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RedShark.9548

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  1. Necro has one of the more powerful downed states imo, heal8ng while doing tons of dmg? Aoe fear around them? Warrior throws a single target hammer at you, and the third skill is on cd alll day until you get finished off Anyways, downed state skills shouldnt be class specific, everybody should throw pebbles at the enemy.
  2. > @"Psycoprophet.8107" said: > > @"Lan Deathrider.5910" said: > > > @"Fat Disgrace.4275" said: > > > > @"Lan Deathrider.5910" said: > > > > > @"RedShark.9548" said: > > > > > Is bandits defense still a thing? Last time i seriously played gw2 pretty much every thief ran that kitten op skill with low cd, stunbreak, block and knockdown. > > > > > > > > > > Impossible to lockdown when that thing is on 16s cd > > > > > > > > I honestly never encounter it, and I fight a lot of thieves in WvW. Its all shadowsteps and Assassin's Signet. > > > > > > Theres a lot of them using it now, that or roll for ini. > > > > Hmm not the ones I've fought recently. It's a great skill to be honest and I wish warrior had it instead. > > I don't get how its great lol, I rarely see thieves using it cuz the 1 1/4 length block. If it was 3 secs or so similar to Ranger or shield block maybe. I'd way rather have bandits defense work like shield block or rangers gs skill where u can block for a duration instead of having to block right as the damage is occurring. Knock downs great but I think most thieves would give it up for a longer block duration or a block like rangers with push back, even with loss of the stunbreak. If it was longer then it would be absolutely busted, its already stacked with different mechanics, id rather have this on warrior shield than the 3s duration. Against smart player you dont even use the full 3sec. A good enemy will stop attacking or use unblockables after a single hit wull get thrown into the block. Bandits defense has/had (not sure if they changed it) shorter cd than warrior shield 5,while having a much more versatile use. Its absolutely stacked, how can you not see the use of it?
  3. Is bandits defense still a thing? Last time i seriously played gw2 pretty much every thief ran that kitten op skill with low cd, stunbreak, block and knockdown. Impossible to lockdown when that thing is on 16s cd
  4. > @"SASHI.7260" said: > I like your outlook OP. This is also how I play now. Dun care if I die a lot now in sPvP (actually, I turned off chat at all). I just go with the flow on what I want to do and how I wanna do it. Of course when it comes to group content on PvE with my friends, I try to be better than yesterday so I can yell a lot in our discord with the phrase, "BOOM DECAP! BOOM DECAP!" everytime i press F1 on Berserker Mode :) So pve is group content, but a 5v5 pvp match apparently isnt. Kinda sad, to say the least
  5. > @"bethekey.8314" said: > This has been a long time coming. Rush has ridiculous range beyond its stated 1200 value. Based on my crude tests in the video, I'd say it's more like 1500+ range. > > In my opinion, this error gives warriors free mobility on top of their already very mobile kit and makes it difficult to know when a dodge is necessary. I recorded two clips recently that exemplify this issue. Enjoy! > > > You clearly never played warrior against actual players. Calling warrior very mobile in this day and age of gw2, lol.
  6. > @"Lily.1935" said: > PvE is mine and many other's preferred game mode. And from that perspective it often seems that PvE is largely ignored when it comes to balance which I feel is a mistake. A lot of classes under preform and the dominant builds tend to stay dominant for years. This creates a rather stale format. Although some like the consistency of it never or rarely changing, I don't hold that position at all. > > Tackling new content with the same exact build I've been using for 4 years leads to long periods of fatigue with the game and short bursts of interest. > > You could tell me to do PvP or WvW more. But those formats are extremely stressful for me. I don't like killing other players, I get no enjoyment from being killed by them myself. I prefer spectating those. And my involvement with spectating is directly linked to my enjoyment of PvE. > > So this post is more personal feels on the issue. From my perspective, PvE is the most important part of the game. And new content is soured for me when the gameplay has stagnated for me. I enjoy a PvE experience that is evolving. And without new skills being added, balance is where I turn to to find my thrills with experimentation and adapting. Are you trying to say that wvw/pvp are balanced? Every single gamemode needs better balancing. Anet is neglecting balance issues since forever in gw2.
