the revive to 5, it would make much more sense. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now