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Pati.2438

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  1. Don't get and will never get those thief players that said:"thief is death cause I don't deal good damage!". While at the same time they are play on 2 defence lines (daredevil and shadow arts). Like .. you deal basicly 4k damage with 3 skills (backstab and skill 2 and 3) while being in long stealth and do blind while got a ton of mobility. It is just mutch more damage than other classes would deal on 2 defence lines (like warrior on spellbraker defence). Just take that low damage or play on a other line than just shadow arts and made your gameplay less ezy.
  2. Yes pls nerf all burst Skills to like 0 damage then it will be balanced for sure ^-^
  3. @"Aaron.1294" Thats what i said.. we allready get banners for Support side. But thats what i want to be nerfed removed ... ik. Give me some thing Support wise to use it aktive and not like banners passive. All I was saying I would love to see Banners nerfed to idk useless?? And they bring a new Support E-spec that work like banners but with more active play ...... so basicly give me a paragon spec with staff and skills to boost my groub with comands instead of boons.
  4. @Aaron.1294 so in your opinion you said litterly ... it heal it cc and support team with cc so its support .... made no sence to me cause thats what litterly all specs doing. Spellbraker is clearly a spec more about controll (removing boons and deal alot cc/ to be fair they should just buff the fullcounter cc in pve as well) than about buff your teammates or doing high damage as mutch as Berserker is more about Damage and hard single cc. So it would made sence that we get something as a Support spec (I hope for a damage/buff e-spec more than for a heal/buff e-spec since that would fit the warrior theme more). All in all your right tactics is still a support spec .... but it is still too useless in pve to get played (heal is low and boons are not rly needed) so i would love to see something like the old paragon in gw1 does .... buff enemys not with boons but with "commanding skills" that buff ya like empower allies for some stats and not boons. (this would finaly made banners not so usefull... would be soo happy to finaly see them left the game tho .... simply not funny to play with them)
  5. I would say and that is not with toxic meaning .... play this game for fun only or leave it (just pvp only at least). Otherwise youll get hard toxic as some of the actually best players.
  6. @"Aridon.8362" All i could personaly say is ..... Warrior on Power is not just "death" , it is only weaker than some other Builds yes. The Only thing that is surely too weak at the Moment is just **Core Warrior** since there is only one endurepain left you seems to have alot of defence left (sure you could just help it out by playing [tactics](https://wiki.guildwars2.com/wiki/Tactics) instead of [Defense ](https://wiki.guildwars2.com/wiki/Defense)to gain more heal over all .... but yea you just left with only one cc brake to gain heal and might so this is only good in just 1v1 situations and 1vx made it near impossible plus the just hard nerf of [Eviscerate](https://wiki.guildwars2.com/wiki/Eviscerate)) This are at least the Power Builds that left: [Power Berserker ](http://gw2skills.net/editor/?PKwAEd7lJwCZJMMmJeyX+tbA-zZILlGDhMLgSjgeTAVGA) (is only good cause you got a second skill like endurepain, called [savage instinct](https://wiki.guildwars2.com/wiki/Savage_Instinct)/ its only good when played with [Armored Attac](https://wiki.guildwars2.com/wiki/Armored_Attack)k ... maybe if they get a rework on the [Defi pain](https://wiki-en.guildwars2.com/wiki/Defy_Pain_(warrior_trait)/history) traitlineskill the normal weapon skills will left with too low damage but im not so sure here) [Power Strength Spellbraker](http://gw2skills.net/editor/?PKwAEh7lJwUYJMMWJOWX+vbA-zZIPlGFCZKC6VC0xCQFDA) (its just all in all in a okay spot .... but also in a week one since cc skills damage got nerfed to near 0 Damage) [Power Core Tactics Warrior](http://gw2skills.net/editor/?PKwAEd7lJwuYJMMGKOWTpLfA-zZILlGDhMLgSjgeTAVGA) (is pretty week cause you only get a 60 seconds stunbrake here)
  7. @"Bazsi.2734" Well those "random builds" are actually the Meta builds. And they arent Meta for no reason. They are actually the most effetive way to play competetive pvp..... and most of them are just as said AoE spaming Builds. I dont wana say aoe spaming builds are the only played builds now .... of course not but its trueth that they are actually so effective that they are hard to get downed fast.... even while they are focused xd. P.S. Nah you arent too dump xd. My english is simply bad af xD!