  7. > @"Arheundel.6451" said: > > @"RedShark.9548" said: > > > @"dani.5680" said: > > > > @"Exile.8160" said: > > > > > @"Megametzler.5729" said: > > > > > In my experience, build diversity went up quite a lot. Sure, there are still many guards and necros, but there were just as many before the patch. Now there are more variations on warriors, tempests are coming back, even seen more mesmers (though not yet statistically relevant). > > > > > > > > > > Put an ICD on Eternal Armory and guard is fine. Maaaybe change Rune of the Trapper. But I am having fun blasting them out of existance from range, they are horribly slow and once out of stealth can't really surprise you with anything. Only watch out for F1, that's about it. > > > > > > > > > > > > > > > > > > So basically kill of the last bit of dmg/build guards have? Theyve been over neef in everytbing else. > > > > > > > > So instead of trying to delete a class how about suguest buff on other parts before you call for nerfs > > > > > > see how things works? players start to cry about the dh, they nerf the dh into the ground, deleting one more viable class instead of buffing others! > > > so, why devs nerf things instead of buffing? isnt that crazy? i watched few weeks ago some patch notes of different games, guess what: 96% OF THE PATCH NOTES WAS ABOUT CLASSES/HEROES GETTING BUFFED, 4% OF SMALL NERFS! > > > I think the build diversity is lower than when the game started and you could see at a 5vs5 ranked game at least 6 different build, sorry but its the truth! > > > > Dude, you must be new to gw2. > > Buffing every class instead of nerfing 1 is what got us to what we got now. They used to just buff everything and the powercreep went out of controll, everybody just oneshotting each other. Thats the whole reason why they toned down everything and they sure as hell dont want to start the same thing over again. > > The OP is way right...and you are way wrong > > > > Is this the "healthy" game you're referring to? 4 Professions out of 9 being played in PvP? > > People really think that GW2 will last as long as WoW....... I was stating a literal fact of how they used to balance and what they are trying now. There is no right or wrong about that. I never said the game is in a healthy state. Thats the reason im not playing it anymore, and ive played since release. You totally missed my post.
  8. > @"Lan Deathrider.5910" said: > > @"KIIIL.1860" said: > > > @"artharon.9276" said: > > > It's the beauty of making this class your main. It slowly turns you into warriors in real life. > > > > i don't want to suffer in real life xD > > "Life is pain" "Existence is pain. " - Mr. Meeseeks
  9. > @"dani.5680" said: > > @"Exile.8160" said: > > > @"Megametzler.5729" said: > > > In my experience, build diversity went up quite a lot. Sure, there are still many guards and necros, but there were just as many before the patch. Now there are more variations on warriors, tempests are coming back, even seen more mesmers (though not yet statistically relevant). > > > > > > Put an ICD on Eternal Armory and guard is fine. Maaaybe change Rune of the Trapper. But I am having fun blasting them out of existance from range, they are horribly slow and once out of stealth can't really surprise you with anything. Only watch out for F1, that's about it. > > > > > > > > > > So basically kill of the last bit of dmg/build guards have? Theyve been over neef in everytbing else. > > > > So instead of trying to delete a class how about suguest buff on other parts before you call for nerfs > > see how things works? players start to cry about the dh, they nerf the dh into the ground, deleting one more viable class instead of buffing others! > so, why devs nerf things instead of buffing? isnt that crazy? i watched few weeks ago some patch notes of different games, guess what: 96% OF THE PATCH NOTES WAS ABOUT CLASSES/HEROES GETTING BUFFED, 4% OF SMALL NERFS! > I think the build diversity is lower than when the game started and you could see at a 5vs5 ranked game at least 6 different build, sorry but its the truth! Dude, you must be new to gw2. Buffing every class instead of nerfing 1 is what got us to what we got now. They used to just buff everything and the powercreep went out of controll, everybody just oneshotting each other. Thats the whole reason why they toned down everything and they sure as hell dont want to start the same thing over again.
  10. Tripping on stairs and breaking my neck, resulting in instant death. Asura summoning golems to open gates in mere seconds. Summoning ice bow as ele and decimate a zerg. Taking 20k dmg from meteorshower with 3.5k armor. Taking 17 dmg from meteorshower in dmg reduction meta. Also, i miss blasting waterfields as primary healing source and flaming ppl who threw a lightfield into it.
  11. Anet promised more frequent updates after the big one, they never came, i lost faith in them and their abillity to balance, so now im just waiting for other mmos to be released.
  12. Was rly hyped about that big patch and had hopes of regular balance patches, anet rly disappointed me, practically stopped playing, occasionally checking in if something happened. Feelsbadman.
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