  8. @"Bazsi.2734" Bro what are you talking about. Take a Look at the whole meta builds and you will see that he is just right ...... (renegate= spaming heroes and hammers aoe plus sevens shot/ core necro spam aoe weekness press Licht and kill all with 1 Button smash/ ele = okay it need hard skill but at least its also aoe Burn/ burn dh= yea full Trapper plus sword of justice .... nothing more to say here/ holo = feels so like its passive aoes doing more damage than its weapon skills/ Healbraker = shouts spam ... nothing more thsn right aoe heal) sure there are some 1v1 decap builds that are also strong but the only reason they playable are just knockbacks and the lack of Stability in the whole pvp game Mode. P.S. This meta actually is just clearly a mid fight meta where mid fight classes are near as strong in 1v1 as side node classes. Why? Cause the most Side note builds are hard damage nerfed and a mid fighter is ways too long needed to kill
  9. To be hones the whole meta is about builds like (Renegat= insane power damage while use defence amuelt while have also insanse defence/ Burn DH = sword of justice spam for instant burn stacks and trab spam for stealth/ core necro= insane tanke press lich and spam 1/Healbraker =press shouts and heal over 500k per match/daredevil= 3 evades plus near mutch stealth (is okay here since power dont deal mutch dps)/ granade Holo = is now okay since all thos slight nervs to them but still .... its just granades spam lol/Fire Weaver= the evades are okay .... but the doing burn stacks passives are ways too good) that are just so sleepy played ... sry but i would call the atm meta a just take the build and be near as strong as a player that plays for years ..... yes there are some things that made good players better but the gap between them is pretty close. P.S. they should take a look at conditions (specialy fire cause its too ezy to stack and should be a rare but effective condition instead)
  10. To be real gw2 pvp goes to die after they left esl. But with this duo/solo que thing they give it a suicide shot. They simply remove organised pvp guilds. Let you loose the controle over the map most of the time and made it horrible for some builds get played out side of ats. Best step would be ... bring in 5v5 ranked and remove or left duo/solo que as it is.
  11. @"Loboling.5293" hmm the problem with power warrior is less its dps (okay i mean i miss the damage on cc too) and more its defence what isnt rly there after all those heal nerfs xd
  12. @"Fat Disgrace.4275" on warrior side its simply impossible to rly counter a well played thief cause they ezy dodge like all your skills and even if you touch him ... they dont care just port away, cc brake or simply steal daze the warrior. Sry but with the cc = 0 damage thing they made it simply impossible to be dangerous for thiefs in any way lol xd. Sure I dont wana say ... this counter my class letz nerf it (cause i play thief my self ... its just made fun to play but it is wayyys too ezy to play cause of you got so many ways to ezy evade high damage) but it got left with so many mobility and ways to simply evade damage ... it would be hard stupid to buff its damage and left those class with that mobility plus that mutch stealth and ports it got.
  13. @"Fat Disgrace.4275" your right but other classes doesnt have stealth ports and just so mutch dodges in one build xd.
  14. @"Psycoprophet.8107" the problem isn`t the mobility alone .... the most drastic problem are the 3 dodges on that e-spec. This 3 dodges let the class near perma dodge (i know its not "perma" but you could easily dodge like every single high damage burst skills of most classes) so you couldn't even touch it. That let you the option to go in burst a pretty damn hard burst (if they would damage buff that class) and go out of range with help of 3 dodges, stealth and ports. Imagine i don't have something against mobility plus damage at all ..... but there should be a way to counter that class at all and if you give thief a 3 dodges bar plus high damage and stealth there would be no way to even punish him.
  15. @"Filip.7463" i dont say i just liked those changes but i said it mades sence that they do it cause they actually could only change numbers ... its bad for core thief for sure but as long as they only allowed to change numbers it would always end in nerf both daredevil and core thief xd
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